> I enjoyed having to find the skulls in halo 2 and 3 + it gave me time to look around for easter eggs and look at all the effort that was put in to the making of this game
I agree, finding the skulls was fun, and I liked getting achievements for them too
Seriously?!? Quit trying to change a game that people are used to for over a year now. Donât mess with armor lock, donât do anything to bloom. Leave what many people consider to be the greatest multiplayer game to date. Yes I believe that the ranking system was better on the 1-50 scale. Other than that the game is fine. Why are people whining about armor lock and bloom. Cause you canât spam your weapon? Skill should make up for that and aiming your shots. Armor lock is great, you have to be able to time it right to win. And them sometimes you donât.
I hate jet packs cause people like to hover and rain bullets down. It sucks. Should you limit jet pack height? No! Would you like to know why? Itâs because weâve played it this way for over a year. A little late to change it now.
Thatâs my weakness, I usually die. Your weakness is you cant time a grenade or a few shots right and get beat by armor lock. Deal with it, a lot of us do!
If it was made into a permanent play list that would be cool. Then the people that wanted to play like that have their own lobby. Donât make us all have to play with a new rule set because people canât deal with the agony of loosing a game.
If this is applied to all game types I, and many of my friends, will quit playing this game. Iâd not only be canceling my pre-order of anniversary edition but I would not be purchasing any Halo game 343 delivers in the future. Itâs a slap in the face to a true fan.
Leave a year old game alone!
> Seriously?!? Quit trying to change a game that people are used to for over a year now. Donât mess with armor lock, donât do anything to bloom. Leave what many people consider to be the greatest multiplayer game to date. Yes I believe that the ranking system was better on the 1-50 scale. Other than that the game is fine. Why are people whining about armor lock and bloom. Cause you canât spam your weapon? Skill should make up for that and aiming your shots. Armor lock is great, you have to be able to time it right to win. And them sometimes you donât.
> I hate jet packs cause people like to hover and rain bullets down. It sucks. Should you limit jet pack height? No! Would you like to know why? Itâs because weâve played it this way for over a year. A little late to change it now.
> Thatâs my weakness, I usually die. Your weakness is you cant time a grenade or a few shots right and get beat by armor lock. Deal with it, a lot of us do!
> If it was made into a permanent play list that would be cool. Then the people that wanted to play like that have their own lobby. Donât make us all have to play with a new rule set because people canât deal with the agony of loosing a game.
> If this is applied to all game types I, and many of my friends, will quit playing this game. Iâd not only be canceling my pre-order of anniversary edition but I would not be purchasing any Halo game 343 delivers in the future. Itâs a slap in the face to a true fan.
> Leave a year old game alone!
Theyâve said numerous times now that there will be a classic playlist (with everything made like the older games) and a vanilla Reach playlist (with everything the way it was when Reach came out). Right now theyâre testing the features in the classic playlists, youâll be able to play how you used to when CEA comes out.
If bloom is going to be fixed, they should fix it at least a little in SWAT, because right now you can fire point blank in someoneâs facing timing it perfectly and they wonât die. Itâs quite limited.
If the Flood are going to be in Halo 4, or a future Halo game. Make them look scary again. Also make them sound scary. The only time they looked scary was in Halo Combat Evolved.
Halo 2:
-The looked like they were made of Mega Bloks, and Silly putty.
Halo 3:
-The look like they have plants growing on them.
Letâs take Half-Life 2, and itâs episodes. The Zombies look and sound scary.
> Leave what many people consider to be the greatest multiplayer game to date. Yes I believe that the ranking system was better on the 1-50 scale. Other than that the game is fine. Why are people whining about armor lock and bloom. Cause you canât spam your weapon? Skill should make up for that and aiming your shots. Armor lock is great, you have to be able to time it right to win. And them sometimes you donât.
> I hate jet packs cause people like to hover and rain bullets down. It sucks. Should you limit jet pack height? No! Would you like to know why? Itâs because weâve played it this way for over a year. A little late to change it now.
> Thatâs my weakness, I usually die. Your weakness is you cant time a grenade or a few shots right and get beat by armor lock. Deal with it, a lot of us do!
> If it was made into a permanent play list that would be cool. Then the people that wanted to play like that have their own lobby. Donât make us all have to play with a new rule set because people canât deal with the agony of loosing a game.
> If this is applied to all game types I, and many of my friends, will quit playing this game. Iâd not only be canceling my pre-order of anniversary edition but I would not be purchasing any Halo game 343 delivers in the future. Itâs a slap in the face to a true fan.
> Leave a year old game alone!
First of all, "Many" people donât consider this the greatest multiplayer game to date. You are lucky to find over 150,000 online playing reach. Halo 3 had about twice the fan base.
Secondly, If you really are a true fan of Halo, you wouldnât quit playing Reach, cancel a pre-order for CEA and decide to no longer purchase a Halo game from 343 solely based off of updates requested by the majority. Sounds like you are more of a Bungie fan, not Halo.
The Warthogs seems like itâs the UNSC main land attack vehicle. So make it look like one. Right now itâs a vehicle you donât want to take into direct combat like how the UNSC uses it.
For Halo 4 forge. Have vehicle forging.
You know how modders are able to have a:
-Warthog with a Scorpion turret.
-Scorpion with a wraith mortar cannon.
-Have Warthog turrets as stationary objects for turrets.
-Ect, Ect.
We should be able to do that without modding the game.
> > I enjoyed having to find the skulls in halo 2 and 3 + it gave me time to look around for easter eggs and look at all the effort that was put in to the making of this game
>
> I agree, finding the skulls was fun, and I liked getting achievements for them too
^This
I enjoyed finding them and getting achievements for them to it gave me something else to do in campaign when i was bored of multiplayer and beat the game on the highest difficulty i could lol
That sounds ridiculously overpowered. At least include some sort of drawback that i.e., throws the Warthog a bit off balance due to the recoil. Itâd make it fair, at least.
I was unjustly banned for Marketplace theft recently, and I lost all of my progress in Halo Reach. I was a Brigadier Grade I, with blue flames and a Bungie Nameplate. I really miss my blue flames, and are the one thing that I wish I could have back on my new account. I have never cheated, have always followed the rules, code of conduct, and terms of service. I have been unjustly banned, and plead that I can have my blue flames back. If I could get them again via the app, it wouldnât be an issue. And since I was banned unjustly, I feel that Microsoft has stolen something from me given to me by Bungie/343 for being a loyal member of the community, which they had no right to take away, based on âevidence,â or lack their of.
Thank you for taking the time to read this message. I hope you can help me out.
The banned gamertag was MalvOfAlaska. The new gamertag is Malv0fAlaska (the O is a zero).
Have large scale battles in Halo 4. It gets boring doing this all the time.
Point A: Go to point B. You fight a small enemy squad on the way.
Point B: Go to point C. You fight a small enemy squad on the way.
Point C: Go to point D. You fight a small enemy squad on the way.
Point D: Go to point E. You fight a small enemy squad on the way.
Also increase the max player count from 16 players. To 32 players. Back in the day 16 players might be a lot. But now itâs small and primitive for a next gen game.
> Falcon Betrayal Glitch!
>
> I was hoping the title update would fix the glitch that causes a Falcon pilot to âbetrayâ their gunners when their Falcon gets blown up.
>
> Iâm sad to still be getting booted for simply flying a Falcon.
Donât forget to fix the betrayals you can get when a teammate jumps on top of the rotors. And you get a betrayal because of it.
I second this motion. I got so excited seeing the Halo 3 believe monument or just the cut scene for Tip of the Spear. But the huge wars where off in the distance and in Halo 3 that epic battle never happened. Big epic battles please. I want my box to explode
> Have large scale battles in Halo 4. It gets boring doing this all the time.
> Point A: Go to point B. You fight a small enemy squad on the way.
> Point B: Go to point C. You fight a small enemy squad on the way.
> Point C: Go to point D. You fight a small enemy squad on the way.
> Point D: Go to point E. You fight a small enemy squad on the way.
>
> Also increase the max player count from 16 players. To 32 players. Back in the day 16 players might be a lot. But now itâs small and primitive for a next gen game.
In Halo 4. Let us control how far we can through the grenades.
You know how in every Halo game so far when we throw a grenade. The character automatically throws the grenades as hard as they can.
We should be able to control that. In games like Call of Duty, Battlefield, and others. We can control that by:
The longer you hold in the bumper/trigger the farther you throw the grenade.
Just because youâre playing on a harder difficulty doesnât mean the enemies have to be gods.
The way it should be is that the harder the difficulty the smarter the enemies.
So if Iâm playing on Legendary the enemies would: -Be smarter do to them using better tactics like taking cover. Instead of them rushing you. -The enemies would have about the same amount of health as they would on easy: Grunts:Each grunt class would have the same amount of health. But the would take a little more damage do to better armor. Jackals:They would have same amount of health. But depending on their rank. Their shield would take more damage. Elites: The would have the same amount of health. But the higher rank they are the stronger their shields are. Once you lower their shields they all would have the same amount of health. Hunters: They would have the same amount of health on all difficultyâs.
Player: -Your shield strength would remain the same on all difficulties. -Your health would remain the same on all difficulties. -You would do the same amount of damage.
Weapons:
It shouldnât matter who is using them player, or enemy. They should do the same amount of damage on all difficulties.
Itâs dumb that an Elite on Legendary can do 200% of damage with the Plasma Rifle.
But you only do 50% with it.
Hi BS Angel this is Emmp1, how are you doing? I wanted to let you know on some of my ideas for the next Halo Trilogy and it would be well appreciated if you could deliver my notes to the proper department beside of your gorgeous self so that we can improve the game and the trilogy, here they are: Campaign, armor abilities, visuals, sounds, gameplay, customisations, accessories, weapons, movement, vehicles, theater & Forge 3.0 : Back in Reach the campaign was good almost great but was not awesome, so itâs basically a 3 star out of 5 because of the following: Campaign & Armor Abilities The armor abilities were not implemented properly, some were great but lack time of use like sprint, where it should have been two modes like in the game section 8, first regular sprint somewhat a little slower than what end up in Halo Reach & unlimited follow by a secondary boosted power armor sprint thatâs much faster and that can be time customize in the armory section under the tab name of ââArmor Ability Customizationââ in the Sprint list just like in the equivalent menu section of ââSection 8ââ the game that would be great and the player could activate the second sprint just by tapping the armor ability button a second time and where the power sprint would last from 5 to 15 seconds customisable by the player. Jetpack was great but the thrusters lack a lot of thrusting power and it should be somewhere between the thrusting power of Reach and Section 8. Hologram should have had a 5 seconds more added to the clock, Invisibility should be complete and shouldnât have the jammer in it and last only 20 seconds but recharge in 5 seconds without the cutoff of high frequeces sound effect of it, jammer should be in future games not like by adding more dots in the radar but having a jammer diameter thatâs 5 time bigger than the radius of the frag grenade in Reach where the whole HUD goes blank with lots of parasites in it and that last from 5 to 15 seconds customisable by the player . There should be also a Super Jump where Spartans could jump up to 4 floor by holding down the AA button and see the meter of super jump get full or depleted depends on you 343 for the jump and be able to activate some kind of 0 gravity thruster pack to avoid crashing when landing that you can activate from about 1.5 floor from the ground and be able to use it every 5 to 15 seconds customizable by the player, evade shouldnât be an armor ability but a movement that any player could use freely not like reach where you go flying if you evade on a ramp but more like staying on the ground when doing so and up to 3 times in a row every 3 seconds, covenant elite harm shield in from of lozenge where they can use it to up to 30 seconds but lose some mobility speed just like the E3 of 2001 video of Halo and the same for Spartans with a portable & retractable human metallic plate shield, super strength where the player can break walls and thick metal that last 5 to 10 seconds. The armor lock was perfect but you should be able to use it up to 3 times every 5 seconds and someone who got stick by a plasma grenade before getting into armor lock should remain stuck even after activating the armor lock and the armor lock shouldnât return a projectile to sender like the rocket etc⌠but the projectile should detonate on contact, that how real physics would have work in real life. In the suit, there should be some standard suit A.I. that tells the player about the suit condition like if the generator is running properly or if its overheating etcâŚ, if connection with the helmet is malfunctioning or if a function is offline or if an armor ability not running at full capacity and be able to tell at what percentage that it is running or if its offline and need repair just like a power suit assistant that sound like Antie Dot but in more basic, an assistant that tell you if your shield is offline or if thereâs a proximity alert of an enemy and that shows you all of your suit status and damaged areas directly in your heads up display (HUD) just like the game Section 8 with all the levels and layers of your shielding system just like the game Section 8, there should also be a generator meter at the bottom right of the HUD just like in the game Crysis 2 where you can see the percentage of the meter from 0 - 100% and see an overheat sign in the meter when its depleted and will take 2 to 4 seconds before it can recharge and where if generator core is depleted all the function of the suit shuts down where even the player movement of the player slows down by 25%. More customization where each armor ability uses the generator core at a certain extent, by example power sprint use 25% of the core, armor lock 33%, invisibility 20%, jammer 20%, super jump 30%, jetpack, 25%, super strength 33%, hologram 25%, shield 15% and the recharging rate of the core is 20% per second. The ability to switch between AA and be able to carry 3 to 5 AA on one suit and be able to switch an active AA with a dead Spartan or a teammate and the ability to switch weapon with a teammate. For the campaign, I would love to see more space fighting, ship to ship combat where at least 3 campaign mission would be dedicated to this style of fighting following with an invasion or a takeover of a ship to detonate them at the end of the mission with awesome outcome to the future of the campaign.
Visuals, Sounds You know in the gameplay the visuals are extremely important, so in first person shooter perspective I would like to see an enormously improve graphic by having real reflection of the player or the character face in the glass inside the HUD and also when it rains we could see the rain crash into the helmet and see the rain drop down the visor and when it raining stops we could see the dropletâs dry on the visor in the next 2 minutes. We could also see condensation inside the helmet when the player is running or when he is sweating and if he sweat a lot by running a lot, attacking a lot or get his adrenaline flowing a lot by fear of death etc⌠we could see sweat drops flow down the top of the inside of the helmet and see it dry in the next 2 minutes, also we could see dirt & dust accumulate on the outside of the visor in about 10 minutes of time and if a player get his shield drain out by a melee attack we could see some drops of blood to a lot of blood splash the inside of the visor depend on his shield strength and drain down and dry in the next 2 or 3 minutes in the visor. And it would be cool if we could see the visor get crack by bullets, melee attacks, explosions, splashing objects etc⌠and stay cracked until the player dies, especially with the dirt, the dry or fresh rain drops, sweat drops or blood drops in or outside the visor that would be super cool specially with realistic sounds, visuals, FX etcâŚ, and with an amazing new sound engine that utilise each sound from the sound banks and uses a random but realistic pitch to time stretch engine that changes slightly each sound each time they are utilised so that each time a sound is used it may sound completely to slightly different each time they are use . Also it would be nice if explosion would be graphically like real life explosion with lot more dust, explosion FX, more lights and that explosion would last as long in real life with all the dust and particles sustaining in the air that obstruct the view for quite a long time.