Couldn’t be more exciting for the game nor happier with the direction 343 is taking.
I’ve been looking at the box-art for the game (which is beautiful) and considering the title, and I think it’s all subtly hinting at the experience the game will deliver. We see Chief standing at the back of an open Pelican (presumably the same one seen in the E32019 trailer), as a Halo ring stretches out before him. We’re behind him as he looks out at the world, and we see the world stretches away from him. This layout offers a sense of trajectory - a forward momentum that carries us into an ever-extending loop.
The image depicts the moment Chief has returned to (or arrived at) the ring, just before he leaps out to begin a new adventure, as if to say to gamers: this is what awaits you. Go forth and have fun!
“Infinite” will likely have a double-meaning (I suspect one of them may apply to a “service” model as others have suggested, and Infinite will be the Halo game for many years to come), but one of the more practical meanings is contained in the shape of a ring - a ring is essentially an infinite loop one can traverse forever.
The grandness of the image, and the potential to explore a full (or at least partially full) living Halo ring, that’s teaming with the wildlife and diverse landscapes, suggests we’re venturing into a land where there are “infinite” possibilities.
I doubt we’re going to get a fully open-world Halo ring experience - Chief’s experiences tend to be more narrative and demand more structure than that - but everything suggests Infinite, much like the original Halo, is going to attempt to create the feeling of a complete Halo ring. And given today’s improved tech, it would seem crafting such an experience is more possible than ever.
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> I doubt we’re going to get a fully open-world Halo ring experience - Chief’s experiences tend to be more narrative and demand more structure than that - but everything suggests Infinite, much like the original Halo, is going to attempt to create the feeling of a complete Halo ring. And given today’s improved tech, it would seem crafting such an experience is more possible than ever.
Not just today’s improved tech, but tomorrows improved tech. Don’t forget this comes out on an entirely new, and supposedly much more powerful, system.
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> > 2533274803103899;1:
> > I doubt we’re going to get a fully open-world Halo ring experience - Chief’s experiences tend to be more narrative and demand more structure than that - but everything suggests Infinite, much like the original Halo, is going to attempt to create the feeling of a complete Halo ring. And given today’s improved tech, it would seem crafting such an experience is more possible than ever.
>
> Not just today’s improved tech, but tomorrows improved tech. Don’t forget this comes out on an entirely new, and supposedly much more powerful, system.
True, but I decided to phrase it the way I did because it’s also coming out on Xbox One. If it was exclusive to Scarlett, I’d be more inclined to imagine it’s potentially “of tomorrow” in terms of advancement, but I’m inclined to think it’s going to be harnessing current gen power and have minor upgrades (like shorter load times) on Scarlett. But I could be wrong! Maybe it was developed specifically for/with Scarlett and is essentially being “ported” backwards.
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> > 2533274803103899;1:
> > I doubt we’re going to get a fully open-world Halo ring experience - Chief’s experiences tend to be more narrative and demand more structure than that - but everything suggests Infinite, much like the original Halo, is going to attempt to create the feeling of a complete Halo ring. And given today’s improved tech, it would seem crafting such an experience is more possible than ever.
>
> Not just today’s improved tech, but tomorrows improved tech. Don’t forget this comes out on an entirely new, and supposedly much more powerful, system.
New tech doesn’t always mean a better gaming experience , game devopers often with new tech and over ambition can’t seem to manage or control the need to showcase the new graohical and frame rate experience and really forget about or have downgrade other more important key features of the game like split screen , enemy AI , special effects ect ect (looking at you H5) I mean at the mp maps how plain and stark they are in comparison to any of the halos on 360 because they’ve priotized the wrong features for a graphical standard . yes new tech gives them more power freedom and all the marketing buzzwords but the dev also has to play their role and still priotize both a quality game experience and a good (not necessarily the best ) graphical experience .
Well, I just kind of assumed that it’s a foregone conclusion Infinite will be pursuing a GAAS model (note, I didn’t say anything about whether that’s good or not), and that the title refers to the open-end nature of the product for the future of Halo. In other words, maybe Infinite as a service is intended to continue for a looooong time, with no more mainline standalone Halo titles for a while if ever, but rather additional content (both campaign and multiplayer) being added on to Infinite in major updates/seasons. That’s what I assumed the title meant. Could be wrong.