The Real Reason People Say Reach Is Not A Halo Game

Its because they cant stand a horrible (in their opinion) game being in their beloved, perfect Halo series. HALO Reach at its core plays just like any other Halo game, just not as good. It has regenerating shields, health (which can be set to recharge in custom game settings to make it like Halo 2 and 3), you can only carry two weapons, iconic weapons and vehicles from the last 3 games return, etc. To me, it is NOTHING like COD and/ or Battlefield, it still has the unique Halo charm. If any Halo game is nothing like the other Halo games, its Halo Wars, but people still consider it a Halo game since it was good.

Anyone who doesnt agree, is either ignorant or in denial. Whether you like it or not, Halo Reach is a Halo game. Whether its a good Halo game or a bad Halo game is up to you.

> Its because they cant stand a horrible (in their opinion) game being in their beloved, perfect Halo series. HALO Reach at its core plays just like any other Halo game, just not as good. It has regenerating shields, health (which can be set to recharge in custom game settings to make it like Halo 2 and 3), you can only carry two weapons, iconic weapons and vehicles from the last 3 games return, etc. To me, it is NOTHING like COD and/ or Battlefield, it still has the unique Halo charm. If any Halo game is nothing like the other Halo games, its Halo Wars, but people still consider it a Halo game since it was good.
>
> Anyone who doesnt agree, is either ignorant or in denial. Whether you like it or not, Halo Reach is a Halo game. Whether its a good Halo game or a bad Halo game is up to you.

Halo: Reach plays very similarly to Shadowrun. Reach is essentially a combination of Shadowrun and Halo.

Bloom, Loadouts, AA’s, the Reticule, and the DMR are all obviously influenced by Shadowrun. I would argue that it is closer to Shadowrun than Halo, but that’s open to interpretation.

Ill end it with this: If Halo: Reach did not have the word Halo on the cover, I would not have purchased it, and I could say the same about many others.

> > Its because they cant stand a horrible (in their opinion) game being in their beloved, perfect Halo series. HALO Reach at its core plays just like any other Halo game, just not as good. It has regenerating shields, health (which can be set to recharge in custom game settings to make it like Halo 2 and 3), you can only carry two weapons, iconic weapons and vehicles from the last 3 games return, etc. To me, it is NOTHING like COD and/ or Battlefield, it still has the unique Halo charm. If any Halo game is nothing like the other Halo games, its Halo Wars, but people still consider it a Halo game since it was good.
> >
> > Anyone who doesnt agree, is either ignorant or in denial. Whether you like it or not, Halo Reach is a Halo game. Whether its a good Halo game or a bad Halo game is up to you.
>
> If Halo: Reach did not have the word Halo on the cover, I would not have purchased it, and I could say the same about many others.

Agreed. Halo Reach is Halo. Halo Reach just had many…unnecessary additions.

I don’t like Halo: Reach because I’m annoyed I payed £100 for something so awful.

> I don’t like Halo: Reach because I’m annoyed I payed £100 for something so awful.

How much is that in dollars, just wondering.

> > Its because they cant stand a horrible (in their opinion) game being in their beloved, perfect Halo series. HALO Reach at its core plays just like any other Halo game, just not as good. It has regenerating shields, health (which can be set to recharge in custom game settings to make it like Halo 2 and 3), you can only carry two weapons, iconic weapons and vehicles from the last 3 games return, etc. To me, it is NOTHING like COD and/ or Battlefield, it still has the unique Halo charm. If any Halo game is nothing like the other Halo games, its Halo Wars, but people still consider it a Halo game since it was good.
> >
> > Anyone who doesnt agree, is either ignorant or in denial. Whether you like it or not, Halo Reach is a Halo game. Whether its a good Halo game or a bad Halo game is up to you.
>
> Halo: Reach plays very similarly to Shadowrun. Reach is essentially a combination of Shadowrun and Halo.
>
> Bloom, Loadouts, AA’s, the Reticule, and the DMR are all obviously influenced by Shadowrun. I would argue that it is closer to Shadowrun than Halo, but that’s open to interpretation.
>
> Ill end it with this: If Halo: Reach did not have the word Halo on the cover, I would not have purchased it, and I could say the same about many others.

Really?? Plays just like Shadowrun? Have you ever even played that game? Reach is nothing like Shadowrun. The only reason people like you think it ‘plays’ like Shadowrun is because both games have a similar looking rifle with a seemingly similar bloom mechanic.

Im not trying to start an argument here, but it pisses me off when people compare these two games.

Reach in no way plays similar to shadowrun and it comes nowhere close to the greatness of shadowrun /rant

Wow, im surprised no one has flamed this thread yet.

> > > Its because they cant stand a horrible (in their opinion) game being in their beloved, perfect Halo series. HALO Reach at its core plays just like any other Halo game, just not as good. It has regenerating shields, health (which can be set to recharge in custom game settings to make it like Halo 2 and 3), you can only carry two weapons, iconic weapons and vehicles from the last 3 games return, etc. To me, it is NOTHING like COD and/ or Battlefield, it still has the unique Halo charm. If any Halo game is nothing like the other Halo games, its Halo Wars, but people still consider it a Halo game since it was good.
> > >
> > > Anyone who doesnt agree, is either ignorant or in denial. Whether you like it or not, Halo Reach is a Halo game. Whether its a good Halo game or a bad Halo game is up to you.
> >
> > Halo: Reach plays very similarly to Shadowrun. Reach is essentially a combination of Shadowrun and Halo.
> >
> > Bloom, Loadouts, AA’s, the Reticule, and the DMR are all obviously influenced by Shadowrun. I would argue that it is closer to Shadowrun than Halo, but that’s open to interpretation.
> >
> > Ill end it with this: If Halo: Reach did not have the word Halo on the cover, I would not have purchased it, and I could say the same about many others.
>
> Really?? Plays just like Shadowrun? Have you ever even played that game? Reach is nothing like Shadowrun. The only reason people like you think it ‘plays’ like Shadowrun is because both games have a similar looking rifle with a seemingly similar bloom mechanic.
>
> Im not trying to start an argument here, but it pisses me off when people compare these two games.
>
> Reach in no way plays similar to shadowrun and it comes nowhere close to the greatness of shadowrun /rant

I really wish people would stay on topic. I made a topic saying the reason people think Halo Reach isnt a Halo game, not whether it was related to Shadowrun or not.

this shadowrun nonsense makes me very confused. Ive watched many gameplay videos of shadow run and it is nothing like reach.
Shadownrun is to reach, as megaman is to mario. Both are sidescrollers, the same way the first two are shooters.

Reach is my favorite halo game and I love the halo franchise.

Heres to Halo 4!

You know, I used to feel the same way as a lot of people before the Beta 2 years ago. That Reach wasn’t going to be a ‘Halo’ game. Then I played, and acknowledged the fact that even though it bear the name ‘Halo’, it wasn’t going to be Halo 1, 2, or 3. I knew it was going to be a one off, like ODST, and Wars. Different game, different rules, same universe. I accepted it for being what it is. Part of the Halo Universe, but it’s own game.

Kind of like how there now exists … Halo Books, graphic novels, action figures, hero clix, megablox, clothing, Mountain Dew promotions, laser tag guns, posters, board games, remote control cars, avatar gear, well, you get the point.

Reach is just a part of a bigger thing, that is Halo. Take it or leave it. If you’re willing to take it, take what the dev gives you, and if you have to let your opinion be known, go for it. Just understand that there are other people out there too. You may not always get what you want. But 343 is trying to accommodate everyone here.

And if come March 6th, you’re going to me a member of the "leave it"s, understand one thing. If you’re leaving over changes that are being made, 343 has no reason to keep things the same. Most of you hardly play the game anyway, so 343 is going to shape the game to the people who are willing to stick around and play. A loss to the Reach population won’t mean anything at this point. 343 has plans to make a trilogy, the series will go on, with or without you.

@WulfwoodsSins Fully agreed.

I don’t know, I think I still would have bought ODST if it didn’t have ‘Halo’ in front it.

I think it was DeepCee that has his signature reflecting the best quote for this thread. looks up yep:

It is the Halo that binds us.

Nuff said…

> Reach is just a part of a bigger thing, that is Halo. Take it or leave it. If you’re willing to take it, take what the dev gives you, and if you have to let your opinion be known, go for it. Just understand that there are other people out there too. You may not always get what you want. But 343 is trying to accommodate everyone here.
> And if come March 6th, you’re going to me a member of the "leave it"s, understand one thing. If you’re leaving over changes that are being made, 343 has no reason to keep things the same. Most of you hardly play the game anyway, so 343 is going to shape the game to the people who are willing to stick around and play. A loss to the Reach population won’t mean anything at this point. 343 has plans to make a trilogy, the series will go on, with or without you.

No, Bungie tried to accommodate everyone and messed up big time. The proof of that is in the numbers. 343 is just trying to please the players who haven’t giving up on this game yet, and those are the casual we play for fun guys. You know those guys? The ones who have almost no positive games, run around ALing everywhere, and jet pack in the middle of the map. 343 has shown they will forget about the competitive community( the guys who made the other 3 halo games) for the remainder of Reach with this new update.

Somebody posted this the other day and I want people to remember it cause it’s true.
Halo 2 and 3 where made with competitive players in mind. From those games spawned things like living dead, and other fun game types. Both games are still being played consistently today with Halo 3’s numbers some times as high as Reach’s.
Reach was made with the casual players in mind. The competitive community has all but left this game, and Reach is also the only one to not stay in the top 3 until the new game came out. Add in the fact that Reach will be the first Halo removed from MLG, a community basically built around the Halo franchise, makes this game a complete flop.

The truth is the series won’t go on with or without us. Yes, if you want to sell games make them for the casuals who cherish such things as armor, and credits. But, if you want a game that is long lasting the competitive community has to be listened to, once again the proof comes from the previous Halo games. As for the sticking around comment, the competitive community are the one’s who have stuck around, from CE to Reach. They don’t leave the game the first time a brand new easy to play game like COD comes out.
I want you to understand one thing please. Pre TU, Reach’s population had fallen to 7th in the game played most category. After the TU it raised to 6th and was on the verge of going to 5th. When it comes to the trilogy 343 is going to have to make a decision. Do the want a game that sells a lot of copies right at the beginning and is hardly played afterwards like Reach, or do they want a game that sells a lot of copies and is remembered for all time like Halo CE&2&3.

I don’t like Reach because it’s bad.

I don’t like Reach because some idiot wanted Bleedthrough gone and forced 343i to take it away with their incessant whining.

‘Add in the fact that Reach will be the first Halo removed from MLG, a community basically built around the Halo franchise, makes this game a complete flop.’

The support of MLG has no bearing at all on the successs of a game. All they are is a group that tries to make a profit off of the gaming industry and they don’t make as much money with one game. How does MLG support push copies of Halo? or promote the game? You don’t hear about MLG unless you are actviley searching for it. I honestly don’t understand how MLG wormed it’s way into Reach’s playlist set, the slot could be used much better than a playlist of watered down gaming that does not match the released game.

> ‘Add in the fact that Reach will be the first Halo removed from MLG, a community basically built around the Halo franchise, makes this game a complete flop.’
>
> The support of MLG has no bearing at all on the successs of a game. All they are is a group that tries to make a profit off of the gaming industry and they don’t make as much money with one game. How does MLG support push copies of Halo? or promote the game? You don’t hear about MLG unless you are actviley searching for it. I honestly don’t understand how MLG wormed it’s way into Reach’s playlist set, the slot could be used much better than a playlist of watered down gaming that does not match the released game.

The support of the competitive community has a bearing on the success of the game. Just look at Reach, one of the worst Halo’s ever based off number of players every day. That’s because the competitive community left. Also you call MLG watered down, I call it competitive, sorry if the only way you can get kills is with camo, jet pack or AL. Real players can kill with weapons that actually take skill to aim.

> > > Its because they cant stand a horrible (in their opinion) game being in their beloved, perfect Halo series. HALO Reach at its core plays just like any other Halo game, just not as good. It has regenerating shields, health (which can be set to recharge in custom game settings to make it like Halo 2 and 3), you can only carry two weapons, iconic weapons and vehicles from the last 3 games return, etc. To me, it is NOTHING like COD and/ or Battlefield, it still has the unique Halo charm. If any Halo game is nothing like the other Halo games, its Halo Wars, but people still consider it a Halo game since it was good.
> > >
> > > Anyone who doesnt agree, is either ignorant or in denial. Whether you like it or not, Halo Reach is a Halo game. Whether its a good Halo game or a bad Halo game is up to you.
> >
> > Halo: Reach plays very similarly to Shadowrun. Reach is essentially a combination of Shadowrun and Halo.
> >
> > Bloom, Loadouts, AA’s, the Reticule, and the DMR are all obviously influenced by Shadowrun. I would argue that it is closer to Shadowrun than Halo, but that’s open to interpretation.
> >
> > Ill end it with this: If Halo: Reach did not have the word Halo on the cover, I would not have purchased it, and I could say the same about many others.
>
> Really?? Plays just like Shadowrun? Have you ever even played that game? Reach is nothing like Shadowrun. The only reason people like you think it ‘plays’ like Shadowrun is because both games have a similar looking rifle with a seemingly similar bloom mechanic.
>
> Im not trying to start an argument here, but it pisses me off when people compare these two games.
>
> Reach in no way plays similar to shadowrun and it comes nowhere close to the greatness of shadowrun /rant

Noob here… May I ask what a “bloom mechanic” is?

> > > > Its because they cant stand a horrible (in their opinion) game being in their beloved, perfect Halo series. HALO Reach at its core plays just like any other Halo game, just not as good. It has regenerating shields, health (which can be set to recharge in custom game settings to make it like Halo 2 and 3), you can only carry two weapons, iconic weapons and vehicles from the last 3 games return, etc. To me, it is NOTHING like COD and/ or Battlefield, it still has the unique Halo charm. If any Halo game is nothing like the other Halo games, its Halo Wars, but people still consider it a Halo game since it was good.
> > > >
> > > > Anyone who doesnt agree, is either ignorant or in denial. Whether you like it or not, Halo Reach is a Halo game. Whether its a good Halo game or a bad Halo game is up to you.
> > >
> > > Halo: Reach plays very similarly to Shadowrun. Reach is essentially a combination of Shadowrun and Halo.
> > >
> > > Bloom, Loadouts, AA’s, the Reticule, and the DMR are all obviously influenced by Shadowrun. I would argue that it is closer to Shadowrun than Halo, but that’s open to interpretation.
> > >
> > > Ill end it with this: If Halo: Reach did not have the word Halo on the cover, I would not have purchased it, and I could say the same about many others.
> >
> > Really?? Plays just like Shadowrun? Have you ever even played that game? Reach is nothing like Shadowrun. The only reason people like you think it ‘plays’ like Shadowrun is because both games have a similar looking rifle with a seemingly similar bloom mechanic.
> >
> > Im not trying to start an argument here, but it pisses me off when people compare these two games.
> >
> > Reach in no way plays similar to shadowrun and it comes nowhere close to the greatness of shadowrun /rant
>
> Noob here… May I ask what a “bloom mechanic” is?

Bloom is the mechanic you see at work with the DMR, the Needle Rifle, Pistol, and Assault Rifle. When you are shooting the rectical expands(in the case of the DMR/NR) and the more you fire before allowing it to reset, the bullets have a chance at spreading in that circle. The Magnum and Assault rifle have the lines that expand out, the assault rifle being most accurate at a burst and spread through the entire reticle with sustained fire.

Its the reason rounds will miss when spaming rounds down range rather than pacing the shots.

‘The support of the competitive community has a bearing on the success of the game. Just look at Reach, one of the worst Halo’s ever based off number of players every day. That’s because the competitive community left. Also you call MLG watered down, I call it competitive, sorry if the only way you can get kills is with camo, jet pack or AL. Real players can kill with weapons that actually take skill to aim.’

And Delta, I refer to the MLG playlist as being watered down by comparison to the rest of the playlist. Not based on the players inside, mlg’s playlist hardly resembles the full sandbox of reach.

And sorry to burst your bubble, but i fit right into your ideal of a ‘real player’ and more so. I’ve done just fine in Reach without having to pick up Power-weapons and i’m generally on Sprint or Jetpack, fighting on the ground. But if you’d like, I could use my sense of timing to become a serial armor locker, or use Camo to jam your radar while i attack, Or even worse, use my knowledge of the jetpack to hover directly above or avoid power-weapons on the ground. Any weapon in the game can be used to kill, the skilled are able to use them on an entirely different level, Such as burst firing to boost the effective range of the Assault rifle, i’ve done it plenty of times to great effect in invasion.

> Somebody posted this the other day and I want people to remember it cause it’s true.
> Halo 2 and 3 where made with competitive players in mind. From those games spawned things like living dead, and other fun game types. Both games are still being played consistently today with Halo 3’s numbers some times as high as Reach’s.

And I’ll even copy and paste my response to that person here :

"Competitive play was absolutely NOT responsible for the creation of Race, Infection, and Grifball. Race was originally a CE game type. So how it was spawned from the competitive gameplay that didn’t exist yet is beyond me. And Race? Loved? If I recall, they pulled Race from Halo 2 because no one played it. Infection got it’s start in Halo 3 as a Halloween game type. People liked it, not because it was competitive, but because it was fun. It made it’s return as a Double EXP Weekend playlist, a playlist never, ever known to be competitive. As for the origins of Grifball, well, I have a public service announcement for you, literally… December, 2008. Know when Grifball was first played? March, 2009. Yes. Grifball was something those drunk, hilarious -Yoinks!- at RoosterTeeth came up with. All because one episode in Season 4, Sarge says “This is the best game since Grifball!” while taking pot shots at Grif with a Sniper, and they wondered what it would be like. So they made it. Learn you some community history, son. "

But you should know this, you’ve stuck around since the beginning.

> The truth is the series won’t go on with or without us. Yes, if you want to sell games make them for the casuals who cherish such things as armor, and credits. But, if you want a game that is long lasting the competitive community has to be listened to, once again the proof comes from the previous Halo games. As for the sticking around comment, the competitive community are the one’s who have stuck around, from CE to Reach. They don’t leave the game the first time a brand new easy to play game like COD comes out.

Oh, I am pretty sure it still go on, for 3 games, at least. If you don’t like them, fine, no one is forcing you to buy, or play them. And I didn’t realize that to enjoy Halo, you had to be competitive and play every game. I’d have to say it’s casual Halo fans who have stuck around, from CE, to Reach. They don’t leave the game the first time a mechanic that really had no right being in the game is removed.

> I want you to understand one thing please. Pre TU, Reach’s population had fallen to 7th in the game played most category. After the TU it raised to 6th and was on the verge of going to 5th. When it comes to the trilogy 343 is going to have to make a decision. Do the want a game that sells a lot of copies right at the beginning and is hardly played afterwards like Reach, or do they want a game that sells a lot of copies and is remembered for all time like Halo CE&2&3.

Mmm, so, so true, the TU saved Reach! All those hundred of thosands of people TU supporters said would come back flooded the game! Now, if we look at a time line, what happened the same day the TU came out, hm? CEA was released. What game was it that is counted within Reach’s population now? CEA, again. Coincidence? Once again demonstrating that TU tunnel vision again.