I’ve been playing Halo for 20 years and I am fully aware that quitting has always been a problem, but I would argue that the quitting in Infinite is the worst I have ever seen.
Over the last three BTB games that I have played by the end of each game my team was down to 3-5 players or the other team was down to 3-5 players. A few days ago I was in a BTB where the entire team quit and we won by forfeit. I’ve never experienced that before.
Is this happening because 343 has zero penalties for quitting? I brought this up with some friends I play Halo with and one of them said he quits out of games all the time and has never been penalized for it.
It has gotten to the point where I honestly do not even want to play anymore because of it. It absolutely destroys the experience. I don’t mind losing but I don’t want to play 3 v 12 for F sakes 343.
Just when you finally get your game to function properly and not ruin the players experience that way, please don’t let quitters ruin the game for people now.
It happens also a lot in social and ranked 4vs4.
I think, that most of the player quit, when they land in a match with a ping > 100ms. I had matches with 160ms. Unplayable, nothing works, melee with 2 seconds delay, grenades from nowhere, 0 hit registration, and so on.
My guess
Clearly one of the downsides of free to play is too many kids kicking the tires…. Agree with OP, this is the worst it has been in terms of quitters and it is constant game after game…
Interesting point about the ping. Personally, I haven’t seen ping issues for months but it does not mean it doesn’t happen of course.
You point out one of the reasons I don’t play ranked because the quitting in ranked is so destructive to the community I refuse to play it. It is sad because I love the competition in ranked but you are right the quitting in ranked has ruined any chances of Halo Infinite being a real competitor in the fps market.
I am going to admit, after playing Halo for 15 years. I can say that I have never quitted a match in my life unless my internet went down.
But Infinite has so many lag problems for me and my best friend that sometimes its unplayable. This is one thing, that even I dont quit for.
Nevertheless, the challenge system and reward is so, but so frustrating and sometimes lame, that I usually dont play this game at all unless for events.
This had led me to quit many matches, because I dont really care if they ban me for a day or some hours, as I don’t like the current state of the game, I am willing to quit.
Looking back to MCC and older halos would get the occasional quitter nothing like infinite. I think the lack of specific choice in most playlists, lack of voting, and the challenge system are causing an increase of quitters in infinite.
Challenge system has a major influence on this when players have no control over what map/mode they get thrown into or get a map with wrong weapon/vehicle set (like why does the same map have 2 different sets of ground weapons… games that did this in the past only did it if there were multiple rounds in a match. With infinite, weapon sets are unpredictable).
There have been documented reports on waypoint that some players have played up to 21-23 matches before they got the correct game made for one of their challenges. Even in less extreme cases, just have to play 6-8 games or something before you get the right game mode or compatible map is pretty ridiculous.
I’m not an advocate for people to quit, but I understand the frustration on both sides.
Team imbalance makes a big difference and is no fun to play. Since there’s no performance incentive to get xp for the battle pass (bc every match is simply participation points) and no other way to get the weekly rewards than do challenges, its easy to burn out when having to play extra hours to get one challenge done or get a chance to complete said challenge (challenge swap is not always an option without paying money).
I would much rather be able to get the challenges done quickly, and then have fun playing whatever I want afterwards. MCC’s challenge system is like this and I’m more likely to stay on and enjoy longer game sessions because of this. MCC playlist selection is so much better to give players control in making sure they play what they want (minus no map voting).
I only quit when I have stupid high ping but I understand that more people are bound to quit because Bots immediately replace them until a new player can join.
Great comment. The challenge system is pathetic. I much prefer the MCC style with the military ranking system. I love MCC and wish to God the community in Halo 2A was still there because that’s all I would play. For me that’s the best Halo.
Such a shame MCC especially on PC has died out. It is far superior to Infinite in absolutely every way.
You are on the lucky side. It seems that you play very often on server near to your location. Usually i play 3-4 matches on low ping around 30ms. And then 1 or 2 matches with a ping between 100ms and 160ms.
I dont quit, i have adapted my playstyle on a high ping. Placing sticky grenade, use much more the AR, Needler and so on.
Im not sure, but i think that not every player that leaves the match, quit himself. It happened a few time that i got disconnected from the server. But i swear, it was not my internet connection.
I MOSTLY blame microtransactions cause there’s sense of grinding when everything is paywalled (battlepass,the shop) except short time events that you probably missed to complete. We need ingame credits NOW!!! So don’t buy anything from the store to reject this AWFUL system.
Two major systems are responsible for this:
Playlists with random experiences and Challenges
When we want a BR swat but got into a mangler match, we quit,
When we want a CTF for challenges but got into a Stronghold we quit.
AFAIK they’ve been working on a progression system so (2) may won’t be a problem in the future. For (1) I think the best solution is a match composer letting ppl choose what they want to play without dispersing already small playerbase. But at this point I won’t expected any new feature shipped in the next 6 month so a rearrange of playlists(Better have some starting loadout in one playlist IMO except for Fiesta), put some controversal playlist into weekly rotation.
Agreed! I have been playing Halo online since the original Xbox days with “the Duke” controller, and the quitters have never been this problematic.
That might be one factor, but I don’t believe that most of the quitters are related to their poor connection to the server. From what I have seen, the vast majority of the quitters think that winning the match is a lost cause, so they simply leave.
Personally, I am another one of those players who has amassed thousands of Halo online matches, yet I have never intentionally quit during a match regardless of the score. And yes, that even includes several sessions of being the losing team in Halo 5 Warzone Firefight while our opponents were griefing.
That being said, I truly appreciate the time and effort that the 343i staff has dedicated towards the game, but please increase the temporary ban penalty for matchmaking quitters! It should be much more stringent and also see the time penalty increase dramatically for a subsequent offense.
I have usually play ranked. I have been disconnected a few times and it always makes me lose about a 1/4 bar off my rank.
I dont get how people can quit so much.
My guess is mostly unranked players that wont lose anything. Another reason why unranked should not be allowed in any ranked matches until they are ranked.
To elaborate, to really discourage people from quitting, I would like to see something like this:
The first intentional offense would be a 15-minute matchmaking ban
For each subsequent offense, the penalty time would double: the second instance would be a 30-minute ban, the third would be 1-hour in length, the fourth occurrence would be a 2-hour ban for , etc.
The cumulative ban clock for repeat offenders would reset at the same time as the weekly challenges each Tuesday morning.
I would accept this behavior for ranked playlists. Social playlist should not have a ban penalty for quitting. The match searching system does already pick up a the match that has already started and put you in, if someone left. Ranked match, if someone left there is no replacement.
Respectfully disagree with you. Quitting has become far too common within Social matches. Sore losers and rage quitting can be seen on a regular basis.
Yes, you will often get a join-in-progress replacement player if someone quits a Social match, but not always… and quite often, those people will quit when they see the score. Also, it is safe to say that an ODST-level bot isn’t nearly as proficient as a human competitor would be.
If something isn’t done to curtail the quitting trend, it will only get worse as more people realize that there are rarely any consequences for leaving.
Know what you mean, but its social. Other shooter replaced player on social matches with the highest difficulty bot. Player that leave social matches should be replaced with legendary bots. This shooter did not use a ban system in social matches. Bans were only used in ranked matches.
On the other hand, its really annoying when player leave ranked matches, where its obvious, that it was a rage quit. Just today, i played a lot ranked matches where people quit in my or the other team. 3vs4 slayer is not a problem if you work together. But 3vs4 objective gamemode is a lost cause. You can only focus on kills to minimize the rank / csr lost.
Just my personal opinion. I see your arguments and they make sense.