The quitting has gotten worse than in any Halo game I have ever played in

Too many games it’s 4-0 Koth 250-0 strongholds 200-45 oddballs… boring :slight_smile:

If they could tell how people are quitting i doubt they would penalize players in ranked that get disconnected or glitched out of matches. Been disconnected out of a few matches and cost me about a quarter to 1/3 bar of my current rank.
Would love it if they could detect that better and definitely add stiffer penalties to serial quitters.

I promise you if halo penalized people for quitting I’ll just stop playing altogether, lol…. Tbh it’s annoying af to want to play team snipes and you keep getting dropped into brute snipe matches…. So what do I do??? I quit until I get a regular team snipes match :grin::ok_hand: lol

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That’s a shame. However, quitting penalties are also in place to stop people from playing who have exactly that type of attitude.

You can already quit 4-5 matches in a day without a ban penalty in Social already. I’d argue thats already more than enough. I understand quitting once or twice because you get a crap server or someone knocked on your door, but unlimited quitting wouldn’t help, even if I sympathize with many of the potential reasons for leaving (wrong gamemode, crappy ping)

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That’s the problem when most people care very little for anyone else in the match except themselves. This happens in just about every game I play now-a-days that has teams, where people will drop on the dime the instant something isn’t playing the way they want it to the played. Doesn’t matter if it drastically hurts the enjoyment of the game or not for the other people who are also playing at all.

Rather sad…

Nobody wants losers on their team either. I’ll take brand new players over dead weight that drop on a dime. At least those people are reliable, if not high end players. A Sign of good sportsman ship pretty much.

The losers that just quit because they can, can stay gone for all I care.

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The problem is that the “losers that just quit” are the broader audience that 343 wants to reach.

Good for them.
I don’t want that trash on my team though. Give me brand spanking new players before I’ll even consider taking one of quitters, I don’t care how good they are at the game.

That’s actually a very good recipe to encourage someone - including myself - to quit. The game. Completely.

On the contrary, I want to suggest thing.

I’d like to see a change, that pushes people who frequently quit into a queuing system where they only get matched up with people who also frequently quit. You will not leave this system by waiting it out, you can only get out of it by staying in matches from start to finish. The more you quit, the more games you need to stay in from start to finish before you can re-enter the normal queue.

You have to abandon a handful of games in a short time frame to enter this queue as well. This will give leeway to those who actually have to leave for a good reason, or occasionally crash. Say like 5-10 quits frequently before they move you over.

You start off with 10 matches you need to play for the entire duration when you first enter, but you can go up to a few hundred match requires before it’ll allow you to rejoin the normal queue.

This way, people can play as much as they want without being feared of banningas, and I can more reliably get teammates that I can actually count on more frequently.

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That’s unfortunate, but as I said earlier, quitting penalties are also in place to stop people from playing who have exactly that type of attitude.

Quitting really has become too commonplace, and it is a selfish act that essentially helps ruin the experience for everyone else on that team. If there aren’t significant consequences for the more prolific quitters, this trend will be one of the contributing factors that will “encourage someone to quit Halo completely.”

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yeah, i think the challenges are a big part of the problem, if i need to complete something but the match is not helping me, idk maybe i will leave the match, i dont do it but i understand the feeling :neutral_face:

There a lot of reasons why people quit some more acceptable than others. Mum turning off your Xbox as been the most accepted.

However - I wonder what impact the introduction of bots have had on people leaving the game. With bots replacing players does this make people feel like it’s more acceptable to quit? Any thoughts?

Games that have players that quit is extremely frustrating, but it’ll always happen.
Do you truly think this game is 100% playable?

Majority of the reasons people leave aren’t for actual good reasons. But the problem mostly stems from people who frequently drop matches just because they can. If people leave for actual good reasons, they wouldn’t be jumping back into the game shortly after leaving. They’d be putting down the game for a noticably long time. Anyone that tries to push the “I had something very important to do”, then starts a new match 5-10 minutes later, is nothing short of a flat out liar.

It probably does to some extent give people more reasoning to think it’s OK to leave. Even though the Bots are an absolute joke to deal with in this game. I destroy them in vs bot matches… and even when I do matches with 4 Spartans level bots they’re not remotely difficult to deal with…

I hope improving these bots will be something they’ll at least gradually do over time, as I feel they’ll have a good impact on the game if they can improve their AI down the line, in a lot of different ways.

Haha yeah quitters are vile creatures and the majority do it through not being able to control their emotions.

I was just being positive and wanted to talk about bots.

I reckon they would be more effective in tiers Gold and below, anything above they just become cannon fodder. I maybe wrong they could be cannon fodder down at the lower levels too just never played down there.

But I definitely believe the more advanced they are, or the more impact bots have in a game the need for you to play becomes less important.

Similar to robots taking peoples jobs… all of a sudden we have Halo Wars in a 4v4 arena shooter - an automation shooter!

It is said to not “hate” the player, but the game.

This game has been setup in a way to make you want to quit matches. Why, you may ask? Because, first of, the way matchmaking works -as others have indicated multiple times in these forums- is not exactly the satisfying experience, and secondly, because…

…this game’s current main focus is 4 vs 4 Arena matches. Even if one of your teammates sucks or doesn’t follow the objectives, he can ruin the match for your entire team. So not only they’ve forced this way of playing upon us, but they also ban us for quitting non-ranked matches? I think that’s a bit too much.

I don’t attribute these “selfish acts” to the players, but to the company that dictates these new ways of playing Halo, with little to no empathy towards the fans.

Unless you have to gain something from a match (i.e. ranked), imho it shouldn’t concern us at all if people would like to quit as many times and as often as they like. This has always been the case back when I used to play Halo CE in 8 vs 8 matches. Players would be recycled all the time in servers. Some left, others would join in their place and so on. So what?

I do agree that there should be penalties for abandoning games in anything that is ranked.

There’s just too many issues with this game for people to stay in the match. I’m constantly having the issue where my controller settings are ignored and the sensitivity is all over the place no matter what sensitivity I set it to. When this “issue” happens, you can’t even enable controller vibration. The only way to fix it is to exit the game and restart Steam. Now it’s getting to the point where it seems fine for a couple minutes but then it behaves like I’m pressing right on the right thumbstick when I’ve already let go. The last game I was in I was looking down while sliding and throwing a grenade, but it wouldn’t let me look up and I got killed for it.

This is an issue that has been around since launch. It’s like 343 purposefully chose not to optimize the game for PC. I’m going to guarantee if I had an Xbox Series S/X I wouldn’t be encountering this issue along with a bunch of others. Doesn’t matter how many tickets are submitted about it because it’s clearly never going to get fixed.

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Really…? After the system in place using penalties failed AGAIN so hugely, your idea is to just increase the penalties? Thats exactly the lazy and dumb strategy 343 uses and got us where we are in the first place.

Bringing quitting to a minimum would be an utterly easy task, other games already implementend it. It only needs a combination of active ( for example rejoin, no new match until the old has ended, letting people play what the want, decide on which server they wanna play, forfeit option ect) and passive (no gametype specific challenges unless you with a dedictaed playlist, anti cheat, no game crashes ect) actions.

If you give players all these tools and options (and some more I wont mention), THEN you can ban them after you TELL them before.

Unless the game isn’t trying EVERYTHING to aussure I have a good time with it, quitting is the first option I choose. Getting banned? Who cares, I’ve enough other games to spend time and money on. Losing CSR? Who cares? MMR is the rank I care about. I’ll be back in no time and stuck on my game decided rank anyway after losing -15. Ruining the game for other ones? Cry me a river. My time, my rules. And everybody is entitled to do so. It’s a freaking video game…

But will anything change? Probably not… had H5 to analyze the situation PLUS 6 years of development. They simply don’t care. SO why should I?:slight_smile:

If that’s the case, then implementing my suggested set of stringent duration bans shouldn’t be a problem! :slightly_smiling_face: