The radar holds your hand too much and should be removed

The game plays a lot in BTB, but they hardly have any maps. In 4 v 4, the maps are so small that everyone is on everyone’s radar, so you can’t flank and it just leads to a lot of grenade spamming since you don’t actually have to pull a pin out of the grenade for some odd reason.

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Is this a troll post?

With how fast everyone moves in Halo Infinite, it is almost impossible to use the radar to begin with.
The 9 meter radius is the shortest the Radar has ever been in Halo, and by the time I look down to glance at it to see if there are any targets in range and then look back up to my reticle; I often die to someone who just rounded the corner with a bulldog and instantly shredded my shields with a melee punch to be followed by a 12-gauge blast.

Add in the speed boost of the Thruster Pack and the Grapple Shot allowing players to cross vast distances, and the radar is almost pitiful.

Halo 4 gave us a Radar Radius of 25m
And Halo 5 gave us a Radar Radius of 35m in standard multiplayer. Why? Because all players now had infinite sprint and had a thruster-booster by default.

It is strange how Halo Infinite makes players on foot the fastest they have ever been when equipped with the Grapple Shot, but reduced the radar range to be so pitiful.
And to make it worse, it doesn’t even give you that much awareness.

Halo Reach introduced the means of being able to tell if the enemy was above or below you.
Halo 4 and Halo 5 carried that forwards.
Infinite just tells you if they are not on your level.
“I have two reds on my radar, near me!”
“Which floor?”
“I dunno, I just know that they are either above or below me somewhere.”

Radar in Infinite is the worst yet.
The only reason I can think that it was shrunk is because the Proximity Sensor exists, and they thought that they needed make the radar shorter because players would use that item a lot.

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The Radar needs some work. I’m good with larger with less info. Walking should not show. Gunfire, sprinting, running vehicles, grenade explosions, I’m even good with outside the radar for sniper fire or any power weapon/vehicle fire. I’d like to see a difference in elevations as well.

The radar should be a secondary to map awareness. For example, The player hears gunfire in the distance, check the radar for general direction then decides to engage or circumvent. Or I hear some heavy fast paced footfalls, check radar and get the info then react. The radar really shouldn’t be a get out of a back smack free card. Check your corners and stay frosty.

I’ve honestly never been the biggest fan of the motion tracker, being that I’ve been playing shooters since Wolfenstein 3d. I’ve always felt it dumbs down the exprience, as instead of having to actually pay attention and actually use your brain when entering new area’s that might have enemies in it, you can usually just let the motion tracker tell you all that effortlessly for you, with significantly less risk.

You can actually tell this is factual truth when you go into game modes that have the motion track off, and watch idiots run around stupidly like they still have the motion track on, and fly through rooms blindly. Can’t count the number of times I’m cashed, I run around a corner and duck in a spot, and have the person fly right past me for a back slap.

I do feel that the motion tracker is a part of Halo’s identity though that differentiates it from other shooters too though. It’s a case of do I want to keep halo’s identity unique from other games, or do I want to see the game become less stupid and brain dead to play.

In BTB, I honestly don’t much bother with the Motion Tracker because most of the time I see the enemy before they even get close to me. Maps in BTB are more open and after playing a few times you get a general idea where you can expect people to be coming from most matches the majority of the time. 4vs4 on the other hand I actually liked that they decreased it some. I can still get a lot of use out of it, but I feel like I still have to keep my brain on to function properly in the match and that I should never be relying on it to find targets all the time. I can still out smart people if I can get myself out of their range as well too, so I can play intelligently and be rewarded for doing so.

I enjoy my radar. It sure doesn’t solve all problems, but it comes in handy.

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The radar in Infinite is a joke compared to every other Halo.

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What in tarnation is this?

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This is someone who thinks that a standard feature needs to be removed instead of oh, I dunno, OP should just stick to the non-radar modes like SWAT.

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I think it doesn’t hold you hand enough (sometimes). @TRUMPisGONE3076, you need to elaborate why you don’t want radar.

Infinite is only playable in ranked. No FF, radar, AR and sidekick as absolutely noob weapons you can even master wearing mittens… 343 went the full “as much players as possible to have customers for the shop.” Which lead to 3000 daily players on steam. Well done…

Having more than ONE ranked playlist would be a small counterweight to it… but for some reason it’s just not possible.

I was probably one of the few that actually cared for the flights radar, only appeared while sprinting.

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It’s amazing how much of a better player you become when you let go of the radar. You learn to keep moving, listen, and watch your back.

I was very pro-radar in H5 - but that was with fast sprint and spartan charge - every player came at you like a literal wrecking ball.

The only time I miss it is with close quarters combat. I tended to actually watch the radar in close and use it to manoeuvre around people.

Instead of having the threat sensor they could have made motion tracker an equipment item with 3 uses.
When activated gives the user a 30 or 35m radius for a set duration or until user gets killed.
Whilst active it also gives motion detection for any teammates nearby within your 30m radar radius (As a little team work encouraging mechanic)

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“The radar holds your hand too much and should be removed”

At first, I thought this was a “troll” post, because honestly the radar (motion tracker) in Halo Infinite sucks compared to other FPS. But from reading your post this seems to be more of a map problem. 343i was forced to increase the range of the radar after launch because of BTB. Which leads me to believe they initially kept the radar range small because of the small 4 v 4 maps.

The radar has always been a core part of halo. Dont say such foolish things.

If Halo Infinite didn’t have the worst audio mixing in the history of gaming, I would be all for no radar, but unlike Reach, I can’t hear a damn thing 10ft away from me, or tell the direction it came from. I’ve seen other games where you can hear echoes of gunfire in the distance and pinpoint where it’s coming from. I can’t hear enemy footsteps, breathing, guns, or explosions, but I can very loudly hear the kill effects and team voices, which I’d rather not hear at all, especially my AI. I want them to stop talking. Come on 343.

You mean Rainbow Six Siege as of OPERATION // EMBER RISE

Of course you shouldn’t be able to hear breathing.
We are wearing helmets!

Footsteps I can understand, but you can hear those just fine if players start sprinting around.

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Reach had audible breathing when sprinting, presumably for the same reason you can hear Chief talking to someone next to him, the helmets have speakers or something, but since people hate sprinting so much, audible breathing at least killed the stealth factor of it and you could easily hear someone sprinting in a different room or upstairs by their breath and footstep loudness and direction. It was super useful especially without radar.

Halo 4 had a stealth mod to make you quieter. It didn’t have breathing huffing while sprinting, but you did exhale when you got tired and stopped sprinting, without the infinite stamina mod.

Infinite just really needs better audio mixing. Louder footsteps would be great, especially hearing the sound clanking on metal echoing in a building

Or you can just use your Radar and team-callouts?
Sadly, the Radar Range has been so diminished in Infinite that by the time you look up from the radar on your screen; you are probably suddenly face to face with someone who is lunging for the kill with a sword.

That’s weird. Outside of a small small window directly behind me, I can easily tell where people are just by sound. That window also was more apparent when the game first launched, and had almost no effect when it came to tracking players.

It was so handy when they did that swat event where the motion tracker was completely disabled. I’m surprised I didn’t get hate messages for how well I could deck people that flew around corners. People that assumed I was somehow cheating or wall hacking on them lol.

I get plenty of use out of it for me. I do believe it’s further then people are making it out to be at least:
https://steamcommunity.com/sharedfiles/filedetails/?id=2684608245

Bar mind, that’s the edge of the radar circle. But the will light up past that point on the edge of the motion tracker if people are moving or making too much noise outside of that range to give you a general direction of where people are located.

I think when people adjust to it, they’ll understand that it’s better then they give credit for, and it definitely is far from useless.

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