Everybody spams the trigger.
It’s like everyone’s running around with a turbo controller or something, jeez
Everybody spams the trigger.
It’s like everyone’s running around with a turbo controller or something, jeez
I have no intention of starting another “MLG hate and hate the haters” thread (because they always end badly), but there is more then one problem with MLG.
No really, that’s my only criticism. It makes other gametypes hard to adapt to because you have to learn to pace again.
See, but if I have a 100% accurate weapon, why would I not shoot and kill as fast as possible?
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That is definitely not a problem.
The only problem stands with there not being a ranking system so you always get matched with -Yoink- kids. Honestly can’t say I’ve had to try hard on playlist in ages.
Um it’s ZB why would you pace. /logic
It’s not called spam when there’s zero bloom.
> I have no intention of starting another “MLG hate and hate the haters” thread (because they always end badly), but there is more then one problem with MLG.
Let me guess…
It’s too far from the vanilla settings of Reach? Maybe you should do some research and look at v1 settings for MLG Reach
mlg cant change the game as much as they do, they’re losing fans. i know hardcore mlg people want it to be like H2/3 but they shouldn’t worry about the hardcores they aren’t going anywhere. if you want regular halo players to become mlg halo players and fans. regular halo and mlg halo cant be two completely diffrent games. you cant even compare regular reach to mlg reach it’s two totally different games. when a regular reach player feels like stepping it up and playing mlg he’s totally turned off by how different it is. mlg halo needs to be just a hardcore version of regular halo. e.g. no radar, dmr start, no weird weapons on map, and keep sprint in?
it’s too late for halo reach but i hope they dont make the same mistake for halo 4.
MLG wouldn’t have to change the settings if they were competitive out of the box.
The DMR has a capped fire rate, a turbo controller will do nothing.
> mlg cant change the game as much as they do, they’re losing fans. i know hardcore mlg people want it to be like H2/3 but they shouldn’t worry about the hardcores they aren’t going anywhere. if you want regular halo players to become mlg halo players and fans. regular halo and mlg halo cant be two completely diffrent games. you cant even compare regular reach to mlg reach it’s two totally different games. when a regular reach player feels like stepping it up and playing mlg he’s totally turned off by how different it is. mlg halo needs to be just a hardcore version of regular halo. e.g. no radar, dmr start, no weird weapons on map, and keep sprint in?
>
> it’s too late for halo reach but i hope they dont make the same mistake for halo 4.
The thing is MLG wants what you exactly said. A competitive game that is very similar to vanilla. But when it receives negative feedback they have to change it.
Some of the most skilful encounters in MLG seem to consist of indeed firing the gun as fast as possible at head height and letting the substantial aim assist/magnetism do most of the work now that it is ZB, whilst the actual skill part seems to be the art of making your opponent miss more with fancy footwork than he can do to you, giving you more time to get out more aim-assisted shots. IE the shooting isnt as important as the dodging in a 1v1, taken as a whole.
I just find that a bit strange.
Thats what i believe bungie tried to do with the whole bloom thing, move emphasis from the moving back towards the shooting, of course whether that worked is up for debate (and has been for 2 years) but i believe the substantial comfortable gameplay inertia people seem prone to bring with them over the course of the last couple of games had no small part to play in the bad rap bloom got.
Bloom and strafe acceleration are two separate issues. One makes your aim matter less. One makes your strafe matter less. Since aiming and strafing are the two most important parts of the 1v1 meta game you can see why these dumbed down mechanics were disliked by competitive players.
If anything ZB has less aim assist due to a permanently small reticle so I’m not sure where you are pulling that from.
Conclusion: Competitive players permanently exist in their own world with their own static and very stringent methods. Any challenge to this comfortable status quo by an outsider (frequently the developer itself) is met with fear masked as amused contempt.
As if we didnt already know that.
increasing bloom reduces magnetism i believe, and perhaps also assist. Minimum bloom = maximum magnetism. Its a shame reach head hitboxes seem a bit too large to make this properly have the desired effect.
Buzzwords are cool to throw around and all, but “meta-game” has no meaning in this context. Aiming and movement IS what a 1v1 actually is.
Aim assist is directly related to reticle size. With a smaller reticle less sticky aim will occur and with a smaller reticle bullet magnetism doesn’t have as great of a chance to curve your bullet.
>Zero bloom
>Spam
There’s no point in pacing in zero bloom.
If you nail a peep 5 times in the back with your pistol, then they turn arround and nail u three times taking u down followed by crouching over the grenade u unleashed prior to quick death… and they survive with a score 10x the lowest on the final outcome… it’s best not to ask why-eeeeee?? hehe… oh pleases burn this immediately after reading my friend. Lol Ooo KriLL ooO GL
The only real problem with MLG is people hating on it for no logical reason.