Every time I watch Infinite footage, I’m struck by how the design of some of the weapons isn’t that great, and I’m really worried because not that many people talk about this issue.
I do this because I love Halo and I want Infinite to be the best Halo game ever, and for that we need to be critical. I also want to precise that I haven’t played the first Infinite flight, so it’s only from a viewer perspective. Finally I do not hate everything that 343 does and I don’t think that Bungie’s games were perfect.
First the Pulse Carbine (Imgur: The magic of the Internet). This weapon is a successor of the Storm Rifle, and while looking better, it’s still looks too much like an alien Assault Rifle, and also too much like the Covenant Carbine. The original Plasma Rifle had much more unique and alien look. If the concern is that it looked too much like a pistol, then reusing the Plasma Repeater from Reach would have been good compromise.
Second is the VK Commando (Imgur: The magic of the Internet). This weapon doesn’t feel like an UNSC rifle because of the absence of the bullpup design. I feel like it’s just a “futurish” Call of Duty weapon.
Then I want to talk about the new Bulldog Shotgun (Imgur: The magic of the Internet). The classic shotgun loading from the top looked very unique, and the shell by shell loading helped the “zombie film/game” feel when fighting the flood. It also made the weapon stand out because of this unique trait. Now it looks a bit too fat, and its silhouette too close to a rifle.
I also a huge problem with Infinite using Reach’s Assault Rifle design (Imgur: The magic of the Internet). I personally dislike it a lot, because Reach’s aesthetic was too much “modern military” and not enough “sci-fi”. I think the classic smoother CE-3-4-5 AR design fits better in Halo than the “utilitarian” look of Reach AR. The ammo counter being too fat and the yellow stripe in the middle of the grey draw too much attention.
The Sidekick pistol has a good design (Imgur: The magic of the Internet), but adding the grip guard would help make it feel more like a Halo weapon and less like a modern Glock. Actually, it would make it look exactly like the Halo 2 Magnum, and that’s great.
Finally the new Infinite Plasma pistol (Imgur: The magic of the Internet), which is just the Halo 5 Plasma Pistol, looks too fat and heavy, compared to the lighter weapon it used to be, and is suppose to be.
This was only about the visual aspect, but I’d like to say one thing about gameplay. I hope that Halo Infinite will have a different weapon balance between Campaign and PvP, because Halo’s arsenal was created first for Campaign. Some weapons like the Assault Rifle are totally inefficient against Spartans, but they were very great against Flood Infection Forms. The campaign offer a variety of enemies while PvP only has Spartans, so the tuning of certain weapons must be different.