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> > > > > > > Although yes, if the engineers back at 343 say it is really not feasible or at least not without another disaster like MCC, nothing much that can be done.
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> > > > > > That actually says more about these engineers capabilities, than anything else. Some dudes hired by Gearbox, who were making Borderlands port could increase split screen to 4 players on Xbox One. It took them another 2 months to make it actually works well, but poor 343i just can’t do their job done, so they decide to erase everything.
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> > > > > Is there a difference between an updated port for an older game versus something new and fresh that rumour claims will push the Xbone to its limits in single-player alone? Cos I think there definitely is a big difference here.
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> > > > Guy who told you that it’s impossible to make split screen in Halo 5 is the same guy who couldn’t even make simple port of older games. This guy should be fired rather than being listened.
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> Borderlands is no where near the graphical intensity, and thats because of the focus of their art direction. They rendered the entire world at the same time, not procedurally generated it. Now if a game has 4 different routes to do the same thing, and optimize the game so that all 4 characters go the same way, what happens when 4 human players decide to go different ways? They’ve already said multiple routes through a level. But rather than scrapping the 3 frames that were not going to be in use for the 4 characters in a single route, they now have to dynamically allocate for all 4 routes, as well as having consistent features across all characters in all seperate areas.
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> So then what, they decide to cut down their campaign and “optimize” it to only one route through co-op? i doubt that. Rather than leave a few features in and hamper the game, let it go. People should be complaining more about this being the first new Halo game not available on the Xbox 360, but instead they are complaining that they want their dynamic and fully tooled campaign to be playable co-op on this new console, while 343 has specifically said they dont have the power for it.
Halo had levels with many routes already. What happens when one player on Silent Cartographer decides to go left and another decides to go right? One is teleported to another so both are in the same section. This works the same, no matter if it’s open world, or linear path, whole level must be splitted into parts and being loaded part by part.
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> > > > > > > > > Although yes, if the engineers back at 343 say it is really not feasible or at least not without another disaster like MCC, nothing much that can be done.
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> > > > > In an age of spoiled brats who get what they want (like you, I am still baffled that households can have multiples of the same console, TV and subscription), familial ties taken for granted and the preference of the distance the net provides, I think I reasonably have my doubts. Sorry if I sound very very cynical, but the world is becoming very distant from one another to me, and the market will cater.
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> > > > I’m more optimistic actually. I’ve heard before that people are getting more alienated from one another, and with mobile devices console gaming (that’s epitome of couch gaming) will gone, like it did in some asian countries. That’s why Microsoft made their Xbox One: “console” where you don’t own games (you just have account with licence for playing - that’s what digital distibution was all about) and when you can play the game, while your kid is watching TV and your woman is talking through Skype with her friend… Market rejected that. Instead people chose straight, good ol’ console.
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> > > > Split screen thread is becoming the biggest thing on this forum. It seems 343i, just like Microsoft 2 years ago, miscalculated people expectations.
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> > > > Why FIFA is the most popular online game for both PS4 and Xbox One? Because football suddenly became more popular than few years ago? Or maybe it’s only AAA game lately that allows you to play with all the people around without any “ifs” or “buts” - quite similar to what Halo was in it’s glory days.
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> That is the problem though it is not possible to have everything, everyone wants great graphics and a solid frame rate and new exciting experiences and innovation problem is we can’t have it all the problem with having the Halo 5 push for a solid framerate and the best possible graphics for the type of game we all want is we have to lose something in return you can’t have something for nothing it just does not work like that. Like I said previously unfortunately because of the direction for campaign Halo 5 is obviously taking we lose split screen but at the end of the day it is for the better not worse.
Problem with split screen is purely on GPU: it must render 2-4 as many scenes. First of all graphic engine is scalable: it chooses models with right level of detail (all 3d models in game have several of these, from most detailed to least detailed) and right mipmap (texture resolution) to suit desired framerate and screen resolution. That means split screen is possible anytime, but means developers must spend 2 to 4 more time on balancing details to framerate while they are making maps, sections of campaign levels etc. That extra work pays off for single screen people because they always have best details with best framerate. 343i was regulary blewing that part and that’s why sometimes you have ugly level of details with unbearable framerate (even on single screen).
Let’s look at Complex map in Halo 4. It has the same geometry and textures as Galileo Base in Spartan Ops. Why Complex has frame rate issues even with 2 player split screen, while Galileo Base is quite smooth, even with tons of enemies led by a.i.? Because Galileo Base is polished, re-compiled version of Complex, that was released few weeks later. For the same reason patch for Assassin’s Creed Unity was more than 5gb (because it included was polished, re-compiled version of older map), and patch for Borderlands Pre-Sequel (that was released 2 months after game’s release) was almost 10gb (as it was basically entire game polished after 2 extra months of work).
With some extra time they are able not only to release split screen for any mode in Halo 5, but also to make it work smoothly. That’s what we are asking right now: more polished games, even if it takes few more weeks/months to make them. They can even add this as a patch (as there are several cases in history when split screen was added with update to released game) later, if they have to catch with release date.
But they MUST do it.