First off, I know there have already been steps taken to reduce some of the more frustrating tasks, and that’s great. Thanks for listening to feedback. I remember the initial weapon- and mode-specific tasks being absolute hell in some cases. But I don’t think the changes are enough at the moment.
The TL;DR-ish version: I would really, really like to see some alternative tasks. This doesn’t necessarily mean removing the existing tasks; I understand that skilled players need more of a challenge. That’s fine, keep the current tasks and let those players progress more quickly. But I would love an alternative path toward my weekly progress, something more attainable even if it takes longer. For example, let me choose between: Get 3 headshot kills in Last Spartan Standing, or instead Kill 25 Spartans in any game mode. A skilled player will likely knock out 3 headshots in LSS without issue, and that’s great. They can move on quickly. You could even reward them by making their tasks worth more XP that my alternative tasks, I wouldn’t mind that. I know my limits though, and trying to complete that challenge would lead to more frustration than fun for me, so I’d rather play a few to several matches in a game mode I actually enjoy to get my 25 kills. This would also have to come with some kind of change to the challenge swaps; nothing is more annoying than using like 5 swaps because it keeps switching between the same two tasks I absolutely loathe before it finally gives me something else I can at least tolerate. I would prefer to choose the challenge, even if it meant a decrease to the drop rate of the swaps or something along those lines.
The longer version:
I am terrible at the game. I know I am, I’m not shy about it. I don’t care that I’m terrible. I still have a lot of fun. I love Halo, I have loved Halo for a long time, and I love playing regardless of how bad I am. I’m not looking to be good, I just like coming home from work and unwinding with some Halo shenanigans. The problem is that I have found that my fun is impacted a lot when I’m forced to play specific game modes or complete specific tasks (use X weapon, get X number of headshots/backsmacks, etc etc) in order to progress or earn items.
I understand the argument that I don’t HAVE to do these things, that the rewards are cosmetic and optional. And you’re right. And there are lots of times when I decide that the reward that week is not worth the frustration I’m going to endure, and I skip it. But that’s happening more and more often, which I think isn’t great for the longevity of the game. If you want to keep bodies in the game, you have to give me a reason to stay, and keep it fun; not drive me away with frustration because I feel like I have to do homework first before I can actually go have fun. Because the more that happens, the more likely I am to just go play a different game entirely. You could absolutely make an argument that this is a “me” problem, and you’d probably be at least partially right. And maybe you simply will not agree or see where I’m coming from, and that’s alright.
And I realize that I may not be representative of the more hardcore and more skilled players, and if your response to my post is “git gud” then we will simply never see eye to eye and that’s fine, we’re simply on totally different planes of existence in this regard. But “back in the day” I logged in to whatever the current Halo was at the time just to play, for fun, because there were no progression systems and challenge systems quite like this outside of maybe just earning XP by playing matches, and gear was earned in a different way. Now I almost dread logging in, especially if the featured game mode is something I simply do not enjoy. Because I have this perpetual list of tasks that I can’t really control, constantly present on the right side of my screen and engineered to take advantage of FOMO.
I will say that I do enjoy the concept of the season battle pass system (not to say there’s no room for improvement), simply being progressed by XP earning, and that is really what I enjoy. It boils down to what I really want to see from the game: getting rewarded simply for playing my way. That’s what I want to see more of from Halo Infinite’s multiplayer. A broadening of the tasks, or more extremely, an overhaul of the Challenge system entirely. I want to be rewarded for having fun and spending time in the game on my terms. By no means do I have a perfect solution, and I don’t think there is going to be a perfect solution; I know someone is always going to be unhappy. But I really, really want to like this game, and I do when I’m allowed to just have fun! But it feels like the game is actively trying to get in the way of that sometimes.
I expect to get some pushback for this, and that’s alright; we’re simply not going to agree and that’s your right. But I’m not going to argue about it. I have given this a lot of thought, and this is how I have felt for the last several months, and it hasn’t changed.