The Perfect Halo.

Halo 2 Anniversary game play morphed with Halo Reach Customization morphed with Halo 3 Playlist and ranking system. Cut Micro-transactions and RNG (Or at the very least don’t have the two combined, that’s blind robbery). Done, the perfect Halo IMO.

Note; I understand that there is more to making a game to this. It’s just a general statement of what I invasion when I think of the perfect Halo.

Interesting combo.

Sadly there will never be a perfect halo. Someone will always complain about some in game feature, story, mechanic, etc.

> 2533274852660538;2:
> Interesting combo.
>
> Sadly there will never be a perfect halo. Someone will always complain about some in game feature, story, mechanic, etc.

That’s true, it would be interesting to me to know majority of the community would deem ‘the perfect halo’. I feel like for the most part we wholeheartedly agree on a lot of topics, it’s just the fine tuning and fine details we part on. I feel like a lot of people hold Halo 2 through to Reach as pretty much perfect Halo’s. Halo reach only falling on Spartan Abilities and Sprint which in hindsight seems like a blessing in comparison to what we have now. IMO it was armour lock that plagued that game.