I’m writing this pure, off the head, no practice.
I’ve been a Halo fan since the very beginning, playing 4 player blood gulch with my friends and then making warthogs fly, that is what I remember halo as, just fun with friends, Halo 4 killed off that kind of play and moved completely to competitive, that is not how Halo should be, Granted I am perfectly fine with Halo being played in pro circuits, that I’m fine with, but the universal image of Halo (from when 343 took over) has been more towards competitive play and it shouldn’t focus on this,
If you ask me ‘Well was the Campaign any good?’ I’d quickly respond without going into too much detail with ‘Well, they tried to make chief cry, that was the goal, and that is not how he is, if he has emotions going through him, he’ll conceal it and get the mission done, as heartless as it sounds, it’s how he was raised’.
Going back to the Multi player, Halo isn’t about the most points you get, it’s about the fun you have, I am fine with you bringing Halo: Reach into the mix but then again, it still managed to retain the fun factor, even if it did kill a few mechanics people enjoyed. Sprint is the another problem I have with Halo 4 (The fact I don’t mind it with Reach is because it was an armor ability and you had to sacrifice the others to use sprint, that was smart) .
No matter how you look at it, 343 were looking at other games for ideas, and yes i’m going to bring up the old ‘Call of duty’ comparison, Halo 4 does not need a kill cam, Halo 4 does not need loadouts (Don’t get me started…) Halo 4 does not need you to take away playlists because they had low numbers, just keep them in and let the users decided what they want to play.
Just a few things I needed to get off my chest, I really hope Halo 5 can correct the mistakes of the first.
Thanks for reading.