Everyone’s complaining about ZB and Reach’s Precision Weapons’ OP-ness, when really the only problem is this:
The Precision Weapon’s rate of fire (whether it be DMR, NR, or whatever).
Precision weapons shouldn’t be inaccurate; having spread on a “precision” weapon is a contradiction in and of itself! The REAL problem is the respective weapon’s rate of fire. The Needle Rifle, without bloom, turns into a fully automatic death machine!
Bloom (Spread) was implemented in these precision weapons to artificially reduce the gun’s rate of fire, when in reality, bloom only makes it easier to spam the weapons at close range. But I digress.
With the advent of the TU, the precision weapons have become even more unbalanced. While bloom is a bad mechanic to have, it forcefully reduced the weapon’s ability to spam the trigger at longer ranges, seemingly turning bloom into a successful attempt at slowing down the precision weapon’s killtimes.
Until, that is, you throw a DMR spammer into a close-range situation against an opponent. At that point, bloom doesn’t help pull on the reigns on the weapon’s rate of fire.
Ultimately, bloom (spread) is just a “beating around the bush” solution at reducing a weapon’s rate of fire, when the real solution is clear as can be:
All precision weapons must have their rate of fire dramatically reduced.
I don’t care about the “pro players” who would whine about the DMR’s killtime being reduced. All precision weapons must ultimately have their killtimes reduced by exponentially reducing their rate of fire. This will not only validate the bloom supporters who claim that pacing your shot is more skillful, but it will effectively make precision weapons less useful at close range.
