First introduced in the second installment of the Halo Franchise, dual-wielding has brought a considerable amount of benefits, but also problems, to Halo. In this very thread, I will outline most of the commonly believed advantages and disadvantages of dual-wielding, and with the information, we will decide of Dual-Wielding should return in Halo 5.
ADVANTAGES:
- Without a doubt, Dual-Wielding adds a lot of creativity to combat and in how the player can handle a situation. With dozens of different combinations and ideal functions for each, the player can effectively handle almost any situation with the correct combo. For example, if you want to spray your opponents with quick and lethal efficiency, you’d dual wield the shield-stripping Plasma Rifle, and the Armor-shredding SMG. On the other hand, if you wanted to quickly strip your opponent’s shields and give them a quick and deadly pistol-whip, you’d dual-wield the Plasma Pistol and the Magnum in the ultimate noob-combo. Regardless of how you use the feature, dual-wielding adds variety and creativity in how you can win a battle.- Dual-Wielding can even help balance some of the issues with Personal Loadouts by using its weakened weapons as potential “secondary weapon” slots. Without dual-wielding, removing the Boltshot and the Plasma Pistol from loadouts would leave the Magnum unaccompanied and alone due to how there isn’t another weapon to fill in the gaps. However, since dual-wielding results in individual weapons being weaker, putting the SMG and the Plasma Rifle in loadouts as secondary weapons would certainly be balanced and would also help cater to the player’s preferred play-style.
DISADVANTAGES:
- In Halo: CE, both the Magnum and the Plasma Rifle were absolute BEASTS. However, come Halo 2, these once godly weapons were reduced to mere shadows of their former selves so that they can be balanced as dual-wieldable weapons. The Magnum’s potential 3sk and scope were removed, and the Plasma Rifle was stripped of all unique features except for extra shield damage. In Halo 3, little changed. In fact, the Magnum was made even worse, it’s RoF was halved to the point that it’d still be useless even when dual-wielded. Even when dual-wielding was removed in Reach, the Plasma Rifle was still never restored to its former self, and now the weapon has become a thing of the past - replaced by the Storm Rifle, which STILL doesn’t have the benefits of the CE Plasma Rifle.- Another issue with dual-wielding is how many abilities that the player has are impossible during dual-wielding. Since both weapons are controlled individually by the player, the grenade button is used by firing the left weapon, so a lot of flexibility is removed during combat. Meleeing is impossible during dual-wielding, and with the introduction of features such as Armor Abilities and Sprint, dual-wielding has the potential to be used rarely if the second weapon is dropped once the player engages in these abilities.
So, with all of that being said, does should Dual-Wielding return in Halo 5, or should it be lost in the past?
Debate. Discuss. And please vote.