THE OFFICIAL HALO FEEDBACK THREAD

My friends at MLG discussing the TU playlist. http://forums.majorleaguegaming.com/topic/249928-halo-tu-beta-playlist-is-up/ Please look 343 :slight_smile:

> My friends at MLG discussing the TU playlist. http://forums.majorleaguegaming.com/topic/249928-halo-tu-beta-playlist-is-up/ Please look 343 :slight_smile:

343 is working directly with MLG that should good news for you. :slight_smile:

> > My friends at MLG discussing the TU playlist. http://forums.majorleaguegaming.com/topic/249928-halo-tu-beta-playlist-is-up/ Please look 343 :slight_smile:
>
> 343 is working directly with MLG that should good news for you. :slight_smile:

Yeah I know and not only is it great news for me but its good news for millions of gamers around the world. Excellent job 343. Also about the link I posted dont worry because some of the people there were hoping to play the zero bloom DMRs gametype right away but its still worth looking at. :slight_smile:

Greetings 343 industry,

Before I begin I just want to say I played halo from the start in 2001 and till know I am playing it. However, with all honesty I have never told Bungie what to do cause they always delivered and I would never say no to there games cause I am a huge fan of there work. But know I can see the halo universe is in your hands and I am a little concerned on what you would do to halo.

I understand the changes you’re making for halo reach but I have one concern. The more you try to make halo reach like halo 3 the more it would NOT feel like it and this is from a guy who played 5 years of halo 3 and still does. Most hardcore core gamers from halo 3 and all my friends at school and XBL are still at halo 3 and would not change the game because there is halo 3. think about it if there were 2 halo3 like COD that would be dumb thats why halo reach should be unique in a way. I mean let me tell you in this way I tried the magnum and it takes 4 shots to die and the DMR takes 5 I mean this is not halo1 it is reach the DMR should be more powerful, or then the magnum would be the strongest weapon in the game. Imagine a montage of halo reach with magnums. There needs to be a balance in weapons power and speed of bullets exiting the weapons. OK halo3 took 4 shots as well yes but the BR was a burst and it took time for it to shoot the bullets and to finish your 4 shots.

In my opinion the amount of bullets to die from a DMR should be 6 more than the average bullets because now the cursor doesn’t get bigger and the DMR is much faster than BR (battle rifle). As for the magnum it should be 2 or 3 more bullets than the DMR to kill a man because the magnum is faster than the DMR in shooting. in addition the cursor when shooting should be like halo 3 not getting bigger if you would add my opinions about the amount of bullets in weapons to kill wouldn’t need to ask my friends to come play halo reach again when there playing something else. I apologize if i sound so forward and cheesy but i have thought about this clearly and to say whats feels right. but I am not trying to tell you to copy halo 3 game styles but to grasp that hardcore feeling. I wouldn’t lie to you the people that are playing reach are more noobs than pros in halo reach than in halo 3. I am saying this because there are game types that are made for noobs more than hardcore gamers. Example living dead…… Were was the 1v1 game type in halo3 and the other ranked game types except arena that is the only ranked playlist in halo reach. I know that if there are a lot of hardcore gamers the noobs will not pay halo because they are getting owned but if there are a lot of noobs we will also leave from never ending incestuous campers. The only thing I ask is to concentrate on both sides the noobs and hardcore so both can have fun.

343 industry I can’t tell you how to do your job but this is like a blessing a baby that we loved and raised we wish only the best for it plus this is about all the people who loves halo, my friends from school, XBL friends and everyone who is constantly using freakin swords :slight_smile: . We thank you for taking the time to make halo one of the finest and most surprising halo experience ever. We wish you the best and by the compassion that you gave to halo by stilling creating halo games that makes me know you will do your best.

I salute you 343 industry.

OK, Hello 343. I posted this idea in the forum a few minutes ago and it garnered some positive replies. I hope you are able to evaluate this as a gameplay mechanic in your upcoming trilogy. Sorry bout the long read.

OK, just remember, you need to have an open mind to get what Im saying. Please give it a thought.
The idea:

Phase one:

You start off in a small, non-fortified building/structure.

You get 35 seconds to forge a bunker with pallets. Only pallets. (like, those things you pick up with a forklift)
You can put them everywhere, anyhow, but when the time is up, no more pallets. There is a budget and nothing else to buy.
You can not forge outside the fortification zone.

Phase two:

You re-spawn, inside the fortification zone (building/structure w/pallet reinforcements) Weapons drop from above, so that they dont phaze into an occasional pallet.

Enter the flood. (Yes, flood, alien zombies.)

You can fight your way through one, two or three waves of various flood forms before the pallet reinforcements rebuild themselves and you get a weapons drop.

Phase three (optional):

Use your earned points to buy more advanced forge options and then place them on the map as you please. Trap doors, spikes, sentinel spawn, napalm-mines, you name it.

Every subsequent wave gets tougher and more massive. Eventually we see flood drop pods, flood with greater weaponry, and the true form flood enter the battle.

Could use a public leaderboard that shows who made it the longest and on what map.

And yes, I know it has its similarities with -Yoink!- Zombies, but people have been asking for flood firefight since the dawn of time! (well, maybe since Halo 2)

Edit: Link to the topic:

The best or worst idea ever

343 please check out this link its our very own MLG Killa KC’s thread. Its definitely worth reading and you will learn alot from it. http://forums.majorleaguegaming.com/topic/248594-updated-killakc-and-community-how-to-make-a-halo-game/

Dear 343 industries,

Here is something i posted in another thread and i know it must be here too. It is about how Pelicans can be balanced. I know you aren’t really interested in things that lots of people say is overpowered, but please read and discuss with your game designers this. I start by replying to how pelicans can be damaged:

"It must, in my opinion, still be controllable to a limited extent depending on where it is hit. Say if the right engine is hit with the minimal force required to cripple it, the pilot cannot steer left and will always veer right rather sharply. It will also be hard to maintain altitude, so the passengers may have to bail. If it is destroyed with maximum force, some damage is done to all passengers and the pelican/phantom will spin out of control with alarms beeping like a helicopter and be barely controllable, only to the extent of veering slightly to try and choose the best spot to crash land. The pilot also may not be able to bail, meaning you will get at least one kill for your troubles of destruction.

If damage is done to the body of the craft, this can cause passengers to get harmed and even die while still in the pelican/phantom. It can also cause the whole craft to explode with maximum force. If the cockpit is hit, the pilot is likely to die and the vehicle is momentarily nudged off course. At the worst it completely obliterates the pilot and sends the vehicle down without a driver. These sorts of varying damage results add fun and variety to the game. They also add the need of tactic when taking one down. There ideally would be 4-6 passenger seats (maybe 6 for pelican and 4 or 5 for phantom), one machine gunner (two for phantom) and one pilot. This is balanced because the pelican/phantom isn’t an easy killtacular because most of the time only the vehicle and a few passengers get destroyed and you need real skill and a good weapon for a total takedown.

There should be a lack of good weapons on board, mainly because it is an APC, not an offensive vehicle. I would say a machine gun turret at the back to be operated by a single gunner, and maybe a weak turret at the front (just like Reach’s Falcons in campaign) to be operated by the pilot.

The benefits of transporting a good portion of your team in an armored flying gun vehicle weighed with the takedown factors is definitely balanced and i think is required for Halo 4 onwards.

Also, i might add, is the fact that these ships should only be for the Big Team matches, especially if the player limit is raised, and for Forge. Definitely for Forge.

Thank you."

Add one more option to the controller button layout screen. Call it Custom. Let the gamer select which button and clicks to use for what ever. Like which button a gamer would to run, so they select left click or B button etc when they press it on the controller and that is what they will use in the game. The directional pads are pretty much covered. It’s the button and click layout that need this custom option and could be an update for Halo reach and put in all future games. This is what pulled away gamers from halo when the other game (I’m not going to name the company of the other title). But it is a versatile option of choice. The other company does not have this option but when gamers switch between that game and halo they won’t lose the feel and actually Halo games would be better because you can choose the button or click what to do. This makes it a tailored controller layout. I ask my brother to play but he as well as friends say I don’t like Halo anymore because of the controller layout. This is relative everywhere. This will bring up sales I am sure because lost gamers will want to play Halo again.

Bring back the Hayabusa Armor. Beat Halo CE Anniversary on Legendary to achieve it. This armor is a strong character for Machinima also. Give it the Reach detail. When reach came out we lost it and is needed because of the better game and maps of reach can be used for Machinima videos. turning on the regular flames or blue flame would look really awesome. Just like inclement weather effect goes with the haunted helmet. I was all set to do a realy good Machinima video and needed reach for it but then Hayabusa was gone. I waited to see if it would come back but it didn’t. Also why remove the Viper emblem. That was my actual emblem in past Halo games. Also important. Can an update allow the emblem on the armor be seen on all armor variants. I do like it better on the chest than the arm. my opinions but I think pretty good ones.

I just saw the new weapon sounds trailer for halo CEA and it was AWESOME.

Thank you 343!

Please never change it back to the way they sounded in Halo 3.

This time you REALLY got it right!

All i have to say is bring the 1-50 Ranking system back that is the most important thing to touch on. Your population will go up the game gets boring quick without it. I have also seen alot of youtube videos of people talking about it and the word on the street is we all want the 1-50 ranking system back and make that the most important thing in the game i mean what do you think made halo 2 the most amazing game out of all of them.

> All i have to say is bring the 1-50 Ranking system back that is the most important thing to touch on. Your population will go up the game gets boring quick without it. I have also seen alot of youtube videos of people talking about it and the word on the street is we all want the 1-50 ranking system back and make that the most important thing in the game i mean what do you think made halo 2 the most amazing game out of all of them.

Agreed. Who wants to spend six consecutive months playing halo, just to unlock a helmet?

If I ever met someone with the nightmare helmet, I would not think of it as a status symbol…

I think halo 3 should come out to the pc.

Heres my homebrew invasion map, Ships

Now, I aint saying this is the best one out there, but I still think Forged invasion maps should make it to matchmaking.

Disclaimer: This post is not a criticism directed at 343, Bungie or any of their products, it is simply a request for the future.

Some of you may have seen me around the forums before, I often comment on many different posts each day. Recently I have been a little more aggressive in terms of my attitude and the wording of my posts. This is due to my increasing frustration with a number of things, one of which is gaming. It seems that the industry as a whole is becoming worse. Not in terms of the games they make, but in terms of how they treat the consumers. Now much of what I’m going to bring up isn’t things becoming progressively worse, but how they could become better. I’m a firm believer that things should be fair for as many people as possible. I believe that you shouldn’t be forced to play in a way that you don’t want to to gain access to features you want.

Online play
Online gaming is becoming increasingly popular and I’m not about to suggest that they remove the option, on the contrary, keep improving it and making it better for the millions of gamers who use it, but don’t do so by removing options for other gamers. Lets look at Reach, the credit system may receive a lot of criticism**,** and indeed, it wasn’t perfect, but it was a step in the right direction. You were rewarded for playing the modes you wanted, online or offline. Or so it seemed. If an online player connected to Xbox Live once, they had their credits and armor taken away and could only earn 50 credits per game. Now I understand that many of you may think that this is a good way to stop credit farming but spare a thought for the offline gamers that love unlocking armor and customizing their multiplayer characters. I urge you 343, don’t cut content off from offline gamers. Perfect the system to work for the whole community, no matter if they play online or offline, campaign, firefight, MM or forge. It can be done.

On a related topic, many publishers have been trying to combat the sales of second hand games. I’m not going to go into the many, many reasons why I think this is wrong, but I am going to say this; make your online community as accessible as possible. Don’t restrict it. You’re working with Xbox Live so it’s already going to cost people to play online, don’t go down the road of adding any more fees.

DLC
The Halo series has done well with DLC. We haven’t seen it take the direction that so many do these days, where they develop the DLC alongside the game and release it day one. Such systems just exploit players and I hope that Halo never goes in this direction.

Halo 2 and 3 both released their DLC on disc at some point. I know that there were many people who were disappointed to find that the Noble and Defiant map packs would not be released on disc with CEA. In the future it would be better that the DLC is released on disc, it makes it more accessible for many and will increase sales.

Player models
Halo 2 introduced Elites as multiplayer models, in Halo 3 there were very few Elite armor permutations compared to the Spartans, in Reach the Elite models could not be customized except for choosing between a few different skins. Future games need to give more customization to the Elites. There are many players who love to use them but Reach gave them very few chances to do so due to gametype restrictions. Let them play on an equal ground to the Spartans.

Carry over systems
Many people have been pushing for the inclusion of a carry over system where you automatically have any armor’s from the previous games. These systems have been done in many games before and would work well in future Halo titles. By checking the save data on the 360, we could have any armor we unlocked in Halo 3 and Reach when we start Halo 4. These armors would still be unlock able to new players but those of us who have been with the series for a long time wont have to unlock the same things over and over agin. Despite what many people believe, such a system would not require Halo Waypoint.

On the subject of Waypoint, it should not be needed to unlock armors in game. Such a system is unfair on those who cannot access Xbox Live or download Waypoint.

Controls
This is a point that has been brought up a number of times before. All games, including Halo, need custom button mapping. For those of you against the idea just remember, there will still be default layouts for you to choose from, no one is forcing you to customize your controls, it is a system that can easily be implemented by developers. There is really no reason to not include such a system. It would benefit new players, players who would like a little refinement to the controls and even disabled gamers.

Ranking, credits and achievements
This is a touchy point for many. Many people want the ranking systems from Halo 2 or 3 to return. That’s fine, for a Matchmaking ranking system. How this relates to unlocking things like armor needs to be one that wont restrict other players. By ranking up in Matchmaking you should earn credits or achievements to go towards buying armor. Achievements should earn a sum of credits that varies depending on the level of difficulty. Instead of simply having Achievements to unlock armor like in Halo 3, Achievements should unlock an amount of credits equal to a certain piece of armor. This way you still get a certain armor reward for the Achievement but not one that makes it impossible to get that armor for players who may not have access to online play or may not enjoy campaign. The credits system should not have traditional ranks but rather something we will refer to as “Credit Milestones”. All credits will go towards moving through these milestones. If you rank up in Matchmaking, you should reach the next Credit Milestone. All game modes, whether it’s Campaign, Firefight, Forge or anything else, should contribute to your credits. Any restrictions to how many credits can be earned per game or day must be the same whether you are playing online or offline. This way we can have a system that is fair to everyone and will allow all players to unlock all armor permutations.

I’m sorry for the long post but I thought I should do it all at once. 343, you are in the process of earning a special place in the hearts of many existing and future Halo fans. By making the games fair to everyone, no matter how they play, you can keep the existing fans, win back past fans and earn new ones. Be fair to all your players 343, do not restrict their accessibility. Thank you for reading.

Just to note, while some of what I said does come from personal experience, much of what I have said or suggested does not actually effect me personally. I want future games to benefit all players and as such I have made suggestions based on what I have observed other players react to.

Originating from eben gibon king’s customizable control schemes idea, I came up with this. I will just quote myself from that thread to make it easier for me.

> Reading the controls part gave me an idea. You probably know how a lot of games let you adjust your horizontal and vertical sensitivity. But what if instead of just two axis sensitivity we could adjust both directions of the axis. Now you may think it would be totally pointless, like who would need different sensitivities on both directions of the axis?
>
> Apparently, many if not most people. Xbox 360 controllers tend to have soemthing called “slow turn”. You may have heard of it, it means that the analogue stick turns less to one direction than another, causing lower sensitivities to certain directions. It’s especially noticeable in FPS games. To give a picture of how common problem this is, I have four controllers, two of them I know to suffer from slow turn and I don’t play enough with the other two to know about them. The problem is roughly in half or 1/3 of all controllers.
>
> So why wouldn’t 343i be the first developer to actually do something for this. Such a simple system would do wonders to the problem. It would improve gameplay experience for many people without them needing to open up the controller and fix it theirselves. I believe that many people including me would be happy with this option.

I have an idea for a suitable replacement for the jetpack that i also think is more suited to halo and is less of a map breaker because it dosent involve cutting across or climbing or hovering or anything like that. It also works as more of a piece of equipment from halo 3 that many people have been wanting since their removal in Reach. What i propose is the:

Jump Pack - It is a more get-from-A-to-B version of the jetpack that looks and operates similar, but is used for a different purpose. Rather than hovering and acsending, it propels the wearer forward. The jump pack lifts you only a short distance above the ground, hence ‘Jump’ pack. It will take the user forward and straight into the battle zone, ideal for shock troops. Although it has a short flight time due to its speed, you dont need to worry about fuel regeneration. It has instead of a short fuel limit that you must wait to be recharged, it has a fuel limit, segmented into blocks that are each used in a jump.

The limited fuel is very balanced and very important because the equipment in halo 3, which you had to find and pick up, was an ace up your sleeve. You could go into a battle, knowing that you have something special you can use. Picture the enemy having a tank and warthogs. You arrived to see your mate get blown to pieces by the tank. It turned its gaze to you, but you let go your Power Drainer. The tank stops on its tracks (no pun intended) and is helpless as you and your team blow it up. That was the real fun of equipment in halo 3 that is one of the things that made it great. However, in Halo: Reach, when you’re parading around in the tank, anyone in the entire enemy team could potentially armor lock just as you shoot them, rendering your powerful cannon useless. As you scramble to reload, the enemy foot soldier runs up to your mighty tank and punches it to pieces! That was hardly fun or fair. Thats why halo needs to take a step back from AAs AS THEY CURRENTLY ARE! This is extremely important to stress that AAs are perhaps one of the best additions to the halo games. Bungie had the right idea. They just left it unpolished and unrefined. Thats why you should take into consideration what has worked and what will work and put it together.

Back to the jump packs, the limited fuel is derived from the aspect that i just elaborated upon. They aren’t re-usable. They were fun because you had to put thought into it and valued it. Only used it when you really needed. It wasn’t like taking a step or jumping in the air. It wasn’t an action. It was a friend who went in and sacrificed itself to help you. [sniffs away a tear]

Enough with the emotions, the second limit, the fuel segments that limited the duration of a single jump, is that you can use your jump pack effectively and to help balance it so that you dont speed right over to the enemy base in one blow then let your guns rip. That is very cheap and VERY map breaking.

And whats more, the jump pack and AA’s in general, should still be in a loadout in my opinion. Finding things on the map is something i dont always like. You choose how you want to play and you choose your loadout to suit your tactic.

And as i must get off now, i want to leave you one more base idea. Armor Lock. Alas, It shall be killed. BUT! It shall be reborn as the son of Overshield! Armor Lock from Reach had two major problems. One is that it made someone invincible and totally stopped game flow. The other is that the player could not move, and so, only delayed the inevitable doom, which made it frustrating for everyone. There MUST be SLOW PLAYER MOVEMENT! The player cannot do anything but move slightly slower. This is to shrug off the hail of fire long enough to get to cover so that the player can re-think his strategy or escape a sticky situation. The shielding effect looks the same as Armor Lock and has the player lower his weapon or something. Think Crysis 2 armor mode as the grandfather on Overshield’s side of the family.

As for the strength of the shielding, it should be able to make a scorpion cannon round surviveable, preferably with shields gone and little to no health lost.

This is ultimately up to you to decide, 343. As is everything. And im sure Halo is in good hands.

Thank you.

Dear 343

I love the Tu beta but there is one thing I think you should remove.That one thing is bleedshot. The reason is because its way to easy to kill the person with the Dmr. now with the Dmr being as powerfull as it is bleed just makes it stronger and makes me kind of think that were playing swat with it. If you could take this in consideration I would appreciate it.

Sincerely,
Proxi (aka Proximate)(aka ProximateXbox)(aka OceanicOctopus)

343,

Please give us the option of controlling music, sound effects in volume? Ever since Halo 3, I could barely hear my weapon, and then it becomes difficult to immerse your self in the experience. :slight_smile:

> Disclaimer: This post is not a criticism directed at 343, Bungie or any of their products, it is simply a request for the future.
>
> Some of you may have seen me around the forums before, I often comment on many different posts each day. Recently I have been a little more aggressive in terms of my attitude and the wording of my posts. This is due to my increasing frustration with a number of things, one of which is gaming. It seems that the industry as a whole is becoming worse. Not in terms of the games they make, but in terms of how they treat the consumers. Now much of what I’m going to bring up isn’t things becoming progressively worse, but how they could become better. I’m a firm believer that things should be fair for as many people as possible. I believe that you shouldn’t be forced to play in a way that you don’t want to to gain access to features you want.
>
> Online play
> Online gaming is becoming increasingly popular and I’m not about to suggest that they remove the option, on the contrary, keep improving it and making it better for the millions of gamers who use it, but don’t do so by removing options for other gamers. Lets look at Reach, the credit system may receive a lot of criticism**,** and indeed, it wasn’t perfect, but it was a step in the right direction. You were rewarded for playing the modes you wanted, online or offline. Or so it seemed. If an online player connected to Xbox Live once, they had their credits and armor taken away and could only earn 50 credits per game. Now I understand that many of you may think that this is a good way to stop credit farming but spare a thought for the offline gamers that love unlocking armor and customizing their multiplayer characters. I urge you 343, don’t cut content off from offline gamers. Perfect the system to work for the whole community, no matter if they play online or offline, campaign, firefight, MM or forge. It can be done.
>
> On a related topic, many publishers have been trying to combat the sales of second hand games. I’m not going to go into the many, many reasons why I think this is wrong, but I am going to say this; make your online community as accessible as possible. Don’t restrict it. You’re working with Xbox Live so it’s already going to cost people to play online, don’t go down the road of adding any more fees.
>
> DLC
> The Halo series has done well with DLC. We haven’t seen it take the direction that so many do these days, where they develop the DLC alongside the game and release it day one. Such systems just exploit players and I hope that Halo never goes in this direction.
>
> Halo 2 and 3 both released their DLC on disc at some point. I know that there were many people who were disappointed to find that the Noble and Defiant map packs would not be released on disc with CEA. In the future it would be better that the DLC is released on disc, it makes it more accessible for many and will increase sales.
>
> Player models
> Halo 2 introduced Elites as multiplayer models, in Halo 3 there were very few Elite armor permutations compared to the Spartans, in Reach the Elite models could not be customized except for choosing between a few different skins. Future games need to give more customization to the Elites. There are many players who love to use them but Reach gave them very few chances to do so due to gametype restrictions. Let them play on an equal ground to the Spartans.
>
> Carry over systems
> Many people have been pushing for the inclusion of a carry over system where you automatically have any armor’s from the previous games. These systems have been done in many games before and would work well in future Halo titles. By checking the save data on the 360, we could have any armor we unlocked in Halo 3 and Reach when we start Halo 4. These armors would still be unlock able to new players but those of us who have been with the series for a long time wont have to unlock the same things over and over agin. Despite what many people believe, such a system would not require Halo Waypoint.
>
> On the subject of Waypoint, it should not be needed to unlock armors in game. Such a system is unfair on those who cannot access Xbox Live or download Waypoint.
>
> Controls
> This is a point that has been brought up a number of times before. All games, including Halo, need custom button mapping. For those of you against the idea just remember, there will still be default layouts for you to choose from, no one is forcing you to customize your controls, it is a system that can easily be implemented by developers. There is really no reason to not include such a system. It would benefit new players, players who would like a little refinement to the controls and even disabled gamers.
>
> Ranking, credits and achievements
> This is a touchy point for many. Many people want the ranking systems from Halo 2 or 3 to return. That’s fine, for a Matchmaking ranking system. How this relates to unlocking things like armor needs to be one that wont restrict other players. By ranking up in Matchmaking you should earn credits or achievements to go towards buying armor. Achievements should earn a sum of credits that varies depending on the level of difficulty. Instead of simply having Achievements to unlock armor like in Halo 3, Achievements should unlock an amount of credits equal to a certain piece of armor. This way you still get a certain armor reward for the Achievement but not one that makes it impossible to get that armor for players who may not have access to online play or may not enjoy campaign. The credits system should not have traditional ranks but rather something we will refer to as “Credit Milestones”. All credits will go towards moving through these milestones. If you rank up in Matchmaking, you should reach the next Credit Milestone. All game modes, whether it’s Campaign, Firefight, Forge or anything else, should contribute to your credits. Any restrictions to how many credits can be earned per game or day must be the same whether you are playing online or offline. This way we can have a system that is fair to everyone and will allow all players to unlock all armor permutations.
>
> I’m sorry for the long post but I thought I should do it all at once. 343, you are in the process of earning a special place in the hearts of many existing and future Halo fans. By making the games fair to everyone, no matter how they play, you can keep the existing fans, win back past fans and earn new ones. Be fair to all your players 343, do not restrict their accessibility. Thank you for reading.
>
> Just to note, while some of what I said does come from personal experience, much of what I have said or suggested does not actually effect me personally. I want future games to benefit all players and as such I have made suggestions based on what I have observed other players react to.