Hello BS Angel & 343i, how is your day, and how is the progression of the game doing? I wanted to let you know on my thoughts on the awesome Halo 4.
Now I have a great one, <mark>KEEP THE ARMOR ABILITIES!</mark>
<mark>Because in Reach I belive they weren’t properly implemented so here’s how they should be implemented in Halo 4.</mark>
Also the button on the controller should react with the push & hold system where whenever you push a button within 0.7 second, the button react upon release of that button only and not upon pushing the button and also when the button is hold more than 0.7 second the button react to its second purpose whenever it passed the 0.7 second mark, thats how I feel that it should work for the button layout.
The HUD Should be like Crysis 2 where it bounce & move with the player movement with the helmet form in the HUD where different helmet have different HUD with realistic graphic where the glass can break and where we can see dirt, dust, mud, rain etc fall on the helmet glass & HUD, also there should be a 20 bars meter for the generator or a percentage meter just like the shield meter that shows the generator status, and whenever the meter would deplete, it would stop all suit program, AAs, and equipments even the HUD for 2 seconds, even the movements should slow down to 50% and then after the two seconds the meter should restart charging with all the suit fuctions etc.
<mark>Also the Spartan would be able to use two or three different AAs at the same time, just like in Crysis 2</mark>, also be able to switch AA with allies and dead foes by holding up on the D-Pad and switch carried AA by pushing up on the D-Pad!
<mark>Armor Lock</mark>
First here’s why it didn’t make it great in Halo Reach, 1. It was invincibility, 2. it could not be sticked, 3. it was stationnary only, 4. it was offensive instead of just being deffensive.
Now here’s my suggestion on how it should be and how it should work with the controller. I belive that it should react like an overshield because at its core it is an enhancement to the shielding system, more like a 3x overshield just like in Halo 3 and behave just like in Halo 3 where it could be sticked & blast by anything, also it would allow player to move but here’s the twist that will make it great, let it be a 3x overshield when stationnary but a simple overshield whenever we start to move but it goes back to a 3x overshield or whats left of it whenever the person stop moving and go into the Armor Lock pose, also the EMP blast should be remove from this AA and put as a seperate AA alltogether just like you’ve done, Yeah, I’ve got my connection, also it should use up to 25 % of the generator and only be able to be used once for 3 seconds only every 2 seconds and then the Armor lock would be perfect.
<mark>Sprint</mark>
It was pretty much perfect, the speed and everything but the clock it should be around 20 seconds, where it automaticly recharge whenever you stop running but if you deplete the meter and the generator meter, it will reset and start the recharge after 4 seconds and have the same rechargeble time as Reach. But here is the twist that will make it perfect make it so that whenever you push the AA Sprint button a second time you go into a super burst of speed where you can go twice faster but only for 5 seconds from the start and then it deplete the meter and the third time that you press the AA bumper or whenever you hold it or use the left joystick backward it would stop the sprint, genious right, this would most certainly make it perfect!
<mark>EMP</mark>
Its just simple, whenever you push the AA button it would activate the EMP just like in the Armor Lock, one use per 5 seconds, but here is the twist that will make it perfect, you can hold the AA button and make the EMP last up to 1 or 2 seconds and it would use 10 % of the 20 bar generator in single use but the prolonged use would use 30% of the generator.
<mark>Jump pack & Jet Pack</mark>
The jump pack would be use up to twice every 5 second and would give a boost just like the jump but slightly higher and would last for 1 to 1,5 second. And the Jetpack would be the same as Reach but here is the twist that will make it great, whenever you use it, it give good vertical boost just like a jump but slightly lower and react just like the Reach jetpack but with a slightly faster thruster and it would recharge 1 second faster.
<mark>Invisibility</mark>
It should be perfectly like Halo 3 in all aspects even the timer but without the radar jammer, period!
<mark>Hologram</mark>
It should be just like Reach but here’s the twist that will make it perfect, you can activate the hologram to go to some place but whenever you hold the AA button you could change the hologram profile and switch it from offensive to deffensive to standard, when the AI in the hologram is in the offensive profile, it would attack one or many foes at the same time where he could even throw fake grenades and even give melee where each one would be a tenth in power of what it would be for a real player, in deffensive mode the hologram would attack ennemies but once they would return fire it would retreate to its point of origin so that the real player would come in for the kill and standard would be the old Reach hologram. I’m telling you I’ve played it in Duke Nukem Forever and its a great game changer but it only had the offensive mode in the game and it was super awesome and it fooled other AIs like it was a kids at chrismas day! The hologram should be use up to 30 seconds and use 30% of the generator.
<mark>Evade, its a must!</mark>
It should be a movement just like I stated in two previous entries ago!
<mark>Thanks again for listening to me and keep up your good work, don’t forget to read all my previous entries on this thread, because I hope that its the thread that you guys check one the most for Halo 4 and upcoming trilogy, please PM me BS Angel to tell me what you think about all of my ideas and please give me a scoop on how much of my ideas will be in the final game, thanks and take care guys and happy Holidays!</mark>
