> 2533274819302824;11:
> >
> > It seems unreasonable to condemn a game months before its release,many will look at the title of the video and without watching write me off as some sort of hater. The comments section will be filled with “have you played the game? Wait before it’s actually out before making stupid videos” and the like and stuff like that, but when I see a company making the same mistakes that other companies make I assume it will have the same outcome. Is it not the definition of insanity to do the same thing over and over again and expect a different result? 343I with Halo 5 has made terrible, terrible mistakes. The same mistakes that have took other games (that may have even been good)and sunk them. It is because of this I think Halo 5’s population will be the fastest to burn out.
> >
> > You’re expecting me to tell you it’s sprint’s fault, or smartscope’s fault, or the faster time to kill’s fault but this video isn’t about any of those [things], even though I may talk about them a bit. Even though I hate those things and think Halo games should be made without them, the reason Halo 5 will fail is because of its ignorance of community features. In my opinion a community is the single most important feature a game can have. You could slap “active, vibrant community” as a feature on the back of a game box, I’d buy it just because I love the interaction of people who are passionate about the same thing. Halo 5’s biggest problems strangely enough are not its changes to the gameplay, which was the subject of my last video. While I believe truly with all my heart Halo would be better off without enhanced mobility and features like smartscope or just dowgrades to features we already had, I think Halo 5’s gameplay is actually good. That may surprise people because I’ve been pretty adamant about my dislike for those features, but I won’t deny the fact that I had fun using them and that I think overall Halo 5 as a whole is a much better direction than Halo Reach or Halo 4.
> >
> > I find it strange that everyone wants to bunch the Halo games into two distinct piles. “There’s one through three, and then there’s Reach through five”, but I disagree with that. In my mind I would have the trilogy, with two and three being a refined Ce formula, with Reach, Halo 4, and Halo 5 each sitting in their own distinct little bubble. These three games, even though they have a common scapegoat in sprint, failed for vastly different reasons. Reach didn’t provide enough incentive to play, suffered from poor maps and bad gameplay. Halo 4 basically ruined everything, and Halo 5 gets the competitive aspect of Halo back, while unchaining the movement constraints of the trilogy. And I’ll say this one more time, if I were designing a Halo game, it would not be like Halo 5, and I firmly believe Halo would be better off without them [spartan abilities], and that innovating Halo in avenues other than gameplay would be more benefical.
> >
> > But I can at least understand the thought process behind Halo 5. It has even starts, it is rooted in competitive ideals, it has Halo’s basic underlying ruleset, but gives players a lot more tools and options when it comes to movement. It makes sense, it seems like a logical evolution, and I’d take it over Halo 4 in a heart beat. And you know what, I might even defend its gameplay rather than be opposed to it had this been the direction taken directly after Halo 3. If after Halo 3 they said “hey Halo feels a little slower than other shooters lets keep the balance of the game intact and Halo’s principles but make it faster and unchain players” I’d be okay with that, franchise has the right to go in a different direction and try new things that are within reason and if it doesn’t work then you’d know how people referred to the old style better. Let’s go back and try and innovate in another direction.
> >
> > But this isn’t the first game to deviate, it’s the third, and now it feels like 343I just plainly refuses to even try to make a game like the trilogy. “Reach didn’t work, should we go back to the things that did? No lets try to make a Halo of Duty and see if people like that. Did it work? Okay let’s bring back even starts but further deviate from the series gameplay wise and see if people like it”. (Chuckling) No, you’re out of room to experiment now. Go back to what people for sure already do like, and build something new, and innovate around it. I don’t want Halo 5 to be different because it will be a bad game doing what it’s doing, I want it to be different because all this searching that’s been going on for the last eight years to find the magic spot where Halo can retain its old fans, yet still add modern gameplay elements has slowly killed the franchise to the point where this community is shattered into a million pieces.
> >
> > Look around. Other than greenskull do you see any prominent Halo youtubers? And I mean really prominent, with at least a hundred thousand subs. No, because Halo alone isn’t popular enough now to sustain a youtube channel on its own. When 343I brings in youtubers for their press events, they have greenskull, then they have people like AllyA and Drifter, and they’re -Yoinking!- Call of Duty commentators. If you have to bring in people from a different community to talk about your own game, then you don’t have a -Yoinking!- community.
> >
>
>
> Four minute transcript. Lost patience after that.
>
> This half of the video is very strong. A lot of perspective here that isn’t typically seen or discussed around Waypoint.
>
> Unfortunately I feel the second half is a bit redundant, isn’t anywhere near as strong, and goes off into false dichotomy territory. “What if the game focused on innovating features instead of innovating gameplay.” They could focus on doing both. The ideas you brought up for features are good nonetheless.
You’d think they could do both. But everything that’s happened has lead many of us to believe that 343 doesn’t have the resources to innovate both.
For example, their excuse to remove splitscreen was because it would take too much time to optimize
I’m sorry you didn’t enjoy the second half, but I appreciate your feedback.