343i has unveiled that their system of progression for the Battlepass is solely tied to the challenge system. This isn’t good for multiple reasons—I will explain the reasons why and offer changes I think will benefit everybody.
1. Not every match will grant XP—this feels bad!
If XP is only granted for completing challenges, that means there will be matches where the XP bar doesn’t move at all. Not only does this feel bad, it also disadvantages progress for players who don’t have a lot of time to play.
For example, if you only have time to play two matches one night, and one of your challenges is “complete 1 match,” there’s a good chance that second match you play won’t grant you any XP at all. I’m an adult with little time to play, but I’d like to be able to rank up the Battlepass I’ve paid for even though I can’t play all the time.
2. Depending on the types of challenges, this could have a negative effect on gameplay.
If there are challenges like “get 10 sniper kills,” one can only imagine matches where everyone rushes for the sniper and the ensuing potential for griefing. Specific challenges (like weapon challenges or style challenges) encourage players to orient their play style around challenge completion if they want to progress, directly affecting gameplay—not good for an arena style game!
3. Challenges frequently feel more like chores than anything—not fun.
If a player wants to progress, a list of challenges can feel like a chore list, often encouraging you to play modes or use play styles you might ordinarily not be interested in. Let us play how we want to play and progress at the same time.
4. XP boosts will be difficult to use properly.
These boosts only last a short while. It will be a pain to time using them correctly for when we’re expected to finish a challenge within the boost time frame.
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So how would I fix it? Easy. Let medals and match completion also grant progress.
1. Medals exist—use them!
Medals have been in every Halo game, and they’re the perfect system to grant players XP. Medals feel rewarding already, but they could feel even better! Imagine playing the game of your life—Perfection! Running Riot! Triple Kill! And then seeing all the XP rack up from each individual medal.
Not only does this fix the issue of some matches potentially not granting XP, but it would also allow players to play how they want. It would also incentivize playing the game properly, where objective medals and assist medals actually reward the player.
2. Grant XP for completing matches—hell, grant extra for completing multiple without quitting!
Quitters suck but so would getting no XP for having a game where you get no medals and complete no challenges. So what then? Grant XP when you complete a match. You could even have match completion sprees to discourage quitting, where more consecutive match completions results in more XP.
In summary, having progress tied solely to challenges is a bad idea that I believe is likely in place to get people to spend money. That sucks. Make medals and match completion give XP too.
I hope my thoughts are clear. What does everyone think?
