the Post War pelican...

So I’ve been wondering this for a while now in Halo 4 we see the Post War Pelican; its cockpit is now sealed off from the blood tray and is only accessible by climbing in through the cockpit roof. But this confuses me for two reasons 1 why is there still a door in the blood tray that leads to an empty room? And 2 how were there multiple SIV’s in the co-pilots seat at the end of Spartan ops season 1?

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> So I’ve been wondering this for a while now in Halo 4 we see the Post War Pelican; its cockpit is now sealed off from the blood tray and is only accessible by climbing in through the cockpit roof. But this confuses me for two reasons 1 why is there still a door in the blood tray that leads to an empty room? And 2 how were there multiple SIV’s in the co-pilots seat at the end of Spartan ops season 1?

Because it can be sealed doesn’t mean there is no door. Someone even hacked into the cutscenes and panned around the bay when chief was getting a briefing from Del Rio and you could clearly see a door to the Pilot station behind chief.

But the Pilot station could always be sealed off from the crew compartment. You Saw this in Halo CE, 2, and 3. Only in Halo Reach does the Crew Station does not have a sealed wall with door separating the Pilots from the troops. But then again they were Air Force Pelicans and not Navy / Marines

The cockpits can be accessed from the troop bay.

I still can’t get over how much of a hot mess the new Pelicans are. For clarification, it is the pilot that is separated from troop bay, and must enter through the canopy. The pilot isn’t completely separated I’m guessing because they wanted to get those dramatic camera angles. As for the door, it leads to a set of stairs that lead to a space behind the co-pilot. You can see the stairs in the first Spartan Ops cutscene when Hoya is telling Throne to look at the Infinity, and you can see the space behind the co-pilot in the final Spartan Ops cutscene with Majestic, as you already pointed out.

As for why the pilots enter through the canopy in the game, they probably didn’t have the time or the patience to animate the player going from the cockpit out the loading ramp.

Of all the design changes 343 has made, the Pelican is the one I still can’t get over, it is just so bad. And I’ve typed at length before at why that is…

> 2707521204561823;8:
> I pray that the Halo 5 Pelican looks nothing like the Halo 4 one because it was awful in almost every way.
>
> I’ll start off with what I liked, since it’s a shorter list.
>
> Liked:
> - It felt larger. I don’t know if it actually was, but in the Spartan Ops cutscenes it looked significantly bigger. I could believe there were 30 something kids in there as told in the Fall of Reach book.
>
> - The chin turret. I felt the stubbier-looking chin turret looked better than the longer turret Pelicans had in the past.
>
> - I thought the external weapon storage was a neat touch.
>
> And now for what I disliked, which is pretty much everything else, covering the look, gameplay, and technical side of it. I’ll go into specifics as I can recall them.
>
> Disliked:
> - The new Pelican’s front looks like it was heavily inspired from a Russian Mi-24 helicopter, right down to the swing open bubble canopies, which are dumb for a spacecraft. You’d usually want something more re-enforced in case of decompression, or at least be able to have some kind of emergency shielding cover the canopy. Something that really can’t be done on the new design.
>
> - The pilot, while not completely separated from the rest of the cabin, can only really be accessed through the canopy. If anything were to happen to the pilot, the rest of the Pelican is pretty much screwed. And with this restricted set up, there couldn’t be moments like Noble 6’s last face-to-face with Carver, or even small moments like when Chief looks out at the Ark as they descend.
>
> - The loading ramp, as you can see at the opening cutscene in Spartan Ops is massive, about 15 to 20 feet long it seems. With the Halo 4 Pelican, there is no way there can be a rapid deployment of troops. Moments in past Halo games such as the opening of Silent Cartographer would be impossible. If the ramp was out, it would create so much drag on the Pelican that it would have trouble flying, and if they waited till touching down before opening the ramp, everyone in the Pelican would probably get killed before they could even get out. It would also be impossible for the ramp to open if the Pelican was carrying anything, so the opening cutscene of The Covenant in Halo 3 wouldn’t have been possible either.
>
> - The non-pilot turrets, all of them are terrible from both a technical and gameplay perspective. The co-pilot controls a Scorpion tank cannon, which fires from on top of the Pelican. What’s worse is that cannon can only aim at things above the Pelican, so the pilot has to put themselves below targets for the co-pilot to have a chance of hitting anything, and even then the body of the Pelican blocks the line of site. Why this wasn’t just a swarm of missiles like in Halo 3 is beyond me, it could have even used the same missiles as the Rocket 'hog and it would make more sense. And then there are the terrible turret seats on either side of the loading ramp. These are like a punishment to be in, you can’t shoot at things in front, and you can’t shoot back beyond the side of the Pelican, and the body of the Pelican gets in the way of anything you can aim at anyways. Also, let me remind you that the Pelican is a spacecraft that travels through the atmosphere, and with it’s placement behind the engines you would have to be suicidal to even use them. It’s like a child wanted to strap a bunch of guns to a plane and everyone else thought it was a great idea. And speaking of those engines.
>
> - What is with the engine placements? I have to admit, I like the glowing bar effect on the engines, very Star Wars like. But the placement of them doesn’t seem to make any sense. There are ones added to the side of the cabin, which really don’t need to be there as there were already the four main engines for that. Also, why are the wings connected to those engines? It’s a bad design choice as I doubt it’d be very structurally sound. And why replace the hovering thrusters on the wings with four dinky thrusters that hang off the bottom? It looks bad, and without the underside thruster, the wings have to rotate 90 degrees or more when slowing itself to land, as seen in Spartan Ops. Also there isn’t anything really wrong with the two new ones on the back, but it looks really odd when that was part of the structure to the tail before.
>
> - And finally, why were the wheels removed? Most military aircraft have wheels, even ones that can take off and land like a VTOL, such as a helicopter. One reason for it is so they don’t need a pilot if they need to move the aircraft a few feet or so, or to store it in a hanger. They just attach a cart to it and drive it to where it needs to go. I’m sure not every place in the UNSC has a pedestal for each Pelican like on the Infinity, or crane or pilot always there when they need to be moved.
>
> That’s the end of my rant for now, felt like I was losing my mind there toward the end. Just that I’ve always loved the Pelican’s design, and it has only gotten better in each installment. Then Halo 4 comes with finally a campaign mission to fly it, and it’s an abhorrent abomination in all aspects: Design, gameplay, and UNSC aesthetics. It’s like waiting 11 years for something only to get kicked in the balls in the end.

There is one thing to point out that is positive that he hasn’t states. Better survivability of the pilots. The earlier designs didnt give the pilots that much overall protection. The bubble windshields are a much Smaller targets over all then the Large and Wide windshields that the originals had.

They are completely surrounded by armor and instruments compared to the open cockpits of the earlier cockpits that couldn’t take a hard landing. This in itself allows for a greater chance of the pilots actually walking away. Just need to read combat reports of the Hinds during Russia’s war with Afghanistan

Also unlike the other Pelicans, this Design allows for ejection seats of the pilots and faster egress from the Cockpit if need arises. It’s much easier to go up and Over then then down and back. Especially if there was a crash.

The Ramp, though exemely long but has been seen to reduce and extend in size serves a purpose off allowing troops to exfil and extract on places like narrow roof tops and mountain sides, like the Chinook has been seen to do with Allied forced in Afghanistan and Iraq, that the original pelicans could not before for they would have add to back up even closer to cliff sides and tall buildings.

The side turrets have been clearly stated to provide much needed cover fire for units entering and Exiting the Pelican on hot LZs much like many modern transports today. The roll of it being of use other then LZ or ground surpression of hostile threats is very minor. Mostly to scare off banshees or to have them fly in box formations providing covering fire for each other.

Now the 90mm turret on top still gets me. I don’t understand it and why it was there.

But there one we fley on Halo 4 was definitely a combat verson. But you see the regular transport varriant with out all the extra guns and SLazer on SOps. Its chin gun is two gat turrets

What I think when I see the Halo 2 pelican seats .

Just keep a eye on the Seaking

Hey so does that connect to the Pilots seat as well? Or is it just the Co-pilot’s because they’ve just released the Blue Team Opening cinematic where Chief climbs out of the pilots seat and back into the Blood Tray; unless he was in the Co-pilots seat. As for the Top mounted Cannon I would assume how terrible it is in-game is not representative of its capacity in canon with much more precision being leveraged in the lore hypothetically; Halopedia associates the thing with modern Bombers if anyone could rationalise that that’d be great.

It’s just so ugly. They should’ve gone with the Amazing Halo 2 Anniversary model

Seriously compare that to the Halo 4/5 model

> 2533274932437469;7:
> It’s just so ugly. They should’ve gone with the Amazing Halo 2 Anniversary model
>
> Seriously compare that to the Halo 4/5 model

The H2A design is the same as the Halo Reach design and I agree it is pretty -Yoink!-.

> 2533274793749599;8:
> > 2533274932437469;7:
> > It’s just so ugly. They should’ve gone with the Amazing Halo 2 Anniversary model
> >
> > Seriously compare that to the Halo 4/5 model
>
>
> The H2A design is the same as the Halo Reach design and I agree it is pretty -Yoink!-.

Idk…the Post-war Pelican has nice curves because of huragoks infusing our technology with forerunner’s. Killer armament too. That laser projector tho. Yumz.

> 2533274793749599;8:
> > 2533274932437469;7:
> > It’s just so ugly. They should’ve gone with the Amazing Halo 2 Anniversary model
> >
> > Seriously compare that to the Halo 4/5 model
>
>
> The H2A design is the same as the Halo Reach design and I agree it is pretty -Yoink!-.

I completely agree

343i’s pelican model is much uglier compared to Bungie’s model

I actually really like the design of the post war pelican; it has a certain appeal in its shape; mind you I have always admired the beefy Russian Gunships; but mostly the curves on the tail are what sell me on the design with the post war emblem plastered across

> 2533274932437469;7:
> It’s just so ugly. They should’ve gone with the Amazing Halo 2 Anniversary model
>
> Seriously compare that to the Halo 4/5 model

That thing ( halo2) is the most fabulous thing I’ve ever seen.
Now for the new design, its even uglier than the new plasma riffle.
Now we must force 343 to the HALO2A one in the upcoming halos

Halo 2 A was the best, halo 4 looked awful