I think if 343 would make a good in the middle game settings between the original reach settings and the TU settings then reach would be great. I think if they kept all the nerffing done to the armor abilities and nothing else then reach would be perfect. Really they need to nerf the frag to only pop your shields. It seems that I can never kill anyone with grenades other than plasmas and I die all the time from frags with full or almost full shields and full health. So here is a list of perfect settings. (none of these changes should be apllied to invasion)
- 110% Speed, 125% Jump, and unchanged Damage for both Weapon and Melee
- 85% Bloom
- No Shield Bleed Through
- Sword Block Enabled
- TU Armor Ability Nerfs
- Nerfed Frags
Note: I put Sword Block enabled on here because I always find myself quiting games where the map has a Sword on it, knowing that someone is going to Sprint around the close quarters map with that Sword. your only hope is a lucky stick or having a Shotgun. also maybe i shouldn’t say nerfed frags, just really change the way they work. i think the close range damage is to high and the drop off of damage is to steep. the close range blast should only pop your shields and have a good radius on that and the drop off shouldn’t be to steep. a real frag has a good radius.
Anyone else with me on this?
Added: i forgot to mention the removal of Major Damage on Vehicles from Normal Weapons. such as: people spamming DRM shots into Ghosts or Banshees and blowing them up. this one time i was in a Wraith on Hemorage and the entire enemy team pelted me with DMR rounds for less than 4 seconds and the Wraith instantly took heavy damage and started to flame. a Tank can not be taken out by 6-8 guys with semi-auto rifles in 4 seconds. i just think only Ordnance Weapons should be able to take out Vehicles. such as: Rockets, Laser, Plasma Launcher, and Grenade Launcher. the Plasma Grenade and Concusion Rifle should do some moderate damage. all Normal Weaponry, such as an AR, DMR, Plasma Pistol, Magnum/Pistol, and so on, should only do Slight Damage even when multiple people fire on 1 Vehicle.
- Major Damage to Vehicles only done by Ordnance Weapons
Added: after thinking about this more i came up with a few more tweeks.
- Smaller Reticle for the AR and Plasma Repeater (so Bloom wont be as bad)
- Slight Increase on the Damage done by the Plasma Repeater
- Quicker Over Heat Venting on the Plasma Repeater
- Small Increase on the Shotguns range (help with the Bull True metal death)
Added: i thought of another change to make reach better.
- Make all game types loadouts start with only Sprint and Evade (maybe Hologram and Dropshield also) and make other armor abilities layed out around the maps that you can pick up and use.
Note: #12 will make reach seem more like halo 3 because you can pick up equipment and use it, but you don’t start with the big ones like Jetpack, ArmorLock, and Invise. this would fix one of the big problems of an entire team using the same armor ability. example- on The Cage one entire team may use Jetpack to dominate the map verticaly. the same could happen on SwordBase. with the change proposed by #12 it would keep that from happening.
got to do it again.