These are good ideas, but it would still be better to just not have it at all.
Halo should have never had sprint in the first place.
These are good ideas, but it would still be better to just not have it at all.
Halo should have never had sprint in the first place.
> > So, you couldn’t chase after someone who was sprinting away?
> >
> > Sounds like the only Halol player here is you.
>
> Yeah! Lets sprint after them into their whole team or the nade they dropped at the corner they ran around!
>
> Bad player logic is bad player logic.
>
>
>
> > nothing is worse than armor lock.
>
> Anyone with even a limited amount of intelligence could deal with Armour Lock.
Then the same applies for Sprint?
I…
I just want Halo 2 back man 
Sprint has caused me a lot of moments where I miss out on kills because the guy I’m shooting takes off around a corner, where I can clearly tell on my radar that he has 2-3 teammates nearby.
I think if you stopped sprinting if shot the problem would fix itself. Also, I lmao at anyone suggesting Sprint doesn’t ruin competitive gameplay and then go on to list BF3 and CoD and even Gears as examples.
Gears has a sprint feature. It’s mainly there to help you sprint to cover, as cover is THE core mechanic of that game. It also spawns you with guns that literally kill you in one or two shots- and if you can’t do it you suck at Gears.
Call of Duty has sprint. It also has kill times of less than a second. By the time you realize you’re getting shot you’re already dead, bro.
I don’t play much Battlefield, but doesn’t that game make you stop sprinting if you get shot? Also, it’s a generic military shooter with gigantic maps. It needs sprint to keep up even the slight amounts of fun it can manage to produce.
Battlefront had sprint, but Battlefront isn’t an arena shooter with a heavy emphasis on map and power weapon control.
Unreal tournament also had somewhat of a sprint ability, but come on, only one or two weapons didn’t make your target explode into pieces via some form of insane ordinance. The link gun was probably one of the only ones that didn’t, in fact, and that was more of a support gun.
Halo didn’t originally have sprint, and it is the reason FPS on the console are the way they are today.
Oh, and to counter the “Would you rather it be like CoD and release the same game over and over?” argument, my answer is both yes and no. No, because they can add new things without it alienating the community. Yes, because they don’t release a new Halo every year. It’s been 5 years since Halo 3, and the supposed successor to it was a drastically different game.
Seriously speaking, if they made 10-15 new maps for Halo 3, updated the graphics, gave it a new campaign, and called it Halo 4 I would wet myself.
> > Anyone with even a limited amount of intelligence could deal with Armour Lock.
>
> Then the same applies for Sprint?
Not even remotely…
> Also, I lmao at anyone suggesting Sprint doesn’t ruin competitive gameplay and then go on to list BF3 and CoD and even Gears as examples.
This makes me laugh as well.
Even funnier when people completely fail to comprehend my post and think I simply want sprint removed.
A private message from a member.
Since their PM box is full I thought I’d respond in this thread.
> Sprint
>
> IMO (and seemingly MLG and the community) Being able to sprint immediately off spawn is very detrimental to gameplay aswell. It also for players who died (because they made a mistake), to not suffer the full consequences of their team facing the other 3v4 for a few seconds, as you can almost immediately get back in the action and help them. IMO the 15 second timer or whatever it was in MLG would work fine.
>
> Although I still think sprint helps make up for imperfect teamwork, as your team mate can call out “I need help” and you can totally be out of position, but then get in position thanks to sprint and save you. I think though with the “not being able to sprint what you’re getting shot” and the possibly increasing map size to compensate (making it almost necessary to have sprint to be able to have good positioning) would at least help alleviate this.
This is true.
That is why I’d prefer sprint last longer but give less of a speed bonus. That way you could travel a large distance much quicker than walking but you couldn’t go from a bad position to a good position almost instantly.
And regardless of how you look at it, if flag juggling doesn’t return, sprint will destroy competitive CTF games. This is because it would take far too long to move the flag and it would be much to easy to sprint after the flag carrier. That said, objective discussions belong in another thread.
> Sprint is far more overpowered and damaging to gameplay than a lot of you realise. In HalolReach it just gives players the ability to run away from their mistakes and completely screw up CQC combat because you can just sprint for the beatdown
Word
Go play duck hunt, dash and bash is a legit tactic, if you can’t take him down first you deserve the death.
Guys, to all of you complaining about how it affects map control and spawn killing, play a round of swat on reach. After getting good at it, you start to remember the spawn points and figure out what side the other teams spawns on next. Its simple logic. I have spawn killed so many people where i made the match quit because i would SPRINT down to the middle level on COUNTDOWN and catch them off gaurd while they spawn.
On reflection, swat, if you have a dumb team that cant figure out which sides to cover or just keep dyeing (at the lift area) It makes it much easier to keep control by simply sprinting from one side to the other. Example? I kill their team on the side with the two lifts. Then i sprint across to the other side and kill them there, then i sprint acorss to the other side agian, and if they arent there then they spawned at the lift. Sprint back to the lift, catcht them off gaurd, profit.
It is so easy to use sprint to your advantage with map control in reach. Even on pinacle, i can spawn kill there with ease, and end up with scores of 30 in any given match. How about sword base? Same deal, hold the area by the yellow lift, kill enemies on one side, sprint to the other.
Sprint is immensly helpful with map control if you know how to use it properly. So dont give me any of that map control stuff.
> Sprint is far more overpowered and damaging to gameplay than a lot of you realise. In HalolReach it just gives players the ability to run away from their mistakes and completely screw up CQC combat because you can just sprint for the beatdown (which a large amount of players do). It is worse than Armour Lock and Active camo. Only Derpack and dinoroll are worse than Sprint.
>
> What needs to be done? Well, as with everything, intelligence needs to be applied to it’s design and function.
>
> For one, it should ONLY be used to navigate the map.
>
> How? Well, that’s easy.
>
> It’s should last longer than HalolReach sprint does but it should NOT give such a large advantage. You shouldn’t be able to massively out pace someone who isn’t sprinting.
>
> It also should not be able to be used as a get out of jail free card like it can be in Reach. This can be accomplished in a number of ways. Best way would be so if you get shot while sprinting you automatically stop sprinting and you cannot re activate it for a short period so you can’t just keep tapping the button to sustain the sprint.
>
> This would also prevent it destroying CQC combat because the only reason it was ridiculous is because you could just keep sprinting while soaking bullets to the face.
>
> You should NOT be able to instantly melee, shoot or throw grenades while sprinting. There should be an unavoidable cool down while you ready yourself after sprinting. This would further prevent it’s abuse in CQC situations.
>
> And while loosely connected to sprint, melee bleedthrough MUST return but melee damage should be reduced far below that of Halo 3 and HalolReach so you can’t just tickle someone for a quarter of a second with an AR and than get a one punch K.O. If anything, they should bring back Halo 2s momentum melee system where a jumping downwards melee is as powerful as normal Halo 3/HalolReach. A normal running forward melee is equivalent to 75% melee damage and a stationary/low speed melee is a 3 melee kill.
This is what you’re saying, apparently.
> Sprint is far more derp overpowered and damaging to gameplololoay than a lot of you realise. In HalolReach it just gives players the ability to run away from their mistakes and completely screw up CQC combat because you can not give a damn loljust sprint for the beatdown (which a large amount of players doimderp). It is worse than Armour Lock and Active camo. Only Derpack and dinoroll are worse than Sprinttrollolollol im a ranterlloloolololospreeentsucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtoltootltolotlotlotlotoltlotoltottotlgoucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtoltoucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtoltoucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtoltootltolotlotlotlotoltlotoltottotlgoucksaballsainaipavldfoiv;as’’’;;s;;kololorologtogtolt-------------------------------------------------=======-----------=++++++=-+)(*&&^%%%&)…
RIGHT, STOP THAT! Its just silly!
But you see, this is what im hearing. Go understand properly the subject before making a long silly rant. In fact, id advise against ranting at all. I cannot be bothered to prove sprint is good AGAIN today. Besides, did you think this thread would help? No. Go post on the feedback thread in the general discussion forum.
It would still ruin CTF, Bomb, Oddball, King and any other objective gametype. Please nerf it to the max and keep it slayer only that’s the only way sprint won’t hinder the game at being amazing.
> Guys, to all of you complaining about how it affects map control and spawn killing, play a round of swat on reach. After getting good at it, you start to remember the spawn points and figure out what side the other teams spawns on next. Its simple logic. I have spawn killed so many people where i made the match quit because i would SPRINT down to the middle level on COUNTDOWN and catch them off gaurd while they spawn.
>
> On reflection, swat, if you have a dumb team that cant figure out which sides to cover or just keep dyeing (at the lift area) It makes it much easier to keep control by simply sprinting from one side to the other. Example? I kill their team on the side with the two lifts. Then i sprint across to the other side and kill them there, then i sprint acorss to the other side agian, and if they arent there then they spawned at the lift. Sprint back to the lift, catcht them off gaurd, profit.
>
> It is so easy to use sprint to your advantage with map control in reach. Even on pinacle, i can spawn kill there with ease, and end up with scores of 30 in any given match. How about sword base? Same deal, hold the area by the yellow lift, kill enemies on one side, sprint to the other.
>
> Sprint is immensly helpful with map control if you know how to use it properly. So dont give me any of that map control stuff.
Sprint only works in games with fast killtimes because in such a game it can’t be used to run away. And because of the unpredictability of sprint it is bad for map control.
Here’s my problem. How can you call yourself a supersoldier … if you can’t -Yoinking!- sprint? It’s not like you can shoot while sprinting. It doesn’t break the game. You guys just don’t know how to traverse the map well enough to catch up with your kill; and if chasing kills is a bad thing, don’t chase kills. I don’t get it. I chase kills all the time and end up getting positive 20 KDRs. Sprinting won’t ruin Halo. If it’s base and everyone has it, it’s entirely balanced. Fools.
Towards everyone saying its good for gameplay, you’re wrong.
> Its bad for gameplay because its a crutch thats basically a get out of jail for free card.
>
> It allows players to make poor decisions and have bad positioning but get out of these spots when they’re suppose to get punished for them (die). It does not require one to play smart, when they can just Sprint away.
>
>
>
> - What happens if you’re down shots? Sprint an run away.
>
> - What happens if you push to the other teams side when you shouldn’t have? Sprint back to yours for safety.
>
> - Instead of having to fight for map control an push the other team back to their side, what can you do? Sprint to their side an get behind them without worry.
>
> - Get spawn trapped? Nope, sprint away off spawn instead of having to work together with teamwork an coordination.
>
> - Miss 4 shots with sniper? No problem, Sprint to safety, instead of dying because of a poor decision. (Not nearly as bad without bloom)
>
>
>
> Get the point?
As for the “realism” aspect of it? Lol seriously? Realism isn’t always good for gameplay, its a video game ffs. And what part of Halo is “realistic” to being with? You’re a genetically enhanced supersolider 500 years in the future thats battling alien races and traveling across the universe at the speed of light. Its a Sci-Fi shooter for a reason.
Want realism? Go play another game, don’t ruin ours.
> RIGHT, STOP THAT! Its just silly!
>
> But you see, this is what im hearing. Go understand properly the subject before making a long silly rant. In fact, id advise against ranting at all. I cannot be bothered to prove sprint is good AGAIN today. Besides, did you think this thread would help? No. Go post on the feedback thread in the general discussion forum.
Aww, that’s cute. You can’t come up with any sort of intelligent rebuttal so you just post nonsense and spam.
Go on, tell us why making CQC combat unbalanced and having a get out of jail free card is good for gameplay.
> Towards everyone saying its good for gameplay, you’re wrong.
>
>
>
> > Its bad for gameplay because its a crutch thats basically a get out of jail for free card.
> >
> > It allows players to make poor decisions and have bad positioning but get out of these spots when they’re suppose to get punished for them (die). It does not require one to play smart, when they can just Sprint away.
> >
> >
> >
> > - What happens if you’re down shots? Sprint an run away.
> >
> > - What happens if you push to the other teams side when you shouldn’t have? Sprint back to yours for safety.
> >
> > - Instead of having to fight for map control an push the other team back to their side, what can you do? Sprint to their side an get behind them without worry.
> >
> > - Get spawn trapped? Nope, sprint away off spawn instead of having to work together with teamwork an coordination.
> >
> > - Miss 4 shots with sniper? No problem, Sprint to safety, instead of dying because of a poor decision. (Not nearly as bad without bloom)
> >
> >
> >
> > Get the point?
>
> As for the “realism” aspect of it? Lol seriously? Realism isn’t always good for gameplay, its a video game ffs. And what part of Halo is “realistic” to being with? You’re a genetically enhanced supersolider 500 years in the future thats battling alien races and traveling across the universe at the speed of light. Its a Sci-Fi shooter for a reason.
>
> Want realism? Go play another game, don’t ruin ours.
If you or anyone on your team were even remotely good enough, sprint is not a problem. For that matter any armor ability is no problem as long as you’re a good player and know what you’re doing taking down a sprinting foe is probably one of the easiest things aside from a skyward jetpacker. Seriously this is just ridiculous.
“OMG Noez sprint ruins our Haloz, we can no camp and they run away!”
stop crying, you have sprint, you could have jet pack or something else, learn to headshot and maybe just maybe they won’t be getting away from you.
“OMG Oh No they run up on me and double beatdown, noe fairz!”
really? I can’t tell you how many times I’ve had a BK try to swing on me and I just merely backed up or jumped while still shooting him.
You complainers are either seriously bad at this game, or just like to complain because you have nothing better to do. Time to grow up, and like all games in order to survive, you adapt and move on. Get better or go home.
/thread.
> Here’s my problem. How can you call yourself a supersoldier … if you can’t -Yoinking!- sprint? It’s not like you can shoot while sprinting. It doesn’t break the game. You guys just don’t know how to traverse the map well enough to catch up with your kill; and if chasing kills is a bad thing, don’t chase kills. I don’t get it. I chase kills all the time and end up getting positive 20 KDRs. Sprinting won’t ruin Halo. If it’s base and everyone has it, it’s entirely balanced. Fools.
So you can chase for kills against morons and than think sprint works at all levels of play.
Flawless logic right there…
Sprint the way it was in Reach (even with bleed through) did break the game.
Just because it didn’t seem like it in low level casual play doesn’t mean it didn’t in high level competitive play, something sprint supports apparently have never played.
p.s My proposed changes wouldn’t even effect low level casual play but would greatly balance high level competitive play.
> If you or anyone on your team were even remotely good enough, sprint is not a problem. For that matter any armor ability is no problem as long as you’re a good player and know what you’re doing taking down a sprinting foe is probably one of the easiest things aside from a skyward jetpacker. Seriously this is just ridiculous.
>
> “OMG Noez sprint ruins our Haloz, we can no camp and they run away!”
>
> stop crying, you have sprint, you could have jet pack or something else, learn to headshot and maybe just maybe they won’t be getting away from you.
>
> “OMG Oh No they run up on me and double beatdown, noe fairz!”
>
> really? I can’t tell you how many times I’ve had a BK try to swing on me and I just merely backed up or jumped while still shooting him.
>
> You complainers are either seriously bad at this game, or just like to complain because you have nothing better to do. Time to grow up, and like all games in order to survive, you adapt and move on. Get better or go home.
>
> /thread.
Skill bashing, cute.
Towards someone whos 100x better than you’ll ever be nonetheless, very cute. The look on your face when you realize you’ve made a complete fool out of yourself, priceless.
Don’t think Sprints a problem? Don’t think what I said isn’t true? Go watch the rebroadcast of ANY MLG pro gameplay of an event last year. You’ll see exactly what I’m talking about, as long as you know anything about competitive gaming or good mechanics an gameplay.
Tell me they aren’t good enough to “deal with it”.
It promotes mindless gameplay.
/thread
> If you or anyone on your team were even remotely good enough, sprint is not a problem. For that matter any armor ability is no problem as long as you’re a good player and know what you’re doing taking down a sprinting foe is probably one of the easiest things aside from a skyward jetpacker. Seriously this is just ridiculous.
-Yoinking!- lol.
Go get a single digit onyx with a team of hologram warriors and tell me skill can overcome armour abilities.