60 FPS is great and all but did we lost too much for it? Not just split screen but a lot of other things as well. Lets be honest, Halo 5 doesn’t look like a Halo game. Every time when I see concept art of Halo 5 it just looks so much better than the actual game. Take the upcoming Warzone map for example; the concept art looks nothing like the in-game screenshot. The same goes for Campaign, while i do have to admit that Sanghelios looked great the rest just felt too out of place and uninspired. 60 FPS pushed the classic art style of Halo to the side and replaced it with dull and flat textured structures. The game ends up looking cartoonish and that just impacts the experience as a whole, even more so than the frame rate would. Many people would argue that graphics should never be placed before gameplay while not realizing that the art style of Halo is fundamental for the game itself.
I completely understand why people want 60 FPS. It fits the fast paced combat of Halo 5 and it is just something that should be a ‘‘thing’’ in this day and age. However i also have a feeling that 60 FPS was shoehorned in to appeal to the E-sports crowd which is find frustrating as it shows that 343 values competitiveness more than Halo itself. Is 30 FPS acceptable today? Probably not, but neither is sacrificing core elements of Halo to achieve 60 FPS.
Halo 6 won’t go back to 30 FPS, that’s for sure. But will it have split screen, a good art style and and the effects work? (Scarab explosion in Halo 3 vs phantom ‘‘explosion’’ in Halo 4/5)