First, if my grammar isn’t that good, I apologize, because english was my 3rd language and I’m still learning.
I guess, I’m not the only one, who cares about the “perk”-system, but I think I figured out, how it is going to work. Not 100% sure, because it could and maybe will be total different, but here is what I think it will be:
Remembered the Halo Reach Beta? As we got the first impressions on Armor Abilities and the Armory? First I thought the different armor parts are improving the Armor Abilities, because the text written underneath them was letting think me this.
I give you some examples:
Left and Right Shoulder Parts:
FJ/PARA: >Designed specifically for airborne units; maximum protection, minimum weight.
JUMP JET: >Early prototype safety restraints for use with extant Jump Jet equipment.
Chest:
UA/BASE SECURITY [W]: >Bringing grenades to a gunfight.
Left and Right Shoulder parts in the Beta:
I don’t know the name anymore of the shoulder parts, but there was a shoulder part, which described the improvement of the stealth system(active camo).
I’m sure there are a few more examples, which are describing an upgrade for an AA, but this should be enough to understand my point. What I’m trying to say is, that 343i said, that they want to improve the Armor Ability-system and if the armor pieces/parts have an effect on the multiplayer, then this is what it could be.
What do you think? Could this be the “perk”-system? Please discuss and let me know what you guys think.
with best regards
CrazY CroaTia