The problems I noticed with Warzone Firefight

After being away from Halo 5 for a good couple of months, and coming back to play in Warzone Firefight (firefight was my favourite mode in ODST and Reach), I did notice some problems with it, and some of the things was already said by the Act Man on youtube, but I think it needs repeating.

The fact that the player that gets the last hit on a boss, legendary enemy, or Mythic enemy gets the points seems unfair, now I am not sure if this is still a problem with regular Warzone, but I have gotten from 7th to 2nd place all because I got the killing shot on the boss, even though 3 or 4 people were doing the most damage to them.

The range of some weapons baffles me, I was flying a Wasp and I was getting shot from an Elite on the ground, and while I was moving to evade, he was still getting every shot, also I noticed that the needler fire from the boss Grunt can catch a Banshee doing Ariel moves to dodge them.

The health on Warden Eternal is insane, I was in a match, and in the final round, me and two others were in Scorpion tanks, shooting him, and it took a good deal of time to kill him.

The invincible Phantoms are one of the worst things, especially since until the enemies jump out of the Phantom, they too are invincible, so when there are two dropping enemies at the same time, and you are in a Wraith, you are basically dead since the torrents will destroy you.

Now there are probably more problems that I have forgotten, but these are the ones I remember, what are the problems you guys have seen?

Dont get me wrong. The problems are there but not unavoidable. The grunt jockey is a absolute nope to spawn aerial vehicles. The only problem i have is the phantom turrets - which best way is to just hide i guess.
Wzff is tough but not impossible. Difficulty wise feels right for me since i tend to spawn tanks / mantis on the 3rd round or further. Anyway have fun playing bruv. Be warned there are some ppl who wont spawn reqs to help tho some might just be players who are new and cant spawn much

I have gotten a couple glitches where the AI is invisible and invincible. also you probably her this a lot but man the span times need to be shorter.

You kinda bounce around from regular warzone to warzone firefight which are pretty different. As far as last shot on bosses go as frustrating as getting them stolen is is super sweet when you manage to steal them. also being able to steal the bosses can always give a team hope of a come back or even a win. I like the way the warzone bosses are. with firefight yea it’s tough but that is what the community asked for after the beta. Being that you admit to not playing much I suggest you put some time into it. once you played enough you learn flow of the match and which and when reqs to call in it’s not that hard. now the grunt mech is another story they really do need to nurf those homing needles he blast out the top. They have way to far of a homing range and he doesn’t even need to see you to kill you with them necessarily. in regular warzone he seems to be ignored always because it’s to much work and risk for 100 points.

WZFF really needs to be a bit easier, especially with some of the crappier encounters such as invincible uber-powerful Phantom turrets, Grunt Goblins nuking every living thing in sight, and Banshee bosses dealing FAR more damage than necessary (taking a fresh Corp Scorpion equipped with Wheelman down to critical health with a single Fuel Rod shot.) Enemy Aggression and Engagement Distance is far too long, especially with automatic weapons. I wish my Storm Rifles fired half as accurately and fast as the NPC Storm Rifles.

The Increasing respawn timer just adds salt to the wound. "Whats that? Super Powerful Legendary (or higher) level enemies that kill you in fractions of a second with startling accuracy? Better punish death egregiously. "

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> You kinda bounce around from regular warzone to warzone firefight which are pretty different. As far as last shot on bosses go as frustrating as getting them stolen is is super sweet when you manage to steal them. also being able to steal the bosses can always give a team hope of a come back or even a win. I like the way the warzone bosses are. with firefight yea it’s tough but that is what the community asked for after the beta. Being that you admit to not playing much I suggest you put some time into it. once you played enough you learn flow of the match and which and when reqs to call in it’s not that hard. now the grunt mech is another story they really do need to nurf those homing needles he blast out the top. They have way to far of a homing range and he doesn’t even need to see you to kill you with them necessarily. in regular warzone he seems to be ignored always because it’s to much work and risk for 100 points.

I am thankfully putting more time into Warzone since they introduced Firefight, and I will start playing regular Warzone again once get too level 20 or 25, so hopefully I can get better as I rememer playing Warzone when the game first came out, I almost never got over 5 REQS.

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> The Increasing respawn timer just adds salt to the wound. "Whats that? Super Powerful Legendary (or higher) level enemies that kill you in fractions of a second with startling accuracy? Better punish death egregiously. "

I never understood that either, I can not think of another game that increases the respawn timer after every round, not even the old firefight did that, although it did have a live system and not a timer.

ya firefight needs some tweaking for sure

They need to make Firefight feel like you’re in a real war. Have custom made maps with set pieces and have random events that can happen like maybe during the match a Pelican goes down and if you rescue the crew you get them as AI allies and you can get new weapons from the Pelican. Or maybe if you aren’t doing well a building will get destroyed and that changes how the map flows. I’m thinking like Battlefield multiplayer but with AI and it should still be Halo.

Have sub objectives to do during the match.

Opening and end cutscenes that show case everyone’s customized Spartans. Example: if you win, there is a short cutscene showing your Spartans taking out Covies, but if you lose, the Covies are taking out your Spartans.

Flood Firefight with special Flood themed maps to make it extra spooky.

Have more tower defense segments.

Be able to refile your weapons ammo. In Halo 5 Warzone Firefight, there isn’t much reason to call in a power weapon since they don’t have enough ammo to really make a difference.

Have things to do in the map and interact with. Like the Covies can break down a wall if you don’t take out their Wraiths fast enough and they start pouring into your base.

Have it be more dynamic.

Have bosses that aren’t only bullet sponges.

Have some maps or sections on maps that are more vehicle based.

Have bigger more in depth maps.

Have a revive system. You have one in the campaign, so why not Firefight?

That’s just some of my ideas.

The thing is, Firefight isn’t hard because its just plain difficult, its hard because of the ridiculous damage output and health capacity these -yoinks- have.
Many people have been complaining how Firefight should have a better AI, which I personally agree with. The whole point of Firefight should just be how to utilize your team to take down a smart boss, not utilizing your REQS to take down an OP one. It should be strategic, planning out all the things you could do with your team, not going in guns blazing.

On the bright side, at least Firefight rewards us with several packs and a decent payout. I would take fighting those sad excuses and getting a huge reward for it anyday.

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> On the bright side, at least Firefight rewards us with several packs and a decent payout. I would take fighting those sad excuses and getting a huge reward for it anyday.

It also helps when you have those Warzone XP and RP packs that increases it. When I began playing Firefight I was level 15, now I am level 21 all because of my packs, and this was in 12 hours.

My main problem with wzff is it relies too much on reqs, it really does! Enemies could use a slight nerf in health as well. I know they did this to accomodate 8 players, but they already accomodate that with the large numbers of enemies as it is.

Bugs and bad teammates can make matches impossible very fast.
Or joining the match late.

I think the boss that is the most powerful is the deacons. They are OP. I don’t think I’ve won a match when one shows up.

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> The whole point of Firefight should just be how to utilize your team to take down a smart boss, not utilizing your REQS to take down an OP one. It should be strategic, planning out all the things you could do with your team, not going in guns blazing.

Absolutely agree with this. And this is exactly how it is against the standard enemies. In my experiences, the rounds where it’s just kill x amount of forerunners or grunts or crawlers are a great example of how the dynamic of wzff should be. If you go in solo and shooting everywhere, you’ll pull aggro from every enemy and get taken down in an instant. But if you coordinate with your team, cycle aggro, focus fire, etc., the round is easy to complete in 2-3 minutes.

As for the bosses, they really aren’t that bad in the first 4 rounds. (Besides the stupid grunt -Yoinks!-. Screw those guys.) Sure you have to use reqs to take them down, but having to use a few rockets or incineration cannons is perfectly acceptable in my mind. It’s the final round bosses that are the problematic ones. You shouldn’t need a minimum of 4 tanks wailing on a mythic boss for a solid minute or more to take him down. It seems like that’s the only way to win and that’s just ridiculous.

The spawn locations of the bosses are also just the worst possible ones for both ground infantry and vehicle combat. I mean the majority of bosses spawn inside the f-ing bases, where vehicles are useless, and you have to come in one way so they have a clear one shot at you on top of that they have OP amounts of minions. and on top of waves of them , they also have ridiculous health. promethean soldiers take 2 tank shots. TWO. they should not have that much health at all. every enemy in firefight needs better spawns and nerfed health, plus better dynamic AI. not just sitting in one place and one shotting everyone.