This topic is designed to stray off of a YouTube discussion video by LukeTheNotable(Ft. TheActMan, Favyn and Samaritian). I highly recommend you guys to watch it if you want to continue a discussion about it, however I’ll be providing a TLDW here (The vid is almost an hour long).
TLDW (TLDR at the bottom)
The whole topic of the video was a discussion on how to provide free DLC without having an intrusive Micro-Transactions system, and on top of that, to provide a way for players to have a clear way of unlocking certain items.
These 4 awesome guys designed a system that not only sound cool, but is in no way, shape, or form is P2W. The system that these 4 guys agreed upon was a Micro-Transaction/Achievement system that only applied to armor, however in a very unique way.
- Basic armor pieces can be obtained through completing challenges/achievement within the game. As an example to get the basic EVA helmet you have to get 50 kills with every vehicle in the game. - Variants of armor pieces can only be unlocked via the Micro-Transaction and Req system, these variants would drastically change the look of armor pieces, for example EVA----->Emile’s Helmet - If you unlock a variant piece via the Micro-Transaction/Req system before you unlock the Basic armor piece, then you cannot use that variant until said armor piece is unlocked via the challenge/achievement method - The Micro-Transaction/Req system is based around a in game currency(For the sake of giving it name, I’ll call the currency, Credits). The credits can be obtained by playing the game or purchasing them via the Micro-Transaction system. - The credits can then be used in two ways; they can be used traditionally, to buy packs and hope you get lucky, or they can be used to buy specific armor variants but at highly inflated price.That is the gist of the system, an in my opinions sounds like it could most definitely work, if the variants were unique enough then I can definitely see people buying req packs just to get that cool/weird/unique looking helmet or chest piece
However thats not all these guys talked about, because if you may have noticed this system leaves out variants of weapons. Now this is where it gets a bit iffy for some people, but I’m just gonna lay out what they stated.
- Variants of Weapons and Vehicles will no longer be in future titles as it makes it very hard to balance out all elements into a single map - Weapons will not be found in req packs whatsoever - Weapons and Vehicles will be obtainable in Warzone through different methods(It wasnt a clear cut decision on how these would be obtained, however I’ll provide you guys with the ideas these guys came up with in a bit)Personally I find this idea amazing as the biggest problem with Warzone is that games can become very unbalanced due to the fact that people can have armaments that others cant counter due to the current system found in Halo 5.
Now as i stated before I will be providing the methods that these guys talked about on how to implement weapons and vehicles into Warzone. And again just remember that there wasn’t a clear agreement regarding this portion of the discussion.
- Weapons can be obtained via a CS:GO type system. For those of you that don’t know how that system would work, basically you get money for getting kills and completing tasks. For example every kill gets you 100$, every base capture gives you 1000$, bosses could have bounties on them that would give you different amounts every time. The money would then be used to purchase whatever piece of equipment the player wishes. There are many ways this could be implemented but these are just some of the ideas that they discussed. - Weapons can be obtained via the traditional BTB method where they spawn in at certain points of the map - Weapons can be obtained by capturing specific points on the map. For example an armory would only provide your team with weapons, a vehicle bay would provide vehicles, a air base would provide air vehicles, etc - A mix of a few or all of these systemsAgain there isn’t really a clear solution to this problem, however I find many of these systems could work tremendously better than the one found in Halo 5. Just remember these are skeletons and they aren’t polished yet in any means.
Now I’ll be adding some miscellaneous topics that these guys discussed.
- Warzone can have different variants of itself all in one playlist. For example you could have Warzone:Invasion which plays a lot like invasion from reach but with the new mechanics, or you could have traditional Warzone, or you could have Warzone-Dominion where it’s main focus would be on capturing bases, or Warzone-Regicide where each team has a “king” that needs to be protected, the possibilities are endless. And to make it even more juicy oyu could have all of these variants under one game-type, this would greatly increase replay value in my opnion. Heck they could even make gametype specific maps for each Warzone variant, identical to Overwatch where each map has only one mode tied to it. - Let the forgers have access to Warzone gametypes and maps. This would MASSIVELY help the community out as these guys can create anything with this amazing tool, let them divulge themselves and let them loose - Emblems can also follow the Achievement system talked about in the very beginning, for example say 1000 people have downloaded your forge map, you would then get an anvil as an emblem that you can choose to equip, therefore every time you go into a match others will recognize you as a forger. (This system is not reserved to forgers specifically, just using them as an example)These are just some miscellaneous stuff worth talking about that I couldn’t mention in the other categories. Personally I see all positives and no negatives with these three ideas.
So, what do you guys think? Do you agree with some of these ideas, all of them, or any at all? I really want to start a discussion about this and hear others opinions on the issue and hopefully we can get someone from 343 to see this. Personally I find that these ideas can work for everybody, it promotes community interaction in several ways and is overall well thought out. If I heard this would be implemented into the next game you can bet your -Yoink- I’d buy it in a second!
Let me, or more specifically us (the community) know what you guys think, and please if you plan on commenting keep it friendly, I would hate for all this writing to turn into a toxic post.
TLDR: Watch the 50 minute long video or read the TLDW, dont be lazy it only takes like 3 minutes to read