The Onyx progression is so incredibly bad. You don’t get enough for winning and get punished way too hard for losing. I won 5 games in a row (placing the top of my team every game) and only went up a total of 4 whole points. I won 1 game and didn’t game any SR…I lost 1 game (still had top stats) and lost 12 POINTS! How does that make any sense that I went 5-1 and netted -7 SR points…this seriously needs to be looked at, it feels so bad to grind ranked this way.
Basically you go up with a win and down with a loss.
How much depends on the who you are playing. Beat a side equal or (especially) lower ranked and you don’t go up much. Cause an upset though and you get a big jump. Same in reverse for losses.
I imagine you beat a bunch of teams of at least equal rank (little rank gain) but then lost to an underdog (bigger rank loss).
The exception is when your internal MMR drifts away from your CSR. There are some weightings to personal performance… so if you have been carried by a good team for a run of wins the system waits for a loss to bring your CSR back to match your MMR.
What we don’t know yet are what factors the MMR uses to weight the ranking change.
Plus… you are Onyx. You are at the tail of the curve. MMR goes up slowly because you are getting to the MMR ceiling.
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The MMR can’t be infinite.
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The system can’t really accurately move you up or down unless you are playing all your peers regularly. In reality this doesn’t happen - and is probably why they dropped the Champ status - there is no way to accurately work it out.
I agree that that’s how it SHOULD work but so many times it just doesn’t make sense. Some of the games I won was against higher ranked team and the one I lost was all same ranked players so I should not have lost that much. It’s just annoying that you have to win at like a 10 to 1 ratio to even climb a little. I’ve had plenty of games against higher ranks and still barely climb. It doesn’t seem to have any rhyme or reason.
They did say in the recent update that progression does intentionally slow in Onyx but I can imagine it’s pretty annoying to have to sweat pretty hard and have that happen. I’m D6 currently so perhaps I’ll learn the hard way soon
It factors in all games, not individual performances so if you are consistently beating higher skilled opponents then you will rank up faster. If you are always playing at a higher level then you won’t lose CSR. I’m in Onyx but I’ve not played enough to get my Onyx score as high as it should be. I regularly play against 1700-1800 rated players. Because of this fact, I can continuously lose games and it makes no dent in my CSR.
You also can’t tell what skill level the opposing team is compared to your own team, because it matches off of hidden MMR. Your team could have a player rated Diamond 6 but they are consistently performing at a 1900 Onyx level. As such your team may be fully expected to win. So by winning, even if you personally did really well, is not impressive to the system. To get the big gains you have to win the games the system expects you to lose, and do very well consistently. Being top of the team isn’t the same as performing well beyond the systems expectations.
I like these systems as I know as long as I play well I will get the rank I deserve. Sometimes it takes more games but you will always get there in the end and you won’t be punished as much for losses that are outside of your control. I think this system is highly accurate and anyone who is finding it difficult to rank up means they are at their true rank currently.
I miss champ ranks . It was a real reason to grind
Cool concept. Doesn’t work in practice.
The system needs all the top players to play each other regularly to have that sort of accuracy. Pretty much tournament style… which isn’t the reality. And certainly not world wide.
Maybe it could be awarded to players who can maintain a certain MMR over x number of games. I don’t know… Say 1800 for 50 games.
What’s the point of having it all hidden? If the system thinks you are performing at a certain level, why not actually place you at that level?
There was an article actually explaining how/why/where the ranking systems in Games even comes from and why things are hidden and what the calculations eventually mean. I think it was on Halo waypoint before the Switch over. It was really interesting.
The long answer is: It’s really complex and showing players certain factors will not aid them in determining what’s happening. Additionally exposing certain variables leads to unwanted player - player interactions which becomes unhealthy for the game.
Except it does work.
All you have to do is take the top 200 people in onyx rank and give them champion ranks. Champions are still onyx. They are just the top 200 onyx. Therefore they are called champions
Now it’s just boring. Anyone is an onyx now.
But no one is a champ 45. Or a champ 76.
It sounded cool. Like it ment something. Bragging rights were far cooler when you said " I made it to champ 1"
How far have you gotten in this game? Seeing a onyx 2000 looks pretty crazy compared to an onyx 1500. There’s no difference in the icon, but that number difference reminds me of seeing 50s in the old games, but on a higher level with such a gap between the numbers. Heck of a grind to see that high number.
Part of it is for an artificial grind sensation. A player who is 2000 onyx right now will rank back in at daimond 1 in the next season to once again have this artificial grind. It keeps players interested in playing have you purposely places behind your true skill rating. There is a chance they can bump up the max placement you could place, but I don’t ever think it will let you place that high.
Some players will feel like they’ve hit their ceiling too fast, become uninterested in the game when they see their rank drift back and forth immediately after they place too high because they’re already stuck in a place they belong. Since this is a ranking system and not a progression system, it’s designed to do that.
Doesn’t look crazy at all back in Halo 5 2700 was considered nothing. You can be the highest ranking onyx in the game. You’ll still look the same to me as a 1500 onyx. The game also feels like a child’s game. It doesn’t feel mature so competition doesn’t feel important either.
Idk how to ranking system works. I’m D3 in crossplay and D2 in Solo KBM. I consistently get matched against onyx players. When I win I got up a good bit but I’ve never actually lost any CSR when I lose. I played a 4 stack of onyx players once that were all top 500 players, had a 0.28 KDA, literally got stomped, and still didn’t lose CSR.
In the old updates to the games development, back before the flights even happened, they showed the champion icons. There is a chance they’ll come in for season 2 I would imagine. It could just be, because this can be considered a pre season. Like in halo 5 it had a pre season. It’s known that a ranking system isn’t that accurate when a game barely comes out and becomes more accurate once players establish themselves.
In halo 5 the champion rank starts off at a low csr during the initial start of the season and climbs up towards the end of the season. Its usually 1800 and climbing csr towards the end and 1600s range at the beginning. Halo 5 had some terrible ranking issues though. I feel like this game its trying to fix that, and I would guess maybe it won’t actually unlock a champion rank icon the same way if they ever put it back in. It doesn’t make a lot of sense for a player to have a highest rank achieved say champ 1 when they get it when champ was in 1600s, because another player got champ 1 when champ 1 was 2000s right?
Except they won’t look the same. That high number is a stark contrast, and that players game play more than likely will reflect it. That player definitely won’t be looking the same when you’re playing against Said player.
It doesn’t look like a child’s game to me, but the AI seems so…idk…like the AI feature in this game is dumb. Weird wacky voices…cluttering noises…i guess it makes sense that we can tune them out.
You never said how far you’ve gotten in this game yet. Onyx 2000s is quite the mountain to climb, and quite the feat to have even right now considering who has the 2000s csr. You’re saying you hit champ 1 in h5, well thats cool. What about this game? How close are you to that mountain top? Forget about a cool looking icon. If you want a reflection of how good you are, I think that number is a good indicator for players in that higher skill range.
This is how ELO works. If your CSR (i.e. onyx rating) is close to your actual ELO MMR rating, this is expected behavior.
The longer you play the more your matches will start to even out. It sounds like the games trying to really see where you’re at. Consistently winning or losing is what makes the matches start to change more and more. It then throws a purposeful curve ball sometimes.
However, if you play alone…sometimes you’re just that unlucky random filling in a slot for a match that’s taking place just to take place.
If you want to see the winning teams win percentage chance of each match I suggest going to halo tracker. The matches you lose and don’t go down you will probably see the winning team with a lopsided win chance ove your team. You hardly lose anything for that, but would have gained a sizeable amount had you won.
That’s such a ludicrous statement. This confirms to me you have absolutely no idea what you’re talking about.
That’s probably because a lot of Halo 5 assets were brought over to the new game. If it was planned to be there it should’ve been there in the beginning.
Well in ranked arena specifcally you can go super positive but if the last teammate keeps feeding them kills you can loose the game no matter how hard you tried. In halo 5 I was able to thrust slide to every battle.in seconds and save my teammates. I simply can’t carry everyone like I used to because they go running off and I can’t thrust slide to save their sorry bums. I would be 17 and 10 and I’m like wow I could’ve been 23 and 10 had I been able to move faster. Remeber since sprint is the only thing in the game now the maps are super stretched out. The Halo 5 maps are actually tighter because it was designed for you to thrust from ledge to ledge. In classic Halo the maps were small because of no Sprint so getting to the battle was easy if you knew all the 3 part jumps
Take a look at gaurdain in halo 3. Super tight map. Interesting routes and jumps
Take a look at plaza from Halo 5. Super tight map. Interesting routes and jumps.
Now look at streets fr Halo infinite. Super bare. Super open. Barely a ledge to climb on. This leads to stale and slow gameplay because now people are stuck behind walls peek shooting because if they run out into the open it’s a death sentence.
All of these things make it hard for a solo player to rank up.
Also yes the ranking system needs time to settle in I get that but your not rewarded on individual skill so it doesn’t really matter to me anyways because there’s people who win games they shouldn’t have won just because they happen to get a few teammates that carry them.
It definitely does look like a child’s game. Bright colors. No collison. Forced outlines. Sound ques everywhere when you cap an objective. The grenades floating on a pad. Weapons being on the wall. Power ups having indicators. This game was built with training wheels. It’s not a man’s game like it used to be that’s why the HCS pro play looks silly. Someone grappling there. Another person using a repulsor there. It just looks like grown men playing with toys instead of grown men playing a competitive arena shooter
The thing about being good at a game is. You have to like it. I don’t like Halo infinite. It doesn’t feel like an accomplishment to win and it feels like there is nothing to fight for. When HCS starting gain traction in halo 5 I was super invested. I was excited to get into the next match and climb. Now it’s just meh. So looking at my stats wont don’t much( and my Halo 5 stats are on my Xbox account, this is my PC one)