Many individuals across the forums have stated their stances against join in progress or quitting, bans are in place to help enforce a lack of quitting, but lets be honest here and say its not an alternative when your in a game and an individual on your team quits. This leads me to a suggestion that would more than likely allow you to decide first and foremost is the match quality/player commitment is there to begin with prior to voting for a map.
<mark>Visible DNF% (Did not finish)</mark>
Why does it help? Well if your in a party/group waiting for a game, you can see if some individuals have a habit of quitting. This empowers YOU as a player to leave prior to the game out of likelihood of them quitting mid-game leaving you to a bit of a situation.
It also influences your commitment to finish the game, for example if your personal threshold for quitters is say 15%, and they are at 20%. You can ditch them, and from their perspective, they may want to start finishing games out of possible negativity for being a quitter. Its a social influence alternative, and peer relationships add to the social guilt of quitting. If I were to quit for instance, I would feel guilty, because it marks me as an individual who isn’t committed when things go rough (welcome to gaming). On top of that, It also increases the value of each individual game you play. Understanding that you lose sometimes and understanding that if you quit, that one game can lead to a great effect on how your presented. This allows picky players to be able to leave to find more commitment quality, while also allowing the 20% quitter to realize that unless he himself commits to staying, other players more likely won’t commit to him as a team mate.
How it would work? Total games as a percentage may be misleading, so it could be based on a predetermined amount of recent games. Such as 50, 100, and so on.
It seemed to work effectively previously, not sure why it was taken out.