> 2533274962578246;3:
> Wow, Thanks for the feedback!
>
> I started off building this map with the specific challenge of, “spawning outside of the main playable area” so I might not change the spawning points however I can change where the teleporters take you. With that said, The feedback you gave me is exactly what I was looking for. I’m not into the professional competitive scene at all, but I want balance in my map. If there are too many “OP” weapons available at spawn I should change them. What weapons would you suggest be available at spawn? SHOULD weapons be available at spawn? Keep in mind that this is built around a 4v4 slayer gametype.
the only weapons that can be near the spawn are : BR, DMR, Carbine, or maybe the SMG, but nothing tier 2 or higher, just basic loadout weapons. In your map specifically, only 4 weapons, and not the same. Make them choose their weapon of choice.
As for the map itself, it looks cool, but some aspects of playability are questionable. Before you consider this advice, keep in mind this is to make the map 100% matchmaking worthy, so you do not need to do any of this.
Height: the inaccessibility of the upper levels is a problem. If there are any routes up, theyre not enough. There has to be at least 2 ways to go up on each corner, or else camping becomes a legitimate strategy.
Cover: while there may be adequate interference with a players line of sight, partial cover like cars is unacceptable. Personally, I hate the idea of civilian obstacles like cars, benches, or worse, hip high railing shudders. These are a COD feature and i dont feel they belong anywhere in Halo gameplay, however cool they look. Objectively, however, partial cover creates a problem, and that is asymmetric lines of sight, something that causes unnecessary trouble in actual gameplay. For your map, it revolves around a garage theme, so not much you can do there.
Map Flow: The flow is very disorganized, and generally forces people to stay in their spawn, or close to it, as that is the best vantage point. To fix this, create easy pathways to and from spawn, along with high incentives to go near the center of the map and in the most dangerous locations (by placing power weapons there of course).
While you do not have to use any of this advice, I hope I have taught you a thing or two for your next map, if it is slayer specific.
Nice map, well put together, and props for creativity regardless. Nice work.