The Real Reason Why Halo 5 is an Incomplete Game

I am here to tell you one thing: 343 didn’t screw up Halo 5, Microsoft did.

That’s not to say the game is bad. The gameplay mechanics are arguably the best the franchise has seen yet, Warzone has taken over the multiplayer world by storm, and the weapons are some of the best yet.

But even so, there are still a number of things wrong about the game. Certain gametypes such as Infection and Griffball should’ve been in the game at launch and are still not in the game over three months later. The number of maps included in the game are very disappointing and half of them are remixes. The REQ system is an unbalanced mess that requires microtransactions or hundreds of hours of grinding to even get a few of the items you want. In the end, Halo 5 can be justified as an “incomplete” game.

Many are bashing 343 for this, and the number of negative threads around here is sometimes overwhelming. Some feel like 343 doesn’t care about Halo 5 and only care about money.

That’s why I’m here to tell you that it’s not 343 that is the problem, it’s Microsoft.

First of all, Halo 5’s launch is all determined by Microsoft. Even if the game is half developed, they could still ship it out if they wanted to. Everything about Halo 5 is controlled by Microsoft, not 343.

Thise claiming that 343 only cares about money are wrong, it’s Microsoft that does. Besides, it’s not 343 that’s making the cash from microtransactions, it’s all Microsoft. 343 just makes the game, Microsoft is the one who has superior authority over everything about the game.

343 was really working hard on Halo 5. Really, they were. Microsoft just wanted to roll out the game early just so they could earn more profits from the Xbox One this year. That’s why 343 couldn’t do a thing about it and as a result, Halo 5 shipped incomplete.

Please, give 343 a chance to make Halo 5 right. They are working in the gametypes that you’ve wanted since launch such as Infection and Griffball. They are hard at work on your maps and requisitions. Give them time, and they will fulfill your wants and needs for Halo 5.

The Reason why we have the REQ system is because Mircrosoft wants money. So why not turn a good game into a cash cow just for the sake of being a jerk and greed?

i thought 343 had more than 2 years to work on halo 5?

all the playlists, maps and everything should have been completed by then…I don’t support your message

Yea it’s funny you brought this point up. This morning I was explaining how warzone works to babe. I told her the better you do during the game speeds up your req number which gives you better stuff . So she says oh ok so it’s like capitalism kind of then cause the better you do the more you have!!! So in a way it’s not microsofts fault it’s capitalism’s fault.

> 2535420373165854;1:
> I am here to tell you one thing: 343 didn’t screw up Halo 5, Microsoft did.
>
> Many are bashing 343 for this, and the number of negative threads around here is sometimes overwhelming. Some feel like 343 doesn’t care about Halo 5 and only care about money.
>
> That’s why I’m here to tell you that it’s not 343 that is the problem, it’s Microsoft.
>
> First of all, Halo 5’s launch is all determined by Microsoft. Even if the game is half developed, they could still ship it out if they wanted to. Everything about Halo 5 is controlled by Microsoft, not 343.

So are you one of those that blindly defends 343?

These quotes I’ve highlighted are arguably wrong 343 has the responsibility to make Microsoft Aware if they are slacking on the Job and won’t be done for X deadline. Its way too convenient to shift all the blame onto the publisher if anything Both Parties are in the wrong for Shipping Halo 5 as they did.

> 2535432958326322;3:
> i thought 343 had more than 2 years to work on halo 5?
>
> all the playlists, maps and everything should have been completed by then…I don’t support your message

They had three years. Even then I don’t see them purposely launching the game incomplete as these guys are AAA developers who are working on xboxes flagship game. Now does it excuse it launching incomplete? No, not for me at least.

my assumption on h5 is its 343s first game on Xbox by them. Halo mcc was sourced to many devs and 343 did the minority work on it. With h5, 343 has had to change to a brand new engine and learn what it can do, how much it can handle, ect ect while other big companies like CoD have been on Xbox one for years longer than 343 so they’re not so new to the Xbox one and its hardware. So my assumption with h5 is 343 has had to get used to new equipment and build things from the ground up as h5 is on a new console and a different engine. Again, it doesn’t excuse the end products state when it could’ve been delayed if that’s what it takes to have a complete product.

to OP: idk if we can blame Microsoft or not as you’ll see from many arguement a that they’re one and the same when it comes to 343 and Microsoft. 343s head honcho Bonnie Ross is also one of the big dogs in microsofts upper management. She should be able to have a say on what goes on with her own franchise if you ask me.

I dont Blindly support 343, but I agree with te message OP is sending.

> 2535420373165854;1:
> 343 was really working hard on Halo 5. Really, they were. Microsoft just wanted to roll out the game early just so they could earn more profits from the Xbox One this year. That’s why 343 couldn’t do a thing about it and as a result, Halo 5 shipped incomplete.

Yes and no. Truth is, the release of H5G at the end of this year was known a long time ahead. Like, seriously, Microsoft already said they wanted one Halo game per year in 2007, and with the exception of the delayed Halo Wars, that’s exactly what happened.

But I’m gonna do something I’ve never done before: I’ll actually defend 343 for a second. Because I really think that it is Microsoft’s fault. Not for their release date, but for the entire XBone.

See, H5G had (as far as we know) around 3 years of development time. Which would put the start of the coding somewhere in 2012. One year before the release of the console. Anybody remember how the thing was initially pitched? As in “you need to synchronize with the servers each hour, so it’s essentially always-on”? Yeah, I think 343 were promised access to the Microsoft Azure servers, which is why they built their engine so that it would use cloud computing to render the graphics. But when Microsoft made an entire 180 (no pun intended) on their console concept, 343 probably had to backpedal on their graphics which set them back a significant amount of time that would have otherwise been used on maps and modes and forge and whatnot…

The quality (or lack thereof) of the actual game however is entirely on 343…

> 2535432958326322;3:
> i thought 343 had more than 2 years to work on halo 5?
>
> all the playlists, maps and everything should have been completed by then…I don’t support your message

Normally I would agree, but they had to make a new engine for the Xbox one from the ground up. It’s always difficult to start out on a new console generation. I would be surprised if halo 6 has this same problem.

> 2533274829074156;9:
> > 2535432958326322;3:
> > i thought 343 had more than 2 years to work on halo 5?
> >
> > all the playlists, maps and everything should have been completed by then…I don’t support your message
>
>
> Normally I would agree, but they had to make a new engine for the Xbox one from the ground up. It’s always difficult to start out on a new console generation. I would be surprised if halo 6 has this same problem.

so did bungie with halo 3 and that game is great. 343 has no excuse!

> 2535432958326322;3:
> i thought 343 had more than 2 years to work on halo 5?
>
> all the playlists, maps and everything should have been completed by then…I don’t support your message

You’re so wrong. Halo games typically have at least, AT LEAST 3 years to work on a game. For example, Halo 2 was released in 2004 and Halo CE in 2001. Halo 2 began production before Halo CE shipped. Get rekt m8

> 2533274829074156;9:
> > 2535432958326322;3:
> > i thought 343 had more than 2 years to work on halo 5?
> > all the playlists, maps and everything should have been completed by then…I don’t support your message
>
>
> Normally I would agree, but they had to make a new engine for the Xbox one from the ground up. It’s always difficult to start out on a new console generation. I would be surprised if halo 6 has this same problem.

Which as seasoned Devs and Pubs 343i and MS would have known this. They still put effort in to things like Warzone instead of building back up the basics.

Either 343i have their fair share of the blame, or MS have such a heavy hand in their dev process that every halo from now on runs a huge risk of being ruined by publisher lead development and ‘too many chefs in the kitchen’

I’ve suggested that MS let Bungie go so that they could build a Halo dev they had total control over. If that is the case, does it matter who is to blame, the end result is the same. Half finished Halo games that squeeze the community for as much money as possible with ‘promises of free content’.

343 -IS- Microsoft
they are one in the same

Just because someoff the gametypes you want is not there doesnt make it incomplete imagine Titanfall so. Your opinion is wrong

So, who was it that made all of the decisions? Who decided that it was a good idea to remove so many of the mainstay features from Halo (like fileshare, campaign theater, player customization, commendations, etc) and replace them with the Req system, a slot machine mechanic for the new Personal Ordnance mode?

We can point fingers all day, but the fact is we don’t really know who pulled the trigger on all of these bone-headed decisions. Unless you have actual evidence, there is no reason that we shouldn’t blame both 343i and Microsoft.

Maybe 343i tried really hard; maybe they wanted to make Halo 5 a really great game; none of that changes the fact that Halo 5 isn’t a great game.

> Please, give 343 a chance to make Halo 5 right.

They had a chance to make Halo 4 right: They didn’t.
They had a chance to make Halo TMCC right: It was a mess.
They had a chance to fix Halo TMCC: They couldn’t.
They had a chance to make Halo 5 a great game. They chose not to.
No one in this community ever tried to stop 343i and Microsoft from producing quality Halo games. They have always had the tools and resources to do things right. Whether or not they make things right has always been up to them.

> 2535464077691593;2:
> The Reason why we have the REQ system is because Mircrosoft wants money. So why not turn a good game into a cash cow just for the sake of being a jerk and greed?

Maybe part of that money but the rest is for the Halo championship help 343 since they just moved in a new studio

I agree with the original post but remember from the Sprint episodes, they pretty much remade the Halo engine from scratch to remove the old bulk from the original games that were lurking in the code and update the engine to the Xbox One standard. Working on this and making/balancing the new thruster movement probably took a lot of time for the early development as skimping on either would break the game later and make the problem much harder to fix. I agree with the OP that Halo 5 was probably given a rushed deadline for the ‘Best Year for Xbox’

This would explain the campaign’s lack of story.They would have had less time to get voice work recorded and models/animations made to relay the story between missions bar the few cutscenes that are present the game. The kind of cutscenes that 343i wanted to do and the kind of epic moments seen in Halo games prior take a lot of time, effort and money to make look good for today and they probably had to scrap a lot of storyboards for essential moments of the campaign.

The rushed deadline would also explain the lack of game modes. As shown in the Sprint, everything Multiplayer is strenuously stress tested by their Pro Team and testing staff. Every weapon, game mechanic, map and mode is played to death in a variety of ways. So they had to make the bare minimum of modes for release, so Slayer, FFA, CTF and their two modes that were heavily showcased in advertising as unique selling points, Breakout and Warzone. I imagine that around 50% of the MP testing went of Warzone, not just because it is huge and balancing the map layouts, REQ points system and the weapons/vehicles themselves would have been a colossal task but because Microsoft probably said that Warzone needed to be the most polished mode as a huge portion of their advertisement both at press events and at game release would be on that mode.

I know the content has been lacking, but as someone who has developed very small games and the process it takes to make something good and polished on the tiniest level, I can only imagine the amount of time and effort everyone has put into the game at 343i and they are trying their upmost to deliver in post game content. Just because the game’s out, I don’t think any of them are twiddling their thumbs. I don’t support 343i blindly just because they’re 343i, I support them as I feel they have tried. Developers have to work on these projects for years of their lives, it becomes their lives. I wouldn’t be surprised if they still see Halo when they close their eyes.

I believe the sparse content that we get as monthly free updates is also something Microsoft outlined during development. 343 have been adamant since the beginning of Halo 5’s development that wanted all new content for the game to free to everybody rather than splinter the community with paid DLC. 343i also wanted dedicated servers to game more convenient to play than relying P2P and other connection types. Microsoft as a business needed a way to sustain profits from their biggest exclusive to justify not only the cost of the dedicated servers but paying staff wages so that they could develop the new content and the answer to these problems were microtransactions. As all of the DLC would be free in the game, the content can’t be anything large monthly as that would cost too much money for the post game money that they would earn. This is why the monthly content is a map, a few armour sets, a few visors, emblems and weapon skins. This content takes less time to develop (with exception to the new map as that needs to be stress tested) which costs less. The other reason most of this content is what it is, is because most of it is REQ content, you have to get the content in a pack which could result in more money for the content from impatient players. That was probably where the REQ system became what it is now.

The REQ system was probably just originally used for weapon and vehicle acquisition in Warzone. You would have most likely bought the in game packs with points gained from playing matches and armour, weapon skins, emblems and other customisations would have probably earned via ranks and/or challenges in game. (For example, Level 2 SMG Challenge grants the SMG Fade skin). The deal with current REQ system would have been to make everything acquirable via this system. This would force players to have to rely this system for anything that they want in the game, regardless of whether they want to play Warzone for the weapons. The valuable packs (Silver and Gold) can then be sold for cash as well as in game packs so that impatient players can get what they want quicker. For the players that would rather play to unlock packs, they would have to take a lot longer to gather the points for packs which would result on higher sales of Xbox Live Subscription to be able to keep playing across the months.

Even with all of the microtransactions, I enjoy playing the game a bunch. I don’t play everyday, but I put a few hours in every few days. I don’t pay for REQs, I like earning points for a couple REQ packs a session and what I get is what I get. I would have enjoyed earning my customisations via challenges or ranks a little more than the random chance I put myself through with each pack opening, but there’s a core reason I enjoy this game, why I keep coming back that I don’t hear a lot on these forums.

I keep playing Halo 5 because I love it’s gameplay, I have fun playing it. That’s why I support 343i, I like playing Halo 5 and a fun game is all that matters to me.

“Warzone has taken over the multiplayer world by storm” …lmao im dying

> 2533274868747146;5:
> > 2535420373165854;1:
> > I am here to tell you one thing: 343 didn’t screw up Halo 5, Microsoft did.
> >
> > Many are bashing 343 for this, and the number of negative threads around here is sometimes overwhelming. Some feel like 343 doesn’t care about Halo 5 and only care about money.
> >
> > That’s why I’m here to tell you that it’s not 343 that is the problem, it’s Microsoft.
> >
> > First of all, Halo 5’s launch is all determined by Microsoft. Even if the game is half developed, they could still ship it out if they wanted to. Everything about Halo 5 is controlled by Microsoft, not 343.
>
>
> So are you one of those that blindly defends 343?
>
> These quotes I’ve highlighted are arguably wrong 343 has the responsibility to make Microsoft Aware if they are slacking on the Job and won’t be done for X deadline. Its way too convenient to shift all the blame onto the publisher if anything Both Parties are in the wrong for Shipping Halo 5 as they did.

No, I’m not one of those guys who supports 343. I just think it’s not fair to bash them for everything. Sure, everyone is entitled to their opinions and sure, 343 does deserve a portion of the blame. But when it comes to the gaming industry there isn’t just one person to inflict the blame on.

Besides, who knows if 343 told Microsoft that they weren’t done with Halo 5? You don’t know, I don’t know, nobody here knows. Even if 343 did say the game was incomplete, I’m 100% sure Miceosoft would ship it anyway for the sake of the Xbox One.

> 2535432958326322;3:
> i thought 343 had more than 2 years to work on halo 5?
>
> all the playlists, maps and everything should have been completed by then…I don’t support your message

They also had to worry about mechanics, warzone and arena types, campaign artwork and literally the hardest part of a game. What did you think? They just save a wand and halo 5 is there waiting to have more maps and game types added? It’s called game development, man.