The Perfect Halo Game? Would have......

Been recently playing all of the halo games as well as completing all the achievements for (reach,1,2,Odst,3,4,5) and have had time to see what great qualities each of them bring to the halo universe. My perfect halo game would have to be a halo 3 base gameplay and multiplayer ranking + the playlist were amazing. Halo 2 anniversary graphics and art style as well as those badass cut scenes and don’t forget the boss fights those were cool. With halo 1 open-worldish campaign/maps and the story and mystery it had with it. Halo reach brought really great customization and conflict/loss to halo with Spartans/characters going MIA which added more meaning also a great forge. Halo 4 and ODST brought game modes like firefight and spartan ops which I think with more of a twist and making spartan ops into a more UNSC marine/odst side story seasonal thing with added scoring and having unique maps, playable marines and not reusing the same maps over and over would be amazing addition or dlc. Halo 5 adding thrusters to gameplay and a great pistol that was just as universal as halo 1s. More dev made maps like in halo 1 2 and 3 that are based off map control and power weapons and please leave the forge looking maps to the community :). And of course beating up elites grunts and brutes is way more fun then only killing prometheans.

(Ps)( 343 y’all are doing great things with MCC keep up the good work )

What would everyone else’s perfect halo game have in it ??
would love to hear the communities input and let’s all contribute to make halo great again!!

Might be unpopular but I would never enjoy a multiplayer experience with H3’s base gameplay. It feels like I’m walking through molasses the whole game. I’d say a NSNB Reach without armor abilities would be better.

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hola

> 2533274927740213;2:
> Might be unpopular but I would never enjoy a multiplayer experience with H3’s base gameplay. It feels like I’m walking through molasses the whole game. I’d say a NSNB Reach without armor abilities would be better.

NSNB? Not sure what that means but I could definitely get behind reach base gameplay without sprint and armor abilities but they gotta have the battle rifle and halo 3 multiplayer ranking and playlist those were some of the best imo

> 2535455112859263;4:
> > 2533274927740213;2:
> > Might be unpopular but I would never enjoy a multiplayer experience with H3’s base gameplay. It feels like I’m walking through molasses the whole game. I’d say a NSNB Reach without armor abilities would be better.
>
> NSNB? Not sure what that means but I could definitely get behind reach base gameplay without sprint and armor abilities but they gotta have the battle rifle and halo 3 multiplayer ranking and playlist those were some of the best imo

NSNB=No Sprint No Bloom.

Totally agree with the BR and ranking system though

> 2535455112859263;1:
> Been recently playing all of the halo games as well as completing all the achievements for (reach,1,2,Odst,3,4,5) and have had time to see what great qualities each of them bring to the halo universe. My perfect halo game would have to be a halo 3 base gameplay and multiplayer ranking + the playlist were amazing. Halo 2 anniversary graphics and art style as well as those badass cut scenes and don’t forget the boss fights those were cool. With halo 1 open-worldish campaign/maps and the story and mystery it had with it. Halo reach brought really great customization and conflict/loss to halo with Spartans/characters going MIA which added more meaning also a great forge. Halo 4 and ODST brought game modes like firefight and spartan ops which I think with more of a twist and making spartan ops into a more UNSC marine/odst side story seasonal thing with added scoring and having unique maps, playable marines and not reusing the same maps over and over would be amazing addition or dlc. Halo 5 adding thrusters to gameplay and a great pistol that was just as universal as halo 1s. More dev made maps like in halo 1 2 and 3 that are based off map control and power weapons and please leave the forge looking maps to the community :). And of course beating up elites grunts and brutes is way more fun then only killing prometheans.
>
> (Ps)( 343 y’all are doing great things with MCC keep up the good work )
>
> What would everyone else’s perfect halo game have in it ??
> would love to hear the communities input and let’s all contribute to make halo great again!!

Imho, H3 gameplay is the most overrated in the saga. BR without hitscan, equips that was abilities, maps not good as CE and H2 (except for a few as Guardian and The Pit). Also, I would find it too slow today.

My absolute favorite is H2 but today, my ideal Halo is something similar to Mythic Arena without Stabilizer and 100% melee damange and greandes radius. H2 BR start obviously.

> 2533274874453277;6:
> My ideal Halo is something similar to Mythic Arena, Br
>
>
> > 2535455112859263;1:
> > Been recently playing all of the halo games as well as completing all the achievements for (reach,1,2,Odst,3,4,5) and have had time to see what great qualities each of them bring to the halo universe. My perfect halo game would have to be a halo 3 base gameplay and multiplayer ranking + the playlist were amazing. Halo 2 anniversary graphics and art style as well as those badass cut scenes and don’t forget the boss fights those were cool. With halo 1 open-worldish campaign/maps and the story and mystery it had with it. Halo reach brought really great customization and conflict/loss to halo with Spartans/characters going MIA which added more meaning also a great forge. Halo 4 and ODST brought game modes like firefight and spartan ops which I think with more of a twist and making spartan ops into a more UNSC marine/odst side story seasonal thing with added scoring and having unique maps, playable marines and not reusing the same maps over and over would be amazing addition or dlc. Halo 5 adding thrusters to gameplay and a great pistol that was just as universal as halo 1s. More dev made maps like in halo 1 2 and 3 that are based off map control and power weapons and please leave the forge looking maps to the community :). And of course beating up elites grunts and brutes is way more fun then only killing prometheans.
> >
> > (Ps)( 343 y’all are doing great things with MCC keep up the good work )
> >
> > What would everyone else’s perfect halo game have in it ??
> > would love to hear the communities input and let’s all contribute to make halo great again!!
>
> Imho, H3 gameplay is the most overrated in the saga. BR without hitscan, equips that was abilities, maps not good as CE and H2 (except for a few as Guardian and The Pit). Also, I would find it too slow today.
>
> My absolute favorite is H2 but today, my ideal Halo is something similar to Mythic Arena without Stabilizer and 100% melee damange and greandes radius.

I could definitely see that it might be a little too slow in today’s gaming I haven’t played h3 multiplayer in a good minute and haven’t played halo 5 mythic yet but it definitely looked like fun. But you could just increase movement speed by a little and introduce thrusters with a cool down to help out with movement. But Imo back in 2009 equipment wasn’t anything like armor abilities it was a semi counter to power weapons (bubble shield, power drain, regen) but you had to go get them and they had spawn timers like overshield and invisible did unlike reach where you always spawned with fresh ready to go abilities. I too was not a fan of equipment i honestly forgot about them lol good call. I believe we are around the same ball park for style of gameplay that we wish to have with probably just a few small differences love the input tho I will definitely have to play some multiplayer h3 and mythic this week

Nice topic. I’ll try to put these in order of personal importance.
= A total of at least 4 factions including the UNSC/ONI as the 1st and filled the rest of the way by a ‘Covenant’ faction, the Flood, and a Forerunner/Promethean assortment. All 4 of these factions would be fully developed with extensive army variety. This is where it gets really unrealistic, but ideally I’d want there to be as many factions as possible. It’d be cool to see the Banished in a Halo FPS. I’d love to see each of the Covenant races get their own factions! Not to mention with their very own vehicles and weapons! And the Lekgolo (Hunters) could very easily be a unique and fun faction to face with the fact we only know the very “tip of the iceberg” in terms of their potential. I’d imagine something akin to the Akrid from Lost Planet, specifically in the first and second games.
= Return of Firefight with extensive customization options.
= An extensive Forge that allows forgers a lot of freedom like Halo 5 but even more. Allows for AI to be spawned and ‘programmed’ to work in tandem with maps people make.
= Spartan Ops brought back with a “Spiritual Reboot” successor in ‘Halo Ops’ which basically is Campaign DLC that puts you in cool/unique situations you would never otherwise be able to in the base Campaign. Various missions would have you not only play as a Spartan but at times other Marines/ODSTs or even many different alien races. There would be no infinite respawns… Either you’d have lives, need to revive each other like in Halo 5, or would have a more classic respawn system that brings you back after all surrounding enemies have been defeated. Or perhaps some combination of those things. Could depend on the mission even.
= Most weapons brought back and a nice assortment of new ones. Most of all, bringing back the Needle Rifle.
= A fresh, innovative, and original multiplayer experience. I’ve actually really enjoyed 343’s two takes on multiplayer and look forward to seeing what they come up with next. Even if they end up deciding to go more towards the originals in terms of gameplay/movement I’m sure they would find a way to spice it up and please many camps.
= An art-style similar in vein to H2A. (In terms of these points coming true, this one looks promising so far!)
= Armor customization depth like in Halo 4.

> 2535455112859263;7:
> > 2533274874453277;6:
> > My ideal Halo is something similar to Mythic Arena, Br
> >
> >
> > > 2535455112859263;1:
> > > Been recently playing all of the halo games as well as completing all the achievements for (reach,1,2,Odst,3,4,5) and have had time to see what great qualities each of them bring to the halo universe. My perfect halo game would have to be a halo 3 base gameplay and multiplayer ranking + the playlist were amazing. Halo 2 anniversary graphics and art style as well as those badass cut scenes and don’t forget the boss fights those were cool. With halo 1 open-worldish campaign/maps and the story and mystery it had with it. Halo reach brought really great customization and conflict/loss to halo with Spartans/characters going MIA which added more meaning also a great forge. Halo 4 and ODST brought game modes like firefight and spartan ops which I think with more of a twist and making spartan ops into a more UNSC marine/odst side story seasonal thing with added scoring and having unique maps, playable marines and not reusing the same maps over and over would be amazing addition or dlc. Halo 5 adding thrusters to gameplay and a great pistol that was just as universal as halo 1s. More dev made maps like in halo 1 2 and 3 that are based off map control and power weapons and please leave the forge looking maps to the community :). And of course beating up elites grunts and brutes is way more fun then only killing prometheans.
> > >
> > > (Ps)( 343 y’all are doing great things with MCC keep up the good work )
> > >
> > > What would everyone else’s perfect halo game have in it ??
> > > would love to hear the communities input and let’s all contribute to make halo great again!!
> >
> > Imho, H3 gameplay is the most overrated in the saga. BR without hitscan, equips that was abilities, maps not good as CE and H2 (except for a few as Guardian and The Pit). Also, I would find it too slow today.
> >
> > My absolute favorite is H2 but today, my ideal Halo is something similar to Mythic Arena without Stabilizer and 100% melee damange and greandes radius.
>
> But Imo back in 2009 equipment wasn’t anything like armor abilities it was a semi counter to power weapons (bubble shield, power drain, regen) but you had to go get them and they had spawn timers like overshield and invisible did unlike reach where you always spawned with fresh ready to go abilities.

yes, technically you had to go and get them but there were enough on the map, to make gameplay work like something with abilities. It is different from having only one power up as in the previous two chapters.

Ouh well… I could literally write a Book on how my Wish-Halo would look like… :joy::joy: I try to keep it really Short however:

Campaign:
The Campaign should lean, from a Aestheticly Standpoint and Storytelling Wise more towards Halo 2: Anniversary:

*Beautiful CGI Cutscenes (that till today are one of my Favorite Cutscenes in Gaming overall Hands down, make it happen, Blur! xDD)

*A Story told from 2 different Perspectives and by that I doesn’t mean like in Halo 5, that was the worst way, it could happen… But I remember playing Halo 2 back in the Day and suddenly I played as Arby and learned more of how the Covenant works and their Motivations and stuff, it was just so great… If they could Replicate that, I would be way more than pleased

*By aestheticly I mean the Level Designs… Every Mission took you to another Breath Taking Place and it was a Blast playing Different Levels over and over again

From the Fun Perspective it should heavily lean on Halo 3:
The Scarab Fights, the Collectibles/Secrets and Freedom took it to another whole Level… One of my Favorite Memories was when my Friends were in the Middle of a Fight (The one with the Scarab on the Sandy Mission later on) while I jumped up a Wall (Out of the Normal Playing Ground) and provided support with my Sniper, it was just amazing.

Level Design:
This is a hard One… I would like them to be inspired by the Second Mission of Combat Evolved, but on a much larger Scale:
*I still want traditional Missions, but open to explore and I mean really Explore… I want to have a Goal/Target/Whatever but there should be whole Areas of Things to do, that don’t have to do with moving the Story forward… Like… A Forerunner Ruin on a Halo Ring, where u can find More Stuff, a really Powerful Weapon or Vehicle, Skulls, maybe even unique Enemy Types… Maybe some Sort of Facility, that, if u are able to complete it, will trigger something, that will immensely help you later on in the Level (Think of it like an Button/Trigger, that will release some Defense Mechanisms like 50 Sentinels that will aid you/already start an Engagement in/of a big open Fight somewhere…)

I want to visit magical Places, where I never want to leave… I love how big Destiny 2 is going on some of it’s Planets there… I clearly know, that are 2 totally different IPs, but the First Time I stepped on the Dreaming City or Mercurys Past… Maaan… It was like Eye Sx :joy::joy:

I will write a different Comment for Multiplayer and so on, since it got really long in the End after all… :sweat_smile::sweat_smile:

> 2533274804309511;10:
> Ouh well… I could literally write a Book on how my Wish-Halo would look like… :joy::joy: I try to keep it really Short however:
>
> Campaign:
> The Campaign should lean, from a Aestheticly Standpoint and Storytelling Wise more towards Halo 2: Anniversary:
>
> *Beautiful CGI Cutscenes (that till today are one of my Favorite Cutscenes in Gaming overall Hands down, make it happen, Blur! xDD)
>
> *A Story told from 2 different Perspectives and by that I doesn’t mean like in Halo 5, that was the worst way, it could happen… But I remember playing Halo 2 back in the Day and suddenly I played as Arby and learned more of how the Covenant works and their Motivations and stuff, it was just so great… If they could Replicate that, I would be way more than pleased
>
> *By aestheticly I mean the Level Designs… Every Mission took you to another Breath Taking Place and it was a Blast playing Different Levels over and over again
>
> From the Fun Perspective it should heavily lean on Halo 3:
> The Scarab Fights, the Collectibles/Secrets and Freedom took it to another whole Level… One of my Favorite Memories was when my Friends were in the Middle of a Fight (The one with the Scarab on the Sandy Mission later on) while I jumped up a Wall (Out of the Normal Playing Ground) and provided support with my Sniper, it was just amazing.
>
> Level Design:
> This is a hard One… I would like them to be inspired by the Second Mission of Combat Evolved, but on a much larger Scale:
> *I still want traditional Missions, but open to explore and I mean really Explore… I want to have a Goal/Target/Whatever but there should be whole Areas of Things to do, that don’t have to do with moving the Story forward… Like… A Forerunner Ruin on a Halo Ring, where u can find More Stuff, a really Powerful Weapon or Vehicle, Skulls, maybe even unique Enemy Types… Maybe some Sort of Facility, that, if u are able to complete it, will trigger something, that will immensely help you later on in the Level (Think of it like an Button/Trigger, that will release some Defense Mechanisms like 50 Sentinels that will aid you/already start an Engagement in/of a big open Fight somewhere…)
>
> I want to visit magical Places, where I never want to leave… I love how big Destiny 2 is going on some of it’s Planets there… I clearly know, that are 2 totally different IPs, but the First Time I stepped on the Dreaming City or Mercurys Past… Maaan… It was like Eye Sx :joy::joy:
>
> I will write a different Comment for Multiplayer and so on, since it got really long in the End after all… :sweat_smile::sweat_smile:

I 100% agree with your level design love the ideas and they totally need to bring back skulls and I love h2a cutscenes as well those in halo wars 2 they are my favorite cutscenes from any game ever would love to hear about your wish list for multiplayer

> 2533274810100046;8:
> Nice topic. I’ll try to put these in order of personal importance.
> = A total of at least 4 factions including the UNSC/ONI as the 1st and filled the rest of the way by a ‘Covenant’ faction, the Flood, and a Forerunner/Promethean assortment. All 4 of these factions would be fully developed with extensive army variety. This is where it gets really unrealistic, but ideally I’d want there to be as many factions as possible. It’d be cool to see the Banished in a Halo FPS. I’d love to see each of the Covenant races get their own factions! Not to mention with their very own vehicles and weapons! And the Lekgolo (Hunters) could very easily be a unique and fun faction to face with the fact we only know the very “tip of the iceberg” in terms of their potential. I’d imagine something akin to the Akrid from Lost Planet, specifically in the first and second games.
> = Return of Firefight with extensive customization options.
> = An extensive Forge that allows forgers a lot of freedom like Halo 5 but even more. Allows for AI to be spawned and ‘programmed’ to work in tandem with maps people make.
> = Spartan Ops brought back with a “Spiritual Reboot” successor in ‘Halo Ops’ which basically is Campaign DLC that puts you in cool/unique situations you would never otherwise be able to in the base Campaign. Various missions would have you not only play as a Spartan but at times other Marines/ODSTs or even many different alien races. There would be no infinite respawns… Either you’d have lives, need to revive each other like in Halo 5, or would have a more classic respawn system that brings you back after all surrounding enemies have been defeated. Or perhaps some combination of those things. Could depend on the mission even.
> = Most weapons brought back and a nice assortment of new ones. Most of all, bringing back the Needle Rifle.
> = A fresh, innovative, and original multiplayer experience. I’ve actually really enjoyed 343’s two takes on multiplayer and look forward to seeing what they come up with next. Even if they end up deciding to go more towards the originals in terms of gameplay/movement I’m sure they would find a way to spice it up and please many camps.
> = An art-style similar in vein to H2A. (In terms of these points coming true, this one looks promising so far!)
> = Armor customization depth like in Halo 4.

Definitely gotta have the flood and I hope the banished make it to a fps game as well I think it might be the start to halo 7 and its story arc as series ( I can only hope ) and yeah spartan ops has so much potential if they do it that way I would rather not even be a spartan for it but marine/odst or even the covies like you said and would make since with a revive system for troopers that aren’t spartan infinite lives isn’t good and hell yeah needle rifle ftw lol

It has to have a reward system where you earn customization and such through challenges/achievements (Halo 3 style)

  • Gameplay style along the lines (not thy exact same!) As Halo 1-3 with multiplayer maps that have interactive environments like H2A for example. - ADSs zooming would burn in a volcano and never come back!! - LAN is TRULY offline. - Pregame lobbies are more along the lines of Reach - Single use map pick up equipment is back! - Firefight is ODST style - Single player is done similar to Halo 3 (just the chief but you can still play with friends and their other characters) - Armor customization is bigger, deeper and better!! - Microtransactions is just cosmetic stuff only (I would love for them not to exist but I know that will never happen again…) - Unlocking system to get whatever, similar to Reach but if you want to paid x dollars to get that x armour set or something, then go ahead! - A ranking system that is based more off wins and looses and not kills and deaths! You also get an individual rank based on how well you do (which is based more on kills, deaths, assists, objectives etc) I actually want assists to mean something again, unlike now in Halo 5 :roll_eyes: - Experience rank titles would be military, navy, whatever again and not just some number…or at least have both. - Social and Ranked playlists at launch - Map vetoing to be back like Halo 3 (Definitely not voting though!!!) - And the most important one, I want a complete game that isn’t broken day 1!Yeah…that about sums it up pretty much I think…oh and single player still is level based and the music is definitely more along the lines of Halo 1-3 style as well :upside_down_face:

> 2533274927740213;2:
> Might be unpopular but I would never enjoy a multiplayer experience with H3’s base gameplay. It feels like I’m walking through molasses the whole game. I’d say a NSNB Reach without armor abilities would be better.

Reach is much slower than Halo 3. You fell for the illusion based on FOV rendering differences.

It’s been a long time but iirc H3 is a 60 something FOV. (63?)
Reach was somewhere around 70-80ish I believe. Makes a big difference.
Three used amazing textures and shaders for it’s time and engine tech and optimization wasn’t there on a new system for their first launch. It needed to use low FOV as a render occlusion to help with frames.

Multiplayer, Pt. I:
This one would be the hardest of all to accomplish… Since they took so much different Routes Game after Game…

I would like them to lean heavily on Halo: Reach, but just from a Diversity Standpoint. Reach was the Golden Age of Diversity for Halo as a Franchise. You had dozens of Modes, Slayer, CtF, Oddball, King of the Hill, Invasion, Swat, Snipers, Stockpile, Headhunter… All the Submodes like Swatball, Swat KotH, One Bomb/Flag, Multibomb/flag, Bro Slayer, Superslayer, Hog Potato, etc. etc.
I think one of their biggest Mistakes with newer Halo’s were the lack of those at Release and long after shipping of these Games… I mean… I would guess, they saw the most played Game modes and thought “well that’s it, we just ship with the 5 most popular” without seeing that, while they might were the most popular, people could get really fast exhausted of playing the same over and over again and could literally jump in another Playlist for a Round or 2 and play something else in the past… This Option was taken from them in newer Games.

All in all I would like them to mash most of the Halo Plethora of Game Modes with just a few Exceptions.

*Throw Dominion and this KotH-esq Gamemode from Halo 5 out of the Window, they are bad Evolutions of past Modes

*Throw Warzone in the Trashcan, where it belongs… The First few Weeks it was amazing, but soon it got waaay to overloaded with heavy One-Hit Wonders and just was a Pain to Play… Additional to that, scrap like 70 Weapon Variants and 40 Vehicle Variants… If you want to make new Guns, make new Guns and don’t just give them a new Paint and call it a Day. Since we’re at the Scrap this and That Part, scrap ALL of the Armors from Halo 5, except Blue Team and Osiris (Both Campaign Variant Armors; especially Vales Armor got >insert bad bad word here< in MP), the Marks, and an Exception here and there… Later more…

(((*If Warzone for Money Purposes has to return, overhaul it’s Economy. Maybe, instead of having dozens of different Vehicles, Have One Base Vehicle and as your ReqCards, “Add-ons”.
So, in Case of the Mantis, you have the Baseline Thing for 2 or 3 ReqPoints, if you want to have a beefed up Version, you can unlock the Add-on (here: Shielding, AA-Rockets, EMP Rockets, Gauss-Triple-MG Turret, All-Seeking Rockets, Needle MG, Radar+, EMP Immunity + [just shorter EMP Status], and so on) and for every Add-on you attach, it gets more expensive. Make it, that you can have already build up permanent Slots, that you don’t have to modify your Req over and over again. In case of Weapon, Vehicle and other Req Economy: Don’t let the Players bring their whole Arsenal… Let them choose maybe 40 Reqs (I dunno which Number to choose since it’s all hypothetical) they can bring (in addition to the permanent Ones) or maybe give them a Set Amount of ReqPoints to spend for a Game to prevent ReqSpamming. Additional to that have a rotational Warzone Playlist (Normal/Speed/is there something else? :sweat_smile::sweat_smile::joy:), that Folks, who love the Standard Mode they got to know in 5, still can play that.))) → In the End I don’t want Warzone, but with a few tweaks here and there I could live with it… :sweat_smile:

*Bring back Invasion, but on a larger Scale. It is hands down one of the best Casual Modes (if not the best Casual Mode) Halo ever created…
Leave it how it is, Spartan vs. Elites with Elites having different Attributes, than Spartans (more Health, more Speed/Jump Hight, Bigger, but not as Halo Reach Bigger, the Normal bigger, I would like them to have the Halo 2: Anniversary Models, they captured the Grace and Honor of this Species the Best…)
Maybe extend the Rounds within the Rounds, by that I mean having like 3 or 4 Phases before stealing the Core…
Let it have JiP because Rounds are getting long this way and so People can come and leave without getting their Team in Trouble.
Maybe have different Phases… Not only capture this and that (Breakpoint did make a start in that direction by making the 2nd Phase a Plant-the-Bomb Stage)
Invasion should be the only Mode with Premade Loudouts, I think they nailed it there from a fair Options Standpoint…
The Expanding in Gameplay should be just like it is now… You get a Phase further, more Options in Form of Power Weapons and Vehicles (and Loadouts) spawn on the Map

*Bring back every Halo Reach Mode (it just saves me some Time writing xD)

*Bring back Regicide, Team Regicide, add expected Modes just as Infection, Griffball, Action Sack Modes

*Customization should also heavily lean on Reach, take it as a Baseline, expand on it with this Options:
Undersuit (not the Color, it should be Black-ish, I mean the Pattern, like the Ones from the H5 Campaign, they were unique and not standardized), Visor/HUD Style (also, H5 Campaign) & In Game “Companion” Voice Actor (also from Halo 5, I mean the Exuberant Witness, Buck or Standard Voice for In Game MP Lines)
Add all the Elite Armor ever seen till to Date (except Arbiter), that we have like 20 Options or so:
The Ones from Reach, but more Halo 2: Anniversariesed + Honor Guard, Honor Guard Councillor, Councilors, the Shipmaster from Halo Wars 2 and the Ones with the Red Energy Sword from Halo Wars 2 also, etc. etc.

*I would like to have the Option (and I’m really alone with that I found out) to turn on Dual Wielding… It shouldn’t be mandatory, I just would like to have a little Switch somewhere saying “Turn Dual Wield On: [Yes]/No”, it never has to be in Matchmaking MP, I just want it for Fun Purposes and Nostalgia in Campaign and Custom Games, even if Dual Wield Weapons like Dual Needlers would be hilariously Overpowered, it’s just for a few Fun Games with Friends after all…

*Weapon Models should mainly be taken from Halo 2: Anniversary (+ Artstyle), since that was the Most Beautiful One, in my Opinion. Multiplayer Maps should also again Focus on not just play good but also look good instead of blend… A few Showcases would be All of Halo 2: Anniversary Maps, Halo Reach: Halo CEA Map Pack (Solitary, High Noon, Battle Creek, etc.), Halo 4’s Pitfall (Pit Remake), Solace (Halo 4), the green Shiney BtB Map on some Moon (I think), Avalanche (Halo 3), Spire (Reach), Perdition (Halo 4), Waterworks (Halo 2: OG), Attack on Sanctum (Guardians), Longshore/Offshore? (Halo 3), in General Additional Maps that got released in Map Packs or Updates, they seem to recieve more Love from Developers…
Only a few few Forge Maps, if the quality doesn’t crank up like 5 Times… Many many play very nicely, but they look just… °~°

*Ranking Vise should be different Systems at Work:

  • a Credit Based System from Reach, where you can purchase Armor from (if u hit the required Rank for Purchase) and Rank up your Global Rang (1-20.000.000cR; Recruit to Inheritor, that was the right Mix of Playtime Investment to not be to short nor to long)
  • 1 to 50 from Halo 3 for Ranked Playlists
  • Playlist Ranks just like Halo 3 did introduce in it’s later Years (a white Military Grade Symbol in every Playlist going up the more you play said Playlist)
  • A Tournament Rank System for a Monthly Resetting Tournament Playlist (Bronze I to Champion [200-1], just like “Guardians” introduced and just for 1 or 2 monthly Changing Tournament Playlists)

Multiplayer, Pt. II:

And, as a last Portion for this Post, a big One, Firefight:
I think Firefight should go back to it’s Halo 3: ODST Routes with Lost Platoon also making it’s great Comeback. It should Focus on Survival, You shouldn’t be that Tank that can just tank everything and live on… You should feel overwhelmed by Enemy Forces and that said, go Funky on that:

*Take in every Enemy we ever encounted (but scrap Prometheans, instead create something more ForeRunner Like), Covenant, Banished…

  • Elites with Energy Shields similar to the Jackals (from the Original Halo CE Showcase)
  • Drones, let them have different approaches, normal green Ones, Red Ones with Shielding, Blue Ones with Active Camo, White Ones with Both, let them attack in Swarms, >again had bad word< up our day
  • Brutes with Hammers raging out, jumping towards us
  • Elites with dual wielding Sword and Plasma Weapon or just Dual Wielding Energy Swords running incredibly fast towards us while Halo 2 Jackal Snipers back them up from a High Position/Mountain at the Edge of the Map

*And after all is over, occasionally incoming Special Round:
You see Dead Corpses not Despawning after the Round is over lying all over the Place, the Music Changing in something bad bad baaad about to happen-Music, the sky gets darker and darker, brown-gold-reddish… Finally you see them… Hundreds of them coming from all Sides… The Flood has arrived reviving dead Corpses, while you try to kill the Initial Combat Forms Additional to the Infection Forms that start to take over everything you just killed…

Soooo. I guess, that would be my Dream come true… :joy::joy: Maybe if just a Fraction of my 2 Posts/Comments is going to happen I would be a very happy man… :joy::joy: But since it was all just our Perfect Halo in our Minds I could go all out there… Hope I didn’t left something out… :'D

(Edit: Had to split it, since it got to long, man, the Addiction xDD, sorry 4 the long read, haha :joy:)

> 2533274815533909;14:
> - Gameplay style along the lines (not thy exact same!) As Halo 1-3 with multiplayer maps that have interactive environments like H2A for example. - ADSs zooming would burn in a volcano and never come back!! - LAN is TRULY offline. - Pregame lobbies are more along the lines of Reach - Single use map pick up equipment is back! - Firefight is ODST style - Single player is done similar to Halo 3 (just the chief but you can still play with friends and their other characters) - Armor customization is bigger, deeper and better!! - Microtransactions is just cosmetic stuff only (I would love for them not to exist but I know that will never happen again…) - Unlocking system to get whatever, similar to Reach but if you want to paid x dollars to get that x armour set or something, then go ahead! - A ranking system that is based more off wins and looses and not kills and deaths! You also get an individual rank based on how well you do (which is based more on kills, deaths, assists, objectives etc) I actually want assists to mean something again, unlike now in Halo 5 :roll_eyes: - Experience rank titles would be military, navy, whatever again and not just some number…or at least have both. - Social and Ranked playlists at launch - Map vetoing to be back like Halo 3 (Definitely not voting though!!!) - And the most important one, I want a complete game that isn’t broken day 1!Yeah…that about sums it up pretty much I think…oh and single player still is level based and the music is definitely more along the lines of Halo 1-3 style as well :upside_down_face:

I definitely like point 11 I think it would be awesome to have playlist rank be determined by wins and losses but maybe add a solo tier to it like in reach they had onyx with a number so you can have your playlist rank but next to it have an average 4 number rank (or something of the sort) that is determined by your average kill/death or solo performance for that playlist so for example if you were a lvl 45 in team slayer and did really well in your games you’d be a [ lvl 45 ][2508 ] but yeah I love the halo 3 ranking system having all the different grades where if you weren’t good enough you would get stuck at a certain rank it made you really wanna grind and hit 50 or that next tier rank. Also the casual players have social xp ranks for those playlist which was a great addition to halo 3s ranking. And I also hated the K/D/A system from halo 5 it was like getting a participation trophy for doing nothing.
<p></p>

> 2533274804309511;17:
> Multiplayer, Pt. II:
>
> And, as a last Portion for this Post, a big One, Firefight:
> I think Firefight should go back to it’s Halo 3: ODST Routes with Lost Platoon also making it’s great Comeback. It should Focus on Survival, You shouldn’t be that Tank that can just tank everything and live on… You should feel overwhelmed by Enemy Forces and that said, go Funky on that:
>
> *Take in every Enemy we ever encounted (but scrap Prometheans, instead create something more ForeRunner Like), Covenant, Banished…
> - Elites with Energy Shields similar to the Jackals (from the Original Halo CE Showcase)
> - Drones, let them have different approaches, normal green Ones, Red Ones with Shielding, Blue Ones with Active Camo, White Ones with Both, let them attack in Swarms, >again had bad word< up our day
> - Brutes with Hammers raging out, jumping towards us
> - Elites with dual wielding Sword and Plasma Weapon or just Dual Wielding Energy Swords running incredibly fast towards us while Halo 2 Jackal Snipers back them up from a High Position/Mountain at the Edge of the Map
>
> *And after all is over, occasionally incoming Special Round:
> You see Dead Corpses not Despawning after the Round is over lying all over the Place, the Music Changing in something bad bad baaad about to happen-Music, the sky gets darker and darker, brown-gold-reddish… Finally you see them… Hundreds of them coming from all Sides… The Flood has arrived reviving dead Corpses, while you try to kill the Initial Combat Forms Additional to the Infection Forms that start to take over everything you just killed…
>
> Soooo. I guess, that would be my Dream come true… :joy::joy: Maybe if just a Fraction of my 2 Posts/Comments is going to happen I would be a very happy man… :joy::joy: But since it was all just our Perfect Halo in our Minds I could go all out there… Hope I didn’t left something out… :'D
>
> (Edit: Had to split it, since it got to long, man, the Addiction xDD, sorry 4 the long read, haha :joy:)

Love the details and would love flood in firefight OMG :exploding_head: would be awesome. Wouldn’t mind having mini boss fights for final waves too. of course im thinking way big and beyond here (probably won’t ever happen ) but having to fight the huge flood bosses from HW2 or the old Arbiter with double swords from HW1 or a Profet of regret / Tartarus like in halo 2 there’s so many characters they could introduce from lore into firefight to fight and they would just need to add some mechanics to each one and more health / unique side armies and abilities for those bosses. So many possibilities