Hello again everyone,
I am a little puzzled about the overall ranking system and how much it effects how people play the game. For all my Halo veterans just ask yourself this- Was ranking up easy in Halo 3 and Reach? Heres my answer… HECK NO!!! Halo 3 gave you 1-2 XP every match IF you won. Now Halo 3 was my favorite and rank to me meant how accustomed to the game are you (recruit being someone new and general almost having mastery at the game). Now Reach… oh my goodness… once you reached the wall of like 5000000 credits to rank up you gotta start going for max commendations. The point is win or lose XP was just extra. Halo 4… I see multiplayer for some as a place to drown their sorrows since custom games are currently limited and spartan ops gets boring after playing through it all 5 times…Others see it as an opportunity to try like they win an award and some leave before rage kicks in… Now that has a little to do with how people plat it but rank… When I see a level 130 I just leave because they are rediculous using cheap camping tactics and stealing all power weapons/vehicles and just sitting their with active camo… So I will bash level 100+ not just because they play cheap but because they dont deserve the rank and heres why. Levelling up in Halo 4 is cake, especially when DEW XP was going on… I apologize 343 but if you make it this easy people dont even care about having fun… all they want is to max out their commendations for guns(mainly ones with higher damage…) So now rank is the new win…
P.S. are all Halo 4 players going to recieve specializations? It seems unfair to those who do not…