The only way that I think me, and most of all the Halo community would accept the Req system back is if we had TWO SEPARATE PROGRESSION SYSTEMS.
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1st progression system: Requisitions: *Will be based entirely from Halo 5 with only one change, and that is not to effect the credit system of customization.*Just like in Halo 5, the Req system will ONLY be used to unlock weapons, vehicles, power ups, and any burnable cards for WARZONE ONLY. And you are only able to earn req points from games standardly like it is now as well as through paid MICROTRANSACTIONS for req points.
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2nd progression system in the game: Credits: *Will be based entirely from Halo Reach with no changes.*Just like in Halo Reach, credits are ONLY earned from games standard and you choose what you want to spend them on. Such as cosmetics like Helmets, right shoulder, left leg, stance, etc. You are only able to spend your credits on the items that you have unlocked from XP (in which xp is also earned standard from games), just like the Reach system. You are only able to get credits from games and not from MICROTRANSACTIONS.
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It depends on what 343 chooses for the displayed rank system, but it will most likely be the same SR system based off XP.
Having two progression systems like this in Halo 6 will be fair and please everyone. Reqs are in ONLY for Warzone and won’t effect customization, while Credits are only used to EARN your customization choices. That way 343 can be happy with their RNG paid microtransaction system, and the community can be happy with the EARNABLE FAIR credit system.
Credits and Reqs should also be earned through things like completing the Campaign on legendary, doing commendations, weekly or daily commendations, etc. Helioskrill can also be EARNED once again through Halo 6’s legendary completion. This brings many opportunities for 343 to add elements to Halo 6 to make it amazing.
Does anyone agree with me? What would you say about this?