The "Post Your Loadouts" Thread

Because I need suggestions for my 5th loadout slot, and because I need something to read in this forum other than complaint threads. Share and compare!

Here’s mine:

Rifleman - Standard Slayer/DMR duel build focusing on speed and maneuverability.

  • DMR
    Boltshot
    Frag Grenade
    Thruster Pack
    Resupply
    Dexterity

Ranger - BTB build focusing on long range travel and vehicle destruction.

  • DMR
    Plasma Pistol
    Plasma Grenade
    Jet Pack
    Mobility
    Ammo
    Specialist - Survivability build for holding objectives, such as KotH hills and Dominion bases.
  • DMR
    Boltshot
    Pulse Grenade
    Regen Field
    Shielding
    Explosives
    Sniper - Camo sniper build.
  • Lightrifle
    Magnum
    Frag Grenade
    Active Camo
    AA Efficiency
    Awareness
    Operator - Currently my Spartan Ops build, when I’m not using Ranger for that.
  • DMR
    Battle Rifle
    Frag Grenade
    Promethean Vision
    Firepower
    Ammo

Moa Madness - Kill stuff because it fun.

  • Plasma Rifle
    Brute Shot
    Spike Grenade
    Armor Lock
    Call of My People
    Driving Skills of Kat

My BTB load-out
DMR
Plasma Pistol
Plasma Grenades
Jetpack or Thruster depending on the map
Dexterity
Ordinance Priority

My objective load-out is similar. Just swap Dexterity with Mobility and Ordinance with Explosives.

> Moa Madness - Kill stuff because it fun.
> - Plasma Rifle
> Brute Shot
> Spike Grenade
> Armor Lock
> Call of My People
> Driving Skills of Kat

Gave me a good laugh

Assassin - Primarily focused on close quarters combat and assassination, taking advantage of active camo.

Assault Rifle or Suppressor
Boltshot
Plasma Grenade
Active Camo
AA Efficiency
Stealth

Carbine
Magnum
Frags
Hologram
Shielding
Stability

I take it you’re a DMR fan. So I’m going to suggest a loadout that I use that might be slightly out of your comfort zone.

Assault Rifle
Magnum
Frags
Thurster Pack
Shielding
Dexterity

Great for close quarters and flanking.

Gonna be honest, your loadouts really inspired me. But there is an obvious thing you are missing. CQC. You need something with an assault rifle, supressor, or storm rifle. For secondary, I suggest magnum, than the rest what ever.

It is kind of a mix of what you got:

DMR
Assault Rifle
Thruster Pack
Frag
Firepower
Dexterity or Explosives

Small Maps

DMR
Magnum
Frags
Jetpack
AA Efficiency
Dexterity

Big Maps

DMR
Plasma Pistol
Plasma nades
Jetpack
AA Efficiency
Ammo

Infinity Slayer

DMR
Magnum
Frags
Jetpack
Requisition
Ammo

I mix it up a lot. Overall though:

Dexterity, Resupply and Automatics go together really well. It lets you reload and continue to keep peppering enemies, and the grenades are useful for CQC. Dexterity also lets you pull out your side arm faster for when enemies attack you outside your range.

Precision weapons and Ammo/Ordnance Priority for long lasting fights at long range.

Jet Pack for pretty much every loadout, that mobility is crucial.

MyNameIsRecon: lulz.

mlp256/Zekester99/IXAxiosXI: It’s not that I’m a DMR fan per se, it’s just that it’s the most effective weapon, at least until 343i does some balancing. I’ve tried doing CQC builds with the AR (Supressor seems to have more bullet spread than the other automatics IMO), but I always seem to get hamstrung whenever I’m dealing with an opponent at any kind of range. I had this CQC build for a while, but it didn’t seem effective:

  • Battle Rifle (for a little long range counter)
    Boltshot (pocket shotgun)
    Plasma Grenade (sticks possible at close range)
    Promethean Vision (see when someone’s coming around a corner)
    Resupply (sticky ammo)
    Explosives ('nade defense)

Guess I’ll revisit an AR build if you guys are having luck with it. Pairing Dexterity with automatics like Ramir3z77 mentioned sounds solid…

> I’ve tried doing CQC builds with the AR (Supressor seems to have more bullet spread than the other automatics IMO), but I always seem to get hamstrung whenever I’m dealing with an opponent at any kind of range.

The thing about CQC builds is you really have to be knowledgeable on the max range of your weapons coupled with what spots on the map you can abuse.

The Assault Rifle has the best effective range of the automatics, basically 3 warthog lengths out. However, it does the least damage.

The Storm Rifle does the 2nd most damage at close range, the best being the suppressor. It has slightly inferior accuracy to the AR.

The Suppressor does amazing damage at point blank, but besides that it sucks due to its immense bullet spread. Since most maps aren’t designed around that close of a range it’s usually better to pick the Storm Rifle over it.

The Pistol is a good long range weapon for self defense. You won’t be getting multikills with it, but if you pace your shots and catch enemies off guard you can usually deal with them before they deal with you. Aim assist is minimal though, you really have to be a good shot.

If you don’t feel comfortable with it I’d suggest using firepower and choosing the DMR as a secondary.

Primary: Magnum
Secondary: Magnum
Grenade: Magnum
AA: Magnum
Support Upgrade: Magnum
Tactical Package: Magnum

siiiiiiigh @(^V^)@

Did ever I mention that the Magnum is just the best?

The best loadout ever:
Battle rifle
Carbine
PV
Frag
Firepower
Ammo

Carbine + BR + Extra mags = win

Sierra 757 (aka FFA)
Storm Rifle (flip flops to AR)
Magnum
Plasma Nade
Thruster Pack
Resupply
Dexterity

Mythic 1 (Team)
AR
Magnum
Frag
Hard-Light Shield
Shielding
Explosives

Drake (BTB/Gunner)
AR
Magnum
Frag
Regen Field
AA Efficiency
Gunner

Bomb SPARTAN (Aka anti-Vehicle)
AR
Plasma Pistol
Plasma Nade
Jet Pack
Grenadier
Ordinance Priority

Mythic Actual (CTF/Objective/Get-Srs time)
Carbine
Boltshot
Pulse Grenade
Pro-Vision
Grenadier
[Ammo

Well using your loadouts, I created my master loadouts. I tweaked yours a bit to fit me better, and am very happy, so thanks.

:: BR ::
Battle Rifle
Magnum
Frag
Thruster Pack
Mobility
Ammo

:: Light ::
Light Rifle
Magnum
Frag
Thruster Pack
Mobility
Ammo

Thruster Pack IMHO is still the best armour ability in the game.

First, let me get this out of the way;

I don’t do CQC.

My primary Loadout:

Lightrifle
Plasma Pistol (for Warthogs, Ghosts, Mantis, and Banshees)
Stickies
Jetpack (Instant sniper vantage point)
Grenadier (MOAR STICKIES!)
Ammo (More ammo too)

Serves me pretty well.

Playlist 2, in case I need to charge a position;

AR (PRM)
Suppressor (More Dakka, less reloads)
Frags (Get OUT of the hole, Grif)
Promo Vision (Can’t hide now)
Mobility (Run and Gun)
Ammo

I rarely use anything other than my first loadout, since I’ve found I’m the most efficient with it.
EDIT: Guess I should supply some reasoning.

Battle Rifle
A lot better than the forum makes it out to be.
Magnum
Good for encounters where I run low on ammo and need to clean up the kill quickly. Usually swap this out for a power weapon/DMR/AR.

Frag Grenade
I like to bounce grenades around corners. I usually end up with plenty of all types of grenades do to Resupply.

Promethean Vision
I use it mainly to get an assessment of how many enemies are in an area (bases, tight spaces, objectives, etc). I also like to use it to make sure I land my first shot.

Resupply
Pickin’ up 'nades. It’s always nice to have a grenade when you need it.
Explosives
My grenades (That I have plenty of) do more damage and I take significantly less damage. Goes well with Resupply.