[More questions and answers already addressed]
> Posted by: NekoNoodle
> -I would add the Elephant from Halo 3’s Sandtrap.
>
> -Switches that activate other things. (Spawns items, despawns items, etc.)
>
> -Undo button.
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> -Destructible objects.
>
> -The ability to use Night Vision.
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> -All items from Foundry. (Halo 3)
>
> -Adding the Pelican.
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> -Dead bodies. This would be a scenery object. (Covenate, Civilians, Spartans, UNSC, ODST etc.) (Great for Infection.)
>
> -More scenery objects.
The Elephant was a vehicle which had a lot of potential, but was underutilized and seemed out-of-place in the role Bungie had it serving in Sandtrap. We would like to see it return as a forgeable vehicle, but not without an overhaul.
Hitting a button to spawn an object feels a little ‘gimmicky’. However, a great workaround would be to hit a switch that activated a teleporter that led to a room with said item.
The “undo” feature and the “redo” are hotly debated topics for us. On the one hand, YES PLEASE!!! On the other, logic. The variable nature of the Forge would make this a very, very hard feature to code and implement. What we came up with was a compromise: A feature that would “bring back” the last object you just deleted. It would come back in the exact coordinates that it was in before it’s removal. However, this would only be available for the last object you deleted. Any more would be too stressful on the system.
Destructible objects are another debated topic. They would make for very compelling games and maps, but is the trade-off worth it? They stress the system, cause lag, and rely heavily on the “object respawn” system. We’re still talking about this one.
Nightvision is a subject dealing with the entire next Halo Game, not the next Forgeworld. If 343 puts it in, then great. If not, it doesn’t really affect Forgeworld.
There would be an entire section devoted to UNSC, Covenant, Halo: CE, Halo 2 (ruins/regular), and Halo 3 (The Ark) themed structures and objects, which could be mixed and matched in the same map.
We’re still debating the Pelican and Phantom and Spirit, but as of now it seems the majority are in favor of a Falcon-type vehicle that can hold passenger as well as gunners.
We’ve decided that “body objects” would not be a good addition because they stress the system and would look out-of-place without the ability to paint blood on objects and textures (And before you ask, the blood-painting is a no-no).
> Posted by: BronzeOregon
> But in an even farther reaching idea, AI allys and enemys. Put them on a team, restrict them in certain gametypes to only kill not capture in CTF, or so many other things you could do with AI in Halo. Halo:Reach : $60 X-port:$25 Launching marines?: Priceless.
Forging AI would not be applicable with the system we have suggested. Our suggested system utilizes a Campaign Disk and separate Multiplayer Disk. The campaign disk (disk 1) would contain all the code and elements for AI, and would be able to expand greatly upon that due to the freed-up space of having Forgeworld and Multiplayer on Disk 2. This system allows for each disk to specialize in its respective field, and allows for much greater content.
All AI data would be on disk 1. Disk 2 is what contains Forgeworld. However, you touched on another iffy subject for us:
Forging Firefight. … and that’s all I’m saying about it here.
> Posted by: Chromification
> No - I would need to change disks constantly.
>
> All on one disk or no thanks.
Do you spend most of your time in Matchmaking, or Campaign?
The Majority of players usually commit to one or the other for extended periods of time before swapping back to the other.
The 2-Disk system actually encourages players to spend more dedicated time in different aspects of the game. Plus, with all the space freed up on each disk by splitting Campaign and Firefight from Multiplayer and Forgeworld, we’d be ensured a much longer, better campaign in which to devote more of our time.
I also mentioned that it would be awesome if we could install both disks and play both from Disk 1 only (The campaign disk). We know that this system would still be open to abuse, but it would allow for a better overall experience.
We’ve also tossed around the idea of “Hot Swapping” disks. This entails selecting an option from the game’s main menu to swap disks. The Disk Tray would open and you could then swap disks without ever leaving the Game Menu (You wouldn’t be forced to go back to the 360 Dashboard).
> Posted by: Apocalypse265
> Another good idea would be to have the ability to select something that you have built (Lets say I make a stair way for example)and then duplicate it in its entirety or move the entire thing as if it were one object. Sort of like a copy/delete/paste kinda thing.
That kinda falls under the subject of “Object Grouping”. This is A MUST. The ability to select multiple objects at once and move/delete them as one. The “Clone Object(s)” tool could be useful, but we all decided that if it was a toss-up between that and a “Mirror Object(s)”, we’d rather have the option to mirror the object(s) in order to create better bases and structures.