Continued from above
> LegendaryMango4:
> i will defend to the grave my opinion that bungie stole the loadout concept from cod in order to appeal to a wider audience. i still feel betrayed.
You really shouldn’t feel that strongly about loadouts. They’re almost nothing like the customizable classes from Call of Duty (for one their gametype determined, not player determined).
Maybe they are there specifically to appeal to a wider audience but I doubt it. Seems to me more like Bungie was looking for some way to make Armor Abilities an important part of the game but not make them a power up. They finally went with the idea that people could choose the armor ability they spawn with, having different weapons and grenades go with the different loadouts is probably secondary. Just consider how most gamemodes with loadouts don’t actually vary between loadouts at all save for which armor ability is used.
> Specific Weapon Damage settings:
> Assault Rifle: 50%
>
> Battle Rifle: 115% (Reviving the Battle Rifle wouldn’t hurt either!)
>
> DMR: 110%
>
> Grenades:85%
>
> etc.
>
> If players are allowed to alter the damage of individual weapons by 5% increments, there would be no weapon balance problems, simply because they could be fixed straight away. Coupled with Forge and the current customization options, Halo would be able to function in any way that the player wants. Please consider this when making your next game. I doubt it would be easy, but I’m sure that it would be worth it!
>
> Also, don’t limit the 5 percent increment editing to this, allow us to do it with everything else aswell (health, movement speed, jump height etc.)
> Another thing to consider for the next Halo game is a revival of a Global Ranking System similar to the one in Halo 3.
I like your idea of being able to change the damage of specific weapons. I would like to add the ability to change damage vs different defense types (shields, health, vehicle).
5% increments for settings are fine though, I wouldn’t say “no” to 1% increments but that’s really unnecessarily precise.
You’re proposing a rank based on trueskill? I guess I wouldn’t be against a skill-based secondary rank, but only if it functioned like Divisions in Reach’s Arena or StarCraft II’s Leagues. By which I mean it should reset periodically (every 4 months should do) and be playlist specific. The skill independent rank should stay as the primary vessel of player progression. Also to prevent some -Yoink- most playlists should only show the skill-ranks of enemies.
> xSavi0rzx would you like to be able to play as the flood if so what kind/form ? how many of you would like to play as the flood ?
I support adding “Flood Combat Form” as a type of player model, it would be great for Infection. Brute as well (just the adding part, not the Infection part).
> can we get the halo 1 tank back so we can ride on the side but also have the second gunner seat.
I’m pretty sure that Scorpion side seats were removed because of boarding. Though simply getting a ride on the Scorpion by standing on it would work well enough if the shell couldn’t be blocked by someone standing in the barrel.
Speaking of boarding, I don’t think that if you board a tank from behind you should be able to even hurt the driver without a grenade. And you shouldn’t damage more than the hatch by punching.
Here ends my responses
Though I would like to add a though on the BR. You should add it into the next game. Keep the DMR for the reticle bloom focused evolution of Halo multiplayer that Reach represents and have the BR (Halo 3 version with fixed bullet spread for each shot in the burst) for the “Classic” Halo multiplayer.
And make sure that most of matchmaking keeps the evolved version with DMR, many people are so resistant to any change no matter how beneficial that you’ll need to force it upon them before they’ll even consider trying it.