The Official Splitscreen Thread

> 2535412324744569;562:
> 343 was doing so good on the h5 announcements, then this killed my day!

Agreed. Having no split-screen co-op for campaign is beyond ridiculous.

> 2533274906102821;560:
> Nobody wants to take your 1080/60fps experience away from you. What we are asking is that they accommodate the people who would rather have a friend play right next to them without having to spend over $1000 dollars. Why not just lower it for the people who want it? Everybody wins!

Apparently because the game was built to function at those settings.

> 2543327468145951;551:
> as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways.

Hm. I’m late to this. Source?

Actually, it doesn’t matter. Because… I. DON’T. CARE. If 343/Microsoft wants my money, this is NON-***ING NEGOTIABLE. 4-player splitscreen is a MUST. It is an essential feature for Halo. I don’t care at what cost it comes. I want it. I need it. Everyone who has voiced their support in this and other splitscreen threads all want it and need it. This is so stupid that we have to actually debate and fight for this essential basic feature when we could and should be discussing other things more exciting and new and cool. It’s a waste of everyone’s time. Just put it in, 343/Microsoft so we can be done with this and move on to better things. PLEASE.

Oh and BTW, in case I here how old and dumb such a feature as 4-player splitscreen is in this day and age, let me quote myself in another thread.

“People say this is antiquated. Well, by that logic, selling a controller bundled with the console is antiquated too and costs too much so we should just take that out. Parties in Live? Who needs Parties. It costs too much server time and dev team members to manage. Let’s just get rid of that too. And multiple difficulties? Let’s get rid of those. You’re either playing the Campaign on Legendary or you’re not gonna play the Campaign at all.”

> 2535412324744569;562:
> 343 was doing so good on the h5 announcements, then this killed my day!

My sympathies. It’s not fun to hear this news. But as you said, they have done many good things. I appreciate that there is a balancing act. Not everything will be one hundred percent to anyone’s liking. If there is a work-around that can be pursued we should push for it, but let’s not lose sight of the good things.

> 2535429756019039;561:
> > 2543327468145951;554:
> > > 2535429756019039;553:
> > > > 2543327468145951;551:
> > > > Todo List for Optimizing Splitscreen
> > > >
> > > >
> > > >
> > > >
> > > > - Lock the split screen frame rate at 30 FPS to provide a consistent experience and allow the user’s brain to adapt
> > > >
> > > >
> > > > - Disable anti aliasing, anistereopic filtering, depth of field, FXAA and dynamic lighting on split screen
> > > >
> > > >
> > > > - Reduce/remove particles, mist/smoke effects, decals, and shaders on split screen
> > > >
> > > >
> > > > - * Important: Use reduced-polygon meshes on split screen. Most 3D modeling programs have a plugin that will do this.
> > > >
> > > >
> > > > - Reduce the render distance but don’t go crazy on it. We should be able to spot other players across the map. (Geometry can simplify, but make sure that players are distinguishable.)
> > > >
> > > >
> > > > - Use low-res textures on split screen but make that they aren’t loaded at runtime.
> > > >
> > > >
> > > > - http://www.neogaf.com/forum/showthread.php?p=167186284&highlight=#post167186284
> > > > I’ll add to the OP once my Writer’s Block clears up.
> > > >
> > > > Until then, let us come together and prove to Josh Holmes and the rest of 343 Industries that this is unacceptable.
> > > >
> > > > ___________________________________________________________________________________________________________________________
> > > >
> > > > My God, the Halo community is one of the whiniest, most entitled groups of people on this earth. Thanks for the “To Do” list, I’m sure the professional game company really appreciates your armchair technical development ideas.
> > > >
> > > > Removing the feature was obviously not an oversight. It was done for a reason, as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways. So why don’t you shut your mouths and focus on the things 343 is doing right (releasing 15 free maps post launch, as a recent example), after all, they have to deal with one of the worst communities in gaming the entire way through it.
> > >
> > >
> > > what about those who share an Xbox? what will they do? what will I do? just shut up and allow it so that the game becomes unplayable unless we take turns or have to spend over $900 dollars so that I can play in the same room? I already have an xbox live account, and so does my brother. But we use the same one console.
> >
> >
> > Do you really expect them to diminish the overall quality of the game for a small percentage of people in your situation? How does that make any sense? You people do understand that the vast majority of people play solo with others through Xbox Live, right?
> >
> > I’ve been playing Halo since CE. I’m talking LAN parities in high school, hauling that 30 pound Xbox around and huge CRTs. It was good times but times change, progress happens. Just because a feature was present in an older game does not automatically entitle you to expect in every subsequent game. Especially if it is jettisoned for something better, like a beautiful 1080p/60fps presentation- which I imagine is a factor if not the factor.
>
>
> Are you basically telling me to drop another $400 to get another Xbox One? That’s what it sounds like, please, by all means show me some statistics on how so few use split screen.

I’m not saying that, the progression of time is saying that. Split-screen is not a touted feature anymore, those days are long gone. You’re living in the past.

I find it amazing how Halo 2 (one of the most graphically advanced games on xbox original) had 4 player splitscreen multiplayer. Yet Halo 5 (a game near the beginning of the xbox one console lifecycle) can’t do this. I get it 343, you want to promise 1080p 60fps on the game. But I’m afraid you may need to make sacrifices if you want your game to last in terms of social gameplay. For single player gameplay, yes, 60fps and 1080p is a huge help for competitive players and core experience. But in reality, none of that even matters when you’re with your couch buddies playing halo for the fun and experience together, WITHOUT gold paywalls. I’m cool with a minimum of just main lighting, 720p, and 30fps, when it comes to splitscreen coop and multiplayer.

ALSO, PLEASE INCLUDE THEATER FOR CAMPAIGN.

> 2543327468145951;567:
> I’m not saying that, the progression of time is saying that. Split-screen is not a touted feature anymore, those days are long gone. You’re living in the past.

People say this is antiquated. Well, by that logic, selling a controller bundled with the console is antiquated too and costs too much so we should just take that out. Parties in Live? Who needs Parties. It costs too much server time and dev team members to manage. Let’s just get rid of that too. And multiple difficulties? Let’s get rid of those. You’re either playing the Campaign on Legendary or you’re not gonna play the Campaign at all.

Does that sound like fun?

> 2543327468145951;567:
> > 2535429756019039;561:
> > > 2543327468145951;554:
> > > > 2535429756019039;553:
> > > > > 2543327468145951;551:
> > > > > Todo List for Optimizing Splitscreen
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > - Lock the split screen frame rate at 30 FPS to provide a consistent experience and allow the user’s brain to adapt
> > > > >
> > > > >
> > > > > - Disable anti aliasing, anistereopic filtering, depth of field, FXAA and dynamic lighting on split screen
> > > > >
> > > > >
> > > > > - Reduce/remove particles, mist/smoke effects, decals, and shaders on split screen
> > > > >
> > > > >
> > > > > - * Important: Use reduced-polygon meshes on split screen. Most 3D modeling programs have a plugin that will do this.
> > > > >
> > > > >
> > > > > - Reduce the render distance but don’t go crazy on it. We should be able to spot other players across the map. (Geometry can simplify, but make sure that players are distinguishable.)
> > > > >
> > > > >
> > > > > - Use low-res textures on split screen but make that they aren’t loaded at runtime.
> > > > >
> > > > >
> > > > > - http://www.neogaf.com/forum/showthread.php?p=167186284&highlight=#post167186284
> > > > > I’ll add to the OP once my Writer’s Block clears up.
> > > > >
> > > > > Until then, let us come together and prove to Josh Holmes and the rest of 343 Industries that this is unacceptable.
> > > > >
> > > > > ___________________________________________________________________________________________________________________________
> > > > >
> > > > > My God, the Halo community is one of the whiniest, most entitled groups of people on this earth. Thanks for the “To Do” list, I’m sure the professional game company really appreciates your armchair technical development ideas.
> > > > >
> > > > > Removing the feature was obviously not an oversight. It was done for a reason, as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways. So why don’t you shut your mouths and focus on the things 343 is doing right (releasing 15 free maps post launch, as a recent example), after all, they have to deal with one of the worst communities in gaming the entire way through it.
> > > >
> > > >
> > > > what about those who share an Xbox? what will they do? what will I do? just shut up and allow it so that the game becomes unplayable unless we take turns or have to spend over $900 dollars so that I can play in the same room? I already have an xbox live account, and so does my brother. But we use the same one console.
> > >
> > >
> > > Do you really expect them to diminish the overall quality of the game for a small percentage of people in your situation? How does that make any sense? You people do understand that the vast majority of people play solo with others through Xbox Live, right?
> > >
> > > I’ve been playing Halo since CE. I’m talking LAN parities in high school, hauling that 30 pound Xbox around and huge CRTs. It was good times but times change, progress happens. Just because a feature was present in an older game does not automatically entitle you to expect in every subsequent game. Especially if it is jettisoned for something better, like a beautiful 1080p/60fps presentation- which I imagine is a factor if not the factor.
> >
> >
> > Are you basically telling me to drop another $400 to get another Xbox One? That’s what it sounds like, please, by all means show me some statistics on how so few use split screen.
>
>
> I’m not saying that, the progression of time is saying that. Split-screen is not a touted feature anymore, those days are long gone. You’re living in the past.

How am I living in the past, that is a very ignorant thing to say!!! I am in my first year of High school, I still live with my mom and Dad, I have a twin brother who also plays Xbox, we want to play together, I am not giving up $400 dollars so I can buy another of something I already own so that I can play in the same room as my brother!! You don’t understand, for some it is saddening, for others it creates a large problem!!

> 2533274901464624;569:
> > 2543327468145951;567:
> > I’m not saying that, the progression of time is saying that. Split-screen is not a touted feature anymore, those days are long gone. You’re living in the past.
>
>
> People say this is antiquated. Well, by that logic, selling a controller bundled with the console is antiquated too and costs too much so we should just take that out. Parties in Live? Who needs Parties. It costs too much server time and dev team members to manage. Let’s just get rid of that too. And multiple difficulties? Let’s get rid of those. You’re either playing the Campaign on Legendary or you’re not gonna play the Campaign at all.
>
> Does that sound like fun?

That logic makes no sense but think about it this way, the consoles come bundled with how many controllers? 1. The majority of people play one person to one console over Xbox Live with their friends.

This is all beside the point, which is that they have already stated that it is not feasible to include split-screen in the campaign for technical reasons so let’s move on.

The game is built around the 60fps so thats why they removed splitscreen so it doesnt mess with the gameplay

Since the beta…this halo 5 game…is making me thinking of switching to another Platform for gaming…

There is no way now that with the new console announcement and controller(for a day one adopter like me)…launch of mcc,
the mechanics and gameplay of Halo 5…the graphic isssue of the console in long term…

That Microsoft will convince me…their last chance is E3…

Halo 5 should have split screen for co-op play in campaign. It is ridiculous that they would take that away. I play Halo on split screen every day with my friends and family on my Xbox. I will not buy Halo 5 if they do not change that. Co-op is why I play Halo and now they are taking that away. I hope everybody complains so they will change it. We need to show them what we think!

All they have to do is lower the quality when in split-screen so that the 60 fps stays . If they do it just for split-screen , then you can keep solo 1080 60 with the same graphics as you would normally have, and we can have working split-screen with lower quality , all for a small amount of work on their end. We don’t want to reduce the quality of solo. If 343 uses they tools built into 3D modeling software that allows lower poly versions of a model to be made with the touch of a button, and turn off AA, DOF ,etc. when in split-screen, then everybody get what they want for a very small amount of work on 343’s end.

If we can’t have splitscreen on the game that defined the reason why we should have it, we might as well not even have multiple controller hook up to an xbox. Might as well just have the one.

I think that it is far too late into the game development for them to change something as big as splitscreen. Even if they wanted to.

> 2543327468145951;571:
> That logic makes no sense but think about it this way, the consoles come bundled with how many controllers? 1. The majority of people play one person to one console over Xbox Live with their friends.
>
> This is all beside the point, which is that they have already stated that it is not feasible to include split-screen in the campaign for technical reasons so let’s move on.

https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/2-player-local-splitscreen-is-not-enough/24dd6ab5-2923-4b7a-9d86-04b5d53c7061/posts

^ Please read the OP of that.

As to your second point, well, I guess it’s not technically feasible for me to spend money on Halo 5. They could have made this work if they wanted to. There is no excuse for this. None.

> I think that it is far too late into the game development for them to change something as big as splitscreen. Even if they wanted to.

It would be maybe a weeks worth of work to add split-screen. almost all of the time would go towards coding multiple POVS and getting it to render 2. Most of the changes that would make the game run at 60 fps are simple “check-boxes” in the code where you can untick them and it saves tons pf processing power. As for models and textures there are very easy ways to lower polys and reduce texture size.

it´s a tragedy :frowning:

splitscreen is a great addition in halo now i dont have another reason to pre-order it

> 2533274901464624;578:
> > 2543327468145951;571:
> > That logic makes no sense but think about it this way, the consoles come bundled with how many controllers? 1. The majority of people play one person to one console over Xbox Live with their friends.
> >
> > This is all beside the point, which is that they have already stated that it is not feasible to include split-screen in the campaign for technical reasons so let’s move on.
>
>
> https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/2-player-local-splitscreen-is-not-enough/24dd6ab5-2923-4b7a-9d86-04b5d53c7061/posts
>
> ^ Please read the OP of that.
>
> As to your second point, well, I guess it’s not technically feasible for me to spend money on Halo 5. They could have made this work if they wanted to. There is no excuse for this. None.

People who refuse to buy this game for this reason alone will not be missed, I’d imagine. Not by Microsoft, not by the rest of us happily playing online. So, goodbye? I guess?

> 2533274875014441;579:
> > I think that it is far too late into the game development for them to change something as big as splitscreen. Even if they wanted to.
>
>
> It would be maybe a weeks worth of work to add split-screen. almost all of the time would go towards coding multiple POVS and getting it to render 2. Most of the changes that would make the game run at 60 fps are simple “check-boxes” in the code where you can untick them and it saves tons pf processing power. As for models and textures there are very easy ways to lower polys and reduce texture size.

Great, another armchair game developer.