The Official Splitscreen Thread

this is terrible, i love halo night! 2vs2, hours spent with friends… dat feels :C

Only just found out from a youtube vid posted 2 days ago, so I’m evidently a bit behind on some of the news fronts - and there I was even within the last few weeks looking forward to doing splitscreen campaign hoping it might even be 4 player splitscreen. Hype reset - 99% complete. Seriously, I rarely do much MP these days anyway, and most commonly with multi splitscreen (more than 2 player splitscreen) and while campaign is doable without splitscreen, it’s far more fun doing splitscreen campaign. If it’s not added then I doubt I’ll be in a big rush to buy H5 considering what other games are coming out around that time.

Considering what happened with the MCC launch as well, I stuck around for a while before there was the huge break between updates due to the beta for H5, but it seems in some aspects, 343 never fail to disappoint in one way or another. I sincerely hope to be proved wrong (in this case by them adding it in response to the response on social media).

> 2533274832788623;536:
> > 2535454077765866;531:
> > Here’s the math folks. 4 player split screen on Xbox One with a regular Xbox Gold 12 month membership, and a simple Halo 5 Guardians game is $590. Same scenario, but without Split Screen. $1460. Do you have an extra $900 to drop like that? I know I sure don’t.
>
>
> $350*2 = $700 (Xbox Ones)
> $120 (Two more controllers)
> $120 (Two 12-month Xbox Live Subscriptions) or $20 (Two 1-month Xbox Live Subscriptions)
> $120 (Two Halo 5 games)
> = $960-$1060.
>
> Not sure where the extra $400 is coming from, however, its still certainly quite a hefty fee just to play with two more friends.
> Not worth it whatsoever.

My understanding was that there was no splitscreen whatsoever. So it would take 4 Xbox Ones. I did not factor in the extra gold memberships, so with those it would be $1640. So yeah, dropping an extra $1050. Still don’t have that kind of money.

> 2535441163523038;540:
> I’m still stoked for Halo 5, but that one line in GI put a bit of water on the fire. Without split screen co-op my girlfriend and a couple friends will never play this game.

Same here.

  • playthrough :solo enjoying every bit of it.
  • playthrough :brother
  • playthrough :friend
  • playthrough :friend
  • playthrough :girlfriend
  • and so on…I dont mind if Halo is changing in some way ... but thats to much for me =/

Add me to the list of disappointed people. My son and I so excited to play thru campaign together. This is the feature that made Halo special, playing with your friend in the same room rolling through the levels together fighting over who gets to drive the Hog. 343 just is so afraid to let Halo be Halo. Gotta get those specs up there so out goes couch co-op. Halo co-op campaign doesn’t have to be 60fps, I bet we would be fine with 30 and some lower rendering. True Halo from the beginning is playing with your friend in the same house, those memories are what made the franchise. Not ground pound, super fast twitchy MLG online. I play online too but the core of Halo to me is campaign and playing MCC all the way with my son has been awesome. So bummed to lose that.
Maybe it’s something they could add later on, download some patch that makes it possible with lower specs?

Oh my gosh I suck at math. $1700 including a copy of the game, and 4 twelve month gold memberships.

It shouldn’t be that hard to downgrade graphics for split-screen co-op so that they can keep 60 fps so that the physics sim will work OK. I know most, if not , all of us would like a lower fidelity split-screen co-op than no split-screen co-op at all. I play through every game split-screen with my dad and we both hope that they add it in at least shortly after the game launches via patch, if not by launch .

Add it via patch. Get it out by Christmas and everyone is happy

Todo List for Optimizing Splitscreen

  • Lock the split screen frame rate at 30 FPS to provide a consistent experience and allow the user’s brain to adapt

  • Disable anti aliasing, anistereopic filtering, depth of field, FXAA and dynamic lighting on split screen

  • Reduce/remove particles, mist/smoke effects, decals, and shaders on split screen

    • Important: Use reduced-polygon meshes on split screen. Most 3D modeling programs have a plugin that will do this.
  • Reduce the render distance but don’t go crazy on it. We should be able to spot other players across the map. (Geometry can simplify, but make sure that players are distinguishable.)

  • Use low-res textures on split screen but make that they aren’t loaded at runtime.

  • http://www.neogaf.com/forum/showthread.php?p=167186284&highlight=#post167186284
    I’ll add to the OP once my Writer’s Block clears up.

Until then, let us come together and prove to Josh Holmes and the rest of 343 Industries that this is unacceptable.


My God, the Halo community is one of the whiniest, most entitled groups of people on this earth. Thanks for the “To Do” list, I’m sure the professional game company really appreciates your armchair technical development ideas.

Removing the feature was obviously not an oversight. It was done for a reason, as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways. So why don’t you shut your mouths and focus on the things 343 is doing right (releasing 15 free maps post launch, as a recent example), after all, they have to deal with one of the worst communities in gaming the entire way through it.

> 2543327468145951;551:
> Todo List for Optimizing Splitscreen
>
>
>
>
> - Lock the split screen frame rate at 30 FPS to provide a consistent experience and allow the user’s brain to adapt
>
>
> - Disable anti aliasing, anistereopic filtering, depth of field, FXAA and dynamic lighting on split screen
>
>
> - Reduce/remove particles, mist/smoke effects, decals, and shaders on split screen
>
>
> - * Important: Use reduced-polygon meshes on split screen. Most 3D modeling programs have a plugin that will do this.
>
>
> - Reduce the render distance but don’t go crazy on it. We should be able to spot other players across the map. (Geometry can simplify, but make sure that players are distinguishable.)
>
>
> - Use low-res textures on split screen but make that they aren’t loaded at runtime.
>
>
> - http://www.neogaf.com/forum/showthread.php?p=167186284&highlight=#post167186284
> I’ll add to the OP once my Writer’s Block clears up.
>
> Until then, let us come together and prove to Josh Holmes and the rest of 343 Industries that this is unacceptable.
>
> ___________________________________________________________________________________________________________________________
>
> My God, the Halo community is one of the whiniest, most entitled groups of people on this earth. Thanks for the “To Do” list, I’m sure the professional game company really appreciates your armchair technical development ideas.
>
> Removing the feature was obviously not an oversight. It was done for a reason, as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways. So why don’t you shut your mouths and focus on the things 343 is doing right (releasing 15 free maps post launch, as a recent example), after all, they have to deal with one of the worst communities in gaming the entire way through it.

Please sir, leave the thread quietly and calmly. We do not serve trolls, or their attitudes here.

> 2543327468145951;551:
> Todo List for Optimizing Splitscreen
>
>
>
>
> - Lock the split screen frame rate at 30 FPS to provide a consistent experience and allow the user’s brain to adapt
>
>
> - Disable anti aliasing, anistereopic filtering, depth of field, FXAA and dynamic lighting on split screen
>
>
> - Reduce/remove particles, mist/smoke effects, decals, and shaders on split screen
>
>
> - * Important: Use reduced-polygon meshes on split screen. Most 3D modeling programs have a plugin that will do this.
>
>
> - Reduce the render distance but don’t go crazy on it. We should be able to spot other players across the map. (Geometry can simplify, but make sure that players are distinguishable.)
>
>
> - Use low-res textures on split screen but make that they aren’t loaded at runtime.
>
>
> - http://www.neogaf.com/forum/showthread.php?p=167186284&highlight=#post167186284
> I’ll add to the OP once my Writer’s Block clears up.
>
> Until then, let us come together and prove to Josh Holmes and the rest of 343 Industries that this is unacceptable.
>
> ___________________________________________________________________________________________________________________________
>
> My God, the Halo community is one of the whiniest, most entitled groups of people on this earth. Thanks for the “To Do” list, I’m sure the professional game company really appreciates your armchair technical development ideas.
>
> Removing the feature was obviously not an oversight. It was done for a reason, as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways. So why don’t you shut your mouths and focus on the things 343 is doing right (releasing 15 free maps post launch, as a recent example), after all, they have to deal with one of the worst communities in gaming the entire way through it.

what about those who share an Xbox? what will they do? what will I do? just shut up and allow it so that the game becomes unplayable unless we take turns or have to spend over $900 dollars so that I can play in the same room? I already have an xbox live account, and so does my brother. But we use the same one console.

> 2535429756019039;553:
> > 2543327468145951;551:
> > Todo List for Optimizing Splitscreen
> >
> >
> >
> >
> > - Lock the split screen frame rate at 30 FPS to provide a consistent experience and allow the user’s brain to adapt
> >
> >
> > - Disable anti aliasing, anistereopic filtering, depth of field, FXAA and dynamic lighting on split screen
> >
> >
> > - Reduce/remove particles, mist/smoke effects, decals, and shaders on split screen
> >
> >
> > - * Important: Use reduced-polygon meshes on split screen. Most 3D modeling programs have a plugin that will do this.
> >
> >
> > - Reduce the render distance but don’t go crazy on it. We should be able to spot other players across the map. (Geometry can simplify, but make sure that players are distinguishable.)
> >
> >
> > - Use low-res textures on split screen but make that they aren’t loaded at runtime.
> >
> >
> > - http://www.neogaf.com/forum/showthread.php?p=167186284&highlight=#post167186284
> > I’ll add to the OP once my Writer’s Block clears up.
> >
> > Until then, let us come together and prove to Josh Holmes and the rest of 343 Industries that this is unacceptable.
> >
> > ___________________________________________________________________________________________________________________________
> >
> > My God, the Halo community is one of the whiniest, most entitled groups of people on this earth. Thanks for the “To Do” list, I’m sure the professional game company really appreciates your armchair technical development ideas.
> >
> > Removing the feature was obviously not an oversight. It was done for a reason, as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways. So why don’t you shut your mouths and focus on the things 343 is doing right (releasing 15 free maps post launch, as a recent example), after all, they have to deal with one of the worst communities in gaming the entire way through it.
>
>
> what about those who share an Xbox? what will they do? what will I do? just shut up and allow it so that the game becomes unplayable unless we take turns or have to spend over $900 dollars so that I can play in the same room? I already have an xbox live account, and so does my brother. But we use the same one console.

Do you really expect them to diminish the overall quality of the game for a small percentage of people in your situation? How does that make any sense? You people do understand that the vast majority of people play solo with others through Xbox Live, right?

I’ve been playing Halo since CE. I’m talking LAN parities in high school, hauling that 30 pound Xbox around and huge CRTs. It was good times but times change, progress happens. Just because a feature was present in an older game does not automatically entitle you to expect in every subsequent game. Especially if it is jettisoned for something better, like a beautiful 1080p/60fps presentation- which I imagine is a factor if not the factor.

I support this thread, but it seam that 343 don’t care about split-screen, because when you play on H2A (and H4 custom maps) with 2 or more players, the FPS rate drops a lot and it’s almost unplayable. I hope this gets enough visibility.

Assuming -Yoink- didn’t hit the fan too badly back behind the scenes, I will presume Holmes will make good on his promise to deliver two-player split-screen back in December.

> 2533274838564563;555:
> I support this thread, but it seam that 343 don’t care about split-screen, because when you play on H2A (and H4 custom maps) with 2 or more players, the FPS rate drops a lot and it’s almost unplayable. I hope this gets enough visibility.

Splitscreen breaks the game, therefore 343 doesn’t care?

When i Heard that there will be 2 teams in the single player, i was so exited because i think it will be an amazing story mode like halo 3, where you where master chief, and if someone join you he will be the arbiter. It was amazing!!! I even convince my little brother to came back to halo and play all Halo games in the MCC. But now i just cant believe it… who will be my body in double teams??? who will be with me in the though parts in lengendary??? This cant happen somehow we must demand the split screen one of the major things that made Halo a incredible experience.

I agree in full. If the technical specifications could be modified to allow a smooth game in split-screen it would make Halo 5 all the more appealing. My father and I used to play co-op all the time in Halo. This would be the first game we weren’t allowed to do that. It would be sad. It would have to be playable, though. I would rather play online at the other end of the house than suffer horrible frame-rate issues just to play on the same couch.

> 2543327468145951;554:
> > 2535429756019039;553:
> > > 2543327468145951;551:
> > > Todo List for Optimizing Splitscreen
> > >
> > >
> > >
> > >
> > > - Lock the split screen frame rate at 30 FPS to provide a consistent experience and allow the user’s brain to adapt
> > >
> > >
> > > - Disable anti aliasing, anistereopic filtering, depth of field, FXAA and dynamic lighting on split screen
> > >
> > >
> > > - Reduce/remove particles, mist/smoke effects, decals, and shaders on split screen
> > >
> > >
> > > - * Important: Use reduced-polygon meshes on split screen. Most 3D modeling programs have a plugin that will do this.
> > >
> > >
> > > - Reduce the render distance but don’t go crazy on it. We should be able to spot other players across the map. (Geometry can simplify, but make sure that players are distinguishable.)
> > >
> > >
> > > - Use low-res textures on split screen but make that they aren’t loaded at runtime.
> > >
> > >
> > > - http://www.neogaf.com/forum/showthread.php?p=167186284&highlight=#post167186284
> > > I’ll add to the OP once my Writer’s Block clears up.
> > >
> > > Until then, let us come together and prove to Josh Holmes and the rest of 343 Industries that this is unacceptable.
> > >
> > > ___________________________________________________________________________________________________________________________
> > >
> > > My God, the Halo community is one of the whiniest, most entitled groups of people on this earth. Thanks for the “To Do” list, I’m sure the professional game company really appreciates your armchair technical development ideas.
> > >
> > > Removing the feature was obviously not an oversight. It was done for a reason, as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways. So why don’t you shut your mouths and focus on the things 343 is doing right (releasing 15 free maps post launch, as a recent example), after all, they have to deal with one of the worst communities in gaming the entire way through it.
> >
> >
> > what about those who share an Xbox? what will they do? what will I do? just shut up and allow it so that the game becomes unplayable unless we take turns or have to spend over $900 dollars so that I can play in the same room? I already have an xbox live account, and so does my brother. But we use the same one console.
>
>
> Do you really expect them to diminish the overall quality of the game for a small percentage of people in your situation? How does that make any sense? You people do understand that the vast majority of people play solo with others through Xbox Live, right?
>
> I’ve been playing Halo since CE. I’m talking LAN parities in high school, hauling that 30 pound Xbox around and huge CRTs. It was good times but times change, progress happens. Just because a feature was present in an older game does not automatically entitle you to expect in every subsequent game. Especially if it is jettisoned for something better, like a beautiful 1080p/60fps presentation- which I imagine is a factor if not the factor.

Nobody wants to take your 1080/60fps experience away from you. What we are asking is that they accommodate the people who would rather have a friend play right next to them without having to spend over $1000 dollars. Why not just lower it for the people who want it? Everybody wins!

> 2543327468145951;554:
> > 2535429756019039;553:
> > > 2543327468145951;551:
> > > Todo List for Optimizing Splitscreen
> > >
> > >
> > >
> > >
> > > - Lock the split screen frame rate at 30 FPS to provide a consistent experience and allow the user’s brain to adapt
> > >
> > >
> > > - Disable anti aliasing, anistereopic filtering, depth of field, FXAA and dynamic lighting on split screen
> > >
> > >
> > > - Reduce/remove particles, mist/smoke effects, decals, and shaders on split screen
> > >
> > >
> > > - * Important: Use reduced-polygon meshes on split screen. Most 3D modeling programs have a plugin that will do this.
> > >
> > >
> > > - Reduce the render distance but don’t go crazy on it. We should be able to spot other players across the map. (Geometry can simplify, but make sure that players are distinguishable.)
> > >
> > >
> > > - Use low-res textures on split screen but make that they aren’t loaded at runtime.
> > >
> > >
> > > - http://www.neogaf.com/forum/showthread.php?p=167186284&highlight=#post167186284
> > > I’ll add to the OP once my Writer’s Block clears up.
> > >
> > > Until then, let us come together and prove to Josh Holmes and the rest of 343 Industries that this is unacceptable.
> > >
> > > ___________________________________________________________________________________________________________________________
> > >
> > > My God, the Halo community is one of the whiniest, most entitled groups of people on this earth. Thanks for the “To Do” list, I’m sure the professional game company really appreciates your armchair technical development ideas.
> > >
> > > Removing the feature was obviously not an oversight. It was done for a reason, as Frankie stated in his GAF post. In other words, removing it is allowing them to make the game better in other ways. So why don’t you shut your mouths and focus on the things 343 is doing right (releasing 15 free maps post launch, as a recent example), after all, they have to deal with one of the worst communities in gaming the entire way through it.
> >
> >
> > what about those who share an Xbox? what will they do? what will I do? just shut up and allow it so that the game becomes unplayable unless we take turns or have to spend over $900 dollars so that I can play in the same room? I already have an xbox live account, and so does my brother. But we use the same one console.
>
>
> Do you really expect them to diminish the overall quality of the game for a small percentage of people in your situation? How does that make any sense? You people do understand that the vast majority of people play solo with others through Xbox Live, right?
>
> I’ve been playing Halo since CE. I’m talking LAN parities in high school, hauling that 30 pound Xbox around and huge CRTs. It was good times but times change, progress happens. Just because a feature was present in an older game does not automatically entitle you to expect in every subsequent game. Especially if it is jettisoned for something better, like a beautiful 1080p/60fps presentation- which I imagine is a factor if not the factor.

Are you basically telling me to drop another $400 to get another Xbox One? That’s what it sounds like, please, by all means show me some statistics on how so few use split screen.

343 was doing so good on the h5 announcements, then this killed my day!