Several things people are forgetting…
Firefight is using the Reach engine, not CE. The Flood were never in Reach. CE never had firefight
and we’ve been told multiple times the campaign engine is exactly the same.
It would require more work for 343 to add Flood to FF, and then they’d have the outcry for flood elseware.
The Flood would have to be redesigned from the ground up for Reach, and again… this is essentially a map
pack release and a separate recooked version of CE campaign as a “budget” game.
Firefight in Reach almost requires certain things. Landing zones, a somewhat secluded spawn area, choke
points, and power weapons you have to run for to get.
With that in mind, which of these sounds the most likely?
The Pillar of Autumn - “Escape intact as Covenant forces board your ship.” Halo - “Seek out surviving Marines and help them fight the Covenant.” The Truth and Reconciliation - “Board a Covenant ship in an attempt to rescue Captain Keyes.” The Silent Cartographer - “Search for the map room that will lead you to the secrets of Halo.” Assault on the Control Room - “Defend the Control Room against wave after wave of Covenant troops.” 343 Guilty Spark - “Creep through a swamp to meet the only enemy the Covenant fear.” The Library - “Fight your way through an ancient security facility in search of the Index.” Two Betrayals - “Re-activate the weapon at the heart of Halo… and learn the truth.” Keyes - “Stage a one-cyborg assault on a Covenant ship and bring back the Captain.” The Maw - “Destroy Halo before Halo destroys all life in the galaxy.”
Autumn, might work but there’s no way for enemies to show up but by the attaching pods, and it’s very enclosed.
Not much variety here or ability to have great battles.
Halo, maybe if it was around a spire or mini base… something that would probably look like Valhalla. But overall the map is far too large.
Truth - this is a real contender, as you’re already on a covie ship, much like in Reach. They could easily do that again.
Cartographer might work if it was just the beach section, but you’ve got 0 cover and no places to pick up weapons unless they are in drop pods. The drop ships would rip anyone up on such flat open land. The rest of the island doesn’t fit.
Control Room - another contender, the pyramid structure has multiple steps and paths up, as well as drop ship landing zones. you could drop weapons pods. There’s cover and height for snipers. The enemy can sprint up the bottom and try to overrun you.
343 - Well, you could do a map here… but it’d be really annoying. Plus I think it’s probably a little much in the way to have to rework. Without the flood, it wouldn’t be as scary either. The lack of clear sight lines and glows would give it a zombie mode vibe… but again, you don’t hear a ton of people asking for this map… ever. The interior structure might work, if you think about how the AI reacted after the flood got out… but again it’s a very small interior play area.
Library - Possible. But again how do you get weapons and drop ships in there? I suppose enemy units could poor out of the tunnels again, but then you could just guard them and cut the enemy off.
Two Betrayals, I think you just fought back up the tower from control room… so same thing applies.
Keyes - same thing as Truth, different vibe but that’s about it. All they did was swap covies for flood and add explosions.
The Maw goes back to Autumn… so again, same thing.
So we have Library, Control Room, and Truth…
I imagine most people will pull for Library… due to the flood idea… but this is Reach we’re talking about here.
So I have to put my vote on Control Room, due to the pyramid like structure and lack of flood. Truth we already have a very similar map, so I wouldn’t count on that one.