The Ravager is Trash

i still think they don’t fit in, my first guess when i think of a brute weapons is the spiker, they already had two different spike weapons in halo 3, where they first appeared, so i would expect them to develop more, they sort of did in a halo wars 2 cutscene you see what appears to be a spiker pistol. maybe they didn’t know what kind of gimmick spike weapons should have. it does say in the halopedia the spiker shots burn with a white hot intensity when exposed to oxygen, that even brutes wear protective gear when handling them, so maybe burning or fire damage?

Ravager is CRAZY good now how can anyone dispute this? It 1 tap melee kills and two bursts can take out multiple targets. The season 1 Ravager was trash, no need to go back to that.

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I think the issue is that they don’t look like Brute weapons. Disruptor has no blades, and the Shock Rifle has a blade, but it fairly subtle, hidden at the back of the gun. Then there’s the fact that both guns are fairly precision based. Not really the Brutes style.

I’ve heard it suggested that spike weapons could prevent someone from sprinting away.

lmao what do you know about the Banished, this is their second appearance.

No they don’t, brutes are nearly naked in Reach.

Remember. BRUTE weapons are not BANISHED weapons.

ya but it’s the Banished’s style. Atriox was never just an average brute.

CC is a bad mechanic.

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Dude! the banished are literally just the covenant with brutes in charged and obviously they’re brutes the whole idea is they’re brutal, shock weapons don’t scream brutal to me. the halopedia says they need protection when handling the materials used to make the spiker ammo, it’s lore.
what the hell do you know about the banished they’ve only been in two game how can you determine a style. they hardly use their own weapons in the campaign, i don’t remember a single brute using a shock rifle they just hand them off to the skimmers, and even then at some point they just decided all their weapons suck and use more unsc guns.

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That’s hilarious.

1: The Banished are literally antithetical to The Covenant. Please, tell me you know your lore but say they’re the same, hahaha. Their only difference is similar / scavenged tech. Do you even know their origin?

2: Wow! You must not understand electricity too terribly well! Because weaponized electricity is PRETTY TERRIFYING.

idk, seems like you have a clear idea of what they should be, despite what’s literally in front of you.

So that never happened. No Brute ever said "This rifle is bad, give it to skimmers. "

lmao.

You’re not worth arguing with.

I mainly just use the Ravager Charge for Area denial which has been very useful to me but I can’t really form an opinion using it as a standard weapon all I know it got buffed and that’s pretty much it

Was this just a stream of consciousness or is there some, sort of point? Other than getting a chuckle out of me.

ill try to dumb it down, in gameplay the banished feel like a very small fraction of what the covenant or even the banished from HW2 had in store. i really don’t care about their story all i know is they’re boring to fight in Infinite, or infinite is juat boring in general.

shock weapons are not very fun to use, halo already had a great variety of weapons but 343 forgot more than half them and thought these new guns would be good replacements.is getting killed by electricity more terrifying than being disintegrated by forerunner or melted by covenant weapons? hell even getting your chest blow in by a shotgun powerful enough to kill a spartan in one shot sounds more terrifying than electricity.

i feel like i know enough about the brutes to know what the banished should be like just from playing the games. they should’ve used more of what the banished had in HW2 for infinite

at some point in the game most of the banished strated using more human weapons, not just the brutes but the elites and even the skimmers! that seems to be a pretty clear sign their own weapons aren’t very effective in combat.

I agree with FeudalPhoenix10’s line of thinking, but I like to read KCDODGER’s more organized text and his knowledge about the Lore. So, you guys are arguing 2 different things, as most arguments do. So, yea… I suggest y’all stop lol.

You guys brought out one issue with Shock Rifle though. It’s funny that with BR, headshots don’t count until the shield is down… but with the Shock Rifle it’s ok if shield isn’t down? What the hell? Shooting someone in the spartan armor just feels weak to me as a player. If it was in human flesh, it’s obviously terrifying isn’t it? SHOCK = to me means you can’t move… not have the electricity just cosmetically decorate the Player’s armor… So, the Shock rifle is more like a “Low voltage emitter” training gun. Either get headshots like MintBlitz or it’s a “skill issue” right?

Remember Halo 1’s implementation of the Plasma Rifle, it stunned the player, and prevented them from moving. YOU COULD FEEL the damage, even if it wasn’t much, you could stop them from moving and smack em… that’s pretty cool… Why would they change that if it wasn’t broken?

It’s the same issue with the Ravager. Per the weapon skin, and the projectile artwork, and accompanying sound effects, one would think that splash damage would do massive damage. But, it doesn’t… COMPLETELY WORTHLESS GUN past 20-feet. In fact I keep subconsciously making the mistake in NOT using the gun in close-range and meleeing because I feel the splash damage would also damage me…

All in all, all these supposedly tiny missteps just continues to paint the Banished in a bad light. They are weak, short-numbered enemy force (made worse by presenting them in a “large open-world vacation/picnic zone with the wife and kids.”… that is …Zeta Halo). A ring world very very mildly touched up by some Monkeys.

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yeah i kinda went off the rails, i just think there’s so much wrong with infinite more than the lack of content.

Skill issue

It’s perfectly balanced since the update they gave it. If it was in ranked it would be a power weapon. In AR starts most weapons feel underpowered because the AR and Sidekick are so strong at close range

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Her, thank you.

So you don’t care about their story, their origin, etc., but are willing to call them the same as the covenant, and then try to foist upon them a Jiralhanae-centric identity, that all Banished weapons, MUST be Brute-like, as codified in Two out of twelve games in the franchise? Can you even show me weapons that are Brute-made before Infinite, that aren’t the Spiker, Brute Shot or Hammer? Because that’s literally all we had to go off of. That’s it. You could count the Chopper’s guns I guess!

But beyond that? We’ve had only Halo Wars 2 and Infinite to go off of for new Brute weapons and - HW2 didn’t really add new weapons so much as vehicles with weapons. Which… Go figure, most of which were plasma. Which isn’t very weird for Brutes, seeing as the Prowler, a decidedly Jiralhanae innovation, had a plasma cannon up top. (I still don’t know why, but hey. It supports the argument.)

Shoot the first Brute weapon we see is the Brute Plasma Rifle. Which is just a RED Plasma Rifle that fires faster. C’mon. Think. Think.

Again. Banished Weapons ARE NOT BRUTE WEAPONS. They share similarities, but are not inherently the same thing. Shock weapons are a Banished innovation made by Jiralhanae, but you might notice how rarely Jiralhanae actually use them. How many Brute snipers do you see with the Shock Rifle? Now ask yourself how many you see with the Skewer. How often do you see non-brutes using the Ravager, Skewer, Mangler, and so on? it’s pretty rare!

Those are Brute weapons! But Banished weapons have a clean, straight lined machined look to them - black with red paint. Guess what fits this bill?

That’s right, the Shock weapons! A decidedly Banished innovation.

Shoot, Brutes are the most likely to use human weapons too, but I’ve seen Sangheili slingin’ Bulldogs before. The Banished have a very “Gun is gun” mentality. Atriox seeks to learn from all of his foes, and The Banished are not just the brutes. They are a fairly all-encompassing faction split off from The Covenant who fought a continuous war with them.

I just don’t think you understand what The Banished really are, and do not seem willing to learn. What’s with that?

sorry, skill issue - as someone who struggles to perfect with a shock rifle. LOVE the Disruptor though.

Yeah actually, because covenant weapons don’t really even melt you, you just kind of, fall over - and here’s the wack part, when I’m killed by a Shock Rifle and it only took one shot? I know whoever did that has -Yoink!- good aim so yes, that is actually the scariest precision weapon to get killed by instantly with because it means someone is using it well.

I’ll agree with that, except for the fact we got to explore other aspects of the Banished here, so they made up for it.

That’s ridiculous, why would you think that? Again, The Banished simply use what works. They don’t care what the origins are. In Halo 2, the Brutes used our weapons. Why do you think that is?

Well, it’s a rapid burst fire weapon, the burst comes out so far that, frankly, it feels like an instant death but isn’t.

Kinda’ yeah, it’s the right way to use the gun.

Well, because it emphasized text was broken. Taking agency away from the player in such a way is uh, generally not good for balance.

I mean it does damage you but it’s a good desperate option for that. But if you can land all six shots of two bursts on someone you’re gonna’ kill them. Weird thing - it actually gets a headshot bonus.

The AR is just plain busted.

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You just need to learn to stop using every weapon in Infinite like its a primary kill weapon. The ravager does indeed kill in two hits or one shot melee. Just lead your shots, and ventilate it often if you want to spam it.
Besides that, its really good at area denial or being a support weapon.

Better in objective modes mostly. Prefire it your direction and go in from there, or just stay back and let your team handle it. Definitely not one of my first choices weapons in a match, but when I come across one, I sure don’t feel useless with it anyways.

You don’t need to go so hard on the guy. Its one thing to inform them with information, but unrelenting bullying and mockery is another thing.

I agree that electricity weapons fit the Banished playstyle. In my perspective, the Banished are a mixture of fierce killers with talent where ven grunts can become leaders, as it portrays back in Halo Wars 2 and Infinite. All their weapon and structure designs are modified to have a knack for power. And what good way to complement power than electricity as the source for a weapon? That said, I do hope they increase more shock weapons in the future.

The problem is that people see Brutes as barbarians, but I think they rather became more intelligent within the Banished. A good portrayal of that would be back in the Halo Wars 2 Flood DLC against the Banished.

What I think that FeudalPheonix is trying to say is, that all Banished weapons gameplay-wise are way too situational, and they aren’t really fun to use casually. Definitely are either situational or skill-based weapons. The reason why he thinks that way is because his information is going off of gameplay and not lore. While you are going off a whole other level.

But of course, lore-wise, the Banished arsenal is very powerful.

As someone whos great with the shock rifle and dislikes the Disrupter, I do hope 343i intend to add more primary electric weapons in Halo. The Disrupter being the second weapon to EMP vehicles and chain lighting off of any objective, I see it as way too many kicks to actually be used consistently, where I would prefer the Plasma pistol instead.

The Banished in comparison do things like the Covenant but with different motives. Their motto might as well be “If anyone’s gonna send a Brute to die, its gonna be me!” While they don’t believe in a cult, they just prefer scavenging their power. Reading up the Rubicon Protocol, the Banished are actually drastically more brutal than the Covenant too actually. Overall in the end, the Banished still have the same intentions on controlling a ring.

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Same.

I think one of the issues is that people don’t seem to realize that brutish and packlike doesn’t mean barbaric - and that The Brutes were kept that way in The Covenant BY the races above them for a VERY long time. Atriox, Escharum, Decimus, Pavium, Voridus, are what happens when Jiralhanae are allowed to exist freely, without oppression or a lofty religious promise. They, like many races of The Covenant, are very human. They are not savage beasts. They’re just… Very large, hot blooded and strong - with a strong sense of might makes right, but even Atriox has tried to subvert the notion by yes - being mighty enough to rule, but ruling with more than might. It is noteworthy that he does not wield The Fist of Rukt - yet has become the leader of the Brutes who are now a truly endangered diasporic people.

In all honesty, Jiralhanae deserve some sympathy as a people. Even if they inflict horrible things on Humanity, they are now driven to the edge - first by each other, then by The Covenant, now by The Created - and now we threaten them.

It is NO wonder that The Jiralhanae have rallied under Atriox. He is the only leader who has EVER promised them any form of independence, strength and frankly - hope, in centuries. The only one who could truly stand up to The Covenant - and even defeated The Created.

If I were Jiralhanae, I’d swear my life to him too. Where else could I possibly go?

eh, idk. I like using them. The Mangler is still AMAZINGLY rewarding with a lovely low TTK, the Ravager is solid and great at area denial and the shock weapons… I struggle the most with the shock rifle, but the disruptor and I are good friends.

Well, that’s just it. I think the gameplay fits too. Atriox’s approach is far more tactically and situational-tool inclined.

It is however so very strange to me, that we have not yet seen a Banished Spiker(We have in HW2 I know - and we’ve seen an unfinished model - that is indeed unique to Infinite) or Brute Shot. I’m very much looking forward to the new double barreled gravity hammer equipped shotgun and the funky EMP chaingun thing. And the Plasma… Thing, that SMG weapon. It is very very interesting to see what they’re going to do with all of this.

Big big big agree. I like the Disruptor but the Plasma Pistol is just… Worthless right now. It needs that utility back.

I have recently discovered that the plasma pistol’s tracking is - while bad - essentially means you should lead the tracking shot. It takes some serious skill to land because it’s a HUGE gambit but it’s worth landing.

You are not wrong there. But they also, as I stated above, refuse to let anything threaten them - the Jiralhanae are a rightfully scorned and scared people. I get why they are the way they are.

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given that zooming with it is more worthless than zooming with the heatwave on vertical mode, why not make it so the alt fire is the splash zone instead zooming?

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shock rifle feels harder to aim than the sniper rifle. it’s weird. Probably some user setting i haven’t figured out.

I don’t MIND the shock rifle, but feel like it should be present primarily on vehicle maps, in an area that has to be fought for, rather than supplied as an alternative sniper weapon, like the stalker rifle is.

It’s because it can’t easily snapshot. You have to keep it on target for longer than the squeeze - and it’s got a smaller scope, so you have less magnification to be precise with - makes the target look smaller. It has a combat rifle’s scope but a marksman rifle’s lethality.

idk. It’s cool that it’s on ranked because it necessitates that you actually place your shots well.

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