The progression system and how I think it will work.

I’ve been pondering this for a while and came up with this. I noticed in the vidoc that medals count towards your score. Well on top of that what if medals also count towards unlocking armor pieces?

So say you have a sniper and you get 50 overall headshots with the sniper rifle and receive that medal 50 times. I’m thinking you will unlock the armor piece at level one and it would give you more rounds for the sniper when you pick it up. So instead of starting with 12 you get 16. Things like that. I could make a list but I don’t have the time right now. Maybe, later I will. Thoughts, opinions, comments welcomed!

Come on nobody?

this is exactly…EXACTLY what i was thinking,

this way, people have to WORK for a helm, or an armor piece that they want, not just wait it out
i don’t want to wait for the peak-critical rank for the armor i want, i want to get what i want to work on a simple goal for my armor

it shouldn’t take half a year to get vehicle-user armor, it should take vehicle skill (wheel mans and splatters)

but make it harder to get… 50 snipes, seriously? I’ve seen people that get 200+ snipes a DAY

I said for the first level. It would jump up tremendously after that. I don’t know how many levels they would have if this system is true. I’m thinking the last one would be like 10,000 sniper headshots. I’ll make a list later.

All right I have time now. Time for the list. Some medals won’t be used because they have no purpose to weapons or vehicles.

Beatdown-Level one 50 beatdowns
increase melee damage 10%
level two 500 beatdowns
increase 15%
level three 5,000 beatdowns
increase 20%
level four 10,000 beatdowns
increase 25%

Assassinations- level one 50 assassination
invis pickup lasts 10% longer
level two 500 assassinations
invis lasts 15% longer
level three 5,000 assassination
invis lasts 20% longer
level four 10,000 assassination
invis lasts 25% longer

Sniper headshots- level one 50 headshots
ammo reserve increased slightly for sniper weapons.
level two 500 headshots
ammo reserve increased more
level three 5000 headshots
ammo reserve increased a lot more
level four 10,000 headshots
ammo reserve at max for that weapon (energy sniper weapons would have 200% instead of 100%)

Bulltrue- level one 50 bulltrue’s
chance of shield deflecting the sword attack
level two 500 bulltrue’s
greater chance
level three 5,000 bulltrue’s
50/50 chance
level four 10,000 bulltrue’s
75% chance of shield deflecting sword attack

splatter- level one 50 splatters
more vehicle speed and better control
level two 500 splatters
vehicle has more armor
level three 5,000 splatters
vehicle now has emp blast that can be used to knock off jack attempts.
level four 10,000 splatters
Vehicle now has a personal shielding device coming from driver’s armor.

That’s just some of them and what I think. The list is to long to post them all lol. Also sprees add to that certain group and special medals add to all of them.

> increase melee damage

Oh dear lord please no…

> invis pickup lasts longer

Hmm…I could live with this…

> ammo reserve increased slightly for sniper weapons

Eh…this one, not so much, now if it were just the Ammo for deployed base weapons, I’d have no real problem with it…

> chance of shield deflecting the sword attack

Please oh please do not let that horrid bloody block be back…it’s a Melee only Power Weapon, it shouldn’t be trumped by a basic Melee, I don’t care if you pressed the sodding button on the nano-second I hit the trigger, just please no…

Side Note: This isn’t me swatting down your ideas, just felt it necessary to throw my unwanted opinion in the mix…

About the deflecting thing. Melee doesn’t do it anymore it’s your shield. Sometimes depending if you have that piece on or not it could be deflected. These all require a lot of work to get so you won’t be seeing any super ba’s running around for a while.

Besides like I said that isn’t the full list. Would take way to long to type out a full list including all the medals and that.

> About the deflecting thing. Melee doesn’t do it anymore it’s your shield. Sometimes depending if you have that piece on or not it could be deflected. These all require a lot of work to get so you won’t be seeing any super ba’s running around for a while.

I respect your opinion and the point your trying to get across…but never, on any level, can the return of Sword Block be justified in any way, a Melee only Weapon should not be beaten by a basic Melee…

It’s the same Concept as someone with a DMR/BR shooting someone in the head at the same time that they shot them in the head with a Sniper Rifle and saying:

“Oh sorry, no kill for you”

…Well maybe not quite, but still, you get the bloody point…

… Guys I’m not saying sword block should return in the way it is in Reach. What I’m saying is the shield deflects the attack when they strike if you have that piece on and depending on your level. low level ya you’ll probably die. High level you have a good chance of getting away. Melee is only involved in the person who is using the sword. I thought I made that clear?

The way I thought it would work from the video, is that those numbers by the medal are the experience for the progression system, among other things like winning.

IDK

> … Guys I’m not saying sword block should return in the way it is in Reach. What I’m saying is the shield deflects the attack when they strike if you have that piece on and depending on your level. low level ya you’ll probably die. High level you have a good chance of getting away. Melee is only involved in the person who is using the sword. I thought I made that clear?

…So you’re saying no timing is required…?

…You just stand there and you survive…?

I don’t want to jump down your throat on this one, so I’ll go ahead and see if that’s what you meant…

> The way I thought it would work from the video, is that those numbers by the medal are the experience for the progression system, among other things like winning.
>
> IDK

Yes that and your own personal spartan progression. Think of it like this. You get a perfection medal which is worth like 100 points. You win the game. Well whatever medals you get adds to all your different bars towards your next armor unlock for that medal. The perfection medal adds 100 to all of them since it is a special medal. On top of that you get a reward for winning the game as well and can choose where to put those points. like 25 points or something. See what I’m getting at? This way people can get special medals for things they don’t do and unlock those armor pieces but it will take longer.

> > … Guys I’m not saying sword block should return in the way it is in Reach. What I’m saying is the shield deflects the attack when they strike if you have that piece on and depending on your level. low level ya you’ll probably die. High level you have a good chance of getting away. Melee is only involved in the person who is using the sword. I thought I made that clear?
>
> …So you’re saying no timing is required…?
>
> …You just stand there and you survive…?
>
> I don’t want to jump down your throat on this one, so I’ll go ahead and see if that’s what you meant…

Well you wouldn’t be just standing there but think of it like this. A level one bulltrue person has the piece on their spartan. They have a low chance of the sword not affecting them. Sword guy comes up sword lunges kills them. This happens a few more times before it finally kicks in and nothing happens. a Higher level would see that nothing happens quicker then what happened here. It’s all about chance with this armor ability. It’s one of those if you don’t have the ability then it’s your fault things.

It’s balanced because everybody has the ability to get that armor piece but the thing is did you put it on or not?

I’m also thinking ranked or social playlists will be completely separate in the progression system. That way people who play zombies a lot won’t be running around with level four bulltrue on in ranked.

> Well you wouldn’t be just standing there but think of it like this. A level one bulltrue person has the piece on their spartan. They have a low chance of the sword not affecting them. Sword guy comes up sword lunges kills them. This happens a few more times before it finally kicks in and nothing happens. a Higher level would see that nothing happens quicker then what happened here. It’s all about chance with this armor ability. It’s one of those if you don’t have the ability then it’s your fault things.
>
> It’s balanced because everybody has the ability to get that armor piece but the thing is did you put it on or not?
>
> I’m also thinking ranked or social playlists will be completely separate in the progression system. That way people who play zombies a lot won’t be running around with level four bulltrue on in ranked.

Oh…well, that’s…almost just as bad…

Don’t get me wrong, I like the fact you’re coming up with ideas, but that one doesn’t sit well with me…

Using the Sword should not be a roll of the dice, if you are close enough to hit them, and lucky enough to land the hit, you should be rewarded with the kill, no Armour Piece or Ability should change that…the same goes for any Weapon infact…

If the cursor is red, and you have a shot that should result in a kill and you pull the trigger, they should die, no chance cards, no get out of jail free cards, nothing…

In my opinion, my very annoying and abrasive opinion, the “Gameplay Tweaks” you get from the Armour, should be along the lines of:

-5-10% quicker reloads
-2-3 Extra Ammo Clips for deployed weapons
-5-10% quicker Shield Recharge
-Jump 5-10% Higher/Further
-Sprint 5-10% quicker

Not:

-Not appearing on Radar Permanently
-50% quicker reloads
-500% more ammo
-2x Shields

Again, I don’t mean to come off aggressive, just simply sharing my opinion on your ideas…sorry if it’s annoying as hell…I imagine it could be…

Don’t worry I accept your opinion. I’m not a -Yoink!- like most people on bungie.net are sometimes.

I think it would be balanced though because it is all up to you if you put it on or not. It all focus’s on your play style. So, up close guys would probably put this armor ability on more then others and work for it.

I’m sure 343 has taken this all in to account and worked out the balancing issues. If this is true anyways. I’m just brainstorming.

Everybody starts out with everything but at level 0 so it would have the slightest chance of happening.

> > -5-10% quicker reloads
> > -2-3 Extra Ammo Clips for deployed weapons
> > -5-10% quicker Shield Recharge
> > -Jump 5-10% Higher/Further
> > -Sprint 5-10% quicker
>
> Some of the other medals would work towards this as well. I didn’t post all of them because the list is just to long to. Care to say which ones would work towards this? I’m thinking the medal you get for surviving without shields could be for the recharge one.

> > > -5-10% quicker reloads
> > > -2-3 Extra Ammo Clips for deployed weapons
> > > -5-10% quicker Shield Recharge
> > > -Jump 5-10% Higher/Further
> > > -Sprint 5-10% quicker
> >
> > Some of the other medals would work towards this as well. I didn’t post all of them because the list is just to long to. Care to say which ones would work towards this? I’m thinking the medal you get for surviving without shields could be for the recharge one.
>
> I’m not quit creative enough to place those traits to their appropriate Medal and Armour Permutation, that sir, I shall leave up to you…

nonsense. Everybody has a creative side. Here is the list for ya. medals list I’m thinking reload this could be for faster reload as well.

Well as you’ve already established, the Legendary Medals would add points to all Areas…or maybe an area of your choice instead…

> -Unfrigginbelievable - 100 Points to all/Area of Choice
> -Extermination - 100 Points to all/Area of Choice
> -Skullamanjaro - 100 Points to all/Area of Choice
> -Killionaire - 100 Points to all/Area of Choice
> -Perfection - 100 Points to all/Area of Choice

And I guess the Multikill Medals could count toward a Tweak for your Movement Speed to accommodate for the ground necessary to cover to make it to the next kill…

> Tweak
> Tier 1 - Movement Speed Increased by 1% - Points Required: 1,000
> Tier 2 - Movement Speed Increased by 2% - Points Required: 5,000
> Tier 3 - Movement Speed Increased by 3% - Points Required: 10,000
> Tier 4 - Movement Speed Increased by 4% - Points Required: 25,000
> Tier 5 - Movement Speed Increased by 5% - Points Required: 100,000
>
> -Double Kill - 5 Points
> -Triple Kill - 5 Points
> -Overkill - 5 Points
> -Killtacular - 5 Points
> -Killtrocity - 10 Points
> -Killamanjaro - 10 Points
> -Killtastrophe - 10 Points
> -Killpocalypse - 10 Points
> -Killionaire(Already in Legendary section I know, just couldn’t leave it out)

And I guess that the Spree Medals could toward a Tweak to decrease the amount of time it takes for your Shield to recharge…

> Tweak
> Tier 1 - Shield Recharge Time Decreased by 0.5% - Points Required: 2,500
> Tier 2 - Shield Recharge Time Decreased by 1% - Points Required: 5,000
> Tier 3 - Shield Recharge Time Decreased by 1.5% - Points Required: 10,000
> Tier 4 - Shield Recharge Time Decreased by 2% - - Points Required: 50,000
> Tier 5 - Shield Recharge Time Decreased by 2.5% - - Points Required: 100,000
>
> -Killing Spree - 5 Points
> -Killing Frenzy - 5 Points
> -Running Riot - 5 Points
> -Rampage - 5 Points
> -Untouchable - 10 Points
> -Invincible - 10 Points
> -Inconceivable - 10 Points
> -Various Specific Sprees(Buckwild/Sunday Driver/Cutting Crew) would count toward their respective area, assuming there is one…

The Vehicle Based Medals could count toward a Tweak that would increase the overall durability of any Vehicle you are driving…

> Tweak
> Tier 1 - Vehicle Durability Increased by 1% - Points Required: 5,000
> Tier 2 - Vehicle Durability Increased by 2% - Points Required: 10,000
> Tier 3 - Vehicle Durability Increased by 3% - Points Required: 25,000
> Tier 4 - Vehicle Durability Increased by 4% - Points Required: 50,000
> Tier 5 - Vehicle Durability Increased by 5% - Points Required: 100,000
>
> -Splatter - 5 Points
> -Splatter Sprees - 10 Points(for each)
> -Hijack - 5 Points
> -Skyjack - 5 Points
> -Wheelman - 5 Points
> -Wheelman Sprees - 10 Points(for each)

The Objective based Medals could count toward a Tweak that would increase Movement Speed while carrying any Objective Specific items…

> Tweak
> Tier 1 - Objective Movement Speed Increased by 0.5% - Points Required: 10,000
> Tier 2 - Objective Movement Speed Increased by 1% - Points Required: 25,000
> Tier 3 - Objective Movement Speed Increased by 1.5% - Points Required: 100,000
> Tier 4 - Objective Movement Speed Increased by 2% - Points Required: 250,000
> Tier 5 - Objective Movement Speed Increased by 2.5% - Points Required: 500,000
>
> -Flag Score - 5 Points
> -Flag Kill - 5 Points
> -Oddball Kill - 5 Points
> -Killed Flag Carrier - 5 Points
> -Killed Bomb Carrier - 5 Points
> -Killed Oddball Carrier - 5 Points
> -Killed Juggernaut - 5 Points
> -Hail to the King - 5 Points
> -Last Man Standing - 5 Points

As for the Various Miscellaneous Medals, they could simply accumulate and the more that you acquire, eventually the more they are worth…but not by much, but enough to warrant people to care…

Nope.

Anything that affects base player traits, like the ability to deal damage, from a weapon or melee, movement speed, reload time, anything like that, will unbalance the game.