The REAL Problem with the DMR

Although I have no issue with 343 bringing the DMR into the game, I feel that the balancing is slightly off. You’ll notice this a lot more frequently as you are playing Big Team Slayer, since those maps tend to favour the DMR’s precision over longer distances.

Both the BR and DMR are 5 shots-to-kill weapons, but the DMR has significantly longer range, and with reduce bloom it can be fired a lot faster and with more accuracy than in Reach.
There are 2 solutions to this problem:

Increase Bloom on the DMR.
Although people were screaming for bloom to be reduced/removed in Reach, this is completely different to Reach. The DMR was the only UNSC precision weapon in Reach, so there is and was no need for bloom to exist as there was nothing to balance it against. In Halo 4, the DMR needs bloom to balance it against the BR.

Or

Make the BR a 4 shot-to-kill again.

This way, in close range the BR is dominant.
The BR and DMR will be very closely fought at mid-range.
And, as always, the DMR will dominate longer-ranges.

Sorry for it being so long. Just my thoughts on how to balance the game.

> Although I have no issue with 343 bringing the DMR into the game, I feel that the balancing is slightly off. You’ll notice this a lot more frequently as you are playing Big Team Slayer, since those maps tend to favour the DMR’s precision over longer distances.
>
> Both the BR and DMR are 5 shots-to-kill weapons, but the DMR has significantly longer range, and with reduce bloom it can be fired a lot faster and with more accuracy than in Reach.
> There are 2 solutions to this problem:
>
> Increase Bloom on the DMR.
> Although people were screaming for bloom to be reduced/removed in Reach, this is completely different to Reach. The DMR was the only UNSC precision weapon in Reach, so there is and was no need for bloom to exist as there was nothing to balance it against. In Halo 4, the DMR needs bloom to balance it against the BR.
>
> Or
>
> Make the BR a 4 shot-to-kill again.
>
> This way, in close range the BR is dominant.
> The BR and DMR will be very closely fought at mid-range.
> And, as always, the DMR will dominate longer-ranges.
>
> Sorry for it being so long. Just my thoughts on how to balance the game.

No, the BR is fine the way it is.

The BR is a close(ish) to medium range weapon while the DMR is a medium to long range what you are asking for would just ruin the game by making it a one weapon game.

If it bothers you that much just stick firepower on and carry both

Your not getting the uses of the guns…

DMR: Long and mid ranged combat.
BR: Mid and short ranged combat.

If you are playing on a big map, pick the DMR as a load out.
If you are playing on a medium map, pick the BR.

I believe 343i ‘tested’ this game thoroughly and made sure that all rifles had weaknesses and advantages. Nothing needs to be changed. Sorry your a BR fanboy.

Always nice to see well thought out criticism and not just a rabid-fan foaming at the mouth.

The DMR is a beast at long range, it’s meant to be this way. However I have noticed that it tends to be the clear winner in that field. The only other weapon that challenges it is the Light Rifle; it’s death in the right hands.

But I mean really the BR and Carbine seem to be more suited for close-mid engagements. I like that these weapons have there balancing like this. So for the moment I’m not going to agree or disagree with you. I have hardly played any MP to say for certain that there are weapon balancing issues.

> But I mean really the BR and Carbine seem to be more suited for close-mid engagements.[/h] I like that these weapons have there balancing like this. So for the moment I’m not going to agree or disagree with you. I have hardly played any MP to say for certain that there are weapon balancing issues.

You’re right about the BR, because it’s got tons of aim assist to use up close so it does less damage. The Carbine however, is useless in almost every situation. It’s harder to use than the DMR because it takes more shots to kill and only has a little bit more aim assist than it, but it’s kill time is fairly slower. The Carbine should have never strayed from the 7-shot kill, where it could out-shoot the low aim assist DMR but only if all shots hit.

Calling someone a BR fanboy is a great way to sound like a logical human being.
I’ve got lots of friends that play with the DMR even if they aren’t playing on BTB maps. I do too. I just find it so much easier to use, even at close ranges simply because of the fact that it’s easier for me to twitch shoot and there’s a chance of a bullet or two missing every time you burst shot with the BR.

One of my friends told me that the DMR was used by almost all of the MLG teams in Dallas. If that’s not enough proof for you, nothing will be.

I personally like the idea of making it a 4-shot kill weapon. This will still make the DMR superior at long range and about even at medium range, but weaker at close range where it’s easier to land all of your shots.

Please, for the love of all that is Halo, DON’T give the DMR more bloom. I don’t want to play Reach II. I want to play Halo 4. I feel like a DMR with more bloom would be overnerfing it. If the DMR has bloom at long range and the BR doesn’t, that would make them about even.

> Your not getting the uses of the guns…
> Sorry your a BR fanboy.

I’m sorry, did I call for the BR to be far stronger than the DMR? No.
At the moment, I can use the DMR and completely destroy players using the BR at any range. But when I start using the BR (Which I will admit, is my favoured weapon) I start to get beaten more often at any range by the DMR. Note, I have very good aim, so insinuating that I’m bad has no effect on me whatsoever.
All I am asking for, is that the BR is a little more competitive in comparison to the DMR.

@IAmLuke21393
You must have missed my entire post and just focused on the “BR fanboy” comment? Btw, ‘fanboy’ is actually not insulting… It just means someone favored something more than something else, so they tend to fight for that thing in a Bias manner. These people in MLG have good aim then, it takes more skill using the DMR close range than it does with the BR… Just what type of ‘proof’ is that?

@Bean Head200

Umm… I dont really know how to respond to that, but ill try:
You did call for the BR to be far stronger than the DMR… Either by nerfing the BMR by adding bloom OR by making the BR faster to kill with. As for your example… You must either be strafing less OR missing more with the BR. Sorry, but they are both 5 hit kills. There can only be on reason why your not coming out on top, your missing. The DMR is easier to miss when the opponent is strafing because its only one shot, the BR is three shots so the chances of hitting are higher… See what im trying to say?

Also making the BR a 4 shot kill will completely destroy the use of the Assault Rifle and other close range weapons…

To be honest, I wish they never brought the DMR back. It simply has far too much range capability to the extent that the only way to balance it is to add a high amount of bloom, but randomness has no place in multiplayer.

The primary precision weapon balance in H4 feels very off. I think they should have just had 3 weapons in this category, the BR, Carbine and LR, and focused on making each one best at a specific range. Something like the Carbine at short-mid, BR at medium range as it should be, and LR at long range.

> The BR is a close(ish) to medium range weapon while the DMR is a medium to long range what you are asking for would just ruin the game by making it a one weapon game.

It’s already a one weapon game, with that one weapon being the DMR.

> @IAmLuke21393
> @Bean Head200
>
> You did call for the BR to be far stronger than the DMR… Either by nerfing the BMR by adding bloom OR by making the BR faster to kill with. As for your example… You must either be strafing less OR missing more with the BR. Sorry, but they are both 5 hit kills. There can only be on reason why your not coming out on top, your missing. The DMR is easier to miss when the opponent is strafing because its only one shot, the BR is three shots so the chances of hitting are higher… See what im trying to say?

I called for the BR to be strong IN CLOSE-RANGE, a 4-shot BR will still get dominated by the DMR at long-range. I am not strafing less, or missing more with the BR. I play the exact same way with both weapons.
Also, the BR is a 13 bullet kill (Bursts of 3 shots), and the DMR is a 5 bullet kill. Now let’s say, when firing a BR not all 3 bullet bursts will hit (Due to lag compensation, strafing et cetera). Here is a pattern of bullets from a BR registering on a player where all bullets register as Headshots, 2-3-3-2-2 (Example) here 5 bursts have been fired from the BR. BUT, only 12 bullets have hit the target. Sometimes through no fault of my own, I may not have killed a player due to lag compensation and whatever else.
Where is that equal? Missing 1 shot with the DMR is normally due to a mis-calculation in aim, but missing 1 bullet from a 3 bullet burst is not always down to a mis-calculation.

> Also making the BR a 4 shot kill will completely destroy the use of the Assault Rifle and other close range weapons…

I respect what you are saying, but it worked perfectly in Halo 3.
The assault rifle at close range, COULD equal if not better the BR. Why can’t this be the case now?

> > Also making the BR a 4 shot kill will completely destroy the use of the Assault Rifle and other close range weapons…
>
> I respect what you are saying, but it worked perfectly in Halo 3.
> The assault rifle at close range, COULD equal if not better the BR. Why can’t this be the case now?

I’m gonna go and say NO. It did not and could not equal the BR in Halo 3. That was about the only good gun in Halo 3 apart from the Spartan Laser which was at its best form.