The only mechanic in Halo 5 that makes me mad...

Shoulder Charge

The mechanic is so abusive to me. I don’t even know why it had to be the way it is. So many friggin times they hit me out of nowhere cause the radar range is smaller than the shoulder charge lunge range (and I’m pretty certain that is the case). Hell, I can see someone, start firing off and rather than shoot me, they shoulder charge and 1 shot me with the assault rifle, because even in the front it does like 85% of the damage required to kill you. Actually, it’s somehow faster than any kill time out there, for magnums, brs, dmrs, assault rifles, anything. It’s simply faster to close the distance by sprint charging, doing most the damage in that single hit, and then firing a single bullet anywhere on the body from whatever gun they use.

The move is TOO friggin powerful. At the very least, I would suggest they make it only as effective as a standard melee or even weaker so that they can’t pull that -Yoink-…

Too many times are people just blinding corners and getting all the kills with this cheap -Yoink- move.

I agree 100

Agree

I hate Spartan charge as well. It rewards for mediocrity. I wasn’t first on the trigger or I can’t shot worth a yoink so I will just run into you.

I think it’s funny that after 3 comments no one has disagreed yet, I’m waiting for someone to explain why it’s actually balanced.I’m willing to debate it.

i think shooting them shoot stop the charge like when you shoot someone in the back and they cant run.

> 2533274805919869;6:
> i think shooting them shoot stop the charge like when you shoot someone in the back and they cant run.

not if they were running already

> 2533274944987339;7:
> > 2533274805919869;6:
> > i think shooting them shoot stop the charge like when you shoot someone in the back and they cant run.
>
>
> not if they were running already

yes if they were running already, that way it balances it out where a player had to make a decision do i run at this guy and risk being shot stopping me from running or do i try something else.

The thing about the charge is that it kind of operates on a risk-reward function, sure the spartan charge is powerful, but when you miss you miss BIG. It usually takes a second or two for your spartan to “recover” from it and normally an enemy will capitalize on it pretty quick. When ever I miss a charge, 9 times out of 10 I’ll die if the enemy I was charging is even paying attention.

> 2533274805919869;8:
> > 2533274944987339;7:
> > > 2533274805919869;6:
> > > i think shooting them shoot stop the charge like when you shoot someone in the back and they cant run.
> >
> >
> > not if they were running already
>
>
> yes if they were running already, that way it balances it out where a player had to make a decision do i run at this guy and risk being shot stopping me from running or do i try something else.

most players are always running, and these kind of guys will even specifically run into rooms if they weren’t running, so it’s an option

This is silly. Right at the launch of H5 the SC seemed OP because people didn’t expect it, anticipate it, or know how to counter it. But really at this point it’s just not a big deal. It’s new, takes experience to figure it out, but jesus christ it’s just not that amazing anymore. I’m sorry but this is a classic case of get good. If you’ve played H5 for more than a month and you’re still complaining about the SC then you’re simply incapable of adapting.

People recklessly searching for a SC at this point are just free kills. If you’re still getting abused by the SC then you have a complete inability to learn. It’s just not even a debate. Good luck with a SC mentality in any game with diamond+ players, you’re going to have a bad time and a -Yoink- kdr.

Yep OP, it’s just something you’re gonna have to learn to adapt to. Any players that are in diamond and above RARELY ever use SC because if you miss, you’re an easy target. Just learn how to anticipate and counter it.

> 2533274886531207;11:
> This is silly. Right at the launch of H5 the SC seemed OP because people didn’t expect it, anticipate it, or know how to counter it. But really at this point it’s just not a big deal. It’s new, takes experience to figure it out, but jesus christ it’s just not that amazing anymore. I’m sorry but this is a classic case of get good. If you’ve played H5 for more than a month and you’re still complaining about the SC then you’re simply incapable of adapting.
>
> People recklessly searching for a SC at this point are just free kills. If you’re still getting abused by the SC then you have a complete inability to learn. It’s just not even a debate. Good luck with a SC mentality in any game with diamond+ players, you’re going to have a bad time and a -Yoink- kdr.

This

> 2533274944987339;5:
> I think it’s funny that after 3 comments no one has disagreed yet, I’m waiting for someone to explain why it’s actually balanced.I’m willing to debate it.

There are some cheap moments with spartan charge, dont get me wrong. However if the area is open and the charger isn’t rounding a corner you can easily perfect kill (or kill in general). It does do alot of damage (think you are close with 85%) which can crush a player who has some shields removed. It all depends on the scenario. If used smart the cheapness can be REAL annoying. If the guy is trying to do a 15m dash to get to you first, you shouldn’t have a problem taking him out (weapons may alter outcome lol)

Only Spartan charge? What about thrust pack stuff? Those two make me annoyed

> 2533274944987339;1:
> Shoulder Charge
>
> The mechanic is so abusive to me. I don’t even know why it had to be the way it is. So many friggin times they hit me out of nowhere cause the radar range is smaller than the shoulder charge lunge range (and I’m pretty certain that is the case). Hell, I can see someone, start firing off and rather than shoot me, they shoulder charge and 1 shot me with the assault rifle, because even in the front it does like 85% of the damage required to kill you. Actually, it’s somehow faster than any kill time out there, for magnums, brs, dmrs, assault rifles, anything. It’s simply faster to close the distance by sprint charging, doing most the damage in that single hit, and then firing a single bullet anywhere on the body from whatever gun they use.
>
> The move is TOO friggin powerful. At the very least, I would suggest they make it only as effective as a standard melee or even weaker so that they can’t pull that -Yoink-…
>
> Too many times are people just blinding corners and getting all the kills with this cheap -Yoink- move.

This problem exists only for overgrowth, but thats because the map is terrible. On every other map spartan charge+AR kills happen not very often. this is all about map awarness

Players stop using it so much in higher levels and the game is so much more fun.

Spartan charging is a cheap shot, especially in Breakout and Swat(to a lesser extent). I’d like sprint to be removed from those gametypes just because of the spartan charge. The fact that melee lunges a fair bit as well is quite irritating too.

the reason the radar is small is becuase of how fast the game is

> 2533274866783302;9:
> The thing about the charge is that it kind of operates on a risk-reward function, sure the spartan charge is powerful, but when you miss you miss BIG. It usually takes a second or two for your spartan to “recover” from it and normally an enemy will capitalize on it pretty quick. When ever I miss a charge, 9 times out of 10 I’ll die if the enemy I was charging is even paying attention.

Not really. I think it needs a longer recovery period because missing is no where near as big as a risk as it should be