The Ravager is Trash

It doesn’t do enough damage.
It looks ugly and too similar to Skewer.
The projectiles just feel weak. What are you shooting? Red paint? Is it like burning or what’s it doing?
The charged blast, what does it even do? figurative damage?
I don’t see anyone using the gun, it’s not in ranked. How can the weapon sandbox be perfect if it’s omitted from it regularly? Clearly even the decision makers and designers don’t care for it.

So, it’s indeed broke, and so you have to go ahead and fix it. Chop Chop.

EDIT:
Splash damage is weak.
Hard to hit in long distance.

5 Likes

It kills in 2 bursts. Is that not enough? :confused:

5 Likes

And how easy is it to fully hit with 2 slow bursts that are spread apart?

2 Likes

Not that hard, two bursts… Actually, burst and melee can often net you a kill even. Like using it to break up an enemy team holding choke points or capture zones too.

I started using it when I heard it got buffed over the summer and have been doing well with it. It still feels situational to use, but not nearly as bad as it once was.

It’s replaced manglers for shot and melee combo’s for a lot of people who used to do that.

3 Likes

If this was a few months ago, I would agree with you but ever since they updated The Ravager, it can kill in two full burst shots or one burst + melee.

The projectiles are plasma-based that burns a bright red and can melt through even the thickest of armor. So this makes the Ravager very effective against vehicles and armor/flesh but not against energy shielding.

Charging up the Ravager causes an overload of plasma which can cover a large area with plasma fire. This charged up shot can also kill very quickly if directly aimed at a player but the Charged shot is primarily for Area Denial and vehicles. For instance, if you wanted to keep a Ghost or enemy player away from the Hill/Stronghold/Flag just pop a charged shot off in the specific location or even if you just wanted to catch enemies off-guard by setting them on fire, that could throw unexpecting players into a panic and give easy kills to your team.

1 Like

Ehh, it’s not that hard.

At least for me. Before, you had land 3 or 4 which sucked.

In Medium range, it’s bad. In long range, it’s useless luck based, troll shot only.

With BR or even SideKick, you can do some damage (at least to descope the enemy, and throw off their shot just long enough to get to cover. You can’t do this with Ravager, 1 because it’s too slow, you can see it coming a mile away. 2 because the splash damage does no real damage, it’s just b**ty cheeks.

In Short range, I guess it’s ok. But, it should be a medium range weapon too, and it’s not. The charged blast is just booty. This should be a slayer mode weapon, not like a very constrained, only works in a certain scenario type weapon. Should be on par with the BR. Imagine using this in Team Doubles Ranked. You’d get slithered.

You’re approaching the gun way wrong. The ravager was made for area denial and cover fire. At mid range and on you have to lead and arc your shots, just like the Skewer and Mangler. That requires a different kind of skill than the BR and Sidekick. The sidekick and BR are made for quick accurate kills. Heck, if you pair a ravager and a precision, you basically have a team-wiping plasma pistol.

Yeah, it won’t be used as much in ranked because ranked values precision. The ravager isn’t a precision weapon.

Sadly it seems like many who still play Halo Infinite at this point don’t like to pick up any weapon that requires you to do more than the aim reticle and fire. Mangler isn’t being used anymore, Skewer isn’t used often, pulse carbine is even worse (TBF it is trash and is going to be buffed). Plasma pistol is only for noob combo, but I don’t see that outside ranked. I never see anyone use the vertical fire on the heatwave. The commando needs shots timed and led and no one uses that. I used to see all these guns during season 1 and people are having a blast in fiesta and the yappening, so I don’t think the guns themselves are the problem (except the pulse carbine and the commando) but there’s no one left who wants to use them. I think most people who have stuck around this long are the people who just value the consistency of the BR, Sidekick, and AR over everything else.

1 Like

You said it best. So many said they wanted Niche or a Unique sandbox and it turns out that’s not true. As long as their exist weapons like AR,BR,SK, no one will care for the other Unique weapons. Halo 5s sandbox was better than this garbage. Who cares if there wasn’t a huge difference between a BR and a DMR? It’s still variety. But y’all couldn’t accept that.

I mean, personally I’m one of those players and I’m loving Infinite for it. I just wish Infinite didn’t neglect the social side where everyone who wants to goof off with the alien guns didn’t leave after 3 months. Now its mostly the hardcore players who just want to grind with quick kills.
Heck most of my Halo friends have jumped to Splatoon 3 for their social shooter kicks.

i actually went back to infinite and tried the ravenger out, got a few kills too. it wasn’t bad but still not my favorite. i agree that the designs for the banished weapons are not great either, gameplay and visually. i know the brutes aren’t as tech savvy as the covenant but still they’re best weapons are literally just a revolver, an overgrown nail gun, and some combo between the beam rifle and covenant carbine, i also find the shock weapons totally out of place for the banished and halo.

343 need to create a sandbox to encourage picking up other weapons. what if there was an equiipment that blocks a path but shock weapons can shoot through it still. what if the plasma weapons destroy that blocked path quicker. right now players dont really see enough positives to changing weapons. players dont get good at those weapons so their subconscious just tells them to stick to what theyre good at even if theyre at a slight disadvantage. also, some of the weapons are crap to shoot so theres that too and the aiming in general is bad.

3 Likes

It’s a better Plasma Pistol, with burst fire, and AoE. You don’t kill with energy weapons, you drop shields with them, and kill with kinetic weapons.

Energy is strong on shields, weak on armor
Kinetic is strong on armor, but weak on shields

Use an AoE shot and swap to a kinetic weapon, to quickly kill the people caught in the AoE that just lost their shields

You must be using it wrong, because it was pretty good before the buff, but now it kills by itself too

It reminds me of people suddenly realizing the Bulldog and Disruptor are full auto. And aiming with the cindershot can curve the shot. Why would anyone assume the bulldog can slam-fire, the disruptor with 10 rounds is full auto, and an energy grenade can move around? There aren’t enough context clues for people to realize some of this stuff that improve their usability in battle.

Its like the ingredients for an interesting sandbox is here in Infinite, but they aren’t playing to those strengths to show a tangible difference in swapping from standard human weapons.

i agree about the cindershot. stuff like that should be taught in the multiplayer story to teach players new mechanics. That should be the real purpose for season stories. A fun way to teach players new multiplayer mechanics.

1 Like

Needs to be removed from the game. It’s insanely bad and promotes the most boring and useless playstyles.

Shoot marmelade here, enemy don’t step into marmelade for a few seconds.

It reminds me a bit of the GES Bio Rifle from the Unreal series and the proximity launcher from Quake 3 Team Arena. What an absolute useless piece of crap that gun was :slight_smile:

2 Likes

This is definitely a skill issue. If you wanted, we could ravagers-only and I could show you how it’s done.

EDIT:

The funny thing is, you get just a little more bloom holding the trigger down, making that not the best option anyway.

2 Likes

The particle effects are deceiving on it. You have to pretty pretty accurate with the primary fire, almost to an annoying degree for a gun that seemingly has some AoE (It’s once again, a pretty damn small AoE)

Alt fire is pretty strong on objective modes, which is more or less where it can shine. Drop combo or solid teamwork can make it really shine, but I wish it’s primary fire was different. Not sure on the burst at all, we have plenty of burst weapons in the game already lol. It’s melee cleanup is pretty gnarly but it does sometimes come at the cost of damaging yourself with the gun.

3 Likes

I mean, the signature weapon of the Brutes uses electro-magnetism, so it’s not as far fetched as it may seem.

This post made me lol, I totally agree that the Ravager garbo. Anyone who says otherwise is tweakin, the gun model alone is nightmare fuel. Gun looks like a cheap guitar case you got for christmas. Its got a good melee combo but thats it imo. Kinda hard for me to hit multiple shots at range.