The only way sprint won't ruin the game.

> > Anyone with even a limited amount of intelligence could deal with Armour Lock.
>
> Then the same applies for Sprint?

Not even remotely…

> Also, I lmao at anyone suggesting Sprint doesn’t ruin competitive gameplay and then go on to list BF3 and CoD and even Gears as examples.

This makes me laugh as well.

Even funnier when people completely fail to comprehend my post and think I simply want sprint removed.

A private message from a member.

Since their PM box is full I thought I’d respond in this thread.

> Sprint
>
> IMO (and seemingly MLG and the community) Being able to sprint immediately off spawn is very detrimental to gameplay aswell. It also for players who died (because they made a mistake), to not suffer the full consequences of their team facing the other 3v4 for a few seconds, as you can almost immediately get back in the action and help them. IMO the 15 second timer or whatever it was in MLG would work fine.
>
> Although I still think sprint helps make up for imperfect teamwork, as your team mate can call out “I need help” and you can totally be out of position, but then get in position thanks to sprint and save you. I think though with the “not being able to sprint what you’re getting shot” and the possibly increasing map size to compensate (making it almost necessary to have sprint to be able to have good positioning) would at least help alleviate this.

This is true.

That is why I’d prefer sprint last longer but give less of a speed bonus. That way you could travel a large distance much quicker than walking but you couldn’t go from a bad position to a good position almost instantly.

And regardless of how you look at it, if flag juggling doesn’t return, sprint will destroy competitive CTF games. This is because it would take far too long to move the flag and it would be much to easy to sprint after the flag carrier. That said, objective discussions belong in another thread.

> Sprint is far more overpowered and damaging to gameplay than a lot of you realise. In HalolReach it just gives players the ability to run away from their mistakes and completely screw up CQC combat because you can just sprint for the beatdown

Word

Go play duck hunt, dash and bash is a legit tactic, if you can’t take him down first you deserve the death.

Guys, to all of you complaining about how it affects map control and spawn killing, play a round of swat on reach. After getting good at it, you start to remember the spawn points and figure out what side the other teams spawns on next. Its simple logic. I have spawn killed so many people where i made the match quit because i would SPRINT down to the middle level on COUNTDOWN and catch them off gaurd while they spawn.

On reflection, swat, if you have a dumb team that cant figure out which sides to cover or just keep dyeing (at the lift area) It makes it much easier to keep control by simply sprinting from one side to the other. Example? I kill their team on the side with the two lifts. Then i sprint across to the other side and kill them there, then i sprint acorss to the other side agian, and if they arent there then they spawned at the lift. Sprint back to the lift, catcht them off gaurd, profit.

It is so easy to use sprint to your advantage with map control in reach. Even on pinacle, i can spawn kill there with ease, and end up with scores of 30 in any given match. How about sword base? Same deal, hold the area by the yellow lift, kill enemies on one side, sprint to the other.

Sprint is immensly helpful with map control if you know how to use it properly. So dont give me any of that map control stuff.

> Sprint is far more overpowered and damaging to gameplay than a lot of you realise. In HalolReach it just gives players the ability to run away from their mistakes and completely screw up CQC combat because you can just sprint for the beatdown (which a large amount of players do). It is worse than Armour Lock and Active camo. Only Derpack and dinoroll are worse than Sprint.
>
> What needs to be done? Well, as with everything, intelligence needs to be applied to it’s design and function.
>
> For one, it should ONLY be used to navigate the map.
>
> How? Well, that’s easy.
>
> It’s should last longer than HalolReach sprint does but it should NOT give such a large advantage. You shouldn’t be able to massively out pace someone who isn’t sprinting.
>
> It also should not be able to be used as a get out of jail free card like it can be in Reach. This can be accomplished in a number of ways. Best way would be so if you get shot while sprinting you automatically stop sprinting and you cannot re activate it for a short period so you can’t just keep tapping the button to sustain the sprint.
>
> This would also prevent it destroying CQC combat because the only reason it was ridiculous is because you could just keep sprinting while soaking bullets to the face.
>
> You should NOT be able to instantly melee, shoot or throw grenades while sprinting. There should be an unavoidable cool down while you ready yourself after sprinting. This would further prevent it’s abuse in CQC situations.
>
> And while loosely connected to sprint, melee bleedthrough MUST return but melee damage should be reduced far below that of Halo 3 and HalolReach so you can’t just tickle someone for a quarter of a second with an AR and than get a one punch K.O. If anything, they should bring back Halo 2s momentum melee system where a jumping downwards melee is as powerful as normal Halo 3/HalolReach. A normal running forward melee is equivalent to 75% melee damage and a stationary/low speed melee is a 3 melee kill.

This is what you’re saying, apparently.

> Sprint is far more derp overpowered and damaging to gameplololoay than a lot of you realise. In HalolReach it just gives players the ability to run away from their mistakes and completely screw up CQC combat because you can not give a damn loljust sprint for the beatdown (which a large amount of players doimderp). It is worse than Armour Lock and Active camo. Only Derpack and dinoroll are worse than Sprinttrollolollol im a ranterlloloolololospreeentsucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtoltootltolotlotlotlotoltlotoltottotlgoucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtoltoucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtoltoucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtoltootltolotlotlotlotoltlotoltottotlgoucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtolt-------------------------------------------------=======-----------=++++++=-+)(*&&^%%%&)…

RIGHT, STOP THAT! Its just silly!

But you see, this is what im hearing. Go understand properly the subject before making a long silly rant. In fact, id advise against ranting at all. I cannot be bothered to prove sprint is good AGAIN today. Besides, did you think this thread would help? No. Go post on the feedback thread in the general discussion forum.

  1. keep the sprint speed multiplier low
  2. melees after sprint do less damage / you can’t melee after sprinting
  3. only allow sprint if full shields
  4. MASSIVE cooldown

It would still ruin CTF, Bomb, Oddball, King and any other objective gametype. Please nerf it to the max and keep it slayer only that’s the only way sprint won’t hinder the game at being amazing.

> Guys, to all of you complaining about how it affects map control and spawn killing, play a round of swat on reach. After getting good at it, you start to remember the spawn points and figure out what side the other teams spawns on next. Its simple logic. I have spawn killed so many people where i made the match quit because i would SPRINT down to the middle level on COUNTDOWN and catch them off gaurd while they spawn.
>
> On reflection, swat, if you have a dumb team that cant figure out which sides to cover or just keep dyeing (at the lift area) It makes it much easier to keep control by simply sprinting from one side to the other. Example? I kill their team on the side with the two lifts. Then i sprint across to the other side and kill them there, then i sprint acorss to the other side agian, and if they arent there then they spawned at the lift. Sprint back to the lift, catcht them off gaurd, profit.
>
> It is so easy to use sprint to your advantage with map control in reach. Even on pinacle, i can spawn kill there with ease, and end up with scores of 30 in any given match. How about sword base? Same deal, hold the area by the yellow lift, kill enemies on one side, sprint to the other.
>
> Sprint is immensly helpful with map control if you know how to use it properly. So dont give me any of that map control stuff.

Sprint only works in games with fast killtimes because in such a game it can’t be used to run away. And because of the unpredictability of sprint it is bad for map control.

Here’s my problem. How can you call yourself a supersoldier … if you can’t -Yoinking!- sprint? It’s not like you can shoot while sprinting. It doesn’t break the game. You guys just don’t know how to traverse the map well enough to catch up with your kill; and if chasing kills is a bad thing, don’t chase kills. I don’t get it. I chase kills all the time and end up getting positive 20 KDRs. Sprinting won’t ruin Halo. If it’s base and everyone has it, it’s entirely balanced. Fools.

Towards everyone saying its good for gameplay, you’re wrong.

> Its bad for gameplay because its a crutch thats basically a get out of jail for free card.
>
> It allows players to make poor decisions and have bad positioning but get out of these spots when they’re suppose to get punished for them (die). It does not require one to play smart, when they can just Sprint away.
>
>
>
> - What happens if you’re down shots? Sprint an run away.
>
> - What happens if you push to the other teams side when you shouldn’t have? Sprint back to yours for safety.
>
> - Instead of having to fight for map control an push the other team back to their side, what can you do? Sprint to their side an get behind them without worry.
>
> - Get spawn trapped? Nope, sprint away off spawn instead of having to work together with teamwork an coordination.
>
> - Miss 4 shots with sniper? No problem, Sprint to safety, instead of dying because of a poor decision. (Not nearly as bad without bloom)
>
>
>
> Get the point?

As for the “realism” aspect of it? Lol seriously? Realism isn’t always good for gameplay, its a video game ffs. And what part of Halo is “realistic” to being with? You’re a genetically enhanced supersolider 500 years in the future thats battling alien races and traveling across the universe at the speed of light. Its a Sci-Fi shooter for a reason.

Want realism? Go play another game, don’t ruin ours.

> RIGHT, STOP THAT! Its just silly!
>
> But you see, this is what im hearing. Go understand properly the subject before making a long silly rant. In fact, id advise against ranting at all. I cannot be bothered to prove sprint is good AGAIN today. Besides, did you think this thread would help? No. Go post on the feedback thread in the general discussion forum.

Aww, that’s cute. You can’t come up with any sort of intelligent rebuttal so you just post nonsense and spam.

Go on, tell us why making CQC combat unbalanced and having a get out of jail free card is good for gameplay.

> Towards everyone saying its good for gameplay, you’re wrong.
>
>
>
> > Its bad for gameplay because its a crutch thats basically a get out of jail for free card.
> >
> > It allows players to make poor decisions and have bad positioning but get out of these spots when they’re suppose to get punished for them (die). It does not require one to play smart, when they can just Sprint away.
> >
> >
> >
> > - What happens if you’re down shots? Sprint an run away.
> >
> > - What happens if you push to the other teams side when you shouldn’t have? Sprint back to yours for safety.
> >
> > - Instead of having to fight for map control an push the other team back to their side, what can you do? Sprint to their side an get behind them without worry.
> >
> > - Get spawn trapped? Nope, sprint away off spawn instead of having to work together with teamwork an coordination.
> >
> > - Miss 4 shots with sniper? No problem, Sprint to safety, instead of dying because of a poor decision. (Not nearly as bad without bloom)
> >
> >
> >
> > Get the point?
>
> As for the “realism” aspect of it? Lol seriously? Realism isn’t always good for gameplay, its a video game ffs. And what part of Halo is “realistic” to being with? You’re a genetically enhanced supersolider 500 years in the future thats battling alien races and traveling across the universe at the speed of light. Its a Sci-Fi shooter for a reason.
>
> Want realism? Go play another game, don’t ruin ours.

If you or anyone on your team were even remotely good enough, sprint is not a problem. For that matter any armor ability is no problem as long as you’re a good player and know what you’re doing taking down a sprinting foe is probably one of the easiest things aside from a skyward jetpacker. Seriously this is just ridiculous.

“OMG Noez sprint ruins our Haloz, we can no camp and they run away!”

stop crying, you have sprint, you could have jet pack or something else, learn to headshot and maybe just maybe they won’t be getting away from you.

“OMG Oh No they run up on me and double beatdown, noe fairz!”

really? I can’t tell you how many times I’ve had a BK try to swing on me and I just merely backed up or jumped while still shooting him.

You complainers are either seriously bad at this game, or just like to complain because you have nothing better to do. Time to grow up, and like all games in order to survive, you adapt and move on. Get better or go home.

/thread.

> Here’s my problem. How can you call yourself a supersoldier … if you can’t -Yoinking!- sprint? It’s not like you can shoot while sprinting. It doesn’t break the game. You guys just don’t know how to traverse the map well enough to catch up with your kill; and if chasing kills is a bad thing, don’t chase kills. I don’t get it. I chase kills all the time and end up getting positive 20 KDRs. Sprinting won’t ruin Halo. If it’s base and everyone has it, it’s entirely balanced. Fools.

So you can chase for kills against morons and than think sprint works at all levels of play.

Flawless logic right there…

Sprint the way it was in Reach (even with bleed through) did break the game.

Just because it didn’t seem like it in low level casual play doesn’t mean it didn’t in high level competitive play, something sprint supports apparently have never played.

p.s My proposed changes wouldn’t even effect low level casual play but would greatly balance high level competitive play.

> If you or anyone on your team were even remotely good enough, sprint is not a problem. For that matter any armor ability is no problem as long as you’re a good player and know what you’re doing taking down a sprinting foe is probably one of the easiest things aside from a skyward jetpacker. Seriously this is just ridiculous.
>
> “OMG Noez sprint ruins our Haloz, we can no camp and they run away!”
>
> stop crying, you have sprint, you could have jet pack or something else, learn to headshot and maybe just maybe they won’t be getting away from you.
>
> “OMG Oh No they run up on me and double beatdown, noe fairz!”
>
> really? I can’t tell you how many times I’ve had a BK try to swing on me and I just merely backed up or jumped while still shooting him.
>
> You complainers are either seriously bad at this game, or just like to complain because you have nothing better to do. Time to grow up, and like all games in order to survive, you adapt and move on. Get better or go home.
>
> /thread.

Skill bashing, cute.

Towards someone whos 100x better than you’ll ever be nonetheless, very cute. The look on your face when you realize you’ve made a complete fool out of yourself, priceless.

Don’t think Sprints a problem? Don’t think what I said isn’t true? Go watch the rebroadcast of ANY MLG pro gameplay of an event last year. You’ll see exactly what I’m talking about, as long as you know anything about competitive gaming or good mechanics an gameplay.

Tell me they aren’t good enough to “deal with it”.

It promotes mindless gameplay.

/thread

> If you or anyone on your team were even remotely good enough, sprint is not a problem. For that matter any armor ability is no problem as long as you’re a good player and know what you’re doing taking down a sprinting foe is probably one of the easiest things aside from a skyward jetpacker. Seriously this is just ridiculous.

-Yoinking!- lol.

Go get a single digit onyx with a team of hologram warriors and tell me skill can overcome armour abilities.

> If you or anyone on your team were even remotely good enough, sprint is not a problem. For that matter any armor ability is no problem as long as you’re a good player and know what you’re doing taking down a sprinting foe is probably one of the easiest things aside from a skyward jetpacker. Seriously this is just ridiculous.

Balderdash. The game designers made the spartans hunch over while Sprinting enabling a safe escape for players, a crutch if you will.

This post has been edited by a moderator. Please do not post inappropriate content.

*Original post. Click at your own discretion.

Crutch this, crutch that.

Why don’t you crutch onto my balls.

No but really. You want to keep calling sprint a crutch for bad players…

Well how about this.

Not including sprint is a crutch for the people who don’t want sprint.

Why? Because apparently you are unable to kill people unless they are forced to stand in front of you moving at the speed of molasses.

SHUT THE -Yoink- UP ABOUT SPRINT!

If he’s able to sprint away and survive, YOU SUCK AT FINISHING YOUR KILL! AND YOUR TEAM SUCKS AT ASSISTING WITH KILLS! GET OVER IT!

Start whining about something meaningful, like the lack of dedicated servers and a server browser for -Yoinks!- sake!

Oh and IN WHAT LOGICAL SENSE does it make more sense that a melee should do less damage when you are charging at someone? WTF are you smoking that makes you so stupid?

Typically most games that involve a sprinting/melee combo, more commonly referred to as ‘Charge Attack’ etc. usually do more damage than a standard melee attack… BECAUSE IT MAKES SENSE! And even if it didn’t do more damage, it usually had a side effect associated with it such as a stunning effect. So tell me, WTF ARE YOU SMOKING?!

Yeah, I’d like a football game where I’m more likely to plow through someone just standing there as opposed to a full on sprint toward the person…

OR how about a Total War game, where my cavalry does more damage trying to engage in hand to hand combat as opposed to just doing charging attacks with them.
Sprinting and Melee combat go hand in hand. Get used to it, or learn to kill them before they get in range.

Ever watched Braveheart? Notice how the vanguard always RUNS into battle? Why? Why don’t they walk into battle instead, it would save them lots of energy. They run because the effect of rushing into their lines is DEVASTATING! Just the weight of their bodies can knock a person flat on their -Yoink- and do more than a single standing punch could ever do.

You had me until you said it was worse than Armor Lock. Sprint is speed, Armor Lock is complete invincibility, with the exception of sticks made before its activation. As a Get Out of Jail Free card, Sprint is no Armor Lock. Although I do hear your basic point. Sprint should at least be toned down quite a bit, if not taken out.

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

You people complain so much I literally just slammed my head against the desk. What will you complain about next, the colors of the flowers on Forge World?