THE OFFICIAL HALO FEEDBACK THREAD

Dear 343.

I would have to say for a first game that you have created, you surely had quiet an interesting start. Not the perfect kind but at least it is better than what most other starting game companies would have done. Though I will have to say, some of the Covenant designs on the species I will have to question about…

Is there likely an explanation as to why their physical appearance have drastically changed compared to the other Halo games? Some of them I can understand but for others just seem to come out of the ordinary. the Jackals being from bird like creatures, to now looking like lizard beings. The Sangheili having to have scales on their arms and their mandibles looking rather oddly shaped. You get what I am saying right?

I do suggest having to look back at the past Halo games to take some notes on what did make the Covenant species look good. What were the best features on each game and try to bring all that down to your next Halo game that you plan on making for next gen for sure. Do you suppose you could handle that kind of task? I surely hope so.

Hello 343i, today I was wondering how Halo 5 is going to be, just make sure that at least 95% of the leak on how Halo 5 Xbox one is going to be is right!

Now I had some brand new ideas, I would like the same armory system as Halo Reach where you had to buy your armor parts and where unlocking new achievements would give some pretty sweet new armor, but make sure that this time skins are a menu and not part of the weapons or armors and please make awesomely gorgeous looking armors, that are like Jorges Armor from Halo Reach Crossed with MC Mark 4 armor because these were really beautiful also think about their functionality, for example the new helmets in H4 doesn’t all have a flash light integrated in them and it is not usable in either campaign or MM, it should always be there for all Halos to come even in books.

Also the armors should have the same biceps, triceps, back armor parts and even the crouch armor parts (space diaper) because for example the biceps needs the same attachments section for the shoulder armor parts, then the triceps needs to have the same ammos compartments within the thighs per Mjholnir generation and the back have to be the same also for the same reason and that there are vehicles like the booster frames in Halo Legend the Package that use this par of the armor to connect to the armor. Also No One wants to see missing parts in the armor like in some body parts like the crouch or armors that doesn’t fully cover completely the body like it was suppose to cover in Halo 4 where we can literally see the inner suit (really what happen in your heads 343i, its literally awful, no disrespect), that’s what make the armor ugly and undesirable by the community 343i, the lack of covers like in the knees, middle back, abs and inner thighs, esthetics, presentation and functionality! Please make is Huge!

Also I would like sweet armor parts that give you a slight perk like have a decorative ammos belt that can help have 1 more clip for precision weapons like BR, DMR, Carbine, Light Riffle, Needle Riffle, Focus Riffle, Sniper Riffles, Beam Riffle, Binary Riffle, & literally any equivalent of these for the Brutes, etc, or a grenade launcher ammo belt that give 2 more ammos for weapons of this class like the grenade launcher, sticky detonator, or 1 more clip for concussion riffle, Brute shot etc. You see what I mean 343i, its way better to have meaning to the armors then have restriction like some support upgrade like ammos, and even have a back armor that give a 5% shielding increase for awesome gameplay, now this way it would be more fun, also have categories of armor parts for each section of the armor that have a 5% increase in shielding or damage, speed, ammo capacity, accuracy & stealth, now those perks are barely there but give more meaning to the armory system!

I would love a gameplay where everybody spawn with a turrent of their choice or a flame thrower, a missile pod or a Brute or Forerunner equivalent and where everybody could walk at 95% of normal speed and even jog for 5 seconds but it can recharge in 2 seconds, that would be super fun. Also In Campaign & MM I would like to see a lot more use of gravity just like in H4 where MC had to jump to catch a Leech, I would like to see a lot more insertion like this where MC invade a Ship or glide in the air to a incoming Banshee and overtake it or destroy the crew of three Phantoms in the air and land safely on a Scarab & kill the crew and use the scarab to kill more incoming enemies! I want a lot more gravity defying invasion and heroic manoeuvers that are literally impossible for a human being and I want some gravity defying Free Run Stuff that only the Pro Free Runners in France can do, and don’t be afraid to cast some Real Free Runners for your Motion Computer Capture (Mocap) and most importantly I want to be able to do that as a player by using running & pressing on the left thumbstick both in Campaign & Multiplayer!

Also one of the most important part in Halo is the theater mode, its the mode that inspire spectator mode in other games like COD, Battlefield, League of Legend just to name a few, I would like the theater mode for H5 to be able be watch with my other friends again, I would like to be able to fast forward or rewind at anytime during the game I’m watching with different speeds from Ultra slow from 1/5 of the normal speed all the way to 20 times the normal speed, I would like to have new options like being able to watch the whole game from a the whole map perspective from far above or view it in FPS or TPS or even a wide Third person view, and in the theater mode I would like to have a window that show how a player killed me (kill cam) without taking place of the main action window, and I want a stats window that shows in real time what’s happening with all the stats that I’m familiar with and much much more, in the kill cam window I wanna see the player view of each succeeding player that kill me just before I get killed and then switch to the next, that would be brilliant and would be genre defining in Halo 5.

So for the theater mode, I want to see the main window where everything is happening in a 16/9 window in the top half of the screen and the bottom half section is divided in two section where the one on the left is the stats window and the one on the right is the kill cams where I can see what my upcoming killer is doing or what another player is doing, the master player of the theater mode can decide which one he wants to see, same for the stats window or the player can choose to have all three windows up at the bottom of the screen, or the player can choose to only watch the main window where all the action is happening its his choice, also I want a lot more versatility for Halo 5. Also I want to be able to see in MM what game my friends is playing online while I wait to join them in MM or choose to watch pro players or my friends online by browsing their name in Matchmaking, custom games & Forge, also the player who is watch can choose to disable the viewing of his gameplays. Also Make sure that the player who is watching thier friends cannot speak to them while he plays so that they cannot cheat with him friend this way while he plays but only when he dies!

Also in theater mode I would like to be able to record how I move my camera in the gameplay that I’m watching, change the camera view or player that I’m looking at and even change the speed at which I’m looking at the gameplay and even edit the clip that I just record with some cool basic tools like copy & paste, cut & duplicate in my edition, reverse play & kill cams, put some notes that describe the events & signs that indicate where the action is happening and even pause the clip for some screenshots & even zoom in & out on some part of the clip while I watch it in the edition so that I could make awesome machinimas videos and create a personalized montage of the clip I want to share and I also want some great video FXs like black & white, sephia, negative, etc and even be able to write on that video using the thumbsticks or kinect 2.0 or add a video response to that clip, that would be sooooo freaking awesome!

Thanks 343i for listening to me once again, Hope Halo 5 is going to be better then all previous Halos combined!

Hello 343i, how your doing, I hope everything is super awesome and even far better for Halo 5, please don’t hold back and push the Xbox One beyond its limits! Today I got the most important request of all I’ve been requesting you and its the foundation on what Halo should be!

<mark>1- I know that I’ve been saying this one a lot but it is the single most important piece of information that a game need, let alone Halo 5, its movement, for Halo 5 it needs to have awesome & fluid movements like Mirror’s Edge gameplay here, we need to be able to combine multiple action with sprint like a long slide, multiple Free Run combination, etc, then also be able to evade twice just like Reach but it must be standard for everyone just like sprint, then we should be able to climb everything, hide behind a wall or cover like in third person games like GTA 5, the secret here is to be able to automatically switch from FPS to TPS really really fast when we scope while in cover like GTA 5 so that we could shoot while in cover, and the process would be done automatically & really fast when we approach a cover when we crotch down without the player noticing just like the assassinations!</mark>
<mark>I know you’ve been watching GTA 5 & their game mechanics, battlefield and their destructive environments, active climate change engine & movement mechanics, its time to put them in action! There needs to be two different sprints, one standard like in Halo 4 that is not an AA and one that is, which would be Power Sprint which would be a sprint that is twice the speed of the regular one and would last for about 5 sec. and would reload each 3 - 4 sec. like Reach just to match the books and we should be able to use up to 2 or 3 AA and be able to switch AA with the D-Pad and use the active one with the AA button normally and also be able to change the active AA with the one of a dead foe, & when an equipments, weapon & AA would be drop on the ground from a dead player it should last at least 1,5 minutes on the ground before it despawn for a lot more gameplay value and for the grenades it should be 2 min!</mark>
<mark>I want to be able to use any objects that I found as a melee object just like in Left for Dead and be able to slide down on a electric cable or any cable like Mirror’s Edge or any other game. Also the player needs to be able to hop small obstacles like in Battlefield 4 without stopping their momentum, I’m telling you here 343i, this is crucial before adding any more weapons, vehicles or anything else, this is what will make a game hyper successful, its the epic feeling of freedom of movement!</mark>
<mark>I remember playing the Battlefield 4 Beta for one day and the physics, explosions & climate engine change was superb with the weapons, grenades, vehicles, etc mechanics & physics were awesome (even though I found the Halo reticule system is by far better) the reason I only played it for only one day was because I was so freaking restricted in my movements, I could only jump for 2 or 3 feet, there is not much real skill in this game, its more like point & shoot and you die pretty easily even though is much less ridicule then COD, and it take forever to throw a grenade and for it to explode, and the worst is that there is like 20 000 different controls for the aerial vehicles, its just too silly! So you see 343i, movement is everything!</mark>

2- One thing that is important also is the ability to raise our weapons up after running or etc, in Halo 4 it was just too slow, it needs to be half of that time, and whenever there is not a reticule of a weapon on the screen, there needs to be the 5 dots on the reticule at all times please, also fast reload needs to be standard!

3- PLEASE no more stupid stuff like resuply, everybody needs to drop everything they had on them when they die like the weapons, grenades, equipments (back in Halo 3 and new ones), AAs, etc it there is new ones.

4- The whole community want the equipments of Halo 3 to come back plus much more because they were super awesome, and all the grenades types to come back, frag, plasma, spike, incendiary, & pulse, also we want to see the grenades that made it in the books, comics & animations to come back as well in the game, like the smoke grenades, the EMP grenades and the flash bomb grenades, also in addition I would like to see the knifes of Frederic S-104 (from Halo Legend the Package) come to Halo as weapon of throwing knifes where one hit anywhere on the body shield out someone without killing them even on headshots, then one headshot on a shieldless enemy will kill them or two or three body shot will kill an enemy, that would be so awesome!

5- Thrusters needs to be 20% - 30% slower and be like in the game Vanquish like in this gameplay, where we could change the direction anytime & anywhere we want, and we should be able to use it for up to 2 - 3 sec. per use and it should reload each 2 or 3 seconds to make it fair, because the way it was in Halo 4 sucks epicly because we couldn’t direct it the way we want and it took way too long to reload that’s why nobody use it anymore in H4!

6- Halo 5 needs Huge vehicles warfare, like Mammouth size vehicles with lots of troops & marines as aid on the battlefield! And there needs to be also epic Space Battles that are twice the speed of how it was in Reach Campaign for MM and Campaign with a lot more space vehicles like the space banshee and big capital ship warfare!

7- I know that you’ve been looking at Far Cry 3 Map editor, that what Halo needs with the same mechanics with a crazy loads of options, weather controls & types, custom forge pieces that can be altered in 3D, sizes, mirrored configurations, skin textures, with destructible environments and usable objects & scenery like sink or toilet, etc, thank you so so much in advance 343i!

8- For Halo 5 I really want to see realistic explosions like battlefield 4 and not like Halo 4, I want to see smoke that stay in the air upon each grenades for 10 - 20 sec. I wanna see active & realistic climate changes that looks even better Battlefield 4, I wanna live the game and not just play it! I also would like to see much more technical stuff in the HUD, with highlight enemies & allies, useful objects, vehicles, weapons, grenades, equipments, AAs, and their distance between me, I wanna see aerial instruments in my HUD just like in the Package while they were using the booster frames, I wanna see more technical army instruments in HUD and I want the compass back with the warning sign on the shield meter when its empty like in Halo Reach, I wanna see more reality to the HUD just like if it was a movie!

9- I want lots of sea vehicles like army boats, a speed warthog boat, I want to be able to swim in water and be able to stab & kill somebody in water with an assassination, I want to be able to dive from an helicopter & parachute to the top of a huge building, I want more ground vehicles that react like a ground vehicles with great jumps & bouncyness to their suspension, I want a lot more aerial vehicles, keep watching Battlefield 4! Also I want a lot bigger Multiplayer maps, I mean Huge Maps, both in size & height just like in Battlefield 4!

Thank you so very much 343i for listening to me, your not like other developers who doesn’t listen to their people, you care very much about your community, that why I salute you all at 343i, and I thank you solemnly.

Please add in an profanity filter like black ops had. Its a great game series but I would like the option to play it without any language and I applaud you for staying out of drowning out a great concept of a game with an overload of -Yoink!-/excessive language and everything else that we are forcibly exposed to because we think its a good game (assassins creed/god of war). I would just like to be able to play a great game with no strings attached. (Especially, when I will most likely be buying a new console just to play the new game.)

Sincerely,
A hopeful fan

I have an idea ! Its on Firefight in the next Halo…

Discussion- Gameplay

Here is an idea that I always wanted to write about. This firefight isn’t like Reach, but more like ODST. The idea is that the gamemode would consist of 4 players, all Spartans and the objective is just one thing, survive. It should start off with a cinematic showing your own custom Spartan(s). It should have a story with new maps coming each dlc. You fight the prometheans, elites, grunts, jackals, hunters, or even flood with occasional boss fights.
Basis

You will start off only with a magnum and/or assault rifle with 2 clips. The points system in the past Halos should be the same except you use them to open blocked paths, weapons, or reactivate turrets. You should also start with enough points to purchase at least one weapon. This could be addictive if done correctly with every set getting harder. Progression-Normal-Heroic-Legendary, activating skulls the more you get through the waves. Shared 10 lives with possibility to be revived by teammate within 1 minute of down.The Blind Skull should activate after the Legendary set to complete the Laso Difficulty so the fourth could be a possible vidmaster achievement. No editing unless you create a firefight map in forge- without cutsene unless you could animate one. No vehicles should be there for potential hijaks or tank domination.

Feel

The atmosphere should also be dark, mysterious, and enough to instill fear in the gamers the first time they play. However not grey like Reach but sometimes bright with destruction or darkness or a scenery of a scaved area.
Pros

Boss Battles

The boss could be those sentinel enforcers or those giant flood things that never made the games,

Prophet with fuel rods, and plasma cannons with crystals fueling his unlimited shields- Goal- Destroy Crystals- and kill him-One shot to the head- Bonus- He does the Cleansing Beam from Halo Wars when his shields get taken out.

Stronger Elite Hierarch with crystals fueling his unlimited shields, his weapon- Fuel Rod+ Sword- Goal- Destroy Crystals- and kill him-One shot to the head- Bonus- He does the Arbiter Rage Attack from Halo Wars when his shields get taken out.

Brute Chieftain with crystals fueling his unlimited shields, his weapon- Gravity Hammer + Brute Shot - Goal- Destroy Crystals- and kill him-One shot to the head- Bonus- He does the Brute Chieftain Vortex Attack from Halo Wars when his shields get taken out.

Sentinel Enforcer -fight endless waves of sentinels and deke out the Enforcer and take it out Halo 2 Style

Flood Juggernaut - Fight and kill his Flood Combats and get the four Extraction Bomb Planters and plant bombs strategically as 4 of them kill him

Jul M’dama Same as Elite except with 10 Storm Elites with the same weapons on LASO and when the Crystals are destroyed, you lose your shields.

Didact- Summons 10 Battlewagons With Incineration Canons And Has 2 Pillars that cause him to grow weaker- He fires hardlight energy beams which are 1 hit KOs and After 30 seconds will “Force Push” The Players away to the wall which will lower your shields. You need to Melee the Pillars 5 times and they will fall and make him weaker. On LASO. You can kill him after that and his beams are 3 hit kills now. His shields are normal and when you defeat him you get the teleport equipment from Halo 4 and Chainguns.

Set 11 Bonus- Master Chief, Kelly, Linda, Fred, duel- You have to be pro to win this one.

When defeated there should be a cutscene of the person who defeated the boss, kill him in an epic way like for the elite you could dodge his sword slash then take it from his arms and stab him.

Defeating the boss will grant you Jorge’s machine gun for one round. Easter Eggs and cameos for well known characters are needed. When a boss comes at the end of the Set there should be a voice or sound from him and after the speech will teleport you to an arena and once you beat him you will be teleported back to your last location with a prize, Didact should be in set 10 and Jul in 9 with many other boss ideas. But after set 10 it could be given an extra difficulty- one that gives the enemy more health every wave after the Didact. Eventually they will be at 1000 resistance, after that they get shield boosts and eventually damage boost to the point where one shot kills you and a million kills them. Even the best will fall.
In Game Rewards
We could unlock the ODST set by the Lord of Admirals achievement as a tribute to the first firefight and the Mark V set when we defeat the Flood, Sentinel, Elite, and Prophet.

Achievements

Bane of the Covenant-Prophet

The True Juggernaut- Flood Juggernaut

An Honorable Fight- Elite

Protocol Denied- Sentinel Enforcer

Put the Shiny Light Bulb Down- Brute Chieftain-Tartarus Level

Eye of The Storm-Jul M’dama

Lord of Admirals - Didact

A Legendary Fight - Win against the last Spartan IIs

EDIT: IT’S FROM A VERY OLD POST OF MINE, I JUST WANT TO SHOW IT. I’ll delete it if needed!

Hi 343i, how you been, I so want to hear some new Halo 5 or more precisely Halo 4.5 news really soon, IMO I think you guys should restart the name calling for Halo like Halo CE, for instance you could call Halo 4.5, Halo The Diddact Revenge or something like that, something that can inspire a generation, specially in the new Xbox One Generation, that would be Epic! Thank you guys so much for making my dreams as a long time Halo player come true with new and awesome gameplays to come!

I would like to start with a new gametype, its infinity Slayer 2.0 which I would call infinity vehicle warfare slayer, where each time someone get about half of the points necessary for a regular infinity slayer meter the player get an ordnance of the first part of vehicle drop which would be either a siege bike or a mongoose or ghost or a chopper or the equivalent for the Forerunner, the player can choose to cash in on that ordnance, change the ordnance freely without some tactical upgrade or get a better ordnance by cashing more points, now if a player decide to wait and cash more points, on a full regular infinity slayer ordnance meter they will get access to the second part of the vehicle drop which is a Warthog or a Spectre or a Prowler or the equivalent for the Forerunner, or the player can decide to wait, now if the player gets the meter full up to 1.33 meter the player get the third part of the vehicle drop which would be aerial vehicles like the Banshee, the Hornet, the Falcon, and any other aerial vehicle in the Halo universe like in the Halo Wars etc, now if the player wait some more he can cash in at the last part of the vehicle drop when the meter reached 1.75, then he gets the heavy vehicles like the tank, the wraith, a brute tank or a Forerunner tank, and at any time the player can change his ordnance if he chooses but each time the player cash in on an ordnance the meter doesn’t reset back to zero but instead the meter loose only 75% - 80% depending on the player’s rating & skills, this way it will encourage more vehicle warfare!

Also I would like to mention that I would love to see a G Meter in all the aerial vehicles so I can know the gravity force when I’m doing loops in the air, and I would like to have the stationary capabilities that the Banshee had in Halo CE when I push backward the joystick. I also would like to lock the height controls like the Falcon on all aerial vehicles and I would like for the aerial vehicles to react like real aerial vehicles like the helicopter in Battlefield 4 where you can feel the G-Force on the vehicles and even fly sideways with style and I specially want to see the gravity have an effect in the aerial vehicles as they dive down with acceleration and all aerial vehicles should have a boost that functions like the Banshee, please make it real and I wanna see all of the aerial instrumentation in the HUD just like in the Halo Legend the Package with the Booster Frames and I wanna see the booster Frames in Halo 5 if possible!

I wanna see epic space battle where Frigate and Destroyers fight Capital Ships and Forerunner Gigantic Ships, I wanna see Sabres & Longswords fight Seraphs & space Banshee etc, I wanna be able to Have a full mission where I infiltrate a Covenant Capital ship incognito and kidnapped a Prophet with a team of Spartan & Marines, and it should last for more than an hour and a half, I wanna have slip space battle just like in the books and I want either Cortana to help me or another AI like Cortana. I even want to be able to play as Lascky as the Capitain of the Infinity and battle against a few Covenant or Forerunner Capital ships as in a FPS gameplay in space and even be able to do some micro slip space jumps and ram through some covenant ships like in the Spartan Ops trailer!

Remember 343i, the name of the Game is reflection and not light flare, this is what your big error was in Halo 4, there were too many light flares in the lighting system and barely enough reflections at all, in the real world, there is a lot less light flare and when they happen, they are usually a lot less bright with more colorful lens flare with their little rainbow circles that are really subtle and the reflection is the key to this whole scenery, but one of the most important aspect of real life is how the water react to any and all vibrations, because still up to this day it look like a first generation console gaming water, not a recent generation one, it needs a more random algorithm with more competence & patterns that water only has with their ever expanding water wave circles and their rebounding water drops, also in real life smoke do not have any consistency like in the recent games, it is shape by air, oxygen and turbulence, look for example at a burning car, at the source there is the ever burning fire that grows with the winds, then there is the sparkles that fly in the winds and can ignites other vulnerable sources, then there is the light smoke that come straight form the top of the flames and the higher we get the darker & larger that smoke gets and the more easier it get shaped by the turbulence of the winds and there is dirt, dust and debris everywhere in the air, that how smokes should look like, please! You should put your effort on reflecting correctly the lights on all surface first before the light flares and put a lot more fidelity to the realistic coloring of the decor first! Thank you!

In Halo 5, I would like to see everything faster, much more real! For instance, I wanna see fast reloads only, faster weapons lowering & lifting before or after a run, faster up to 10% runs, faster and more realistic vehicles movements & behaviors, faster aerial movements with faster then reach aerial tricks, faster overall tank & wraith movements & jumps, much more realistic vehicles jump & bounce where they will bounce fast 3 or 4 times before stabilizing after a medium to long jumps, I want to see grenades make any ground vehicle jumps really high in the air almost like they fly with lot of rotations just like Halo 3 and I want to see the equipments back with much more, I really love the new powerups design and I think they should stay, now I would like to see new designs for the Covenant Powerups & the Forerunner Powerups too! Please 343i, no more Resupply, please make it so that anybody that dies drops all of their weapons, grenades, equipments, AAs, and anything else so that other player can retrieve them and please make sure that they have a really long clock time before despawning specially for the grenades, make them last 30 seconds more than anything else! Also I want to be able to use both weapons on the banshee again without having to switch between them like in Halo 3 and the banshee needs some discreet landing gear too!

In Halo 5 I want to see about 5 times more vidmaster challenges than Halo 3, 5 times more hidden skulls that give fun effects for the campaign and I want all of them to come back from Halo 3 to Halo 4 & Halo CEA and I want all the skulls that have been removed from Halo CEA or any other ones to come back, also I want to have the exact same armory system as Halo Reach but using the Halo 3 experience point system, I want the Halo 3 Ranking system with the Ranked & Social Matchmaking playlists back with the Firefight, Community, Maption & Action Sac playlist in one big Community playlist and I want the Maption & Action Sac playlist to be updated every two weeks! Thanks 343i!

Hi 343i, how are you doing these days, you know what, I’ve figured out what’s coming for Halo 5 and here’s my ideas & thoughts on whats coming!

First, I know you’ve learn your lesson on how bad Halo 4 came out to be, and that you’ve learn how to listen and please your community, well done on this one, also you’ve learn how to implement better cool features from other franchises and games and make it Halo! Personally, I think that H4 was pretty good with some tweaks here and there, I think that the biggest mistake of it was making Infinity Slayer the whole slayer experience instead of a simple gametype and the lack of a proper ranking system with the lack of gametypes, vehicles and weapon balance, but aside of these it was a good enough game!

I’d like to say that I love your determination and your dedication to make Halo as authentic as possible, now for your future plans, you are going to release both Halo Xbox one and Halo 2 Anniversary as one game, that’s why you called what was suppose to be Halo 5, Halo Xbox one, now my take on this is that I find it brilliant, I also know that you guys want a lot of other features find in other games like a spectator mode to get in Halo and the whole community is behind you on this one, also you want a real Map Editor, Far Cry 3 style, I’m totally for it as the whole community, but just make the menus Halo like in Reach, I know you’ve been looking at Battlefield with their destructive environments and their climate engine that has amazing visual FX, and I approve this idea with a Big A so is the community!

I know you’ve been looking at GTA 5 and other games, (we’re not going to list them all here), that’s a great initiative 343i, well done, now one very important this about the next Halo, it is imperative to change back the letters fonts back to the one in Halo 3, because that’s Halo’s Font and it is really easy to read compared to the one in Halo 4, also one imperative thing is that the Main Halo menus need to have an awesome Halo animation that capture the heart of Halo like in Halo 3 where each menus (Campaign, Matchmaking, Forge, Etc.) had their own 15 - 20 sec. animation in a loop, and perhaps one of the most important of all is that Halo 5 must not look like Windows 8, I beg of you, everyone already hate Windows 8 and I know that your a microsoft Studio, but Halo needs to look back as Halo 3, and what happened to the news feeds in Matchmaking, you know you could use this for announcing some small news everyday or every weeks!

I know that you want to put the H2A Matchmaking system as one Halo Xbox one playlist as the new arena like in Reach and that’s freaking brilliant and MLG could regulate that playlist and it would be awesome, now I would suggest for the social playlist to keep sprint but only in some specific gametypes just like it was back in Reach with the TU Gametypes and the non TU Gametypes, but mainly make it exactly as halo 3 with no sprint and the equipments back, but make sure that we move at 110% speed from Halo 3 so that it can be both fair and fun for everyone! And one very important request too, please copy & paste the grenade physic, bounciness and reaction from Halo 3 to Halo Xbox One, because it was simply perfect specially for the damage & damage radius because nowadays the grenades have too much radius & power!

I also know that you guys want to add as much of everything that was in previous games as possible, from Maps, Gametypes, Weapons, Vehicles, Grenades, Equipments, AAs, Options & Settings, that is in my opinion awesome, but whats important about all that is to be sure that everything is balance with each other, for that you can use Bravo and His expertise which I trust Fully! Now I belive that the next big thing about Halo that will wow us must be Haloish first and that in any way shape or form it must not be too perky and must stay balanced, now I must say I do want to see the secondary weapon make a comeback in the HUD, and I most certainly love the new look of the HUD, so for the new one for Halo Xbox One I would suggest fusing both Halo 3 & 4 for that!

I would like to suggest also for the radar, that I would most certainly love & prefer the Halo Reach system where people above you are a triangle and people below you are light dots, because it much more understandable, because still today even after more than a year after Halo 4 came out, I still can’t understand the H4 radar system on the get go and end up reading an enemy above me when he’s below me and end up dying because of that, so please 343i revert back to the Reach system but keep the miniature vehicle representation like I’ve mention before, and here is how it is going to be even better, have like a little height legend on the left of the radar that indicate in meters depending on the color shade of the triangle or dots in which height level that the enemies are even for vehicles and aerial vehicles so that depending on their color shades we can see clearly and have a very precise estimate of where everybody is on the radar at all time unless you want a 3D Radar system that is represented as a sphere and everything is miniaturized in there that would be freaking amazing!

Also to improve the radar, you could have a miniature representation of the vehicles being shown on the outside of the radar for the vehicles beyond the radar reach and you could increase or decrease their miniature size depending on their distance to the actual player and you could put a little arrow pointing in their direction right above the little vehicle icon!

Lastly, I wanted to bring to your attention, what kind of gameplay we would want in Halo again in this gameplay, also it is imperative that we can carry three of each grenades, and I know pro players will say that its too much, but right now you mainly have to make Halo fun again, we’ll leave the competitive settings for the MLG & Ranked playlists!

Thank you so much 343i for listening to me and remember I specially writes all of my ideas & concerns about Halo on this thread! Thank you!

Don’t make the mistake as turn 10 did with micro-transactions, instead make updates that give us free armor and emblems and allow the community to create their own emblems as this will go a long way with the relationship with 343 and the community and also add free new weapons through updates as well to keep more variety in multiplayer because if you make people pay for new weapons then it just becomes another pay to win game that no will play and people will become angry and you will end up with the same response as you got from halo 4

Hi 343i, this update is going to be long and very very very informative, hope you took a seat because its going to be supremely awesome!

First of all, I’ve figure out how you guys can optimize the kill cam, the stats and the respawn system and work them all at once, first you could put in the quarter top of the full screen both the kill cam window and the respawn window system side by side then the main window would be the stats & dead player view which would be the default main window in the bottom part of the full screen, each window can be selected via the bumpers, now for the stat window, I would envision it to be like this, the stats would be in the top 1/3 of that window and the rest would be the traditional 360 degrees capable view of a dead player, now it is very important that both the stats and the dead player view do not overlap each other so we don’t experience this frustrating ‘‘why is there stats over my view’’ feeling again, the stat section of this window can have an auto-scroll of the stats pages going page per page and at any moment the player can pause the auto-scroll at any time for the long stat parties, and whenever the player is not dead the full stats are displayed in full in this window.

Now for the Kill cam window section, the player could see who killed them in multiple views & angles going one after the other that the player can select or customize via an option menu in the settings, and the kill cam goes in loops, and at the end of the game, the kill cam would select a few of the best kills & WTF moments that the player experienced with some visual effects & slow motion, and at the end of it all, the game last kill would be displayed and all this can be done after the screen goes to black. Now for the Respawn window system, it would be basically the same as the one of Battlefield 4 where its a full view of the whole map with the display of all the players of your team and the players of the other team and all the vehicles and objectives.

There the player could choose where he wants to spawn and the system would adjust and place the player near that area that he chosen to spawn, also when the player chooses where he wants to spawn, the timer for the auto respawn would be 5 - 10 sec. at the most instead of 3 sec. depending on the game being played and as soon as the player select his spawn location, he will be respawn at the location after the regulated 3 sec. and also the player can even choose to spawn in a vehicle or near teammates, this would salve the spawn problems for good! Now the player can select which of the 3 windows he want to watch and that window stay as the preferred window for all future reference of the game being played and this can all be access at any time in the game via the back button without stopping a player movements!

Now for Forge & Custom Games, I always wanted to be able to search my files or the world files by names, file type, date, combinations (which is to know, which gametypes works with what maps and vice versa), tags(which should comeback), ratings (on a 5 star rating system that people can choose to vote and the system would display the results in percentages), etc. Also I’ve always wanted to save a game with their stats in the film clip, then have the option to save the audio in MP3 also in that clip! Also I’ve always wanted to save both a map and its gametype together so that we don’t loose either one of them, I would love to create custom groups in my file saving system where I could create my own folders, name them and put which ever file in it!

Now one very important new menu that I would like to see in Halo 5, its a tutorial & news feeds of everything Halo, going from the basics of Forge to the advance tricks, skills, criteria and rules of 343i & the whole community on the ‘‘how tos’’ and a lot more fun stuff & news straight in the game on a regular two weeks or monthly basis that each links can be redirect to youtube or the halowaypoint site on the console browser while multitasking, that would be super awesome! Now for clan support, I want to be able to create emblems, manage the clan, see the stats of the players in my clans, then be able to manage the rankings of my clan and do a lot more, and also have MM clan support and even have a playlist dedicated to clans! One very important thing I would like to have in the next Halo is to have two individuelle sensitivity controls one for the X Axis and one for Axis Y so we may really have incredible & intensively fun gaming! And also one more very important thing, every weapon should have their own ammunition counter on the gun like the AR, because its so much more awesome, cool and realistic!

Also one mode that I’ve always wanted to have in Halo is a practice mode, and I am not talking about Firefight, I want to be able to choose which opponent or squad of opponent I want to fight, then I want to be able to select the map that I’ll practice in then what that opponent will do, either attack or defence, take cover, run& avoid me or use vehicles, melees, ninja moves, platter frenzies & grenades throws, I want to be able to choose his accuracy, his rate of firering, his evades, his jumps & run for covers, his respawn rates, his attack & defense combinations & tricks etc. and I want the whole game to learn from the whole community and envolve and become less and less like an AI and more and more as an actual human being learning new tricks and combinations!

Also 343i here is a very special video about Forge!

Thanks you so much 343i for listening to me and remember that I only writes all of my thoughts and ideas here in this thread!

Hello 343i, how are you going, hope the next game is not stressing you out too much, I had some concern about the next Halo and here is why, it’s not the amount of content that makes the difference, it’s the attention to details, the little things that change it all around and make it Halo!

The Halo 3 letters format were amazing and soo easy to understand that they have to come back and just cherish everyone’s day, now I’m gonna talk about something that probably not much people have talk about, but I’d love to see changing Easter Eggs in Campaign depending on the difficulty level like in the cut scene in the beginning of Halo 3 where depending of your difficulty, Johnson would say something different, or the Red vs Blue little scenes which was awesome, also I would love to see much more funny audio Easter Eggs in MM Maps like Halo 3 the Pit where we would ear funny announces throughout the games or in H3 Cold Storage where in the middle of the map the huge monitor in the ceiling would fallow anyone it sees, I would love to see a loooooot more of these Easter Eggs in the game please!

One thing that I’ve found extremely frustrating while I Forge Maps is whenever I hold an object and forgot to turn off the Snap to Rotation tool, it turns the object that I just took automatically, and its super frustrating when you were only trying to fine tune the object position, the solution for that would be to have the Snap to Rotation automatically turn off whenever we pick a new item but if we click the right joystick in while holding the item, it would go back to the previous Snap to Rotation angle! Now here is one medal I would like to see in future Halo, its one medal for anyone who obtain a kill by a sniper weapon or any other category of weapon but by at least making one rebound off any surface with the projectile, that would be awesome!

One thing that I found frustrating is the new power weapon spawning mechanism since Halo Reach, for example if I got the Sniper Riffle and I hold it for quite a long time, in this new power weapons spawning system, no one will be able to have a new Sniper in their hands after the spawning timer is done unless I give it up or I die and that weapon despawn and reset back to its original place, I find that system to be highly stupid (no disrespect here) because it slows down the whole flow of the game and it takes the whole fun out of the game, now we have to wait for the person who has the power weapon to finish with it before we can get a new one and it’s just not fun, it needs to go back to the Halo 3 system where whenever the spawn timer is over, a new weapon is respawning, and it’s more fun for everyone like this and it brings back strategies into the game, it’s the same thing with the automatic flag pickup, it ruins the games and it should go back to manual pickups but keep the Flagnum for Social playlists!

One very special thing that I would like to see in Halo 5 is the ranking system of Halo 3 that goes beyond 50, ear me out before rejecting this idea, its the same as Halo 3 but for those who are even more skilled than a 50, it would be even more promising to have it go up to 75 with lot more difficulty to it, like that it would bring a whole lot more longevity to the game and a lot more love from the community, also why not have exclusive armors that can be unlock for those who are in this category, for example, those in the ranks of 50 - 59 they would get a few special set of armors, and those in the ranks of 60 - 69 would have a different sets of armor, same for those in the ranks of 70 - 75 and you guys could have even different sets of achievements for those in the high ranks, the possibilities are endless and also please make sure that each rank has a title and a Logo like H3 & Reach because it give a lot more meaning to the rank than just numbers! I would love to see more spree go beyond the Kilionaire, up to 20 please, and I would love to see much more weapon specific sprees go beyond 15, all the way to 30, like the ‘‘Buck wild, be the bullet, etc.’’, thank you!

And I would like to bring to your attention a video series of the ideal ranking system for Halo 5 by Naked Eli, and it’s pretty much spot on & smooth on what it should be:

Here is the first video!

Here is the second video, and please keep a great eye on this serie and his channel, thank you!!

Thank you so much 343i, and keep up your great work!

Hello 343i, be blessed because it is another day that you are living and well, happy Holidays!

Today I wanted to talk about the Prometheans, from this Promethean Brainstorming picture, I would like to say that the new redesign should be the concept:

A: for Promethean Knight Infantry with 4 equal arms, bottom arms with hands, top arms with weapons.
L: for Promethean Knight Ranger with 4 equal arms bottom arms with hands, top arms with weapons.
P: for Promethean Knight Spec Ops, bottom arms with hands, top arms with weapons…
C: for Promethean Knight Heavy Duty Boss, with equal 4 arms bottom arms with hands, top arms with weapons.

Then there would be a new class of Prometheans, ‘‘The Spiders’’ they would be infantry support like the jackals are to the Covenant, using the same Promethean Brainstorming Picture, I would recommend:

B: for Promethean Spider Infantry, with a Big Laser pointer where the eye is and a light SMG at tip of its nose.
I: for Promethean Spider Ranger with 4 Legs, Shotties or Saws instead of arms like Mantis and Hard Shield over the weapons with Promethean Blades.
D: for Promethean Spider Spec Ops, Taller with 4 Legs & Epic Lightriffle in each arms, no hands.
N: for Promethean Spider Heavy Duty with Binary Riffle or a incineration canon instead of arms, 4 short legs and really tall & move Slow.

And the Promethean Spiders would range between about the size of the Watcher to slightly shorter than a Promethean Knight!

Now I would like to talk about the new Race Game type in general, first its awesome but way too short, it should have been at least 5 - 10 lap long, second there is not enough Maps for this game type, there should be one track for each maps and have community creations too, rotate them each 2 weeks or each month, third there should be more vehicles in the game types like Warthogs, Ghosts, Fourth the vehicles in Halo 4 require much more stability in general and should be exactly as in Halo 3 and nothing less! Fifth there should be a Slayer Race Game Type like VIP Race Back in Halo 3 where the Driver is the VIP with an Overshield and the passenger is the shooter and on the track weapon spawn normally on weapon holders and power weapon are at more difficult reach high & not far from ramps or hidden passages etc.

Sixth, I want really challenging maps with lot of jumps, elevators, teleporters, narrow shortcuts, hidden passages, rewarding long & crazy stunts points system with drift points & style, having a wheelie indicator in the HUD for classic wheelies & side wheelie even one wheel wheelie where you can see the point of balance horizontally right under the Shield meter and the balance point of acceleration vertically in the middle left side of the HUD and both of those indicators can be in a Mantis like square instrumentation indicator with arrows and graduation in the HUD so we can see in those crazy moments what we need to do to stay in balance and also a very sophisticated wheelie balance system for all vehicles that is extremely easy to use, also I would like to have at all times a speedometer, a tachymeter that indicate the rotation speed of the engine, the lap position of everybody with their distance in seconds to me and some Real Forza like rubber wheels physics that allow me to drift and use the Hand Brake for All vehicles.

I would like to see an infection game type where every body would race normally and one infected would drive in the opposite direction from the other end of the map with the same vehicle or a better one until every one is infected that would be awesome, also one thing that I wanted is the ability to create Acceleration Zones & Deceleration Zones and be able to customize them and I would like to be able to have boosts in every vehicles, I know some of these may not be possible for Halo 4 Right now but it would be awesome for Halo Xbox One!

PS: Oh how much I would like the new armors of the Spartans to look like Halo 3 Armors but with a lot more stuff like in Reach but with also a Usable Katana or other blades on our backs!

That is all for now, thank you so much 343i and have happy holidays & weeks off!

Hello 343i, I know its the Holidays but I had to tell you this, I’ve figured out how all everything should be in Multiplayer in Halo Xbox One hope you’ll love it!

The MM is going to have 4 Main playlists, ‘‘Ranked’’, ‘‘Social’’, Tactical’’ and ‘‘Community’’ and its the only 4 playlists that we need!

First is Ranked, let’s make one thing clear, there will be no Sprint, no AA, no Personal Ordnance Drop, no Loadouts, no Join in Progress and no weapon customization but only default weapons & map weapon spawn and equipments from H3! This playlist would feature the gametypes of Lone Wolf, Team Slayer, Big Team slayer, Team Objective, Race, Infection, and MLG and you could add a few of your community favorite Ranked Maps Bi-weekly!

Second is Social, let’s make it clear, Sprint would be a Game option thing like the Tittle Updates (TU) gametypes were back in Halo Reach but for every gametype suggested in the voting Round so that the players could choose which types of games they would want to play, either games with Sprint or Without Sprint (it would be indicated right beside the Gametype if that game support Sprint or not, and by the way, the voting rounds should have up to three vote per player instead of having only one vote or multiple votes, this would eliminate any mistake votes or vote trolling). Sprint should be exactly as it is in H4 (with 2 more sec.) with ‘‘TAPPING THE X BUTTON’’ to activate Sprint while moving in the 90 degrees upfront while moving forward, and ‘‘HOLDING THE X BUTTON’’ WOULD RESULT IN ACTIVATING THE EQUIPMENTS FROM H3 and TAPPING THE LEFT JOYSTICK WHILE MOVING IN ANY DIRECTION WOULD ACTIVATE EVADE WHICH WOULD BE STANDARD FOR EVERYONE AND IT WOULD BE ONCE EVERY SECOND AND A QUARTER. Now all f the Fan favorite and most beloved Gametypes would be there like INVASION, GENERATOR DEFENCE FROM THE REACH BETA, RICOCHET, BTB & BTB CLASSIC (No Sprint), TEAM SLAYER, HALO CEA TEAM SLAYER, INFECTION, VIP, JUGGERNAUT, KOTH, TERRITORIES, TEAM OBJECTIVES, STOCKPILE, ETC.

And all of the team base gametypes would be integrated in the Team Slayer & Team Objective Sub Playlists and all of the FFA gametypes would be integrated in the FFA & Rumble Pit Sub Playlists so we can avoid having a Sub Playlist for every gametypes like in Halo 4 where they made it all obsolete and very boring in the long run very fast but instead let the voting round cycles the Gametypes in so it may be fun & awesome again like in Halo 2, 3 & Reach! Also in the ‘‘Social’’ Main Playlists, there would be weapons customization but a very limited customization in the aesthetic whelm only where we can change the skins, scopes and muzzles of the weapons just to keep it very much Haloish and cool, and there would be weapons spawn on maps, H3 equipments, AA spawn on map, vehicles, anything & everything spawn on map depending on the map, no join in progress and no personal Ordnance Drop, no Loadouts just Halo 3 & Reach fuse together at its Best!

Third there would be the Tactical Main Playlist, Anything goes here, and it would be a perfect mix of Battlefield 4 for all the gadgets, customization, & all the cool stuff with Planet Side 2 for the Scale, epicness, gadgets, cool stuff & everything, it would be sick and Epic with lots of vehicles, weapons, weapon spawn on map, Loadouts, Personal Ordnance Drops, Join in Progress, Sprint & Evade for Everyone, Heavy Weapon Customization to every thinkable part of it, Armor Abilities, Equipments, Multiples Grenades types & Flash Bombs & Smoke Bombs, with Tactical Packages & Support Upgrades that make sense and is Halo not like Grenade ‘‘Resupply’’ & more like the ‘‘Resistor, Firepower, Grenadier, Survivor, Ordnance Priority, Dexterity & Ammo’’ but each player should have at least two Tactical Package because it make more sense & is a lot more fun! Everything goes here 343i so let your mind go all out & Epicly, can’t wait to see what’s in store for us! And make sure please that any and every new gametypes that you add remain as a Gametype and not the whole MM experience like it was in H4 with the Infinity Slayer Gametype where it was fun for a moment but became awful ever after!

Fourth, the Community playlist, this is where we will find the Community Favs & Best Creations each week going from new Maps to new Gametypes, also as new Sub Playlists, ‘‘Fan Favorites & Halo Remakes’’ this is where all the Remakes from past Halo & the Community Favorite Maps will be, and we Cannot forget about Great Sub Playlists like ‘‘Griffball, Action Sack, Maption Sack, New Creations and Old Creations from Past Halos’’. This is a Playlist dedicated to the community, and also I would like to see in the Option Menus, ‘‘343i Favorites’’ like the Bungie used to do for the Maps, Gametypes, Pictures, Film Clips, Even Links to Halowaypoint, etc and more weekly for the whole community and this is where the community could submit any and everything that they got to you 343i generally or for a specific contest or event, the possibilities are endless, and all from the Game Menu!

One thing is clear is that I would love to see Big Super Epic Destructive Environment like Battlefield 4 with lots of Special FXs and Maps the scale of Planet Side 2 MM Maps, Hope you liked my ideas for the Halo Xbox One Multiplayer!

PS: I belive the should be another Forerunner Sniper Riffle because the Binary Riffle is too OP, instead there should be a 4 Shot Sniper that have a dual purpose like the Boltshot so that whenever you hold the trigger it has the same firing mechanism & timer as the Boltshot but would shoot exactly like the Binary Riffle in that mode with a Killer One Shot no matter where it hit you on your body and that would use 2 Ammo in that mode, and that Forerunner Sniper Riffle would have the same size reticule zoom in or out but would still have the 2 Laser Pointer whenever we hold the trigger so that people could know instinctively whenever they see those Lasers to run, and it would be much more Balance with a maximum carrying Ammo count of 20 like the Sniper Riffle in Halo 3, I would love to call that Riffle ‘‘The Incendiary Riffle’’!

Thank you so much 343i for listening to me and remember that I only Post my next Halo ideas here in this thread, Happy Holidays & Happy new Year and Freaking long Live Halo!

Just some quick thoughts about Spartan Assault:

I certainly enjoyed the game on my Windows 8 laptop (though the challenges were a real pain in the -Yoink!-), but the game has, in my opinion, not been well adapted for use with a controller. It’s very hard to tell where I’m aiming, where grenades will go, and the joysticks are so sensitive that once I do figure out where I’m aiming, it can’t “lock on” to my targets.

I’m not saying the game is broken, but I think it needs some tweaking. One thing that might help is the inclusion of joystick sensitivity adjustment. Another would be to add some sort of aiming reticule like the one in the Windows version. That’s just my two cents.

Hello 343i, hope you had a very awesome Christmas, mine was ok! I had some epic standards for Halo Xbox One that I would like to share with you!

First, it is more than primordial for the next MM experience that we have Only 4 main Playlists, ‘‘Ranked, Social, Tactical and Community please’’ going outside of that mind frame would be literally suicidal like Halo 4 did, and it is just as important to have the gametypes cycle through their appropriate Sub Playlist in the voting rounds with a 3 votes system per player to avoid vote trollings & vote mistakes and a veto style of vote for the rank playlists to make it fair for everybody, also please keep in mind that it would be better to install the future games on the hard drive for much faster loading, but I’m sure you are aware of that!

Second, the armor in H4 were awful except for some really cool one like, warrior helmet, Venetor & Foetus armor set with the ones in the latest DLC and some few others, but the great idea here is that the average armor look very ugly and shrunk in the Drying Cycle, lol, but with all seriousness here are a good few pointers for the next armor sets! First, for the helmets & the rest of the armor ask yourself 343i if you would wear it in real reality if you were in 2557, second does it have that presentation Swagger that everyone want to have, wear and show of with that is pimped out, third does it is functional to both the canon and the time frame (because we are in the Future Here), fourth does it respect the Halo Feel & Legacy that the franchise always had and last does it have longevity to its style for the MM & Campaign environment and does it cover very well the player!

Now for the armor, let explore the armor pieces, one thing that I cannot explain is why did you have to change back part of the armor when all previous armors had the same back, I know it’s for aesthetic but you got to remember that the canon of the universe is primordial over just aesthetics, for example the Mark 4 & 6 had similar back for vehicle connection purposes, and the Mark 5 had a different one for the new jetpack AA, now I would strongly suggest to have a standard back like that for all future Armor version so that this standardized back can fit into the canon of the universe, so I would suggest one that is a mix of both the Mark 4 & 5, keep the shape and the connector port on the top of the shoulders as standards but have multiple aesthetics like the Venetor or Hayabusa Concept (that never made it out) but using the same shapes for everyone!

Same for the upper arm armor for the biceps, have a standardized armor cover similar the Mark 6 that cover the whole upper arm and then have other aesthetic covers on top of it to look good just like other Halos did because it’s in the base armor cover that is the support for the shoulder covers and those support mount for the shoulder covers are standardized for all of the shoulder cover, please think of that in the future, thank you! Also same thing for the knee armor covers, one thing I wanna see again is the knee covers back on top of the lower leg armor, like it used to be in Halo CE, 2 and 3, because it’s more aesthetically pleasing and functional and more importantly protect a lot more this way, ask yourself 343i, in real life which one would you rather use, one that expose a great deal of your knee & lower leg to the enemy or one that covers generally much better, if you were thinking of any assets that could be added to this area, well they can be added on top of the knee pad covers, and I know that it is more work for you guys to design & test knee covers that are attached to the lower leg armor but I know that you can do it 343i, don’t give up, thank you for making Halo authentic again!

Also I wanted to mention that for the feet armor, make sure that they are actual shoes with soles like in Halo CE, 2, 3 and Reach that goes on top of the inner black suit feet instead of just covers like in H4 that, if I may say frankly look silly and childish for future Elite Soldiers, please enough of that so called canon reasoning for a lighter armor thinking, for this really silly shoes concept, also I wanted to see standardized upper leg armor with wider side to the hips so that it can really look like the Spartans are carrying extra ammo because it’s where ammo are kept so it needs to be wider on the sides looking like it had a small leg pack on it and this whole upper leg armor needs to be standardized which means same design for everyone with a design similar the Mark 6 and then you could had other upper leg armor covers on top of it for aesthetics! Please 343i, I don’t want to see uncovered parts of the body on areas that were supposed to be covered by the armor cover platting like in H4 because it’s awful and no one would actually use those armor sets in real life if they would not provide actual proper cover, so please you got to think of real life when you create & design the armor sets, thank you! And also I do not want to see any shrinkage of the armor anywhere anymore, please, instead make it even more bigger, wider and heavy duty like in Reach, just like the Football shoulder covers in the H4 latest DLC armor sets and its Football Helmet, Ty!

One thing is clear is that everyone want the Elites to go back to their Reach Design but with much more muscles because they look really authentic instead of the H4 design which look weird & awful with the ugliest skin ever but keep the H4 teeth that they had but make them vertical for real functionality, for the face keep it exactly like the Arbiter face in the Halo Legend ‘‘The Dual’’ because it was absolutely perfect specially with the bottom lip of Reach Elites, because no one can speak with their mouth wide open, so the Elite whole mouth needs be able to close completely and have a tongue to formulate the words & sounds, so please 343i bring it back the way it was in Halo Legend ‘‘The Dual’’ with the big retractable claw tooth at the end of each jaw and it’ll be perfect. For the grunt they are pretty much perfect but they need to have those tiny round heads that they used to have, because in H4 their head way too big and would suggest that they have a much bigger brain which would imply that they are a lot more intelligent, so please 343i keep in mind reality of the universe first over the aesthetics, then the jackals in H4 are perfect, but some peoples don’t like it because they say they look more like lizards than birds but I like it, but perhaps they should be a tiny tiny little more birdish to please the populations, it’s all up to you 343i!

In conclusion 343i, the main thing is that the playlists that do not support Sprint should have player movement boost up to 115% so that players can move around quickly and enjoy the game but evade needs to be there at all times and everywhere, failing to do so would result in a massive genocidal massacre of the Multiplayer Matchmaking and I’m really serious with that, but it should be just once every second and a quarter for the Evade on Ranked playlists because its much more fun and twice every two seconds on all other playlists, and all this would be by pressing the left joystick while moving in any direction, it’s simple 343i!

Thank you so very much 343i for listening to me, have an awesome New Year and can’t wait to have some Halo Xbox One News Super Soon!

Happy and wonderful new year 343i, filled with awesome success, amazing innovations, joy, peace, love, health, prosperity, Respect from everybody and awesomeness with 12 times more fans than Bungie ever had at its best!

First I would love to talk about two main things, the physics in general and the range of the weapons!

So I found that in H4 the physics are a little weird, not much but still a little weird! For example the land vehicle don’t wave bounce when they land for a high jump or even a medium jump like in BF4, what I mean by that is that whenever a vehicle land, it should have a wave pattern so that you can see the vehicle go up & down on its suspension without leaving the ground or barely leaving the ground in a decrescendo wave like in BF4 and continue on its way instead of bouncing once or twice and then go along or even stop dead on its tracks when it lands like the Mongoose does specially in the race gametype, and the Mongoose also has turn lock at high speed which mean it does not turn at all at high speeds, it happen way too many times and it should not ever happen, like ever and it needs to have much more stability like in Halo Reach please! So, going back to what I was saying, physics need to be improve so it can be much more enjoyable for everyone!

And here is how you can make it perfect, what I would suggest is having multiple physics shapes & radius for everything going from vehicles, to weapons, explosions, environments, scenery, etc. Now here is the tricky part, in your engine make sure that every movable object and even the Spartans (Players, etc) have their own multiple physics shapes & radius so that every physic parameters, shapes, radius, algorithms, etc can be adjusted to everything, let me explain here instead of having one color coded physic shape & radius per object, have an unlimited number of color coded physic shapes, radius, algorithms etc per object and you can even change their physic shapes to others ones more suitable for the situation or even custom ones too for everything in the environment or even better, you could have an algorithm that define the shapes of each physics by one or many specific factors like distance, bullet damage to any kind of damage, weather, explosions, etc, the possibilities are endless and these factors can even control the radius of those physic shapes!

For example plasma grenade could have a cone dome like explosion shape for players but have a bigger square like shape with rounded corners for the physic shape for vehicles and other factors like a wall would either block a portion of that explosion damage physic shape if there is no destructive environment in H5 or reduce its reach depending on what type of material that wall is made out of if there is destructive environment in H5, now the radius of those physics could depend on other factors as well, like winds, other explosions, weather, ricochet on other surfaces, or even objects on top or around of that explosion, see what I mean here 343i, the possibilities are endless, now the big problem would be to find the proper physic shapes and radius algorithms & parameters for all objects, vehicles, grenades, etc!

Now I’ve got some great shapes for some specific objects, for the frag grenades, I would suggest a wide rounded cone shaped damage physic but with a lower top the height of a Spartan but with the H3 Frag damage radius which is about 60 - 65% of the radius of H4 Frag damage radius and these Frag grenade physics shapes and radius would be for other players, then there would be a much higher & wider wide rounded cone shape damage physic which is about 135% of a the height of a Spartan with the radius of about 115% of the Frag of H4 for vehicles, why the changes in physics for the vehicles, well, it would be to give the players a chance against vehicles and those physics would be much more effective in making the vehicles fly and rotate in the air at about 65% better than H4, then the frag would have a physic shape & radius between the ones for the players and the ones for the vehicles for inanimate & moving objects and the frag grenade would be perfect! Now for the Plasma Grenade, a dome shaped damage physic with the height and radius of H3 Plasma Grenade the players, then the same thing for the vehicles but 35% Bigger, then for all scenery objects, the damage shapes & radius would be between the ones for the players and the vehicles!

Now I would like to talk about the range of the weapons, the range of all weapons in general is about 85% to 90% perfect! The reticule are perfect for every weapon and the bloom does not affect much or not at all the bullet damage which is perfect and not like in Reach and the bloom stays in the reticule which is perfect, wooow 343i, you did it perfectly awesome, now my only concern with the weapons is that they have a little too much range in general, if you would reduce the overall range of every weapons by about 10% - 20% in general it would be perfect because I feel like the precision weapons are like mini snipers (BR, DMR, Carbine, Lightriffle and all of the other weapons), now remember that every player needs to have 20% - 30% more damage resistance to anything on their backs than normal so that people can escape an encounter when they must just like in H3 and it would be perfect!

Also I wanted to mention that the bullet spread for the BR is totally wrong, in no perfect world the bullet of the BR would perfectly align even in diagonal on every shots & every targets, now in real world application it would be more in a triangle no matter what situation, so please 343i make sure that bullet spread of the BR is at all times a definite triangle that can be easily recognize & seen like Bungie did, now only your bullet spread algorithm would determine which kind of triangle it would be but please make sure that it is the proper one for the situation!

Now one thing that have concern me a lot in H4 is that the vehicles needs a lot more stability, the difference is like downgrading from driving the Ghost from H3 back to H2 and even Halo CE at high speeds, so please 343i, make sure we go back to H3 vehicles stabilization or better and please test them out with proper competitive skills and NOT for competitive gameplays first because competitive settings can always be change but not the fun & excitement of playing & driving them and also please have an awesome & heavy wheelie assist for both front and back wheelies and even side wheelies and lets not forget about one wheel wheelies, thank you 343i!

Thank you 343i for listening to me and I’m dying to ear some news about Halo Xbox One, so please give us a clue when its going to happen Ty!

Can we have:

  • Bill Nye in halo
  • Tons of Moas
  • A drivable Prophet chair
  • A visor that makes it look like the inside of your helmet Is a fish tank
  • Underwater vehicles
  • A gold warthog, ever since halo 2 everyone tries to get a gold warthog but it turns out to be a lie and there isn’t one :frowning:

Thanks for listening :slight_smile:

Hello 343i, how is it going, I’m sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo excited for Halo 5, thank you for making it awesome like the H3 Days again & more!!!

Here are some of my ideas:

I’ve seen the Legit picture of the HUD with the Carbine & Fantom, its freaking awesome, now here’s what I had to say about that, I love the fact that the HUD has big icons (Grenades, weapons, Energy Shield Meter, etc) in it but it end up being too big and takes up too much space in the window and in the middle, I would suggest going back to the exact size of the H3 icons and here is how you’re going to make it perfect, have in the HUD menu option an option to increase the size of the icons in the HUD from 90% to 130% from the H3 Icon size, this way there will be no more complain about stuff filling the HUD. IMO the best New HUD would be a perfect mix of the H3 & H4 HUD!

Also it is very important to keep the window of video feeds under the grenades count or the weapons count for Cortana, incoming videos and multiple informations or vieos feeds just to keep it real, second I’ve been saying that for months, the HUD doesn’t feel very real enough, it needs more instrumentation in it like the HUD of MC in the Halo Legend the Package, I want to be able to cycle through the different visual enhancement that previous Halo had like Night Vision, Enhance Vision from ODST with auto exposure adjustment to avoid light flares, infrared heat Vision, 3D vision like what the Kinect 2.0 has, X-Ray vision and Flash Light because its necessary, and I want to be able to add the multiples optical visions on top of the others!

What I love about what you guys did with the new HUD is that it has some nice 3D effect to it, and also that you moved the ordnance selection icon to the bottom right which is much more appreciated and less distracting and I most of all love that you transformed the AA Icon into a list of portable 1 use equipment like in H3 which will bring much more fun and skill to the game, this is Halo, this is what will bring all of the Fans back and I freaking love that you can carry more than one equipment, I hope there will be more equipment than H3 equipment & H4 AA combine, and for inspiration for more equipment please copy or take inspiration from other games or from our community, and also I wanted to mention that I specially love the fact that you identified the selected icons & the non selected icons in the HUD with their names like the grenades and weapons. Also I really love the fact that you brought back the secondary weapon in the HUD, now here is how it is going to be perfect, just add a weapon count right beside it!

One thing that I’ve wanted for the new HUD is the ability to see the level of received damage once I’m shieldless through the new HUD 3D relief above the Shield meter through color coded alert indications, also I love the fact that you guys brought back the compass in the HUD right under the Energy Shield meter but here is how its going to be better, make the compass 2 - 3 times bigger than what it is like in Reach! Also one thing that I’ve notice, the Icons needs to be more to the exterior of the HUD so it might not take too much place in the middle of the HUD just like H3 and the indications of ‘‘who killed who’’ need to have its own limitations so it might not leak to the center of the screen! Also one more very important wish that I want in the HUD is the ability to see crack in it with the full Helmet integrity like in this picture! Now here is how you can make this system perfect, since every suit is equip with nanobots since the Mark 6, why not have the bots suit do all of the auto repair of the Helmet & HUD in 30 sec. - 1 min each time it gets heavily damage, and that’s how you make it awesome!

Also I want to see sweat in the inside of the helmet whenever we run too long and I wanna see the weather hit the helmet whenever I run or in extreme weather conditions, I wanna see the rain hit the helmet, snow melt on the helmet, sand and dust stack on the visor and I wanna see every light reflect on the visor and remember 343i that the name of the visual effect game is light reflection and not light flare because in a real world the light flare would be much less intense and the reflections on every surface would be more important by showing every details of those surfaces with the different shades of the light reflected off every surface and this is the name of the game gentlemans, please remember that!

Now one of the most important thing about the HUD is the Radar, and I don’t want to see the Halo 4 Radar system with little markings above or under the yellow dots because it was awful, Bungie tried it in their Halo Reach Beta and it was unreadable so they change it, please 343i revert back to the original Halo Reach System where people above you are triangles and people below you are light dots, this system was perfect and simple, if people say that it’s a bad system they don’t know what they are talking about and obviously they don’t have any skill but please leave the miniature vehicles in the HUD, also bring back the indication of the radar reach right beside the radar back again, (15m, 25m, 50m, 75m, 100m, etc.). And one thing that I wanted to thank you about is the return of the original Carbine reticule, it is mind blowingly awesome!

Also I wanted to congratulate you guys for the awesome graphics for the new game in the leak images, it is flawless and incredible, really fantastic, also one really important thing about the graphic visuals is to have an awesome long depth of view for very long distances! That would be all for now, thank you so much for listening to me 343i, and I can’t wait to hear the official news about the new game!

Hello 343i, how you doing these days, I sooooo exited for Halo 5 to come next year! Now I had some concerns about the next halo and things that needed to be fixed from Halo 4!

0- I WANT THE ORIGINAL HALO ANTHEM TO COME BACK WITH THE GREGORIAN CHANTING, EVERYONE WANTS IT BACK, THE WHOLE COMMUNITY WANTS IT BACK, PLEASE 343I DON’T EVER TAKE IT AWAY!

1- Halo infinity Slayer in H4 is awesome, the whole concept is great but should never replace the original Slayer gametype from classic Halo, that’s what killed H4 mostly, now here is how it would be perfect, the scoring points for this gametype or any other similar gametypes like regicide, BTB Infinity Slayer and so on should use a Halo Reach rating system of points base on skills & achievements where the different spree (killing spree, killing frenzy, running riot, …) would add additional points to the rating system for each additional numbers of sprees so for example a player who would get a killing spree, he would get 50 pts for each then for a killing frenzy its 100 pts, a running riot is 150 pts and so on and for the medals, their points would be added to the mix also just like in H4 but each medal would be worth 1 - 3 - 5 - 8 - 10 pts depending on how great is that medal and depending on which spree the player is on, those points would a bonus multiplier that would double or triple and so on each medals, (for example the Bonus multiplier would multiply each medal earn by 2 for a killing spree, by 3 for a killing frenzy, by 4 for a running riot and so on, this would add more fun to this game type).

2- H4 had good physics but sometimes had some weird thing happen, lets just fix that like Halo Reach!

3- The Warthog headlight looks weird, lets fix that, it should have both lights on the middle and on the sides on the front bumper, and the roof light should at all times stay a rotary pair, the new bumper guards on top of the hood is awesome, but the Warthog should have some grills too and even better presentation with tire threads & proportions like in reach!

4- I can’t stand the new Elite faces, they are ugly and ridiculous & most of all unpractical nor authentic, the elite faces needs to go back to exactly how the Arbiter face was in Halo Legend The Dual and its body exactly like the body of the Arbiter in Halo Wars!

5- The grunts should go back their original design from H3 but with H4 proportions, the Jackals are perfect in H4 but maybe they should look slightly more like the Skirmishers and the Skirmishers should come back exactly as they are and the Brutes should come back exactly as they were in H3 but with the Mohawk for chieftan only!

6- I wanna see all the previous gametypes from previous Halo come back!

7- I want less clutter in the HUD and much more free space HUD like the H3 HUD and no distraction at all in there!

8- I wanna see the H3 Font back and not this silly H4 Square Font!

9- I wanna see H3 style of menus with annimations in 3D, I want the Windows 8 feel to be gone, horizontal display of players name in the MM window, I want this old space soundtrack that we use to ear in H3 & Reach when we were waiting for a match in the MM window, I want to see all of my stats in one window that I can scroll up , down, left & right after my games that can be saved with each games instead of having multiple ones!

10- WEAPON BALANCE, this is a biggy, after the weapon tuning update for H4 the weapons were pretty well balance but the great problem is range, every weapons have too much range and its what people have been mistaken rage for aiming assist, here is how you can make the weapon balance perfect, reduce the range of all weapons by 15 - 20% through their bullets damage depending on the distance alone but increase the aiming assist to about 5 - 10% less then what it was before the weapon tuning then it would be perfect for all weapons!

11- I want to see climbing in the next Halo like COD, Battefield 4, Crysis 3, also I want to be able to slide by holding the joystick after running, I want to be able to do Mirror Edge style of Free Run on walls, while attacking other people etc, I want to be able to jump over people and do a 360 degree while in the air and be able to attack enemies in the air like in the Halo Legend The Package!

12- I want to be able to have more than one equipment on me that I can use at all times, even multiple one at once!

13- I want destructible environments that will make Battlefield 4 green with envy!

14- I want more vehicle than any other Halo before it with all of the old vehicle working at their best versions!

15- I want to see an epic Campaign better than all of previous ones combine with all of CODs & Battlefields Campaign epicness combine!

16- I want Cortana Back and Forever Better!

17- I want more Epic Battle in Humongous Scale with a lot more enemies with a lot better AI from both Allies & Enemies, and I want cocky Elites again and a really sarcastic Cortana Back.

18- I wanna see the Grunts speak english again with a lot more stupider & much funnier lines than ever! This is why Halo lost a lot of its longevity & prosperity because of cool stuff like this that disappear!

19- I want all of previous skulls to come back specially the ones of Halo CEA and the one that were cut too like the skull that makes funny sounds for all of the sound FX!

20- I want all of the vidmasters challenges to come back!

21- I want a record breaking Easter Eggs in the Next Halo in multiple categories, photos, texts, videos, blogs, pads, secret levels, mini games, hidden switches, playable exclusive vehicles, reports, statistics, facts, 3D Arts, hidden weapons vehicles equipments grenades etc, hidden network, enigmas, puzzles, hidden tags logos slogans mottos catch phrases etc, hidden passages, remakes of old Easter Eggs from previous Halos etc!

22- I want to see terminal back again in text, video, accessible networks, etc!

23- I want a proper armor for Chief that looks a lot like the Mark 4 that covers properly the body of Chief.

24- I want more Achievements than ever before!

25- I want all of the daily, weekly and monthly challenges to disappear and new achievements to come each season or at least bi-annually but the needs to be pretty hard to insanely hard like the Endure Achievement in H3 ODST!

26- I want the best Halo ever, with that awesome classical Halo feel with a lot more awesome sauce into it!

27- I really want to see much more stable vehicles in general like H3 and Reach!

Thanks 343i, for listening to me, I can’t wait to ear more legit news about Halo 5, thanks!

Hello 343i, I know I haven’t write anything about Halo for a long while, sorry, but I’ve been generating what would be IMO the reference for the next Halos!

Behold, Halo Reference of the Future!

This is what is the MOST important thing for Halo, 1 Bring Back the Halo Anthem of H1, H2, H3, and not what was in Halo Reach & H4. 2 Bring Back Arbiter, 'nough said, 3 Bring back the EXACT Ranking System of Halo 3 for Both Ranked & Social Playlists, 4 Bring back the Halo Feel & Gameplay, that’s it, if you pull this off, Halo is almost saved! Now for the rest, refer to these paragraphs!

Multiplayer Matchmaking.

Please make SURE that there is no private chat or party chat in MM so that everyone can ear everyone and it would improve Halo Matchmaking socialism, and please make sure that vulgar people gets penalized in each game, let me explain, if someone is vulgar and cursing online, the penalizing system would work as followed, if the majority of the team or party (for FFA games) in a game votes that this person is vulgar right beside his name in the stats menu, this player get a ticket for vulgarity that he can visually receive in game, but if this same player get 2 tickets within 3 hours of in game MM time, he gets his CSR Skill reduce by one and kicked out of MM for 30 min to an hour, and a player can only receive one vulgar ticket per game, that would change Multiplayer socialism forever!

I also want to be able to choose if I want to play with people with mics or not, people that favor team work or lone wolves, etc like Reach, a better implementation of community maps, gametypes, pics & clips through the playlists of Action Sac, Maption Sac, and 343is version of Bungies Favorite in the game through the game options! Bring Back the H3 EXACT USER INTERFACE & COLORS & FONTS, with the interactive animated menus, the ‘‘World Map’’ in MM which indicated the real time position of all the players in the globe, let player cards be display in the middle of the MM screen and the name of all the players displayed on the right and the voting round with the multiplayer announcements on the left like it used to, and for quitters let the system show them that they got only 3 chances before losing a skill point per 5 hours and each quitting remove 5 EXP points from the H3 winning points that a player has, it got to be severe to promote playability & longevity of the game!

We need to keep the same H4 shot registration, we need to be able to play as all the main characters for MM, as Spartans, Elites, Brutes (Yes, Brutes), Prometheans, Diddact (Yes, you heard right Diddact), we need all of the subtle changes to come back as well, like the passing grid effect (Make it like a Fast Passing Grid Initialization FX in HUD for H5 kind alike what Titanfall has for the HUD Grid FX of the Titans) for Spartans in H3 when we spawn or the passing invisibility wave for the Elites (make it like at spawn all Elites exit invisibility and in the HUD there’s a cooler looking wet wave that passes through), and make something better or more appropriate for the Brutes, Prometheans & Diddact too! Please bring back the skirmishers and add more variety of enemies to each faction both on leading & infantry characters, DESCOPING NEEDS TO BE BACK, ordnance should be gone for both ranked & social playlists but should stay as an option for custom games, in the tactical playlist or in specific objective games that require a specific achievement to get an ordnance like unlocking a gate, passing a wave or capturing some territory or something like that!

There should be only 5 Main Playlists, Ranked, Social, Tactical and Community and Custom Games, all set the old fashion way, H3 Style, with the favorite maps, gametypes for Double EXP Weekend, and Yes Double EXP Weekend should return definitely like it was in H3 and all the monthly, weekly and daily challenges needs to go to give place to all and more of the Vidmaster challenges, like that everyone can focus about getting that rank and having fun gametypes in the custom games playlists instead of worrying about meaningless challenges that don’t bring squat! I want to perform a challenging vidmaster challenge and get rewarded awesome armor, skins, weapons, emblems, etc. it has to mean something instead of meaningless points, I don’t want Spartan Points to come back, I want the Armory of Halo Reach to come back but with the H3 system of EXP Points, I want a better BPR Rating system to come back in the stats instead of the silly experience point system we had with medals that was highly inaccurate, unbalance and highly unskillful of H4, I want halo to mean something again like H3!

I want everyone to start with the same 2 weapons and 2 Frags without any equipments or AA, I want everyone to work to get what they need in the game, I want Halo to be a skilled game again like H3, I want a lot more weapon placement on maps even the basic ones like AR, Spiker, Plasma Riffle & Pistol, I want the faster common weapons & grenades spawn of 10 secs of H3 and a lot more grenade placements on maps & all grenade types back because grenades were a scarcity in H4, I want their damage range to be reduce by 20% because in H3 having a grenade didn’t mean you were overpowered in the game, now it feels just like that, also I want the grenades to have a much better assist to them like Halo 1, 2, 3 & Reach, and there needs to be a very much longer despawn timer on all of the grenades so that there could be a lot more grenades on the ground from fallen players just like H3, better yet take all of the goods, stats, timers & everything from H3 and keep it that way or increase on it. Also bring back the Logo tags that we use to get in H3 & Reach that is right beside our player names and add a lot more of them, also add a lot more player stances for the player cards!

Please have better & faster matchmaking in the Multiplayer lobby, and have more stable gameplays with less lags or server migration, because I can remember in Reach a server migration would happen only each 3 - 5 games but now in H4 it happens several times in a game, also in the multiplayer lobby, I would like to see a mix of both H3 & Reach representation of how the MM is being done with the grid of selected diamonds & X dimonds from Reach with the H3 version of closed or any matches with the numbers too, and also when a match is found, I would like the 15 sec voting timer to come back to let us know how much time is left, and also I want an excellent Clan management system that let a player create his own clan, manage the ranking withing his clan, and I even want an excellent Clan MM match up in Multiplayer. I want all previous stats to come back even the stats of firefight to come back that states how much & which vehicles I’ve destroyed, which enemy I’ve killed the most up to 5 different players & who got me the most top 5, also what weapons, vehicle, equipment, AA I’ve use the most top 5 and which one I’ve been killed by the most top 5, and I want to be able to save all of the stats with the video clip of the game with the kill cams, and when I die, I want to be able to toggle between my death bed & look around (360 degrees), the full map from above and select where I wanna spawn like Battlefield 4 or get ODST Drop on the battlefield or switch to the kill cam by the bumpers, that would be awesome!

This is the First part of my Reference needs for Halo 5, thank you so much 343i for listening!

Hi 343i, THIS WILL BE MY SECOND PART ON THE REFERENCE ON HALO, hope you’ll love it! How are you guys doing, hope Halo is not a too great burden on your shoulders!

First I would like to talk about the leak HUD, it’s not bad but it’s not a leap forward from the previous generation, now to make it perfect here’s what you need to do, reduce the thickness of the energy shield meter by half and keep it real thin like the H3 one, and for the rest, basically keep the same feel of the H3 HUD, where everything is in the right proportion & the right place, what happen in H4 is that the elements in the HUD were a little too bulky and most specially too placed toward the middle which reduce the angle of view and the overall fun of the HUD, it need to be more discreet like the H3 HUD which was perfect, one thing the is very important is the delimitation of all the elements of the HUD, for example above the radar, the needs to be a delimitation to avoid long names from taking the middle of the window, again just like H3, and it is better to adopt a COD approach on transcribing the event where for example it would be better to write ‘‘Player A killed Player B’’ with the weapon replacing the ‘‘Killed’’ in that sentence, it would use much less space and would be much more convenient, also I believe that abbreviations are in order for long names!

And in the new HUD, I would like to see the Compass, health monitor like Reach, warning sign in the depleted energy shield meter, all grenades in the HUD even if it is depleted just like H3, because it is better to visually see it than not, both weapons that the player carries with their ammo count or three weapons if the player is carrying a turrent, an instant appearing reticule from exiting sprint, a smaller representation of all the Elements in the HUD like H3 because in H4 I found that the elements were a little too big in the HUD, we are not blind don’t worry 343i, we just want stuff better placed, I would say that something similar to H3 ODST HUD would be perfect in both scale & position of the elements but in the H3 standard placement please and it would be perfect. And please, oh God please, make the reticule thicker like H3, yes H3 was perfect in everything! For Example, this image would represent the perfect HUD, but with all of the added elements & everything.

But notice how the incoming fire grid FX does not over cluttered the HUD and the arrow is distinctive (it would need to be a little bit transparent), it would need to be animated in the direction of the incoming fire but you get my point, also notice how the reticule is clean and thick & completely opaque (not somehow transparent), not like previous version after H3, notice how the health monitor is displayed inside the energy shield meter, now of course it would have to get a refill animation like how the Spartans were gaining their health back in the Bubble shield in Reach for the Mark 7 but you get the idea, and also notice how the grenades are displayed, also bring back the H3 fonts because they were Halos font and also bring back the radar range in meters right beside it, also notice how the highlights of the HUD contours are very subtle, transparent and not a distraction, very simple isn’t it, that’s what would be an awesome HUD! Also a very important part of the HUD is the hands & weapon placement, in H4 I found them to be 10% too big, so please 343i, reduce the hands & weapons in the HUD by about 10%, Ty! Also in the HUD, on the left side, I would love to see a representation of where the damage was done on the suit in a visual from & what is the progression of repairs with the nanites!

I want the Reach radar system back with the miniature vehicles, I would like to be able to ear the Spartan Laser again & better in its line of sight like I used to in H3 even from far away and have the H3 FX & strength so that whenever it touches something, that something had to be destroyed or heavily damaged, I want the plasma grenade to emit the traditional metallic bip when it stick on me, I would like as a first a weapon priority menu that I can choose the top 5 weapon I want to pickup in order for when I’m on top of a pile of weapons on the ground & my reticule is not pointing at anything, I would like that weapon priority to take effect. I would love that at the end of each match the stats menu do not appear unless I press the menu button so that it does not clutters my view because I wish to benefit the last 15 sec. and here is the perfect and best way to profit of those last moments, make it a Best Killing Record Challenge for everyone and make it so that everyone turn in a FFA at full shield 3 sec. after game over and record everyone best score before the screen turns black and it would start to turn black at the last 1,5 sec. then it would end the challenge and the stat menu would appear, you could do this with many different mini challenges gametypes like challenge slayer, challenge sniper, challenge shotgun or pistol or rocket, etc automatically & randomly after each game and the results would be displayed in the player cards right beside the player CSR Skills, it would be a great way to spice the game up!

One thing is clear, the community wants Cortana Back, the franchise would not be the same if Cortana is dead and Chief would have lied to his pledge, but when you do, do it in a supreme & awesome way and please be sure that she does not have a rampancy problem anymore! Also one thing that Halo fans have ask for a long time since we’ve seen the new Master Chief Suit is to bring the Space Diaper back, it’s formal, we want it back, a Mjolnir Suit would not be complete without a Iconic crotch protection, and please bring back good medals like perfection & even Yoink even if it doesn’t bring anything, its fun anyway, but take out silly one like distraction, Bring back Firefight but do it like Titanfall does with a little bit of in-game footage of why your fighting, this would replace the old Spartan Ops Brilliantly!

To Be Continued…