> Somebody posted this the other day and I want people to remember it cause it’s true.
> Halo 2 and 3 where made with competitive players in mind. From those games spawned things like living dead, and other fun game types. Both games are still being played consistently today with Halo 3’s numbers some times as high as Reach’s.
And I’ll even copy and paste my response to that person here :
"Competitive play was absolutely NOT responsible for the creation of Race, Infection, and Grifball. Race was originally a CE game type. So how it was spawned from the competitive gameplay that didn’t exist yet is beyond me. And Race? Loved? If I recall, they pulled Race from Halo 2 because no one played it. Infection got it’s start in Halo 3 as a Halloween game type. People liked it, not because it was competitive, but because it was fun. It made it’s return as a Double EXP Weekend playlist, a playlist never, ever known to be competitive. As for the origins of Grifball, well, I have a public service announcement for you, literally… December, 2008. Know when Grifball was first played? March, 2009. Yes. Grifball was something those drunk, hilarious -Yoinks!- at RoosterTeeth came up with. All because one episode in Season 4, Sarge says “This is the best game since Grifball!” while taking pot shots at Grif with a Sniper, and they wondered what it would be like. So they made it. Learn you some community history, son. "
But you should know this, you’ve stuck around since the beginning.
> The truth is the series won’t go on with or without us. Yes, if you want to sell games make them for the casuals who cherish such things as armor, and credits. But, if you want a game that is long lasting the competitive community has to be listened to, once again the proof comes from the previous Halo games. As for the sticking around comment, the competitive community are the one’s who have stuck around, from CE to Reach. They don’t leave the game the first time a brand new easy to play game like COD comes out.
Oh, I am pretty sure it still go on, for 3 games, at least. If you don’t like them, fine, no one is forcing you to buy, or play them. And I didn’t realize that to enjoy Halo, you had to be competitive and play every game. I’d have to say it’s casual Halo fans who have stuck around, from CE, to Reach. They don’t leave the game the first time a mechanic that really had no right being in the game is removed.
> I want you to understand one thing please. Pre TU, Reach’s population had fallen to 7th in the game played most category. After the TU it raised to 6th and was on the verge of going to 5th. When it comes to the trilogy 343 is going to have to make a decision. Do the want a game that sells a lot of copies right at the beginning and is hardly played afterwards like Reach, or do they want a game that sells a lot of copies and is remembered for all time like Halo CE&2&3.
Mmm, so, so true, the TU saved Reach! All those hundred of thosands of people TU supporters said would come back flooded the game! Now, if we look at a time line, what happened the same day the TU came out, hm? CEA was released. What game was it that is counted within Reach’s population now? CEA, again. Coincidence? Once again demonstrating that TU tunnel vision again.