The real reason for Halo's population decline

https://youtu.be/Q57Z61r1pi0

Hello Waypoint.

I’ve recently made a video concerning Halo 5 and its future population.

The videos been posted a number of places including here, however the person who posted it here was on an alternative account apparently and thus the thread was shut down.

I’m going to leave this here for discussion and I’d appreciate it if everyone handled themselves with maturity and debated in a respectful manner.

Like it or hate it I appreciate all constructive arguments.

Enjoy!

oh hey, you’re the guy behind the channel?

I commented on it before but good points you have matie.

> 2533274808578327;2:
> oh hey, you’re the guy behind the channel?
>
> I commented on it before but good points you have matie.

I am. The video got tons of good responses yesterday and today. And I felt like it didn’t get a fair shake on Waypoint due to the thread getting locked, so I thought I’d give it it’s due in a thread that has a chance to grow.

The real reason? I think that it has to do with market saturation. Whereas Halo 3 was pretty much all there was to play back in the day, the three year break between 2007 and 2010 saw the rise of the Call of Duty series and the traction gain of the Battlefield series on console. Where a loud portion of Waypoint users like to argue that keeping Halo traditional is be the best course in an attempt to sustain a larger population (sprint is the work of the devil and all that), pragmatically speaking, a more casual and fun Halo is the answer to holding an even larger population than before ― 343 has seen to both with Arena and Warzone.

I would expect another lock, by the way.

> 2533274836465274;4:
> The real reason? I think that it has to do with market saturation. Whereas Halo 3 was pretty much all there was to play back in the day, the three year break between 2007 and 2010 saw the rise of the Call of Duty series and the traction gain of the Battlefield series on console. Where a loud portion of Waypoint users like to argue that keeping Halo traditional is be the best course in an attempt to sustain a larger population (sprint is the work of the devil and all that), pragmatically speaking, a more casual and fun Halo is the answer to holding an even larger population than before ― 343 has seen to both with Arena and Warzone.

I respectfully disagree.

2007 is Considered by many to be gaming’s greatest year. Halo 3, cod 4, mgs4, bioshock, orange box, and plenty more all came out that year and yet Halo 3 thrived despite the huge selection of games to play.

Also why in the world would this get locked?

I whole heartily agree. The series community has been dying out and it’s so hard to find my friends interested in Halo now a days. I’ve had to remove a lot of people I don’t play with and just go into matchmaking with my mic and find new Halo friends there but they’re always either matchmaking fiends (Which I also enjoy) or those who are just discovering custom games on the MCC and play those. Customs are kind of reviving due to Halo 3 and 2 forge on MCC but their still of little relevance these days. Being 21 now, I am addicted to just playing match making but back when I was a teen, I loved Halo forge and customs and played them all the time. I miss those days. Halo is just no longer a household title like Halo 3 or 2. But I would like to point out that Halo 3 came out in a time before COD. It was the military shooter. I feel like once COD came out, people shifted to that as their military experience. Also, have some critique on the video. You stuttered way too much. You should have edited those out, also, whoever was playing was bad at the game.

> 2533274842166627;6:
> I whole heartily agree. The series community has been dying out and it’s so hard to find my friends interested in Halo now a days. I’ve had to remove a lot of people I don’t play with and just go into matchmaking with my mic and find new Halo friends there but they’re always either matchmaking fiends (Which I also enjoy) or those who are just discovering custom games on the MCC and play those. Customs are kind of reviving due to Halo 3 and 2 forge on MCC but their still of little relevance these days. Being 21 now, I am addicted to just playing match making but back when I was a teen, I loved Halo forge and customs and played them all the time. I miss those days. Halo is just no longer a household title like Halo 3 or 2. But I would like to point out that Halo 3 came out in a time before COD. It was the military shooter. I feel like once COD came out, people shifted to that as their military experience. Also, have some critique on the video. You stuttered way too much. You should have edited those out, also, whoever was playing was bad at the game.

I realized I stuttered. I was sick when I recorded and my vision was blurry and I struggled with the script.

That was like my 10th try and I edited the worst of it out.

But thank you for the critique I wholeheartedly agree with it

> 2533274810305245;5:
> > 2533274836465274;4:
> > The real reason? I think that it has to do with market saturation. Whereas Halo 3 was pretty much all there was to play back in the day, the three year break between 2007 and 2010 saw the rise of the Call of Duty series and the traction gain of the Battlefield series on console. Where a loud portion of Waypoint users like to argue that keeping Halo traditional is be the best course in an attempt to sustain a larger population (sprint is the work of the devil and all that), pragmatically speaking, a more casual and fun Halo is the answer to holding an even larger population than before ― 343 has seen to both with Arena and Warzone.
>
>
> I respectfully disagree.
>
> 2007 is Considered by many to be gaming’s greatest year. Halo 3, cod 4, mgs4, bioshock, orange box, and plenty more all came out that year and yet Halo 3 thrived despite the huge selection of games to play.
>
> Also why in the world would this get locked?

Yet only two of the titles you listed held a substantial multiplayer population on a Microsoft console, and one of them was Halo 3.

Why would this get locked? Well, looking past your previous lock, this is the sort of post that usually turns into a **―BLAM!―**show. Remember the four S/C topics? You can’t trust the Internet.

> 2533274836465274;8:
> > 2533274810305245;5:
> > > 2533274836465274;4:
> > > The real reason? I think that it has to do with market saturation. Whereas Halo 3 was pretty much all there was to play back in the day, the three year break between 2007 and 2010 saw the rise of the Call of Duty series and the traction gain of the Battlefield series on console. Where a loud portion of Waypoint users like to argue that keeping Halo traditional is be the best course in an attempt to sustain a larger population (sprint is the work of the devil and all that), pragmatically speaking, a more casual and fun Halo is the answer to holding an even larger population than before ― 343 has seen to both with Arena and Warzone.
> >
> >
> > I respectfully disagree.
> >
> > 2007 is Considered by many to be gaming’s greatest year. Halo 3, cod 4, mgs4, bioshock, orange box, and plenty more all came out that year and yet Halo 3 thrived despite the huge selection of games to play.
> >
> > Also why in the world would this get locked?
>
>
> Yet only two of the titles you listed held a substantial multiplayer population on a Microsoft console, and one of them was Halo 3.
>
> Why would this get locked? Well, looking past your previous lock, this is the sort of post that usually turns into a **―BLAM―!**show. Remember the four S/C topics? You can’t trust the Internet.

But I didn’t get the thread locked. The person who posted it before was someone else that I don’t know.

And I know, so hopefully people can play nice. But if it eventually gets shut down hopefully it’s because it sparked great discussion!

I really like your main point about how community is what kept Halo 3 alive-- I have pretty vivid memories of sitting around with buds post-lan party just watching/viewing goofy or cool vids on peoples’ file shares, and custom games had me returning to Halo 3 long after everything else had run its course. I don’t think Halo 5 is going to have the worst population in the history of the series because I think it’s got good momentum at this point; people seem to believe in it right now, and that’ll help keep it going at LEAST beyond the lifespans of Halo Reach or 4. That’s my hope, but time will tell on that one.

I do agree that overall Halo has moved away from that light-hearted, minecrafty feel that encouraged creativity and a willingness to commit time to all sorts of -Yoink-. THAT was the stuff that made Halo so accessible and fun for non-competitive gamers, and THAT’S what built such an amazing community back in the day. There’s barely any Halo machinima anymore, I haven’t heard tell of a bustling forge community in a long while, and screenshots just aint what they used to be. The fact that file sharing isn’t even a thing anymore, and the way they’ve gutted theater… I think you’re right. The stuff that made Halo so broadly appealing isn’t a focus anymore, and now it’s just another one of them “dang violent shoot’em up video games!” Sadface.

On a completely different note, I’m glad you mentioned that Halo Reach was the falling-off point. I feel like the forums round here bashed Reach until Halo 4, and then everyone turned around to talk about how great Reach was. And the whole time I was like… BUT REACH WUZ NEVR GUD YO!!! (Actually prefer Halo 4 to Reach, but that’s just me)

Anywho, I’m glad you’re bringing this up, because amidst all the debate about gameplay and competitive multiplayer and blah blah blah, I think it’s important to highlight the significant role of the COMMUNITY and COMMUNITY FEATURES in elevating Halo to something much more special than your average FPS.

>
> It seems unreasonable to condemn a game months before its release,many will look at the title of the video and without watching write me off as some sort of hater. The comments section will be filled with “have you played the game? Wait before it’s actually out before making stupid videos” and the like and stuff like that, but when I see a company making the same mistakes that other companies make I assume it will have the same outcome. Is it not the definition of insanity to do the same thing over and over again and expect a different result? 343I with Halo 5 has made terrible, terrible mistakes. The same mistakes that have took other games (that may have even been good)and sunk them. It is because of this I think Halo 5’s population will be the fastest to burn out.
>
> You’re expecting me to tell you it’s sprint’s fault, or smartscope’s fault, or the faster time to kill’s fault but this video isn’t about any of those [things], even though I may talk about them a bit. Even though I hate those things and think Halo games should be made without them, the reason Halo 5 will fail is because of its ignorance of community features. In my opinion a community is the single most important feature a game can have. You could slap “active, vibrant community” as a feature on the back of a game box, I’d buy it just because I love the interaction of people who are passionate about the same thing. Halo 5’s biggest problems strangely enough are not its changes to the gameplay, which was the subject of my last video. While I believe truly with all my heart Halo would be better off without enhanced mobility and features like smartscope or just dowgrades to features we already had, I think Halo 5’s gameplay is actually good. That may surprise people because I’ve been pretty adamant about my dislike for those features, but I won’t deny the fact that I had fun using them and that I think overall Halo 5 as a whole is a much better direction than Halo Reach or Halo 4.
>
> I find it strange that everyone wants to bunch the Halo games into two distinct piles. “There’s one through three, and then there’s Reach through five”, but I disagree with that. In my mind I would have the trilogy, with two and three being a refined Ce formula, with Reach, Halo 4, and Halo 5 each sitting in their own distinct little bubble. These three games, even though they have a common scapegoat in sprint, failed for vastly different reasons. Reach didn’t provide enough incentive to play, suffered from poor maps and bad gameplay. Halo 4 basically ruined everything, and Halo 5 gets the competitive aspect of Halo back, while unchaining the movement constraints of the trilogy. And I’ll say this one more time, if I were designing a Halo game, it would not be like Halo 5, and I firmly believe Halo would be better off without them [spartan abilities], and that innovating Halo in avenues other than gameplay would be more benefical.
>
> But I can at least understand the thought process behind Halo 5. It has even starts, it is rooted in competitive ideals, it has Halo’s basic underlying ruleset, but gives players a lot more tools and options when it comes to movement. It makes sense, it seems like a logical evolution, and I’d take it over Halo 4 in a heart beat. And you know what, I might even defend its gameplay rather than be opposed to it had this been the direction taken directly after Halo 3. If after Halo 3 they said “hey Halo feels a little slower than other shooters lets keep the balance of the game intact and Halo’s principles but make it faster and unchain players” I’d be okay with that, franchise has the right to go in a different direction and try new things that are within reason and if it doesn’t work then you’d know how people referred to the old style better. Let’s go back and try and innovate in another direction.
>
> But this isn’t the first game to deviate, it’s the third, and now it feels like 343I just plainly refuses to even try to make a game like the trilogy. “Reach didn’t work, should we go back to the things that did? No lets try to make a Halo of Duty and see if people like that. Did it work? Okay let’s bring back even starts but further deviate from the series gameplay wise and see if people like it”. (Chuckling) No, you’re out of room to experiment now. Go back to what people for sure already do like, and build something new, and innovate around it. I don’t want Halo 5 to be different because it will be a bad game doing what it’s doing, I want it to be different because all this searching that’s been going on for the last eight years to find the magic spot where Halo can retain its old fans, yet still add modern gameplay elements has slowly killed the franchise to the point where this community is shattered into a million pieces.
>
> Look around. Other than greenskull do you see any prominent Halo youtubers? And I mean really prominent, with at least a hundred thousand subs. No, because Halo alone isn’t popular enough now to sustain a youtube channel on its own. When 343I brings in youtubers for their press events, they have greenskull, then they have people like AllyA and Drifter, and they’re -Yoinking!- Call of Duty commentators. If you have to bring in people from a different community to talk about your own game, then you don’t have a -Yoinking!- community.
>

Four minute transcript. Lost patience after that.

This half of the video is very strong. A lot of perspective here that isn’t typically seen or discussed around Waypoint.

Unfortunately I feel the second half is a bit redundant, isn’t anywhere near as strong, and goes off into false dichotomy territory. “What if the game focused on innovating features instead of innovating gameplay.” They could focus on doing both. The ideas you brought up for features are good nonetheless.

> 2533274819302824;11:
> >
> > It seems unreasonable to condemn a game months before its release,many will look at the title of the video and without watching write me off as some sort of hater. The comments section will be filled with “have you played the game? Wait before it’s actually out before making stupid videos” and the like and stuff like that, but when I see a company making the same mistakes that other companies make I assume it will have the same outcome. Is it not the definition of insanity to do the same thing over and over again and expect a different result? 343I with Halo 5 has made terrible, terrible mistakes. The same mistakes that have took other games (that may have even been good)and sunk them. It is because of this I think Halo 5’s population will be the fastest to burn out.
> >
> > You’re expecting me to tell you it’s sprint’s fault, or smartscope’s fault, or the faster time to kill’s fault but this video isn’t about any of those [things], even though I may talk about them a bit. Even though I hate those things and think Halo games should be made without them, the reason Halo 5 will fail is because of its ignorance of community features. In my opinion a community is the single most important feature a game can have. You could slap “active, vibrant community” as a feature on the back of a game box, I’d buy it just because I love the interaction of people who are passionate about the same thing. Halo 5’s biggest problems strangely enough are not its changes to the gameplay, which was the subject of my last video. While I believe truly with all my heart Halo would be better off without enhanced mobility and features like smartscope or just dowgrades to features we already had, I think Halo 5’s gameplay is actually good. That may surprise people because I’ve been pretty adamant about my dislike for those features, but I won’t deny the fact that I had fun using them and that I think overall Halo 5 as a whole is a much better direction than Halo Reach or Halo 4.
> >
> > I find it strange that everyone wants to bunch the Halo games into two distinct piles. “There’s one through three, and then there’s Reach through five”, but I disagree with that. In my mind I would have the trilogy, with two and three being a refined Ce formula, with Reach, Halo 4, and Halo 5 each sitting in their own distinct little bubble. These three games, even though they have a common scapegoat in sprint, failed for vastly different reasons. Reach didn’t provide enough incentive to play, suffered from poor maps and bad gameplay. Halo 4 basically ruined everything, and Halo 5 gets the competitive aspect of Halo back, while unchaining the movement constraints of the trilogy. And I’ll say this one more time, if I were designing a Halo game, it would not be like Halo 5, and I firmly believe Halo would be better off without them [spartan abilities], and that innovating Halo in avenues other than gameplay would be more benefical.
> >
> > But I can at least understand the thought process behind Halo 5. It has even starts, it is rooted in competitive ideals, it has Halo’s basic underlying ruleset, but gives players a lot more tools and options when it comes to movement. It makes sense, it seems like a logical evolution, and I’d take it over Halo 4 in a heart beat. And you know what, I might even defend its gameplay rather than be opposed to it had this been the direction taken directly after Halo 3. If after Halo 3 they said “hey Halo feels a little slower than other shooters lets keep the balance of the game intact and Halo’s principles but make it faster and unchain players” I’d be okay with that, franchise has the right to go in a different direction and try new things that are within reason and if it doesn’t work then you’d know how people referred to the old style better. Let’s go back and try and innovate in another direction.
> >
> > But this isn’t the first game to deviate, it’s the third, and now it feels like 343I just plainly refuses to even try to make a game like the trilogy. “Reach didn’t work, should we go back to the things that did? No lets try to make a Halo of Duty and see if people like that. Did it work? Okay let’s bring back even starts but further deviate from the series gameplay wise and see if people like it”. (Chuckling) No, you’re out of room to experiment now. Go back to what people for sure already do like, and build something new, and innovate around it. I don’t want Halo 5 to be different because it will be a bad game doing what it’s doing, I want it to be different because all this searching that’s been going on for the last eight years to find the magic spot where Halo can retain its old fans, yet still add modern gameplay elements has slowly killed the franchise to the point where this community is shattered into a million pieces.
> >
> > Look around. Other than greenskull do you see any prominent Halo youtubers? And I mean really prominent, with at least a hundred thousand subs. No, because Halo alone isn’t popular enough now to sustain a youtube channel on its own. When 343I brings in youtubers for their press events, they have greenskull, then they have people like AllyA and Drifter, and they’re -Yoinking!- Call of Duty commentators. If you have to bring in people from a different community to talk about your own game, then you don’t have a -Yoinking!- community.
> >

>
>
> Four minute transcript. Lost patience after that.
>
> This half of the video is very strong. A lot of perspective here that isn’t typically seen or discussed around Waypoint.
>
> Unfortunately I feel the second half is a bit redundant, isn’t anywhere near as strong, and goes off into false dichotomy territory. “What if the game focused on innovating features instead of innovating gameplay.” They could focus on doing both. The ideas you brought up for features are good nonetheless.

You’d think they could do both. But everything that’s happened has lead many of us to believe that 343 doesn’t have the resources to innovate both.

For example, their excuse to remove splitscreen was because it would take too much time to optimize

I’m sorry you didn’t enjoy the second half, but I appreciate your feedback.

> 2533274810305245;9:
> But I didn’t get the thread locked. The person who posted it before was someone else that I don’t know.

Yep, looks like the other thread was locked because OP was an alt and they were being disruptive. I don’t see anything in the video that I think needs moderating, and I think this thread might lead to some good discussion. [edit] So maybe let’s drop all the chat about moderation and focus on the actual topic of the thread, please. :\ [/edit]

Here’s an (attempted) summary for anyone who doesn’t have ten minutes to watch the video. Hope you don’t mind, OP.

I don’t mind innovation, but I do mind repeated failed tries at innovation. If Halo 5 had come out immediately after Halo 3, I’d be cool with it, but counting it, we’ve gone three games in a row without classic gameplay, and the community has suffered dearly for it. In this climate, Halo 5 doesn’t have a chance. Adding to the problem, community-related features – Forge, Customs, split-screen – have been gutted over the last few years. What if, instead of trying to innovate gameplay, 343i focused solely and only on upgrading community features? What if they innovated on Forge, Customs, Theater, and content sharing instead? What if we had a custom game browser akin to what Halo Custom Edition had on the PC? What if it was incredibly easy to find and download great content in-game? What if we had something akin to the old Bungie Favourites menu?

That’s the direction that we should’ve gone. “Isn’t it ironic that the game that introduced these features [Halo 3] had the peak population in the series? You don’t need to change [the gameplay] to innovate; sometimes, you just gotta add.” Good game mechanics aren’t always enough to keep games alive; Titanfall, for example, had wonderful game mechanics, but it had no room for custom experiences, so it died. Post-launch content isn’t enough, either; the Master Chief Collection has had an incredible amount of post-release fixes and content added, but barely anyone plays it. “I knows you shouldn’t play a game just because it’s popular, . . . but it feels so much better to play a game that has a passionate and active community” that all your friends are participating in.

“It doesn’t matter if Halo 5’s gameplay is good, because this isn’t a commentary about gameplay. . . It’s about getting people to understand that removing and dumbing down community features in favor of new gameplay only hurts the series more – that the removal of split-screen and focus on Forge and Theater . . . is the true reason for Halo’s failure, and why Halo 5’s population will be the lowest in the series to date.”

I like that angle. I think 343i’s been focusing a bit on custom content – the Forge objects we saw in the Halo 5 beta weren’t nearly as hideous as the ones offered in Halo 4 – but it’s impossible to know how large a priority it is to them until the game is out. It’s certainly a large concern. You put into words a lot of the thoughts that I’ve been trying to organize lately. Halo 4 wasn’t the first Halo game to have subpar game mechanics, but its population dropped like a stone, and I seriously doubt that most of the people who left were competitive players. The casuals left, too, because content creation and sharing wasn’t nearly good enough.

> 2533274810305245;9:
> > 2533274836465274;8:
> > > 2533274810305245;5:
> > > > 2533274836465274;4:
> > > > The real reason? I think that it has to do with market saturation. Whereas Halo 3 was pretty much all there was to play back in the day, the three year break between 2007 and 2010 saw the rise of the Call of Duty series and the traction gain of the Battlefield series on console. Where a loud portion of Waypoint users like to argue that keeping Halo traditional is be the best course in an attempt to sustain a larger population (sprint is the work of the devil and all that), pragmatically speaking, a more casual and fun Halo is the answer to holding an even larger population than before ― 343 has seen to both with Arena and Warzone.
> > >
> > >
> > > I respectfully disagree.
> > >
> > > 2007 is Considered by many to be gaming’s greatest year. Halo 3, cod 4, mgs4, bioshock, orange box, and plenty more all came out that year and yet Halo 3 thrived despite the huge selection of games to play.
> > >
> > > Also why in the world would this get locked?
> >
> >
> > Yet only two of the titles you listed held a substantial multiplayer population on a Microsoft console, and one of them was Halo 3.
> >
> > Why would this get locked? Well, looking past your previous lock, this is the sort of post that usually turns into a **―BLAM―!**show. Remember the four S/C topics? You can’t trust the Internet.
>
>
> But I didn’t get the thread locked. The person who posted it before was someone else that I don’t know.
>
> And I know, so hopefully people can play nice. But if it eventually gets shut down hopefully it’s because it sparked great discussion!

I think that you’ve already achieved that. You can take solace in the fact that two gamers with conflicting opinions didn’t begin a flame war with each other, and, in turn, were actually able to use words to convey their thoughts instead of mashing out something resembling a homophobic insult or a sexually frustrated rant. The revolution is coming!

> 2533274843742113;13:
> > 2533274810305245;9:
> > But I didn’t get the thread locked. The person who posted it before was someone else that I don’t know.
>
>
> Yep, looks like the other thread was locked because OP was an alt and they were being disruptive. I don’t see anything in the video that I think needs moderating, and I think this thread might lead to some good discussion.
>
> Here’s a summary for anyone who doesn’t have ten minutes to watch the video. Hope you don’t mind, OP.
>
>
>
>
>
> I don’t mind innovation, but I do mind repeated failed tries at innovation. If Halo 5 had come out immediately after Halo 3, I’d be cool with it, but counting it, we’ve gone three games in a row without classic gameplay, and the community has suffered dearly for it. In this climate, Halo 5 doesn’t have a chance. Adding to the problem, community-related features – Forge, Customs, split-screen – have been gutted over the last few years. What if, instead of trying to innovate gameplay, 343i focused solely and only on upgrading community features? What if they innovated on Forge, Customs, Theater, and content sharing instead? What if we had a custom game browser akin to what Halo Custom Edition had on the PC? What if it was incredibly easy to find and download great content in-game? What if we had something akin to the old Bungie Favourites menu?
>
> That’s the direction that we should’ve gone. “Isn’t it ironic that the game that introduced these features [Halo 3] had the peak population in the series? You don’t need to change [the gameplay] to innovate; sometimes, you just gotta add.” Good game mechanics aren’t always enough to keep games alive; Titanfall, for example, had wonderful game mechanics, but it had no room for custom experiences, so it died. Post-launch content isn’t enough, either; the Master Chief Collection has had an incredible amount of post-release fixes and content added, but barely anyone plays it. “I knows you shouldn’t play a game just because it’s popular, . . . but it feels so much better to play a game that has a passionate and active community” that all your friends are participating in.
>
> “It doesn’t matter if Halo 5’s gameplay is good, because this isn’t a commentary about gameplay. . . It’s about getting people to understand that removing and dumbing down community features in favor of new gameplay only hurts the series more – that the removal of split-screen and focus on Forge and Theater . . . is the true reason for Halo’s failure, and why Halo 5’s population will be the lowest in the series to date.”
>

>
>
> I like that angle. I think 343i’s been focusing a bit on custom content – the Forge objects we saw in the Halo 5 beta weren’t nearly as hideous as the ones offered in Halo 4 – but it’s impossible to know how large a priority it is to them until the game is out. It’s certainly a large concern. You put into words a lot of the thoughts that I’ve been trying to organize lately. Halo 4 wasn’t the first Halo game to have subpar game mechanics, but its population dropped like a stone, and I seriously doubt that most of the people who left were competitive players. The casuals left, too, because content creation and sharing wasn’t nearly good enough.

Don’t mind at all, thanks for the summary and the feedback!

I liked the whole thing, I just felt the second half wasn’t as strong. I feel like you already nailed everything with the first few minutes. I did forget to mention the second half still brought up strong points regardless, like “adding instead of changing” and “strong communities come from games that promote creativity”.

I feel like the overall delivery could use some work though. I can tell you’re speaking your mind and not just reading off a prompt. There is a ton of passion going on here, which is honestly pretty awesome. However, too much of that just leads to choking on words. Have to find the right balance between letting it out and exercising restraint.

I also feel like you’re still trying to find your own style. You tried to funnel some of that passion into sort of the “angry ranter” vibe, but I’m not sure it’s the right fit. The delivery of the Halo 4 joke was good because it’s just inconsistent with the casual tone preceding it and that’s what makes it funny, and yet at the same time it’s not too excessive either. At 9:30 though it feels like you’re trying to be the AVGN and just trying too hard at it.

> 2533274842166627;6:
> I whole heartily agree. The series community has been dying out and it’s so hard to find my friends interested in Halo now a days. I’ve had to remove a lot of people I don’t play with and just go into matchmaking with my mic and find new Halo friends there but they’re always either matchmaking fiends (Which I also enjoy) or those who are just discovering custom games on the MCC and play those. Customs are kind of reviving due to Halo 3 and 2 forge on MCC but their still of little relevance these days. Being 21 now, I am addicted to just playing match making but back when I was a teen, I loved Halo forge and customs and played them all the time. I miss those days. Halo is just no longer a household title like Halo 3 or 2. But I would like to point out that Halo 3 came out in a time before COD. It was the military shooter. I feel like once COD came out, people shifted to that as their military experience. Also, have some critique on the video. You stuttered way too much. You should have edited those out, also, whoever was playing was bad at the game.

Same here, so many of my friends are into CoD and Destiny.

nice video and very good arguments, i agreed with you halo had a strong comunity with all kind of player, and on halo we always had that option of make OUR game type i love that so much, you can be a casual player no problem edit the players healths maybe encrease the weapon dmg or just remove the shields and there you go, or you a player that like i’ll say 1v1 long battle (like me lol) make the players strong and find tricky ways to win the enemy.

and yes a server browser like on the pc versions would make all that easy to access hope 343 implement that on some halo 6 (i doubt they can do on halo 5 now

-still dislike the no split-screen…

Halo 3 had competition, but not enough to overcome the popularity that carried over from halo 2. Couple that with great multiplayer options and fun casual features and its not hard to see why h3 was so successful (even though i hate that game).

With the improvement of CoD, military shooter fans moved over. All of my military buds went over to CoD, anecdotally.

Then we have reach and h4 alienating core fans without appealing to casual well enough, and neither game truly innovated over the field of quality fps… Its no wonder we’ve seen a decline. Reach, as poorly as it played at least had great forging and custom options. H4 did not. It definitely plays better on MCC, but too little too late.

I agree with the community issue.

Even me who didn’t participate in the halo community much, I still browswed file shares and had fun on custom maps. Like the Ninja Challenges. The idea of the custom maps with the Ninja challenge with the Halo 5 movement system would be awesome.

I disagree with your idea on how the game-play was innovated. The fact the core mechanics still exist shows that they base their decisions from the Halo core mechanics.

Now here is my suggestion to 343 to spark the community off right.

Either 343 does it themselves, or they push microsoft to get some sort of file share system working on day 1 for Halo 5.

OR if this isn’t possible, get some sort of community competitions for 343 to take forge creations and make it a custom playlist. Some of the most fun games in the creation of gaming have been forge created halo maps. Seriously. Halo has literally spawned OTHER games INSIDE of itself. Just playing Action sack on MCC is proof enough on how great Halo has been with the forge capabilities.

Next step, make your own game-mod to support xbox 1 networking with Halo. to circumvent the split screen issue as much as possible. I said it before. I don’t play split screen. But if 343 can pull that off, I think a lot of heat will die down.

All in all, filesharing, forge playlist, and console networking. A lot of this is problematic because of Xbox ones User agreements and their plans for the console, I know, but I think halo 5 being the first Xbox 1 halo title. is worth it.