THE OFFICIAL HALO FEEDBACK THREAD

Hope ya don’t mind, saw the new place and I just let myself in and put my feet up on the couch. Kept the shoes on cause that’s how I’m most comfortable :wink:

I almost shed a tear about not having my old pic ready for me, but then I saw BS Angel’s pic and felt sorry for her predicament. She’s got a lot of digi-work to do :smiley:

Nuuu, You got rid of the Off Topic Forum :frowning: Please bring it back!

https://halo.xbox.com/Forums/yaf_postst36861_Dedicated-Servers-H4.aspx
343 please look at this topic. This is a must for Halo 4. I cant express how much Halo 4 needs this.

Hello BS Angel & 343, I got I belive a game changer here,

We all know that there is going to be a precursor in the Halo 4 game and perhaps in the upcoming trilogy, now I was wondering if the is going to be more different ennemy form in each upcoming game of the trilogy just like in the serie of Gears of Wars where they always bring some new and fresh ennemies form. Now I would like to see more Forerunner form, like a lot more even if they are ennemies or allies specially for the sentinels and monitor, same thing for the Floods where all the previous forms will come back and new ones too where they can envolve to protect themselfves or just to adapt to the combat situation, same thing for the precursor and covenant.

And I would like to see much more ‘‘Bosses’’ just like in Halo 2 with the rebel Elite and Tartarus the brute Chieftan, I would like to see each Boss envolve after they receive a certain amout of damage and envolve into an even bigger and more deadly difficult opponent that would bring a more skilled level of gameplay to the games and it would be amazing if we could weaken the Boss for a little bit of time and then climb on top of the boss and inflict him some considerable damage and have many more ways like that to kill the ennemy and be able to perform some huge assassination that will bring some big style and ‘‘show off’’ factor to the kill, that would be amaizing.

PS: Please read all of my previous entries in this thread because I often updates them due to new ideas, thanks.

Thank you and have some fun experimenting those hypothesis, take care BS Angel and 343 Industries!

Hi BS Angel & 343 industries, I was wondering that it would be awesome to have a camouflage armor ability just like it showed in the red vs blue series in the 9 season episode 15 where the leader of alpha team camouflage herself in the mixt of the ODST soldiers by transforming her light blue armor to green. That would be so nice to be able for few moments change color and camouflage yourself to the ennemy team color to do some amazing assassination or steal of the flag in a CTF gametype just to name a few and much more, that would be awesome!

Also I was thinking that it would be superb to have drops and dropods callouts in a game or even in campaign where you could call for weapons and vehicles drops at will in the game, it would make the game a lot more fun and also it would be great to have auto-turrents that you could place in strategic places to gard a place, use for backups or even supressive fire that only targets ennemies or customizable foes.

Also I wanted to thank you guys for this slick and stylish way you guys did to promote Halo 4 infos in the red vs blue series, where the leader of team alpha in the 9 season of the serie episode 15, she carries a new gun that she never uses, Bravo!!! That is brilliant partnership with the guys of Red vs Blue, you should continue to do that for the hardcore Halo fans, thanks again!

PS: Please read all of my previous entries in this thread because I often updates them due to new ideas, thanks.

Thanks again BS Angel and 343 Industries for considering my thoughts!

https://halo.xbox.com/Forums/yaf_postst37043_firefight-scarabs.aspx

Hi BS Angel and 343,

I belive that Scarabs should be in that Firefight Survivor that I was talking about in a few entries above, that would be awesome where also there could be allie species that fights against allie ennemies in that same Firefight Survivors gametype or have its own gametype called Firefight Alliance, see where I’m trying to go here.

Also I would like to see a lot more Kinect integration in the upcoming games where there is going to be much more intelligent rendering from the A.I. Cortana coming from the environment that she see with the Master Chief where she can analyse heat signature, sounds, objects, weapons, vehicles, and much more where she describe it in a much more detail analysis then what will come in the Halo CEA that pops up in the HUD with a 3D visual interface.

And also more intelligent renderings that are analyse and highlighted in the HUD that you can select for more detail refference on Cortana’s data bank or the Halo data bank that she took from Halo CE and prehaps showing some clues throught her memory bank or the terminals what is coming to the next Halo game.

I think that in the next game we should be able to grab or interact with anything from the scenery and use them as tools or weapons and there should be some helmet malfuction if the helmet or the suit get some damage perhaps in the HUD where some infos there have to reboot for the next 5 - 15 seconds. And one thing I’ve notice, each elite from every game shout with some angry gestures each time we takeout their shield, I belive that we should see every one of those different gestures from all the past game with some new ones in Halo 4.

Also there should be all of the movements & behaviours of all of the A.I. characters (the non-players) from all the previous games with some new ones in Halo 4 and the upcoming trilogy and please bring back all of the grunts silly phrases with much more funny ones. I would like also to see epic and emotional music with some epic sound FX epic explosions where you see the dust & everything hang in the air for a long time, I would like to see Halo 4 & the new trilogy looklike exactly the short video of Halo Reach ‘‘Deliver Hope’’.

PS: Please read all of my previous entries in this thread because I often updates them due to new ideas, thanks.

Thank you again BS Angel & 343 Industries, keep up the amazing work!

I hope the File browser doesn’t suck in Halo 4.

My File Browser has over 4000 files. With loading times, it takes an hour, the full 60 minutes, to get to any single file. I know why it takes an hour too. I figured out that to get to any file from the file browser, every file has to be loaded. Why? Can’t we just select our categories then have just those files load?

Here’s an example of what I mean:
I select
Films and Clips>
Multiplayer>
Breakpoint>
Then right here instead of loading everything, it just loads Multiplayer clips from Breakpoint. That makes more sense if you ask me.

Hi BS Angel and 343, today I got a long list of things that needs perfect attention please,

First, I would like to see all of the previous skulls from the previous games including Halo Anniversary coming back in Halo 4 and new trilogy, and also the quest to get them Allllll in the campaign.

Second, I would like for you to get the Forza 4 tire physics that they’ve been bragging about which looks amazing for all the land vehicles like the warthog or the mongoose etc… so that they can act like real vehicles on different routes like mud, sand, grass, asphault etc… where they will be able to drift with variable gas & brake pedal & handbrake and make burnout shows with possibly customisable different smoke colors for different smoke show. And also be able to have drift competition and different stunt competion where style is the key for bonus points and in other styled races too. And there should be a specific playlist for races, where there will be sprint races, drift races, stunts races, lap races, slayer with style races, a parcourt race where at each lap you switch vehicle genre to complete the race and a mix of all these races with a fiesta slayer race and much much more with community races too, that would be so amazing. Also I would like to see lots water base vehicles just like speed boat & competition speed boats.

Third, I would like to see all the gauges for all the vehicles specially the land vehicle in first or third person shooter, where you can see the speedometer, the tachymeter, the oil meter, the temp. meter, the nitrous meter that recharge whenever you do a drift or drive recklessly or dissable another land or airbone vehicle.

Fourth, getting the top jet fithing game physics so that all awe airborne vehicle could have real physics and be really fast with all of them have turbo boosting where they all can flip and make acrobatic maneuvers more better then the banshee where at each end of their wings we could see long air turbulence at elevated speeds that looklike long tails of smokes. Also when driving an airborne vehicle it would be great to have a gyroscope instrument in awe HUD just like in the Halo Legend episodes ‘‘the package’’ and ‘‘prototype’’ and more airborne instruments.

Fifth, its obvious that you gonna need a lot more people so I’m suggesting to get a loooot more people in your team for the making of Halo 4 and new trilogy now and make dedicated teams for specific grand tasks.

Sixth, I would like to see auto targeting where the ennemies gets highlighted in red and where we could stay on target for specific foes or maybe have that as new armor ability, also with magnetic boots where just like in the books we could walk on wall for good amount of time just like 5 - 30 seconds customizable.

Seventh, I would like to see that ‘‘Dynamic Local Dissipative Shield Technology’’ more in action where we can see it repel each bullet just like if we drop a drop of water on a smooth river where we sees the waves that it makes and if a bullet depletes the shield we can see it like the slow motion of a water ballon getting blown up, starting from the point of impact and going outward where all the shield pops that way. Also when ever the shield receive damage it starts to lighten up slightly, I wanna see that effect in the HUD just like the Dynamic Local Dissipative Shield Technology that was in the Halo Legend episode, ‘‘Prototype’’.

PS: Please read all of my previous entries in this thread because I often updates them due to new ideas, thanks.

Thanks BS Angel and 343 Industries, Take care!

Hi BS Angel & 343, here some other great thoughts,

I would like to see a secondary shield system in the suit that the Master Chief is going to have, a second shielding system that enveloppe the player just like an huge egg, a light shield that deplete quickly but recharge quickly at every 3 seconds, its a light shield that take only the damage of one BR triple shots, that would be so freakin awesome.

Also, bring back the all the equipements from Halo 3 and also it would be amazing if we could have shoulder mounted machine guns (like turrents) and missile launchers that are auto-targeting or that we could use as a weapon.

Also I would love to see a map in awe HUD in the middle left where we could see an satellite view of awe position where we could have different views on it like map view, schematics view, 3D view, 2D View etc… that shows elevations, in depth land view & characteristics like if the is a vulcanic activity or earthquake possibilities, caverns, and much more.

Also I would like to see a 3D Radar where you could see your position in 3D and the ennemies in 3D also see the vehicles and objects in 3D in a sphere that would represent the new Radar system with different colors in it with a color legend at the bottom of it.

I would like to see also in specific weapons, explosive rounds and incendiary rounds where we are going to need those specific rounds to kill specific ennemies even bosses when they envolve, also I would like to see more sticking explosive rounds for the UNSC and other race with weird new weapons.

I would like also to see and thats a huge one, downloadable content every 2 months, like new maps, vehicles, weapons, equipments, armor abilities, and specially new and addicting campaign missions that are related to the game or past games that tells side stories or main stories about Halo and the up coming trilogy.

I would like to see more debrits in the games ahead because the scenery look too clean to me, more like the serie ‘‘Gears of War’’ and it would be awesome to be able to run like in the game ''Crysis 2 with a core meter on the bottom right and be able to super run, Spartan style just like the game ‘‘Section 8 Prejudice’’ that would be even better, I would like to see realistic graphic just like if we were to watch a movie just like the short film for Reach ‘‘Deliver Hope’’ and get some slight advantage with heavier armor throught customisation and have a so much bigger File Share like 35 and have a new file browser where we could seach awe own files and have file preview where we could see a preview of the photo, video with sound, map by a mini overview of where each teams spawns, with an overview of where the power weapons spawns and an overview of the whole map, pretty much like what MLG does before each championship match.

Also I would like that you guys more widely advertise where excatly we could preorder the Halo CEA and all the upcoming games to get exclusive content, that would be very well appreciated, Ty.

PS: Please read all of my previous entries in this thread because I often updates them due to new ideas, thanks.

Thanks BS Angel and 343 Industries, see you soon!

Hmmmmmmm.

Hi BS Angel and 343, really,

I belive that you should consider ‘‘Halo Wars’’ cinematics as pure Gold, like the Holy Grail or something, because in all their cinematics not only they nailed the environment that looks really like a battlefield then a beautiful walk in the parc that we’ve been having in all the previous Halo games but they were right on the spot for the characters designs specially for the Elites, where I think that they should have the Halo Wars body with the Halo Reach faces with their triangular buttom lip and a triangular tangue. Even more, I cannot stress enough about taking the Halo Wars cinematics as a pure refference for Halo 4 & up coming Trilogy.

Also, I would advise to have the new suit of Master Chief more like one of the Halo 4 pictures where we see the Master Chief in third person here on this picture with a style that looks more like the Mark 4 Mjolnir Suit with his COD piece BACK.Also I would like to see the Spartan much more muscle up like super studs, Ty.

Also there should be more different inner black armor that have different specifications where one may absorb more damage and heavy, another lighter and more flexible, another is better for fast movements and more and then put the green cover armor on top of it where there could be different generators in option, where one is lighter but recharge 1 to 2 seconds slower, another is slightly heavier and can recharge at normal time, another that is much heavier that can recharge 1 to 2 seconds faster and can absorb more damage, see where I’m getting at 343!

Plus I would advise you guys to check that forum thread on the Halo 4 section for even more Halo 4 suggestions: Halo 4 Wish List - Community Discussion

PS: Please read all of my previous entries on this thread because I often updates them due to new ideas, Ty

Thanks again BS Angel and 343 Industries, peace!

The GUI for that fake Halo screenshot is hideous.

Yeah I know that this game user interface picture is weird!!! What do you think about my ideas dow!

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Hi BS Angel and 343,

Today I got a special one to ask you guys and its about spawning and the HUD!

I would like a new spawn system that keep players in the heat of the battle where the spawn system would know and localise where the action or actions at in a radius of 5 - 7 times bigger then a frag grenade and be able to spawn teammates near that location specially below the action or above the action so that the gameplay stays fresh & fast, because I remember in games where your in a good battle and then you die and respawn at the end of the map specially in Halo 3 & Reach, and it takes for ever to get back to the fight, and then when you arrive, the action is somewhere else, its not cool!

So, also I would like to see FAAAAAR more better spawn points that has those criterias:

  1. Spawns are directed to the nearest exit, main passage, mancannon, stairs or vent that blows up, etc…

  2. Spawns are in a place where their back are covered and possibly one other side is covered, and no more then twice the amount of time we can respawn at the same spawn point or location, (very recommanded).

  3. Spawns are directed to passages that go upward and less downward and not in the middle of no where.

  4. Spawns could have many different spawn times and despawn times in forge where in a game you could spawn at some location and later in the game spawn at totally new areas which could give the game unpredictable spawnings and maybe a random selection of spawn & despawn time for the spawns.

  5. Spawns gesture where players can decide which first action the spawn player is going to do, for example you could make the spawn player evade at the start just to avoid a kill ball that will spawn seconds later or make them jump to grab something to avoid getting kill where the floor they are at will despawn in seconds, or jump to grab a weapon etc… or even make them spawn in armor lock because of some explosion that will accour one second later. Im talking about force gesture that the player will do in some gametypes that will match the intended purpose of that gametype, let yourself loose here and give us lots of different gestures to start with and also customizable spawn gesture where we could do gesture combination at the start or at a selectable checkpoint, areas, vehicles etc…, see where I’m getting at 343?!

And one more very important thing, I find that in reach there is way too much stuff that are poping up the HUD when there is too many kills hapening in a game in general, I mean when your team get a lot of kills and there’s many medals shown in the bottom left of the HUD with so many long names, doing this or that in such long descriptions.

I would like to see at the bottom left of the HUD 3 or maybe 4 medals at most in the HUD even when multiple medals are earned where below that we can see an abreviated name of 6 or 7 letters follow by the description being shown by the weapon or grenade or action that kill the second abreviated name, a lot like C.O.D. Modern Warfare 2 and Black Ops, that is restrained at a designated place that doesn’t take more than one fifth of the width of the HUD, because I’m tired of having my HUD covered with useless infos when I’m in the heat of the battle. This goes also for the rest of the HUD infos so that everything is in their designated place without taking over other space, I would advise to redesign the HUD and make everything thinner & smaller, more slick, tight & stylish but very easy to read, and also able to select different HUD skins where we could have all the previous HUD of the previous games and much more with customizable colors, Thank You Very Much!

Thanks again, and don’t forget to read all my previous entries in this thread because I make many updates due to new ideas, take care BS Angel & 343 Industries! :slight_smile:

Hi, i play Halo since Halo CE and i think it would be good to have a MMO FPS on this univers. We won`t need to create a new story with it (Halo 4). Now, i will talk about this idea:

Information:

  • It a FPS like all Halo (Exept Halo Wars).

  • When you bought the game, you won`t need to pay to play. But, 343i can make super extension (Like WOW) that we will need to pay.

  • It based on the real battle of Halo. The simple human don`t have shield, it like Halo ODST. But the Elites have shield.

  • The Story Line happen at the end of Halo CE. The destruction of Instalation 04 could be the main subject.

  • The armors are from Halo CEA, don`t think that a Zealot/Marine are like they appears in Reach.

  • I know that the Xbox is limited so, we can only show 35-40 player at the same time.

  • 10 AI could be engaged in battle on the covenant side (That will cost 4-5 players). It will help to equalize the battle (Elite have shield, humans don`t). Grunts, Jackals, Hunters (Special skill is needed). The battle will look like: 15 players + 10 AI vs 25 players. To not exclude players in the Covenant side, the minimal number of the AI in the battle is 5.

  • The Elites have more Life and little more resistant Shield that Humans have, so the Human will need to Team work to kill the Elites.

-When AI are killed, you will need to call a reinforcement, other players will come and the AI will come with them.

  • The size of the team won`t be controled. A screen with all players in the place and their Fraction (to made a idea of the battle) will be showed when a battle survey will appear.

  • First, we need to choose or fraction: UNSC or Covenant.

  • Battle happens when a survey appears to all people when the number of players required as been reach. Vote “YES” to be in the battle or “NO” to stay out.

  • The battle happens to the place where the players are. Example: Your are in a Town, the survey happen and you vote “Yes”. The Battle will start in the Town. You will need to regroup with your team mates to fight all the ennemies. If some of your team mates are killed, you will need to find a satellite station to call reinforcement (It will need “satellite” skills to improves the distance of the signal).

  • Satellite Station: It the “phone acces” to call reinforcement. For the covenant, it will be the “Communication Node”. The Satellite Station will be hard to defend but it will be hard to destroy it form the interior (No need to deploy it, it on all human world). The Communication Node will be easier to defend but it will be weak (it could be positionate every where and have a great signal zone but you will need to transport the beacon for the phantom that will deploy the Communication Node so you can`t protect yourself).

  • You can order weapons/ammos with the communication system. It come with the reinforcement or you can order it separately.

  • The Land Zone is where the Satellite Station is or where the Beacon as been positionated. (Exept Drop Pod).

  • You can choose the wepons that you want to use in battle from your profil page.

  • We can use the D-Pad to change the current Armor abilities in the battle.

  • You can`t call reinforcement up to a certain players numbers (10 players).

-Low signal zone: The planet where you are. Great signal zone: The planet + The ship.

  • If you are in the signal zone of a reinforcement signal, you will receive a message. Choose the option “YES” and you will be teleported to a Phantom/Pelican/ ODST Dropship that will land on the battle area after a loading screen. Choose the option “NO” to stay where you are.

  • When there is under 4-5 players of the adverse Fraction, a coutndown of 3 min will run. This is the time for find and kill them. And it a security to protect the community from AFK and campers.

  • If you want to fight another player in a duel, send a invite to him and wait for his decision…

  • When your character is killed, you need to wait 25 sec and you respawn on one of your Fraction exclusives places. You can`t return to the battle (exept if you receive the reinforcement invitation), so hope that your team mates are good enough to face the opposite fraction…

  • Exclusives places: For the UNSC: UNSC Base on New Mombasa and a UNSC Ship. Covenant: High Charity and CAS-class Assault Carrier.

  • To Level-Up, you will need to win battle for your Fraction, it like Big Teams Battle or win missions.

  • When you Level-Up, you receive an amount of “CR”,pieces of armor for the Spartan, Points for Skills and a promotion. To the covenant side: Promotion, “CR” and points for Skills

UNSC:

  • We start as a simple human without super-power of a Spartant and we wear a marine armor. A tutorial that happens in a UNSC base will teach how to play the game.

  • After some AI battle with real players caracters, we do our first player vs player battle. If you fall in the top 10, you have acces to all online battle. But you can practice again with the AI.

  • Now, you are a simple human with a regular armor (not a spartant). You have a low endurance and a normal health. (Like Halo 3 ODST).

-After some promotion or you finish first 10-15 times in a row, you can become an ODST (You will receive a message). The armor give you more endurance and you have more health. When reinforcement are called, you can chose the option “Drop Pod”. Your are dropped from a ODST Dropship and you land directly into the battle but you can land far away from your team mates and be isolated. And the ennemies know your position. You also have a longer Sprint time. (Like Halo ODST). You can leave the ODST Rank to return to your old Rank.

  • To be a Spartan, you will need to be really good. Finish first in the leaderboard 150 time and maybe you can reiceive a invitation to be a Spartan… If at the 150 th match you didn`t reiceive an invitation, you will need to do it again. (It really hard to be a Spartan). Or , you can do a challenge: Survive You vs 12 Elites (Legendery difficulty).

Covenant:

  • You start as a Elite Minor. Like the Human, you have a tutorial that happen in High Charity.

  • After some AI battle with real players caracters, we do our first player vs player battle. If you fall in the top 10, you have acces to all online battle. But you can practice again with the AI.

  • You are only a Elite Minor. A unskilled warrior… You can practice your Energy Sword skill in the Dojo of High Charity or the one inthe Carrier. You can try some move/attack to develop your skill.

  • When you are promoted to a new Rank, you can choose a speciality, example: Ranger, you have a Jet-Pack with a special armor but you do more noise when you walk, so it easier to detect you… If you dont want to be a Ranger, refuse the Promotion and continu in your common promotion. If you try this class and you dont like it, just leave this Rank and return to your old Rank.

  • To be a Spec Ops (It like the ODST but for Covenant), you will need more promotion or you finish first 10-15 times in a row, you can become a Spec Ops (It count like a Special Promotion). You will wear the Spec Ops armor and have a Ative Camouflage (Invisibility). And you will have the option to be deployed via a Orbital Insertion Pod (Covenant version of the ODST Drop Pod).

Rank:

  • = Special Promotion.

UNSC:

  • Recrut
    Armor abilities: Sprint

  • Private
    Armor abilities: Sprint

  • Medic*
    Armor abilities: Medipack (Throw Medipack) + Sprint

  • Private Grade 1
    Armor abilities: Sprint

  • Private grade 2
    Armor abilities: Sprint

  • Corporal
    Armor abilities: Sprint

  • Corporal Grade 1
    Armor abilities: Sprint

  • Corporal Grade 2
    Armor abilities: Sprint

  • ODST*
    Armor abilities: Long Sprint
    Special conditions: Can be deployed in Drop Pod.

  • Sergeant
    Armor abilities: Sprint

  • Sergeant Grade 1
    Armor abilities: Sprint

  • Sergeant Grade 2
    Armor abilities: Sprint

  • Sergeant Grade 3
    Armor abilities: Sprint

  • Captain
    Armor abilities: Sprint

  • Captain Grade 1
    Armor abilities: Sprint

  • Captain Grade 2
    Armor abilities: Sprint

  • Captain Grade 3
    Armor abilities: Sprint

  • Major
    Armor abilities: Sprint

  • LT. Colonel
    Armor abilities: Sprint

  • Colonel:
    Armor abilities: Sprint

  • Spartan*
    Armor abilities: Sprint + Evade
    Special conditions: Only human who have a Shield, can be deploy in a Drop-Pod.

Covenant:

  • Elite Minor
    Armor abilities: Sprint + Evade

  • Elite Major
    Armor abilities: Sprint + Evade

  • Elite Ultra
    Armor abilities: Sprint + Evade

  • Ranger*
    Armor abilities: Sprint + Jet-Pack

  • Special Operation Elite (Spec Ops)*
    Armor abilities: Active Camouflage + Evade

  • Spec Ops Officer*
    Armor abilities: Active Camouflage + Evade

-I know, not so much Ranks, but not everyone can become a Zealot…-

Go there if you don`t know something i talk about in my text:

Ps: Sorry for my bad english…

> > No more Spartan Evade please!!!pleasepleasepleaseplease!
>
> Didn’t you already post this?

I need to get my message across. It sickens me that nobody sees how unfair spartan evade is.

Hi BS Angel and 343, hope your doing great,

I would like to talk about some Forge tutorial guide,

I would love to see some new Forge tutorial guide that will help, guide and advise us in our making and forging of new maps, where when we start at the forge menu we can see two option go in forge (for experience forgers), and go to the Forge tutorial guide. Where if we go to that section the tutorial will ask us first what type of gametypes we would like to do for this new map and then we would have lots of options in which we could select many gametypes, for example let’s say slayer & sniping. Then it would ask us if we would like to have vehicles fights capabilities in the new map where we could select yes or no so it may delete maps that do not support vehicle fights, let’s say we select yes.

Then it would ask us which weapons we would like to have in the many options that it would have, then which equipments, then which armor abilities, then it would ask us if we would like a big or medium or small map so it may select the appropriate maps for the apropriate gameplay. Then it would ask us how many players the new map will be able to support from a long list of option, then it would ask us which vehicle we would like in the maps and so on so that with the tutorial we could do both the map and basic to elaborate gametypes that will match with it, and be able to switch from Forge to Custom Games in that tutorial to edit and fine tune the both the map & the gametype.

And I would love to be able to save as one file both the map and the gametype that come with it so we could use them together in the future in our file share without having to look all over our file share for the apropreate gametype, and of course we could use each one seperatly for other gametypes or maps.

Also I would like to see that Forge tutorial guide as an examiner that will check finised maps from more experience Forgers so it may give us advices on how the map could be better with basic and perhaps advance guidelines that make a great map and much more, where also it may tell us what the map is or might be missing, like for an example, more frag grenades, more land or airborne vehicles, less specific weapons like AR, BR, and more plasma riffles, and even tell us where it is best to put them, and where there could be an error of forging or gametype incoherant application with the map.

Also I would like to see the Forge tutorial guide be constantly updated with new and better version throught the implementation of the community inputs that you find excellent for everyone to get on a massive update, and I would like to see those updates come every months.

Thanks again for hearing me, keep up the great work and please read all my previous entries in thread, thank again BS Angel and 343 Industries!