Sprint is far more overpowered and damaging to gameplay than a lot of you realise. In HalolReach it just gives players the ability to run away from their mistakes and completely screw up CQC combat because you can just sprint for the beatdown (which a large amount of players do). It is worse than Armour Lock and Active camo. Only Derpack and dinoroll are worse than Sprint.
What needs to be done? Well, as with everything, intelligence needs to be applied to it’s design and function.
For one, it should ONLY be used to navigate the map.
How? Well, that’s easy.
It’s should last longer than HalolReach sprint does but it should NOT give such a large advantage. You shouldn’t be able to massively out pace someone who isn’t sprinting.
It also should not be able to be used as a get out of jail free card like it can be in Reach. This can be accomplished in a number of ways. Best way would be so if you get shot while sprinting you automatically stop sprinting and you cannot re activate it for a short period so you can’t just keep tapping the button to sustain the sprint.
This would also prevent it destroying CQC combat because the only reason it was ridiculous is because you could just keep sprinting while soaking bullets to the face.
You should NOT be able to instantly melee, shoot or throw grenades while sprinting. There should be an unavoidable cool down while you ready yourself after sprinting. This would further prevent it’s abuse in CQC situations.
And while loosely connected to sprint, melee bleedthrough MUST return but melee damage should be reduced far below that of Halo 3 and HalolReach so you can’t just tickle someone for a quarter of a second with an AR and than get a one punch K.O. If anything, they should bring back Halo 2s momentum melee system where a jumping downwards melee is as powerful as normal Halo 3/HalolReach. A normal running forward melee is equivalent to 75% melee damage and a stationary/low speed melee is a 3 melee kill.
> > So, you couldn’t chase after someone who was sprinting away?
> >
> > Sounds like the only Halol player here is you.
>
> Yeah! Lets sprint after them into their whole team or the nade they dropped at the corner they ran around!
>
> Bad player logic is bad player logic.
>
>
>
> > nothing is worse than armor lock.
>
> Anyone with even a limited amount of intelligence could deal with Armour Lock.
Oh no you’re totally right, team work should never factor into a team based game.
> It also should not be able to be used as a get out of jail free card like it can be in Reach. This can be accomplished in a number of ways. Best way would be so if you get shot while sprinting you automatically stop sprinting and you cannot re activate it for a short period so you can’t just keep tapping the button to sustain the sprint.
By the looks of this gif I’d say you can sprint while being shot.
> > > So, you couldn’t chase after someone who was sprinting away?
> > >
> > > Sounds like the only Halol player here is you.
> >
> > Yeah! Lets sprint after them into their whole team or the nade they dropped at the corner they ran around!
> >
> > Bad player logic is bad player logic.
> >
> >
> >
> > > nothing is worse than armor lock.
> >
> > Anyone with even a limited amount of intelligence could deal with Armour Lock.
>
> Oh no you’re totally right, team work should never factor into a team based game.
>
> That would be crazy.
Sprint is actually one of the most individualistic AA’s there. Because sprinting to run away from danger isn’t helping the guy next to you win the firefight. What he suggest eliminates that aspect and makes it into a movement ability that serves the purpose of getting to the fight or a specific weapon faster rather than an escapism or an abusable easy-tactic.
> > > So, you couldn’t chase after someone who was sprinting away?
> > >
> > > Sounds like the only Halol player here is you.
> >
> > Yeah! Lets sprint after them into their whole team or the nade they dropped at the corner they ran around!
> >
> > Bad player logic is bad player logic.
> >
> >
> >
> > > nothing is worse than armor lock.
> >
> > Anyone with even a limited amount of intelligence could deal with Armour Lock.
>
> Oh no you’re totally right, team work should never factor into a team based game.
>
> That would be crazy.
What about the pre nading? What about FFA and pre nading? What about high level competitive play (something you obviously know nothing about) where chasing kills is an extremely bad idea?
And I have to wonder, what’s your stance on Armour Locking for 5 seconds waiting for your team to show up because you got out played?
There is nothing wrong with sprint. Plenty of shooter games have included it such as Star Wars Battlefront ,Battlefield , Crysis, Bioshock, ect… its not a game breaker like some previous equipment and AA’s and it is in the game from the looks of it as a core mechanic rather than AA.
Also for the OP talking about competitive play with pre-nading and what not guess what thats a sign of bad and poorly designed gameplay being exploited. When a player comes to the point where the enemies movement are so predictable and that there is no variation in player speeds leads to crap gameplay. Repetitive gameplay is not always good gameplay.
> There is nothing wrong with sprint. Plenty of shooter games have included it such as Star Wars Battlefront ,Battlefield , Crysis, Bioshock, ect… its not a game breaker like some previous equipment and AA’s and it is in the game from the looks of it as a core mechanic rather than AA.
All those games you listed have shorter killtimes than Halo.
> What about the pre nading? What about FFA and pre nading? What about high level competitive play (something you obviously know nothing about) where chasing kills is an extremely bad idea?
What about the fact that these things have existed forever?
And not only was pre nading not seen as a problem, but was actually seen as skillful?
What about the fact that it’s obvious you have no idea what you’re talking about?
I agree with everything you said OP. Armor abilities turned me off from Reach completely (only played the beta)… It just didn’t feel like Halo to me. And the point in the trailer where the guy just sprinted toward and smacked the dude that was firing at him has me worried…
> So, you couldn’t chase after someone who was sprinting away?
>
> Sounds like the only Halol player here is you.
> > There is nothing wrong with sprint. Plenty of shooter games have included it such as Star Wars Battlefront ,Battlefield , Crysis, Bioshock, ect… its not a game breaker like some previous equipment and AA’s and it is in the game from the looks of it as a core mechanic rather than AA.
>
> All those games you listed have shorter killtimes than Halo.
This, long kill times are the CHEIF reason sprint doesnt work in halo.
I thought not having sprint stunk, especially in halo 3 where people have to power-walk around Valhalla and Sandtrap. Sprint makes the sword and hammer not be confined to ambushing people around the corner. It made you mad because you never picked it and ran after the people running away. If anything, it takes too long to re-charge. Since you can’t fire while sprinting and concentrated fire stops the sprint, I don’t see what is there to be mad at, except that people find each other faster to start fights, leading to a more frantic match in a small map.