So we are at that point again where everybody is creaming their pants and literally losing their s*** like to two middle aged woman in a Yoplait commercial. And although I’m as just as excited as the next Halo fan for the continuation of our beloved series, I thought that I should take some time and address some issues that our new awesome friends at 343 might want to think about while making Halo 4.
I know that 343 really wants to take the Halo franchise and make it completely their own, and I’m all for them taking it in a whole new direction. However what I am very worried about is where that destination will lead to. Those not too active in the community may not be as aware but right now Halo is in a divided state. From pro-bloom people, to anti-bloom people, from the casual gamers to the MLG players, from the forgers to forum dwellers, from the montage people to the machinima people, this community runs deep but is nowhere near as unified as it used to be. Instead of helping each other out, everyone is at each other’s throats to get their name big in the media world. To roughly quote Sundance, Bungie left us with a game that was a disservice to the Halo franchise and it has impacted everything from the experience we see every day to the sales from Microsoft. Many say that the community is dead, or at the very least it’s dying.
So what can we do about this? 343 continues to do their best by releasing the weekly bulletins and updating the matchmaking playlist every month, the pro players are doing their best to keep feeding content to the community, machinima and montages makers are doing their best to perfect their art and release new videos frequently. But for some reason that all goes unseen or at the very least, it just isn’t enough. What we need is a revitalization of the Halo series. We need 343 Industries to step up and make Halo 4 the game we have been wanting for ever since Halo 3 came out.
For the following section I would like to address some issues that for years Bungie never addressed but that I hope and pray 343 will in Halo 4. Let’s be honest, we know what the men and women in 343 want as a game developing team. They want to make a game that will have a huge impact on the gaming world, they want to make themselves an established and reputable company, they to please their fans, and mostly importantly, sell money; among others things of course. With that being said I would like to point out the small things the majority of the community wanted to see implanted and/or fixed but was never brought into fruition by Bungie.
Multiplayer:
I don’t think I have to delve too much into this topic but basically what creates a successful multiplayer is a competitive multiplayer. I remember a time during the Halo 2 era where if you had an Xbox you automatically had a copy of Halo 2. And yes I do know that the market was much smaller back then but you can’t deny the feeling you felt when you achieved a rank you had been coveting for months, only then to be awestruck by being in the same party with someone who had a much higher rank than you did. To be blunt, Halo 4 needs a truly competitive ranking system like Halo 2. I know that the system was not perfect and cheating was abundant in the higher ranks but rank back then was the best indication of skill we’ve ever had in the Halo series. I would talk about Halo 3’s ranking system but I believe everyone knows how horrid and inaccurate True Skill was and how winning 13 games in a row to not rank up really made me question the competitive worth of AR starts. I personally love what Halotracker has done by showing the old Halo 2 number ranks for each competitive playlist: http://www.halotracker.com/Reach/ReachStats.aspx?GamerTag=BxSouijah
Now I’m not saying that 343 should recycle this system, but instead implement something eerily similar to it (i.e. you win a couple of games you get a higher number, you can see exactly how many more games you need to win to rank up on Waypoint) would make just about everyone happy. Combine that with some military symbol to show how many games you’ve won or something like that would be perfect in my eyes. Remember: simpler is better. I think a lot of people were upset with Reach because it was an obvious copout to the Call of Duty franchise where the credit system was supposed to keep you playing for years. But when people realized that there was no point in gaining Inheritor because it didn’t give players the slightest idea of how good you were; people just gave up. And you honestly can’t blame them; you need something that people can fight for, something that will motivate people to play the game and get better. Bungie did that near perfectly with Halo 2’s ranking system. I firmly believe that if 343 emulated this experience and gave us something to strive for, people will play with more of passions and will continue to play the game for much longer. Also please no more arena divisions, that…was just…I don’t even know…
Weapons:
The starting weapon for Halo has been a one of the most hugely debated topics in Halo ever since we noticed that our BR bursts weren’t actually hitting our opponents faces. I don’t remember all of the technical details of the Halo 3 Battle Rife inconsistency (something about dropped shots, hitscans, netcode, etc.) but I do remember the frustration I felt day after day of losing BR fights that I knew I should have won. I know that 343 is bringing back the Battle Rifle but to me the Halo 2 BR was the best starting weapon in the entire franchise (Relax, I’ll bring up the H1 pistol later). The button glitches that were associated with Halo 2 and the Battle Rifle made it a crazy versatile and effective weapon. The button glitches added a fighting element to the game; which is one of the reasons why it was so competitive and popular. If I was down a shot but had the skill and finesse to pull off a double or quad
