This post isn’t meant as a complaint or hate for Halo Infinite and I normally don’t go out of my way to post this stuff, but I feel like theres a point that needs to be said here. I’m posting in hope that if 343 reads this they can actually use it as guidance.
Alright, so let’s start. Now, maybe I’ve just been reading the response in Infinite Inquiries wrong, but I don’t think it’s understood that the lighting is not the entire culpret behind the flat look in Infinite. Matter of fact, this is also shown with Halo 4 and Halo 5. The flat and plastic look people have been complaing about for years doesn’t have to do with just the lighting, and it still has alot to do with the textures. I’m aware 343 have acknowledged the Digital Foundaries lighting video, but I feel the textures might have been glossed over and ignored.
This flatness we keep talking about is because objects seem to be way too clean, new, and perfect. There’s no contrast within the colours and finer details. That’s where people are getting the plastic looking idea from and this was something present with Halo 4 and more so Halo 5. The best real life example I can give would be this. Think about cosplayers. When they make costumes or props, everything looks fake up until they add the weathering aspect you so often see. The base colours are usually flat and solid making the costume look fake and almost like plastic. The weathering they add after their main colours is what ends up selling the design in the end and keeps things from feeling cheap or fake.
Despite my opinion on the new weapons and lack of legacy weapons which scream Halo and define the franchise, so far I feel they’ve got every part of this “classic” style correct except this and 343 mentioned in the post “classic” involved “cleaner”. I don’t really believe this is true and I think many would say the same. The less “noise” part was true however. (AKA busy and way too complex of designs.) The biggest reason Halo 4, Halo 5, and now Infinite were called plastic looking is because much of the archetecture and weapons didn’t have enough grit, grime, edge, and wear to them. This made everything thing look new off the shelf and fresh out of the factory. (And I know they’re probably not a finished product, but this clean and new look was very obvious with the Mark VII Red Spartan action figure 343 teased a while back. Especially when you compare it to figures from the past. The armour looked like the UNSC got it brand new out of the factory.) The architecture showed weathering the best in the reveal, but when it’s lacking on weapons and some of the races like the Grunts and Elites, people are gonna notice that immediatley. People will almost always focus first on “whats happening now” (The combat) versus “whats going on in the background” (The environment).
Also, before straying to far off topic from the weapon design comment please understand this 343. Everyone loves the new weapon designs and the real reason people are getting furious about the change is that you are completely replacing the ones that define Halo. Theres one idea you should take from the voices of the fandom like HiddenXperia and HaloFollower because they have directly talked about enjoying this. Them and many other fans have mentioned that they are more than happy with the idea of having tons of weapon variety. This is one of the things most players say they enjoy about Halo 5. Leave your design mark as a studio on this game, make it yours, but don’t destroy the franchise’s defining pieces in the process. Please don’t pull another Rocket Launcher or Shotgun situation on us again.
Now, back to the point. Halo used to be dark, gritty, and worn. Not “cleaner” like 343 had mentioned in their response to the campaign reveal. I also wouldn’t call “classic” Halo having a vibrant palette either, and I have no idea how that came up in the first place since Halo has always been dark and almost desaturated. I feel as though the vibrant palette they talked about sticking with is probably an underlying cause of this flat look as well, regardless of the lighting and textures. Realistically speaking though, a vibrant or brightly coloured object can be made to look worn and aged with some weathering. It’s just gonna take more work to do than sticking with a more desaturated palette, which I believe would be a better description for a “classic” colour palette in the first place. Despite all that, I will say this. I like the vibrant palette because it kind of sets the difference between 343 and Bungie and honestly I don’t think this should go away because it did wonders in Halo Wars 2 and the little we’ve seen from Infinite.
The reason I truly felt the need to bring all this up is because there was so much hate to bring these points up after the reveal, but I think fans and employees are still missing out on some of the other causes behind these issues and I wanna help 343. Even if they never read my post I think this should be said. Now, not everything in the trailer obviousley looked flat. The Banished buildings and Master Chief specifically had obvious wear and tear to them. The enemies however did not and thats the true “graphical” issue I’m sure many people were having a problem with. “Classic” Halo is simpler, less busy, and edgey instead of smooth, but it’s not really “cleaner”. The lighting is an issue on it’s own and while it can somewhat fix the flat look, the overall issue here is this lack of grit. My biggest issue with the lighting was that I’m assuming its what was causing the shields to look too “solid” for many people.
Please 343 understand this. It’s the textures too, not just the lighting making the game feel flat in these areas. Give the objects in this world some grit. Weapons and characters in the game should have an asthetic that says they’ve been through a war and coincidentally they have been for roughly half a year. Your canon reasoning behind the “classic” look was that characters in the universe were using old technology. If thats the case then make it look that way.
There are quite of few instances that do look done right as I’ve mentioned. Chief, brohammer, and the archetecture seemed to be the best at showing the weathering, but it stood out with the grunts and elites. Their armour just seemed way too perfect. The Warthog seemed a little too clean in my opinion as well, but I’d like to say the model looks amazing. Now I’m hoping because of this it means what 343 was talking about when the game still had a lot of work in some areas. I just pray these flat/plastic asthetics get the same treatment as the other objects visible in the demo. I know it’s wierd to point that out after everything I’ve said, but I truly just want the best for this game since many fans have been upsept over the past few years. I’ve been here since the beginning of Halo through thick and thin and I don’t plan on going anywhere.
So as a closing statement, I would like to thank you 343 for listening to the Halo fanbase. Regardless of everything I’ve said above, I personally believe Infinite is the right direction for the franchise and I hope any style changes from here on out are miniscule with future games. You’re on the right track to a beautiful future and relathionship with the Halo community. Remember, third times a charm. Stay frosty, and I can’t wait for this awesome game to release!
<3