The perfect reach matchmaking gametype settings

I think if 343 would make a good in the middle game settings between the original reach settings and the TU settings then reach would be great. I think if they kept all the nerffing done to the armor abilities and nothing else then reach would be perfect. Really they need to nerf the frag to only pop your shields. It seems that I can never kill anyone with grenades other than plasmas and I die all the time from frags with full or almost full shields and full health. So here is a list of perfect settings. (none of these changes should be apllied to invasion)

  1. 110% Speed, 125% Jump, and unchanged Damage for both Weapon and Melee
  2. 85% Bloom
  3. No Shield Bleed Through
  4. Sword Block Enabled
  5. TU Armor Ability Nerfs
  6. Nerfed Frags

Note: I put Sword Block enabled on here because I always find myself quiting games where the map has a Sword on it, knowing that someone is going to Sprint around the close quarters map with that Sword. your only hope is a lucky stick or having a Shotgun. also maybe i shouldn’t say nerfed frags, just really change the way they work. i think the close range damage is to high and the drop off of damage is to steep. the close range blast should only pop your shields and have a good radius on that and the drop off shouldn’t be to steep. a real frag has a good radius.

Anyone else with me on this?

Added: i forgot to mention the removal of Major Damage on Vehicles from Normal Weapons. such as: people spamming DRM shots into Ghosts or Banshees and blowing them up. this one time i was in a Wraith on Hemorage and the entire enemy team pelted me with DMR rounds for less than 4 seconds and the Wraith instantly took heavy damage and started to flame. a Tank can not be taken out by 6-8 guys with semi-auto rifles in 4 seconds. i just think only Ordnance Weapons should be able to take out Vehicles. such as: Rockets, Laser, Plasma Launcher, and Grenade Launcher. the Plasma Grenade and Concusion Rifle should do some moderate damage. all Normal Weaponry, such as an AR, DMR, Plasma Pistol, Magnum/Pistol, and so on, should only do Slight Damage even when multiple people fire on 1 Vehicle.

  1. Major Damage to Vehicles only done by Ordnance Weapons

Added: after thinking about this more i came up with a few more tweeks.

  1. Smaller Reticle for the AR and Plasma Repeater (so Bloom wont be as bad)
  2. Slight Increase on the Damage done by the Plasma Repeater
  3. Quicker Over Heat Venting on the Plasma Repeater
  4. Small Increase on the Shotguns range (help with the Bull True metal death)

Added: i thought of another change to make reach better.

  1. Make all game types loadouts start with only Sprint and Evade (maybe Hologram and Dropshield also) and make other armor abilities layed out around the maps that you can pick up and use.

Note: #12 will make reach seem more like halo 3 because you can pick up equipment and use it, but you don’t start with the big ones like Jetpack, ArmorLock, and Invise. this would fix one of the big problems of an entire team using the same armor ability. example- on The Cage one entire team may use Jetpack to dominate the map verticaly. the same could happen on SwordBase. with the change proposed by #12 it would keep that from happening.

Rather they ditch the pistol, nerf the DMR because that shouldn’t be spammed to destroy vehicles, yes nerf the frags because there spammed like crazy, completly removed all the loadout abilities, get back to finding the abilities like drop shield or a jetpack if you can find it or a radar jammer.

In short basically they need to make it feel like a proper Halo game, not just a adopted child of Halo.

Oh, get rid of the plasma/grenade launcher, stop the banshee from spinning everywhere, I could go on but theres so many problems with Reach.

I like this for the most part, considering most complained about bloom and the armor lock, and those got tweaked.
Why further change the weapons beyond that though if they want to put this in every playlist?

it would be nice if 343 would give me my own gametype with these settings.

this thread hasn’t gotten much traffic, but i still plan on making this game type and maps myself.

i plan to use the TU slayer to create the gametype, but the increase to jump and speed should be enough to balance it. so bleedthrough will be enabled and sword block will be disabled. i can not do the major changes that would require major modifactions that would require me being a 343i employee, but i can a decent gametype off the ground.

>

This will NEVER be implemented into Vanilla Gametypes, it kills off the whole element of Vanilla as a whole which isn’t what 343i ever intended to do for those who still like to play and enjoy it.

Besides, those rules sound rather one sides and awfully familiar to MLG’s settings.

> >
>
> This will NEVER be implemented into Vanilla Gametypes, it kills off the whole element of Vanilla as a whole which isn’t what 343i ever intended to do for those who still like to play and enjoy it.
>
> Besides, those rules sound rather one sides and awfully familiar to MLG’s settings.

why not. they did the TU. that sure aint vanilla.

> > >
> >
> > This will NEVER be implemented into Vanilla Gametypes, it kills off the whole element of Vanilla as a whole which isn’t what 343i ever intended to do for those who still like to play and enjoy it.
> >
> > Besides, those rules sound rather one sides and awfully familiar to MLG’s settings.
>
> why not. they did the TU. that sure aint vanilla.

What you are suggesting is replacing ALL gametypes with these kind of settings.

In other words, removing any sort of Vanilla hint in the game.

> > > >
> > >
> > > This will NEVER be implemented into Vanilla Gametypes, it kills off the whole element of Vanilla as a whole which isn’t what 343i ever intended to do for those who still like to play and enjoy it.
> > >
> > > Besides, those rules sound rather one sides and awfully familiar to MLG’s settings.
> >
> > why not. they did the TU. that sure aint vanilla.
>
> What you are suggesting is replacing ALL gametypes with these kind of settings.
>
> In other words, removing any sort of Vanilla hint in the game.

oh, no, no, no, no. that isn’t what i ment at all. i think they sould just try to make it a little bit better by using these settings, but i do want the orginal settings to stay. i’m completly yoiking mad at 343 for integrating the TU into almost every playlist and not leaving any real games for just normal reach.

i think the changed game types should be in their own playlist. just like the TU was originaly untill they started putting it into everythoing else. i think all the original playlists should of stayed like they were and just added a new group of playlists under TU. instead they only left ZB Slayer in the TU playlist, which is just stupid.

they should have made a new version of all the other playlists into the TU playlist. you know, have BTB TU, Team Slayer TU, Objective TU, Squad TU, and Multi-Team TU. all under the TU playlist group like the Competitive playlist.

I noticed your idea was terrible as soon as I saw anything that didn’t say ZERO Bloom

110% Speed, 150% Gravity, 125% Jump
110% Resistance
85% Bloom, ZB is preferred, though.
DMR/AR start
No Jetpack or Camo Loadout
Active Camo/Jetpack powerup on map
Replace Banshees with Falcons on every map

> 110% Speed, 150% Gravity, 125% Jump
> 110% Resistance
> 85% Bloom, ZB is preferred, though.
> DMR/AR start
> No Jetpack or Camo Loadout
> Active Camo/Jetpack powerup on map
> Replace Banshees with Falcons on every map

not bad, btu the extra gravity would hurt more. the increase in resistance wouldn’t help with the fall damage and falcons instead of banshess is a good idea.

> > 110% Speed, 150% Gravity, 125% Jump
> > 110% Resistance
> > 85% Bloom, ZB is preferred, though.
> > DMR/AR start
> > No Jetpack or Camo Loadout
> > Active Camo/Jetpack powerup on map
> > Replace Banshees with Falcons on every map
>
> not bad, btu the extra gravity would hurt more. the increase in resistance wouldn’t help with the fall damage and falcons instead of banshess is a good idea.

Extra resistance would nerf Grenades and Rockets, while making headshots more rewarding. Extra gravity is just to offset the jump, and making movement feel a bit better.

> > > 110% Speed, 150% Gravity, 125% Jump
> > > 110% Resistance
> > > 85% Bloom, ZB is preferred, though.
> > > DMR/AR start
> > > No Jetpack or Camo Loadout
> > > Active Camo/Jetpack powerup on map
> > > Replace Banshees with Falcons on every map
> >
> > not bad, btu the extra gravity would hurt more. the increase in resistance wouldn’t help with the fall damage and falcons instead of banshess is a good idea.
>
> Extra resistance would nerf Grenades and Rockets, while making headshots more rewarding. Extra gravity is just to offset the jump, and making movement feel a bit better.

150 grav + 125 jump = death from a small fall. for example: one of the cliffs in hemeroge where the snipers like to go. if you had 150 garv, 125 jump, jumped off the cliff onto the ground to try and get away from something you would fall to your death or pop shields/seriously injure yourself. the extra resisatance might work. i’m offline right now and will be for some time. i can not connect to XBL from here, but i will be back home in a few weeks. we should work together to test out and create a much better functioning slayer gametype.

i do have my xbox and reach so i am working on the gametype and maps. i am taking almost all the maps and putting armor abilities on them. the only ones i’m not woriking on is the invasion maps and paradiso. they are mostly used for invasion and i do not like they for any game other than invasion.

right now i have a pre-TU Team Slayer 2.0, Team Slayer TU 2.0, Team Slayer ZB 2.0, pre-TU BTB 2.0, BTB TU 2.0, and BTB ZB 2.0. each game has a little bit different settings. the TU games have a faster shield & health recharge alnog with 110% resistance to help balance bleedthrough. the BTB has faster speed to balance bigger spaces and mutiple shooters.

I like where you are going with it, but I like the sword myself and frags are useful (I agree spam sucks).

well… i just spent 10-20 minutes typing up the settign for each gametype i had, then clicked post and it refreshed the page… :frowning: got to do it again.

Some solid stuff except for #12, the shotgun range tweek could work, just a smidge longer and this could prevent alot of the bulltrue glitches, however could make it to OP in LD.

Pre-TU Team Slayer 2.0= 150% shield recharge & 110% health recharge rate. 110% speed, 125% jump, and normal gravity. Loadouts= sprint, evade, dropshield, and hologram. (all gametypes have the same loadouts)

Team Slayer TU 2.0= 110% resistance, 200% shield recharge, and 200% health recharge rate. 75% melee. 110% speed, 125% jump, and normal grav. same loadouts. (sl)

Team Slayer ZB 2.0= 110% resistance, 200% shield recharge, and 200% health recharge rate. 75% melee. 110% speed, 125% jump, and normal grav. sl

Pre-TU BTB 2.0= 150% shield recharge & 110% health recharge rate. DMR/AR start. 110% speed, 125% jump, and normal grav. sl

BTB TU 2.0= 110% resistance, 200% shield recharge, and 200% helath recharge rate. 75% melee and DMR/AR start. 110% speed, 125% jump, and normal grav. sl

BTB ZB 2.0= 110% resistance, 200% shield recharge, 200% health recharge rate. 75% melee and DMR/AR start. 110% speed, 125% jump, and normal grav. sl

that’s what i’ve got right now. once i get some testing done i will make changes if needed. i changed the speed on the BTB from 120% to 110%. to much speed inside buildings. also the 75% melee should cut down on beatdowns/pummbels through shields with bleedthrough on, but still allow for a kill with no shields(you can punch through the shields when they are really low, but only when they are low). i have increased the jump hight to 125% from 110%. the 110% resistance balances out pistol back to a 5 shot and it nerfs frags to a point you can take a frag at your feet with full shields and only drop to yellow health. i also put in advanced respawn settings to remove spawn camping. when you spawn you have 4 seconds of invulnerability and immunity to headshots and assassinations. so no more griefing by spawn traping! :slight_smile:

> Some solid stuff except for #12, the shotgun range tweek could work, just a smidge longer and this could prevent alot of the bulltrue glitches, however could make it to OP in LD.

did u mean #11? that was the shotgun range tweek. #12 was the one for putting armor abilities on the maps.

okay. after some solo testing, i have changed the 120% speed on BTB TU 2.0 & BTB ZB 2.0 down to 110% speed. higher speed doesn’t work right inside buildings that were made for 100% speed. 110% speed does fine. also the 110% resistance allows you to take a frag right under you and only lose your shields. it also allows you to take a slightly higher fall. i can’t wait untill i get back online in a few weeks nd get to test this for real with some people.