The Pelican in H5 MP.....

So I have seen a couple of threads talking about the design of the H4 Pelican (some being my own) but what I want to know is what your thoughts are on having Pelicans in H5 MP for BTB or a vehicular combat type map.

Personally I think that the Pelican would be great for support. Dropping teammates at the battle, bringing your teammates supplies, and providing a little cover fire.

Bringing the Pelican into H5 would be a wonderful addition as long as there were a few large maps designed for BTB/vehicular combat.

The Pelican would have to be the normal transport variant with the only weapons being the ones on the H3 Pelican. (Mounted turret on the nose, missile pods on the wings, and a turret for someone to use in the cargo bay.)

The missile pods would need a cool down to prevent spam and the Pelican itself should not have much health due to it having missile pods and two turrets.

For those MLG tryhards who are worried about Pelicans in competitive MP don’t worry because they should belong in BTB/vehicular combat maps, Forge, and Custom Games.

I also want to make it clear that Pelicans would have to be able to pick up vehicles and carry teammates (whether they are standing or sitting).

I’ve wanted Pelicans in multiplayer for a long time. I can’t think of a way to make them useful though without at least 24 players.

> I’ve wanted Pelicans in multiplayer for a long time. I can’t think of a way to make them useful though without at least 24 players.

We should be able to have plenty of people in one game with the Xbox One. :slight_smile:

if it’ll be able to carry a higher amount of players, it should be very hard to destroy. Also carrying players over, only makes sense if the maps are big enough. Probably double size of hemorrhage.
Personally I would also be fine with pelicans only being the alternative to a vehicle out of nowhere respawn.

Would imagine it would need at least 3 players to use all the weapons. Thinking pilot with the nose gun, co-pilot with rockets, and a third for the rear turret. And it should be able to carry 6 to 8 players along with whatever it can pick up as “cargo”, be it a Warthog, Scorpion, etc.

And dropships should be a whole new tier of vehicle, beyond heavy vehicles such as Scorpion and Wraith and have the health and armor to match. It’s armaments should be able to be taken out however, so you don’t necessary have to completely destroy it to limit its offensive ability.

In Spartan Ops their were HUGE maps… remember that desert map? Well now with Xbox One we could have even bigger maps allowing plenty of space for ground vehicles and Pelicans. If Pelicans had a station with vehicle and player spawns then I would be delivering equipment to my team all day.:slight_smile:

I think that a large scale multiplayer mode ~64 players would be fantastic, and that the pelican should be included in this. Essentially, asymmetrical game types and you could have one team fly in on pelicans while the other defends the beach or what not. Silent cartographer :wink:

> Would imagine it would need <mark>at least 3 players to use all the weapons.</mark> Thinking pilot with the nose gun, co-pilot with rockets, and a third for the rear turret. And it should be able to carry 6 to 8 players along with whatever it can pick up as “cargo”, be it a Warthog, Scorpion, etc.
>
> And dropships should be a whole new tier of vehicle, beyond heavy vehicles such as Scorpion and Wraith and have the health and armor to match. <mark>It’s armaments should be able to be taken out however</mark>, so you don’t necessary have to completely destroy it to limit its offensive ability.

These are good ideas and I hope 343 notices our requests for Pelicans. :slight_smile:

The rear turret would obviously need a separate person to gun :stuck_out_tongue: but I do think their should be a co-pilot for missiles.

> I think that a large scale multiplayer mode <mark>~64 players</mark> would be fantastic, and that the pelican should be included in this. Essentially, asymmetrical game types and you could have one team fly in on pelicans while the other defends the beach or what not. Silent cartographer :wink:

I don’t know the capabilities of the Xbox One but we will see. :slight_smile:

I’m not asking for frigate battles or anything but just simple Pelicans until we know what Xbox One is capable of. :slight_smile:

I think that a pelican you can operate might be too big for 8v8.
Maybe a ship where you can spawn and get in a drop-pod? I think that would be cool.

> I think that a pelican you can operate might be too big for 8v8.
> Maybe a ship where you can spawn and get in a drop-pod? I think that would be cool.

Remember we are talking about the Xbox One here and it should be able to handle more than 8v8. H4 pushed the limits of the engine and the 360. I stated before that the Spartan Ops missions had large maps perfect for BTB but were sadly never put in MP. With Xbox One hopefully even bigger maps can be made for Pelicans and more players.

I would also like to see a Drop Pod mechanic but it might not happen…

> > I think that a pelican you can operate might be too big for 8v8.
> > Maybe a ship where you can spawn and get in a drop-pod? I think that would be cool.
>
> <mark>Remember we are talking about the Xbox One here and it should be able to handle more than 8v8.</mark> H4 pushed the limits of the engine and the 360. I stated before that the Spartan Ops missions had large maps perfect for BTB but were sadly never put in MP. With Xbox One hopefully even bigger maps can be made for Pelicans and more players.
>
> I would also like to see a Drop Pod mechanic but it might not happen…

It is not about handling the players, but if such large scale battles fit into Halo.
Because Halo is not Battlefield, these are two completely different Games.
What works for one Game, might hurt another. And though i’d like to see something similiar like this, i seriously doubt it would work in a Major Halo Game.
Such “experiments” should be saved for spin off games.

It would be cool to see them in multiplayer. However, the maps would have to be really big (as in forge world big) for them to work. It could possibly work on the Xbox One’s technology.

> > > I think that a pelican you can operate might be too big for 8v8.
> > > Maybe a ship where you can spawn and get in a drop-pod? I think that would be cool.
> >
> > <mark>Remember we are talking about the Xbox One here and it should be able to handle more than 8v8.</mark> H4 pushed the limits of the engine and the 360. I stated before that the Spartan Ops missions had large maps perfect for BTB but were sadly never put in MP. With Xbox One hopefully even bigger maps can be made for Pelicans and more players.
> >
> > I would also like to see a Drop Pod mechanic but it might not happen…
>
> It is not about handling the players, but if such large scale battles fit into Halo.
> Because Halo is not Battlefield, these are two completely different Games.
> What works for one Game, might hurt another. And though i’d like to see something similiar like this, i seriously doubt it would work in a Major Halo Game.
> Such “experiments” should be saved for spin off games.

I get what your saying but BTB is such a huge part of Halo I am just thinking that more players would add to the experience. BTB and Slayer are the most populated playlists. BTB has around 3,000 while Slayer has 2,000. Obviously BTB is known more for the big battles and vehicle combat. This is why I think adding a Pelican would be great.

Trust me I don’t want Halo to turn into BF or CoD. :slight_smile:

> It would be cool to see them in multiplayer. However, the maps would have to be really big (as in forge world big) for them to work. It could possibly work on the Xbox One’s technology.

Reach had forge world and that is on the 360 so with the Xbox One bigger maps could work with Pelicans. :slight_smile:

Don’t get me wrong I still like the small 4v4 maps but my dream is for Pelicans.

> > > > I think that a pelican you can operate might be too big for 8v8.
> > > > Maybe a ship where you can spawn and get in a drop-pod? I think that would be cool.
> > >
> > > <mark>Remember we are talking about the Xbox One here and it should be able to handle more than 8v8.</mark> H4 pushed the limits of the engine and the 360. I stated before that the Spartan Ops missions had large maps perfect for BTB but were sadly never put in MP. With Xbox One hopefully even bigger maps can be made for Pelicans and more players.
> > >
> > > I would also like to see a Drop Pod mechanic but it might not happen…
> >
> > It is not about handling the players, but if such large scale battles fit into Halo.
> > Because Halo is not Battlefield, these are two completely different Games.
> > What works for one Game, might hurt another. And though i’d like to see something similiar like this, i seriously doubt it would work in a Major Halo Game.
> > Such “experiments” should be saved for spin off games.
>
> I get what your saying but BTB is such a huge part of Halo I am just thinking that more players would add to the experience. BTB and Slayer are the most populated playlists. BTB has around 3,000 while Slayer has 2,000. Obviously BTB is known more for the big battles and vehicle combat. This is why I think adding a Pelican would be great.
>
> Trust me I don’t want Halo to turn into BF or CoD. :slight_smile:

Sure, i’m getting it, it wouldn’t be just great but freaking amazing.
i, for myself, would also like this & even other “bigger” vehicles usable in matchmaking,
all i’m trying to say, is, that i don’t believe, that it fits the classic halo-formula. because i actually like my BTB games with a cap of 16 players and wouldn’t like, if they’d raise the cap too much.
that’s why i said, they should leave such “experimental” stuff to spin-offs.
Like Bungie did with Firefight, they introduced it in ODST, a spin-off, and because it worked, they put it into the next “bigger” installment as well.
Another Example is 343i and SpOps, which had a good concept, but failed in some ways,
hence there probably won’t be a “season two” of it so soon.

The original Xbox could’ve handled a Pelican easily. Pushing to 32 players wouldn’t be too much of an issue, either.

Dropships would require absurdly large maps - the size of Forge World would probably allow for it. You could easily place a Pelican on a map like Sandtrap, but it would be pointless. It could cross the entire map in a matter of seconds.

You’d need a number of excessively large maps and at least 32 players in a game, if not more. Also, Pelicans would be absurdly large targets. Properly working out their health would be very difficult.

I know having the low health is so that gameplay is balanced, but if the health was too low entire teams could be wiped out quite quickly, which may end up giving the enemy team large amounts of points in a short period of time.
Perhaps removing the rockets, could lead to slightly higher health which could enable a more effective troop transport.
Either way it would be awesome to have in multiplayer.

Honestly, if they kept all the normal playlists the same and added a new playlist solely for “mega btb”, that would be cool.

Up scaled objective games, slayer to super high scores, a real emphasis on vehicle and team combat.

Hell, maybe even seperate the teams into fireteams like invasion. Even put invasion back in and upscale it!

I agree, take a Forge World/Spartan Ops-sized map, throw in some forged structures for variety in firefight locations, and have a high-health, low-offense Pelican. Personally, I’d remove the side turrets, maybe have it manned by a pilot and a co-pilot who would do the weapons, but limit riders to the turret at the back or their own weapons.

Brainwave: Have it escorted by two falcons. So much epic. Seeing a dropship with an escort would truly be a sight to behold, it would really give the feeling of a real war in MP. But we’d need an Anti-air weapon of some kind…

coughincreaseSPNKrlockonrangecough